XGID=--B-BAB-Ba-AeC---d-e--A-A-:1:-1:1:11:0:0:0:0:10I think we're also looking to win a containment game, as well as the blitzing option.
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O X X | +---+
| X O | | O | | 2 |
| X O | | O | +---+
| O | | O |
| | | O |
| |BAR| |
| O | | |
| O | | |
| O | | |
| O X | | X X X |
| O X O X | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 141 O: 143 X-O: 0-0
Cube: 2, O own cube
X to play 11
---
Tim Chow
XGID=--B-BAB-Ba-AeC---d-e--A-A-:1:-1:1:11:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O X X | +---+
| X O | | O | | 2 |
| X O | | O | +---+
| O | | O |
| | | O |
| |BAR| |
| O | | |
| O | | |
| O | | |
| O X | | X X X |
| O X O X | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 141 O: 143 X-O: 0-0
Cube: 2, O own cube
X to play 11
Making the five point looks nice, but hitting should be stronger.
XGID=--B-BAB-Ba-AeC---d-e--A-A-:1:-1:1:11:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O X X | +---+
| X O | | O | | 2 |
| X O | | O | +---+
| O | | O |
| | | O |
| |BAR| |
| O | | |
| O | | |
| O | | |
| O X | | X X X |
| O X O X | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 141 O: 143 X-O: 0-0
Cube: 2, O own cube
X to play 11
In a blitz, it is common practice to leave key points (such as the 5pt) slotted, especially when the opponent has no structure to speak of. The
idea is that there is a big upside to making the point, while getting
hit is not so bad when the opponent has no board.
Here, though, getting hit from the bar loses a tempo, which X might
really wish he had if O runs her straggler into the outfield or if
O exposes a second blot. Playing 5/4 creates a dilly builder, but it's
not terrible as dilly builders go. For comparison, see the variant.
1. Rollout¹ 22/21 11/9* 5/4 eq:+0.265
Player: 61.19% (G:26.71% B:0.66%)
Opponent: 38.81% (G:7.45% B:0.35%)
Confidence: ±0.009 (+0.256..+0.274) - [100.0%]
2. Rollout¹ 11/9* 9/8 5/4 eq:+0.228 (-0.037)
Player: 60.80% (G:23.84% B:0.47%)
Opponent: 39.20% (G:7.33% B:0.33%)
Confidence: ±0.008 (+0.220..+0.237) - [0.0%]
3. Rollout¹ 24/23 11/9* 5/4 eq:+0.209 (-0.056)
Player: 59.93% (G:25.25% B:0.53%)
Opponent: 40.07% (G:7.90% B:0.39%)
Confidence: ±0.010 (+0.199..+0.218) - [0.0%]
4. Rollout¹ 11/9* 6/5(2) eq:+0.202 (-0.063)
Player: 59.76% (G:24.08% B:0.50%)
Opponent: 40.24% (G:7.14% B:0.36%)
Confidence: ±0.009 (+0.193..+0.211) - [0.0%]
5. Rollout¹ 11/9* 8/6 eq:+0.185 (-0.080)
Player: 58.49% (G:28.82% B:0.51%)
Opponent: 41.52% (G:9.68% B:0.66%)
Confidence: ±0.009 (+0.175..+0.194) - [0.0%]
6. Rollout¹ 24/23 22/21 11/9* eq:+0.173 (-0.092)
Player: 58.60% (G:26.56% B:0.56%)
Opponent: 41.40% (G:9.15% B:0.50%)
Confidence: ±0.009 (+0.164..+0.182) - [0.0%]
7. Rollout¹ 11/9* 8/7(2) eq:+0.172 (-0.093)
Player: 58.47% (G:27.29% B:0.56%)
Opponent: 41.53% (G:9.51% B:0.63%)
Confidence: ±0.010 (+0.162..+0.182) - [0.0%]
8. Rollout¹ 24/22 11/9* eq:+0.163 (-0.102)
Player: 58.08% (G:25.70% B:0.48%)
Opponent: 41.92% (G:7.80% B:0.38%)
Confidence: ±0.009 (+0.154..+0.171) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
-------
Variant
-------
XGID=--BAB-B-Ba-AeC---d-e--A-A-:1:-1:1:11:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O X X | +---+
| X O | | O | | 2 |
| X O | | O | +---+
| O | | O |
| | | O |
| |BAR| |
| O | | |
| O | | |
| O | | |
| O X | | X X X |
| O X O X | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 139 O: 143 X-O: 0-0
Cube: 2, O own cube
X to play 11
1. Rollout¹ 11/9* 8/6 eq:+0.189
Player: 58.96% (G:27.85% B:0.53%)
Opponent: 41.04% (G:9.93% B:0.67%)
Confidence: ±0.010 (+0.179..+0.200) - [97.7%]
2. Rollout¹ 22/21 11/9* 3/2 eq:+0.175 (-0.014)
Player: 58.91% (G:24.62% B:0.50%)
Opponent: 41.09% (G:7.90% B:0.45%)
Confidence: ±0.009 (+0.166..+0.185) - [2.3%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
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