• Two more bugs in XG and Gnubg, setting player names

    From MK@21:1/5 to All on Sat Jan 14 19:47:30 2023
    In XG, set player names to Player1 and player2.

    Play some games. Close it. Delete the profiles folder.
    Reopen. It still remembers player names. Change the
    Player1 to PlayerA. Whaa?! It changes both players to
    PlayerA.

    If you try other combinations of changing the players
    to computer/human and names at the same time, you
    may encounter other weirdnesses...

    In Gnubg set bot's player name to Gnubg and human's
    to Mocky. Play games. Change Mocky to Mickey in the
    settings. Click OK. It says it will use the new name when
    you start a new game but it doesn't. Start a new game
    and modify player setting there. Same thing. Close it.
    Reopen. Ta da! It starts with the human's name Mickey.
    The same thing happens changing the comouter name.

    Two brown lilies in one flower bed... :(

    MK

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Philippe Michel@21:1/5 to murat@compuplus.net on Sat Jan 21 17:40:53 2023
    On 2023-01-15, MK <murat@compuplus.net> wrote:

    In Gnubg set bot's player name to Gnubg and human's
    to Mocky. Play games. Change Mocky to Mickey in the
    settings. Click OK. It says it will use the new name when
    you start a new game but it doesn't.

    It says it will use the new name when you start a new *match* and, as
    far as I can see, this is what it does.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From MK@21:1/5 to Philippe Michel on Sat Jan 21 10:40:14 2023
    On January 21, 2023 at 10:40:54 AM UTC-7, Philippe Michel wrote:

    On 2023-01-15, MK <mu...@compuplus.net> wrote:

    In Gnubg set bot's player name to Gnubg and human's
    to Mocky. Play games. Change Mocky to Mickey in the
    settings. Click OK. It says it will use the new name when
    you start a new game but it doesn't.

    It says it will use the new name when you start a new
    *match* and, as far as I can see, this is what it does.

    Ah, so, it's not a bug but a feature. :) But there was no
    need for you to omit quoting my words explaining how
    to use this feature properly by closing and reopening
    the gnu-bug bot to also make the renaming of players
    effective for a new *money session*, so appropriately
    indicated by a "$" icon and most ingeniously identified
    as a *zero length match*...

    Now, all you have to do is update the fucking manual. ;)

    MK

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)