• Where there is no luck, there is no cube skill

    From MK@21:1/5 to All on Thu Jan 12 10:46:18 2023
    Let's first look at a fastest double/drop example in
    gamblegammon:

    =========================================
    Player1 rolls 52, position equity +0.106, roll equity +0.030
    Player1 moves 24/22 13/8, equity gained +0.014
    Luck total EMG (Points), Player1 +0.030, Player2 +0.000

    Player2 rolls 55, position equity -0.013, roll equity +0.492
    Player2 moves 8/3*(2) 6/1*(2), equity gained +0.535
    Luck total EMG (Points), Player1 +0.030, Player2 +0.505

    Player1 dances, position equity -0.549, roll equity -1.000
    Player1 can't move
    Luck total EMG (Points), Player1 -0.422, Player2 +0.505

    Player2 Proper cube action: Double, pass =========================================

    Now let's look at the worst case scenario starting
    with the same 52 roll in levelgammon:

    =========================================
    Player1 rolls 52, position equity +0.106, roll equity +0.030
    Player1 moves 24/22 13/8, equity gained +0.014
    Luck total EMG (Points), Player1 +0.030, Player2 +0.000

    Player2 will be given a "calculated roll" looking at the
    temperature map and picking the roll with the nearest
    equity, which is 61 in this case.

    Player2 rolls 61, position equity -0.013, roll equity -0.019
    Player2 moves 13/7 8/7, equity gained -0.016
    Luck total EMG (Points), Player1 +0.030, Player2 -0.006

    Looking at the temperature map, the *worst* dice that
    Player1 can then randomly roll is 51, which will result in:

    Player1 rolls 51, position equity +0.112, roll equity -0.141
    Player1 moves22/16, equity gained -0.167
    Luck total EMG (Points), Player1 -0.124, Player2 -0.006

    Player2 Proper cube action: No double, beaver (22.7%) =========================================

    Since we don't have a bot tool to run long experiments
    in levelgammon, I don't know what would happen after
    1,000 or 10,000 games but most likely the majority of
    the games will last much longer on the average than in
    gamblegammon, they will be played out to the last rolls
    and with fewer cube actions.

    Surely there won't be any 3-roll double/drop sequences!
    (nor any short, i.e. "dropped", games in general).

    I expect that the "points per game" will be much lower
    but "points per move" will be even more drasticlly lower
    (I don't know if such a stats is kept but I think it would
    be useful to see how much of the so-called "cube skill"
    is a product of luck).

    BTW: could anyone be good to explain the -1.000 equity
    for "dancing rolls" in Gnubg's temperature map? Thanks.

    MK

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  • From Philippe Michel@21:1/5 to murat@compuplus.net on Thu Jan 12 21:44:29 2023
    On 2023-01-12, MK <murat@compuplus.net> wrote:

    Let's first look at a fastest double/drop example

    [52, split / 55 / dances]

    =========================================
    Player1 rolls 52, position equity +0.106, roll equity +0.030

    Player2 rolls 55, position equity -0.013, roll equity +0.492

    Player1 dances, position equity -0.549, roll equity -1.000

    BTW: could anyone be good to explain the -1.000 equity
    for "dancing rolls" in Gnubg's temperature map? Thanks.

    After Player1 dances, Player2 will double and Player1's best choice will
    be to pass. Even a 0 ply evaluation sees this. Hence his equity is -1.000.

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  • From MK@21:1/5 to Philippe Michel on Thu Jan 12 17:41:50 2023
    On January 12, 2023 at 2:44:31 PM UTC-7, Philippe Michel wrote:

    On 2023-01-12, MK <mu...@compuplus.net> wrote:

    BTW: could anyone be good to explain the -1.000 equity
    for "dancing rolls" in Gnubg's temperature map? Thanks.

    After Player1 dances, Player2 will double and Player1's
    best choice will be to pass. Even a 0 ply evaluation sees
    this. Hence his equity is -1.000.

    Ah, okay. I thought all dancing rolls were marked -1.000

    What about dancing against a closed board? All rolls and
    the average equity are -0.969 so you break even on luck
    rate and not lose any equity while falling further behind
    but the player bearing off is gaining equity with each roll??

    I'm trying to understand how to use things like this in the
    temperature map to level the luck...

