• Another early blitz cube

    From Timothy Chow@21:1/5 to All on Fri Jan 13 10:27:02 2023
    XGID=aCaBB-B-----dD-a-c-e----B-:0:0:1:00:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O X |
    | X O | | O X |
    | X O | | O |
    | X | | O |
    | | | O |
    | |BAR| |
    | | O | |
    | O | | |
    | O | | X |
    | O | | X X X X |
    | O | | X X X O X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 129 O: 164 X-O: 0-0
    Cube: 1
    X on roll, cube action

    ---
    Tim Chow

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  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Fri Jan 13 07:39:54 2023
    On Friday, January 13, 2023 at 3:27:04 PM UTC, Tim Chow wrote:
    XGID=aCaBB-B-----dD-a-c-e----B-:0:0:1:00:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O X |
    | X O | | O X |
    | X O | | O |
    | X | | O |
    | | | O |
    | |BAR| |
    | | O | |
    | O | | |
    | O | | X |
    | O | | X X X X |
    | O | | X X X O X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 129 O: 164 X-O: 0-0
    Cube: 1
    X on roll, cube action

    ---
    Tim Chow
    I would hold this one because I don't think our threats are so overwhelming. Some sequences do lose market, but the market loss is unlikely to be large. Also, our wasted acepoint checker is a huge liability.
    I wonder whether Tim is going to unsurprise us by variantizing the wasted acepoint checker
    to a useful slot and proclaiming a D/P.
    A great sequence would be 43, dance but this is either still a take or a very close pass.
    So don't double now.
    ND/T.

    Paul

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  • From Stick Rice@21:1/5 to Tim Chow on Fri Jan 13 11:35:46 2023
    On Friday, January 13, 2023 at 10:27:04 AM UTC-5, Tim Chow wrote:
    XGID=aCaBB-B-----dD-a-c-e----B-:0:0:1:00:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O X |
    | X O | | O X |
    | X O | | O |
    | X | | O |
    | | | O |
    | |BAR| |
    | | O | |
    | O | | |
    | O | | X |
    | O | | X X X X |
    | O | | X X X O X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 129 O: 164 X-O: 0-0
    Cube: 1
    X on roll, cube action

    ---
    Tim Chow

    Move the checker from the ace point to the midpoint and it's a known position that certain people have memorized. The question then simply becomes is it better for that checker to be on the ace point (12 pips better in the race, whoopie!) or back on the
    midpoint. Clearly it's better on the midpoint. The question then, how much better? The answer...a freaking ton. So the position goes from a pass to a take. The double is still trivial as all fanning sequences by the opponent are massive regardless
    of what we roll.

    Stick

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  • From ah....Clem@21:1/5 to Timothy Chow on Sat Jan 14 14:38:43 2023
    On 1/13/2023 10:27 AM, Timothy Chow wrote:
    XGID=aCaBB-B-----dD-a-c-e----B-:0:0:1:00:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
     +13-14-15-16-17-18------19-20-21-22-23-24-+
     | X     O     O    |   | O              X |
     | X           O    |   | O              X |
     | X           O    |   | O                |
     | X                |   | O                |
     |                  |   | O                |
     |                  |BAR|                  |
     |                  | O |                  |
     | O                |   |                  |
     | O                |   |                X |
     | O                |   | X     X  X     X |
     | O                |   | X     X  X  O  X |
     +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count  X: 129  O: 164 X-O: 0-0
    Cube: 1
    X on roll, cube action

    Position, race, threats. That usually implies D/P, but X is still on O's
    ace point and has three checkers on his own ace point. That seems like
    enough to push it to D/T.

    --
    Ah....Clem
    The future is fun, the future is fair.

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  • From pepstein5@gmail.com@21:1/5 to ah....Clem on Sun Jan 15 07:51:02 2023
    On Saturday, January 14, 2023 at 7:38:45 PM UTC, ah....Clem wrote:
    On 1/13/2023 10:27 AM, Timothy Chow wrote:
    XGID=aCaBB-B-----dD-a-c-e----B-:0:0:1:00:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O X |
    | X O | | O X |
    | X O | | O |
    | X | | O |
    | | | O |
    | |BAR| |
    | | O | |
    | O | | |
    | O | | X |
    | O | | X X X X |
    | O | | X X X O X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 129 O: 164 X-O: 0-0
    Cube: 1
    X on roll, cube action
    Position, race, threats. That usually implies D/P, but X is still on O's
    ace point and has three checkers on his own ace point. That seems like
    enough to push it to D/T.

    --
    Ah....Clem
    The future is fun, the future is fair.
    Good and correct analysis. The opponent's dances are dire/great [depending on which side]
    and I should have taken more account of this.

    Paul

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  • From Timothy Chow@21:1/5 to All on Wed Jan 18 09:28:15 2023
    XGID=aCaBB-B-----dD-a-c-e----B-:0:0:1:00:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O X |
    | X O | | O X |
    | X O | | O |
    | X | | O |
    | | | O |
    | |BAR| |
    | | O | |
    | O | | |
    | O | | X |
    | O | | X X X X |
    | O | | X X X O X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 129 O: 164 X-O: 0-0
    Cube: 1
    X on roll, cube action

    As Paul and Stick mentioned, one of the main questions here is, just
    how bad is the checker on the ace point? There are many variants one
    could consider; I'm posting just one that I found interesting.

    Analyzed in Rollout
    No double
    Player Winning Chances: 64.16% (G:36.40% B:0.91%)
    Opponent Winning Chances: 35.84% (G:7.88% B:0.34%)
    Double/Take
    Player Winning Chances: 64.42% (G:36.92% B:0.82%)
    Opponent Winning Chances: 35.58% (G:8.00% B:0.34%)

    Cubeful Equities:
    No double: +0.731 (-0.139)
    Double/Take: +0.870
    Double/Pass: +1.000 (+0.130)

    Best Cube action: Double / Take

    Rollout:
    1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller
    Confidence No Double: ± 0.014 (+0.717..+0.745)
    Confidence Double: ± 0.023 (+0.847..+0.893)

    eXtreme Gammon Version: 2.19.211.pre-release

    -------
    Variant
    -------

    XGID=aBaBB-B-----dD-a-c-e--A-B-:0:0:1:00:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O X X |
    | X O | | O X |
    | X O | | O |
    | X | | O |
    | | | O |
    | |BAR| |
    | | O | |
    | O | | |
    | O | | |
    | O | | X X X X |
    | O | | X X X O X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 150 O: 164 X-O: 0-0
    Cube: 1
    X on roll, cube action

    Analyzed in Rollout
    No double
    Player Winning Chances: 66.05% (G:35.91% B:1.31%)
    Opponent Winning Chances: 33.95% (G:7.36% B:0.34%)
    Double/Take
    Player Winning Chances: 66.28% (G:36.77% B:1.32%)
    Opponent Winning Chances: 33.72% (G:7.58% B:0.35%)

    Cubeful Equities:
    No double: +0.802 (-0.179)
    Double/Take: +0.982
    Double/Pass: +1.000 (+0.018)

    Best Cube action: Double / Take

    Rollout:
    2592 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller
    Confidence No Double: ± 0.009 (+0.793..+0.812)
    Confidence Double: ± 0.014 (+0.968..+0.996)

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow

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