• Break the bar point anchor? 3

    From Timothy Chow@21:1/5 to All on Wed Aug 11 09:21:27 2021
    XGID=-BAbCCB-B---b----bBbabbb--:0:0:1:65:0:0:0:0:10 db0d09fb48b5aea16b6c741d9ceac9dde2b03cadf26214c0c7f

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O X | | O O O O O |
    | O X | | O O O O |
    | | | |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X X |
    | O X | | X X X O X |
    | O X | | X X X O X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 95 O: 121 X-O: 0-0
    Cube: 1
    X to play 65

    Sneak preview of next problem:
    Hit or not?
    8faec38848556f5ec18cc9e72fdeed22aa137afa3f35a9c014f3bcce
    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
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  • From Timothy Chow@21:1/5 to All on Sat Aug 14 20:47:22 2021
    XGID=-BAbCCB-B---b----bBbabbb--:0:0:1:65:0:0:0:0:10 db0d09fb48b5aea16b6c741d9ceac9dde2b03cadf26214c0c7f

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O X | | O O O O O |
    | O X | | O O O O |
    | | | |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X X |
    | O X | | X X X O X |
    | O X | | X X X O X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 95 O: 121 X-O: 0-0
    Cube: 1
    X to play 65

    After seeing the previous two problems in this series, you might
    expect that XG would break anchor here too, and it turns out that
    XG 3-ply does break anchor. However, the rollout below says that
    breaking anchor is a whopper and that the ugly 8/2 6/1 is to be
    preferred.

    1. Rollout¹ 8/2 6/1 eq:-0.462
    Player: 38.97% (G:11.38% B:0.18%)
    Opponent: 61.03% (G:24.17% B:0.89%)
    Confidence: ±0.016 (-0.478..-0.446) - [100.0%]

    2. Rollout¹ 18/7 eq:-0.556 (-0.094)
    Player: 35.88% (G:11.14% B:0.53%)
    Opponent: 64.12% (G:21.35% B:0.74%)
    Confidence: ±0.012 (-0.568..-0.544) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From J R@21:1/5 to Tim Chow on Thu Aug 19 03:09:59 2021
    On Saturday, August 14, 2021 at 8:47:26 PM UTC-4, Tim Chow wrote:
    XGID=-BAbCCB-B---b----bBbabbb--:0:0:1:65:0:0:0:0:10 db0d09fb48b5aea16b6c741d9ceac9dde2b03cadf26214c0c7f

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O X | | O O O O O |
    | O X | | O O O O |
    | | | |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X X |
    | O X | | X X X O X |
    | O X | | X X X O X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 95 O: 121 X-O: 0-0
    Cube: 1
    X to play 65
    After seeing the previous two problems in this series, you might
    expect that XG would break anchor here too, and it turns out that
    XG 3-ply does break anchor. However, the rollout below says that
    breaking anchor is a whopper and that the ugly 8/2 6/1 is to be
    preferred.

    1. Rollout¹ 8/2 6/1 eq:-0.462
    Player: 38.97% (G:11.38% B:0.18%)
    Opponent: 61.03% (G:24.17% B:0.89%)
    Confidence: ±0.016 (-0.478..-0.446) - [100.0%]

    2. Rollout¹ 18/7 eq:-0.556 (-0.094)
    Player: 35.88% (G:11.14% B:0.53%)
    Opponent: 64.12% (G:21.35% B:0.74%)
    Confidence: ±0.012 (-0.568..-0.544) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

    3 ply incorrectly does not double after 2, 1. Not sure what, if any, effect this has but worth noting. Don't have the time or interest to look into it.

    Stick

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