    MK

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  • From Philippe Michel@21:1/5 to murat@compuplus.net on Sat Jan 14 23:38:28 2023
    On 2023-01-13, MK <murat@compuplus.net> wrote:

    What about dancing against a closed board? All rolls and
    the average equity are -0.969 so you break even on luck
    rate and not lose any equity while falling further behind
    but the player bearing off is gaining equity with each roll??

    The rolls of the closed-out player being all equally lucky should be
    obvious. In fact, in live play, he wouldn't even bother to roll.

    The other player doesn't necessarily gain equity though. It seems to be
    the case in relatively normal positions, for instance in:

    GNU Backgammon Position ID: dncHAEDbtg8AAA
    Match ID : QQkXAAAAAAAA
    +24-23-22-21-20-19------18-17-16-15-14-13-+ O: GNUbg (Cube: 2)
    | O O O O O | O | | 0 points
    | O O O O O | | |
    | O O O O | | |
    | | | |
    | | | |
    | |BAR| |v
    | X | | |
    | X | | |
    | X | | |
    | X X X X X X | | | Rolled 65
    | X X X X X X | | | 0 points
    +-1--2--3--4--5--6-------7--8--9-10-11-12-+ X: You
    Pip counts: O 83, X 60

    65 is slightly above average (that was a surprise to me) because 66, 55
    and 44 are much worse.

    On the other hand, in:

    GNU Backgammon Position ID: 3wcAAHzbtg8AAA
    Match ID : QQkXAAAAAAAA
    +24-23-22-21-20-19------18-17-16-15-14-13-+ O: GNUbg (Cube: 2)
    | O O | O | | 0 points
    | O O | O | |
    | O O | O | |
    | O O | O | |
    | O O | O | |
    | |BAR| |v
    | X | | |
    | X | | |
    | X | | |
    | X X X X X X | | | Rolled 65
    | X X X X X X | | | 0 points
    +-1--2--3--4--5--6-------7--8--9-10-11-12-+ X: You
    Pip counts: O 140, X 60

    it is unlucky (according to 0 ply but the margin looks large enough to
    stand in a deeper evaluation) and X loses some equity while still
    keeping a closed board.

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  • From MK@21:1/5 to Philippe Michel on Sat Jan 14 18:21:41 2023
    On January 14, 2023 at 4:38:29 PM UTC-7, Philippe Michel wrote:

    On 2023-01-13, MK <mu...@compuplus.net> wrote:

    What about dancing against a closed board?
    All rolls and the average equity are -0.969 so
    you break even on luck rate and not lose any
    equity while falling further behind but the player
    bearing off is gaining equity with each roll??

    The rolls of the closed-out player being all
    equally lucky should be obvious.

    Yes, I'm not basing any argument on that.

    The other player doesn't necessarily gain equity
    though.

    Okay, but I won't dwell on rarities, (i.e. your second
    example), since X's gains/losses are accounted for.

    I'm questioning what happens to O's equity.

    Based on your example, lets go back a little to:

    Gnubg ID: dncHAEDbtgHgAA:QQkAAAAAAAAA
    X's average: +0.862 O's average: -0.809

    Gnubg ID: dncHAEDbth0AAA:QQkAAAAAAAAA
    X's average: +0.893
    -0.880

    This is your example:
    Gnubg ID: dncHAEDbtg8AAA:QQkAAAAAAAAA
    X's average: +0.917 O's average: -0.919

    After X rolls 65:
    Gnubg ID: dncHAEC3bQcAAA:QQkAAAAAAAAA
    X's average: +0.759 O's average: -0843

    After X rolls 61:
    Gnubg ID: dncHAEDbtgEAAA:QQkAAAAAAAAA
    X's average: +0983 O's average: -0.924

    Playing from first position above, X rolled/moved
    4 times 66, 33, 65, 61 and O danced 5 times. Game
    analysis shows X gained +0.265 but O lost +0.000

    If I want to compensate O for the 5 times that it
    danced by giving it proportionately lucky dice when
    it can enter after X opens its board, can I somehow
    figure it out from the averages of the positions?

    While X gained +0.121 in four rolls on the average,
    O lost -0.115 in five rolls.

    From these numbers, can we derive the real equity
    loss for O that is not accounted for?

    Any other ideas?

    MK

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