For me they don't, anyway. Here's the first of several problems
where making the 5pt is an option.
XGID=-b----EAB--AcD--bc-e----B-:0:0:1:61:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O X |
| X O O | | O X |
| X O | | O |
| X | | O |
| | | O |
| |BAR| |
| | | X |
| | | X |
| O | | X |
| O X | | X O |
| O X X X | | X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 164 O: 159 X-O: 0-0
Cube: 1
X to play 61
On 1/17/2023 9:37 AM, Timothy Chow wrote:
For me they don't, anyway. Here's the first of several problems
where making the 5pt is an option.
XGID=-b----EAB--AcD--bc-e----B-:0:0:1:61:0:0:0:0:10
Score is X:0 O:0. Unlimited GameNormally when faced with making either the 5 or 7 points, the five point
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O X |
| X O O | | O X |
| X O | | O |
| X | | O |
| | | O |
| |BAR| |
| | | X |
| | | X |
| O | | X |
| O X | | X O |
| O X X X | | X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 164 O: 159 X-O: 0-0
Cube: 1
X to play 61
is the right idea. Since it makes the more valuable point and usually
also unstacks the six it's clearly better.
But here it offers up 17 shots, letting O escape with tempo, so I'll opt
for making the bar point. Then, splitting should be more useful than 11/10.
24/23 13/7.
--
Ah....Clem
The future is fun, the future is fair.
For me they don't, anyway. Here's the first of several problems
where making the 5pt is an option.
XGID=-b----EAB--AcD--bc-e----B-:0:0:1:61:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O X |
| X O O | | O X |
| X O | | O |
| X | | O |
| | | O |
| |BAR| |
| | | X |
| | | X |
| O | | X |
| O X | | X O |
| O X X X | | X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 164 O: 159 X-O: 0-0
Cube: 1
X to play 61
---
Tim Chow
On Tuesday, January 17, 2023 at 10:34:52 AM UTC-5, ah....Clem wrote:
On 1/17/2023 9:37 AM, Timothy Chow wrote:
For me they don't, anyway. Here's the first of several problemsNormally when faced with making either the 5 or 7 points, the five point
where making the 5pt is an option.
XGID=-b----EAB--AcD--bc-e----B-:0:0:1:61:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O X |
| X O O | | O X |
| X O | | O |
| X | | O |
| | | O |
| |BAR| |
| | | X |
| | | X |
| O | | X |
| O X | | X O |
| O X X X | | X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 164 O: 159 X-O: 0-0
Cube: 1
X to play 61
is the right idea. Since it makes the more valuable point and usually
also unstacks the six it's clearly better.
But here it offers up 17 shots, letting O escape with tempo, so I'll opt
for making the bar point. Then, splitting should be more useful than 11/10. >>
24/23 13/7.
--
After making the bar with the six did you consider slotting the five point?
For me they don't, anyway.
XGID=-b----EAB--AcD--bc-e----B-:0:0:1:61:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O X |
| X O O | | O X |
| X O | | O |
| X | | O |
| | | O |
| |BAR| |
| | | X |
| | | X |
| O | | X |
| O X | | X O |
| O X X X | | X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 164 O: 159 X-O: 0-0
Cube: 1
X to play 61
Making the 5pt isn't a huge blunder here, according to XG, but XG
does favor making the bar point (and then slotting the 5pt rather
than splitting, aiming to prime rather than race). I still find
this surprising, but I think the logic is that 13/7 6/5 makes it
easier to extend X's prime (if O misses, of course) than 11/5 6/5.
See the variant below.
1. Rollout¹ 13/7 6/5 eq:+0.073
Player: 52.12% (G:15.21% B:0.71%)
Opponent: 47.88% (G:15.12% B:1.07%)
Confidence: ±0.008 (+0.065..+0.082) - [100.0%]
2. Rollout¹ 11/5 6/5 eq:+0.030 (-0.043)
Player: 50.62% (G:15.90% B:0.79%)
Opponent: 49.38% (G:14.94% B:0.89%)
Confidence: ±0.008 (+0.022..+0.038) - [0.0%]
¹ 5184 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
-------
Variant
-------
XGID=-b----EAC--AcC--bc-e----B-:0:0:1:61:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O X |
| X O O | | O X |
| X O | | O |
| | | O |
| | | O |
| |BAR| |
| | | X |
| | | X |
| O X | | X |
| O X | | X O |
| O X X X | | X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 159 O: 159 X-O: 0-0
Cube: 1
X to play 61
1. Rollout¹ 11/5 6/5 eq:+0.102
Player: 51.96% (G:17.03% B:0.88%)
Opponent: 48.04% (G:13.95% B:0.84%)
Confidence: ±0.011 (+0.091..+0.113) - [99.8%]
2. Rollout¹ 13/7 6/5 eq:+0.079 (-0.023)
Player: 52.25% (G:16.23% B:0.80%)
Opponent: 47.75% (G:14.94% B:1.06%)
Confidence: ±0.011 (+0.068..+0.090) - [0.2%]
¹ 2650 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
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