XGID=--aB-BC-CAA-----bccccC----:1:1:1:64:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O O O | | O O X |
| O O O | | O O X |
| O O | | O O X |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| X | | X | +---+
| X | | X X X | | 2 |
| X X X | | X X X O | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 140 O: 119 X-O: 0-0
Cube: 2, X own cube
X to play 64
---
Tim Chow
XGID=--aB-BC-CAA-----bccccC----:1:1:1:64:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O O O | | O O X |
| O O O | | O O X |
| O O | | O O X |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| X | | X | +---+
| X | | X X X | | 2 |
| X X X | | X X X O | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 140 O: 119 X-O: 0-0
Cube: 2, X own cube
X to play 64
XGID=--aB-BC-CAA-----bccccC----:1:1:1:64:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O O O | | O O X |
| O O O | | O O X |
| O O | | O O X |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| X | | X | +---+
| X | | X X X | | 2 |
| X X X | | X X X O | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 140 O: 119 X-O: 0-0
Cube: 2, X own cube
X to play 64
Both differing candidate plays are offensive.
On 2/2/2023 3:45 PM, Stick Rice wrote:
Both differing candidate plays are offensive.My top two plays are also "offensive". Because that's my nature.
But I'm also not sure that either is correct.
XGID=--aB-BC-CAA-----bccccC----:1:1:1:64:0:0:0:0:10Wow, I got this right!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O O O | | O O X |
| O O O | | O O X |
| O O | | O O X |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| X | | X | +---+
| X | | X X X | | 2 |
| X X X | | X X X O | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 140 O: 119 X-O: 0-0
Cube: 2, X own cube
X to play 64
X is running short of time and needs to use the 6 to leap O's
five-prime. The main candidate play that doesn't involve 21/15
is making the 4pt, which makes 5 points out of 6, but makes it
hard for X to improve his position further unless he rolls
another 6 immediately.
My variant this time changes the position more than most of my
variants do, but I wanted to illustrate what happens if X has a
bit more time and has the option of making his bar point instead
of his 4pt.
As for Stick's comment, I suspect he's pointing out that 21/15
is not a purely defensive play, but helps with the job of
containing O's straggler.
1. Rollout¹ 21/15 9/5 eq:+0.020
Player: 43.05% (G:7.38% B:0.16%)
Opponent: 56.95% (G:7.27% B:0.25%)
Confidence: ±0.008 (+0.013..+0.028) - [84.0%]
2. Rollout¹ 21/11 eq:+0.015 (-0.006)
Player: 43.27% (G:7.48% B:0.20%)
Opponent: 56.73% (G:8.38% B:0.27%)
Confidence: ±0.008 (+0.007..+0.023) - [16.0%]
3. Rollout¹ 21/15 10/6 eq:-0.018 (-0.038)
Player: 41.75% (G:6.75% B:0.16%)
Opponent: 58.25% (G:7.06% B:0.23%)
Confidence: ±0.007 (-0.025..-0.010) - [0.0%]
4. Rollout¹ 21/15 8/4 eq:-0.049 (-0.069)
Player: 42.27% (G:7.76% B:0.18%)
Opponent: 57.73% (G:13.13% B:0.51%)
Confidence: ±0.010 (-0.058..-0.039) - [0.0%]
5. Rollout¹ 10/4 8/4 eq:-0.087 (-0.107)
Player: 39.23% (G:6.38% B:0.13%)
Opponent: 60.77% (G:6.99% B:0.18%)
Confidence: ±0.009 (-0.096..-0.078) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
-------
Variant
-------
XGID=--aB-BC-C--A-A--bccccC----:1:1:1:64:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O O | | O O X |
| O O O | | O O X |
| O O | | O O X |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| X | | X | +---+
| X | | X X X | | 2 |
| X X | | X X X O | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 145 O: 119 X-O: 0-0
Cube: 2, X own cube
X to play 64
1. Rollout¹ 13/7 11/7 eq:+0.097
Player: 46.67% (G:7.31% B:0.18%)
Opponent: 53.33% (G:8.62% B:0.17%)
Confidence: ±0.010 (+0.087..+0.106) - [100.0%]
2. Rollout¹ 21/15 11/7 eq:+0.064 (-0.033)
Player: 46.17% (G:7.53% B:0.20%)
Opponent: 53.83% (G:12.04% B:0.36%)
Confidence: ±0.010 (+0.053..+0.074) - [0.0%]
3. Rollout¹ 21/11 eq:+0.043 (-0.054)
Player: 44.14% (G:7.45% B:0.20%)
Opponent: 55.86% (G:8.11% B:0.25%)
Confidence: ±0.008 (+0.035..+0.051) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
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