• More GnuDung analysis rubbish

    From Nasti Chestikov@21:1/5 to All on Mon Dec 19 10:08:19 2022
    Match to 7 points, I won 19-0 (GnuDung doubled me up for some suicidal reason).

    Hey ho.

    Analysis of dice rolls (GnuDung is first):

    Very lucky: 0-0
    Lucky: 2-2
    Unlucky:1-0
    Very unlucky: 0-0

    Luck rating: GnuDung: none, me: go to Las Vegas

    WTF is going on with this POS?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Stick Rice@21:1/5 to Nasti Chestikov on Mon Dec 19 10:27:47 2022
    On Monday, December 19, 2022 at 1:08:21 PM UTC-5, Nasti Chestikov wrote:
    Match to 7 points, I won 19-0 (GnuDung doubled me up for some suicidal reason).

    Hey ho.

    Analysis of dice rolls (GnuDung is first):

    Very lucky: 0-0
    Lucky: 2-2
    Unlucky:1-0
    Very unlucky: 0-0

    Luck rating: GnuDung: none, me: go to Las Vegas

    WTF is going on with this POS?

    Luck rating: Based on the luck rate per move GNU Backgammon will assign you a humorous luck rating.

    Luck rating:

    0.10 Cheater :-)
    0.06 - 0.10 Go to Las Vegas immediately
    0.02 - 0.06 Good dice, man!
    -0.02 - 0.02 none
    -0.06 - -0.02 Better luck next time
    -0.06 - -0.10 Go to bed
    -0.10 Haaa-haaa

    AKA RTFM

    Stick

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to Stick Rice on Tue Dec 20 08:47:08 2022
    On 12/19/2022 1:27 PM, Stick Rice wrote:
    On Monday, December 19, 2022 at 1:08:21 PM UTC-5, Nasti Chestikov wrote:
    Match to 7 points, I won 19-0 (GnuDung doubled me up for some suicidal reason).

    Hey ho.

    Analysis of dice rolls (GnuDung is first):

    Very lucky: 0-0
    Lucky: 2-2
    Unlucky:1-0
    Very unlucky: 0-0

    Luck rating: GnuDung: none, me: go to Las Vegas

    WTF is going on with this POS?

    Luck rating: Based on the luck rate per move GNU Backgammon will assign you a humorous luck rating.

    Luck rating:

    0.10 Cheater :-)
    0.06 - 0.10 Go to Las Vegas immediately
    0.02 - 0.06 Good dice, man!
    -0.02 - 0.02 none
    -0.06 - -0.02 Better luck next time
    -0.06 - -0.10 Go to bed
    -0.10 Haaa-haaa

    AKA RTFM

    I hate being fair to Nasti Chestikov, but I think his point is that
    it seems strange that with just 2 lucky rolls and 0 very lucky rolls,
    he is instructed to "go to Las Vegas."

    I never pay attention to luck ratings, so I don't know exactly what
    is going on, but I imagine that if one were to examine all the dice
    rolls and their numerical luck ratings, and plug them into GNU's
    formula, then it would indeed come out in the range 0.06 - 0.10.
    I doubt that this is a bug. But hey, what do I know? I never went
    to law school.

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From MK@21:1/5 to Stick Rice on Wed Dec 21 01:55:51 2022
    On December 19, 2022 at 11:27:48 AM UTC-7, Stick Rice wrote:

    On December 19, 2022 at 1:08:21 PM UTC-5, Nasti Chestikov wrote:

    WTF is going on with this POS?

    Luck rating: Based on the luck rate per move

    Did you mean "per roll"...? There are
    no lucky moves, onely lucky rolls... ;)

    MK

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From MK@21:1/5 to Tim Chow on Wed Dec 21 02:28:33 2022
    On December 20, 2022 at 6:47:11 AM UTC-7, Tim Chow wrote:

    On 12/19/2022 1:27 PM, Stick Rice wrote:

    Luck rating: Based on the luck rate per move
    .....
    0.06 - 0.10 Go to Las Vegas immediately
    AKA RTFM

    I hate being fair to Nasti Chestikov,

    This sentence says a lot about what you are... :(

    I never pay attention to luck ratings,

    Why not? Aren't you one of mentally ill gambling
    mathematicians who believe luck + skill = 1...?

    ..... I imagine that if one were to examine all the
    dice rolls and their numerical luck ratings,

    How come you failed to correct Stick on that luck
    ratings apply to rolls, not to moves...?

    and plug them into GNU's formula, then it would
    indeed come out in the range 0.06 - 0.10.

    Of course, it would. The formula is a self-fulfilling
    fallacy. Best equity indicates best skill. Luck is the
    difference of equity. Even if a player doesn't make
    the best equity use out of a roll given to him, he is
    still lucky. There is no escaping the fallacy!

    I think there had been some examples of a player's
    being unlucky and winning at the same time but I'm
    not sure if there had been any cases about a player
    winning while being unlucky and having a high error
    rate at the same time.

    In other words, if you blunder and still win, it must
    be because of the lucky rolls you got even if you
    made "unlucky moves"...!!

    What an amazing infallible fallacy... :(

    A side note to Nasti: keep in mind that all the bots
    since TD-Gammon v.2 are products of sick minds
    who are desperately trying to mathematize bullshit
    in order to justify their mental illnesses as a sort
    of activity in skill competition... :)

    But if you are a gambler, I'm not going to spare you
    either from being among the scum of humanity. :(

    I doubt that this is a bug.

    Definitely not! It's pure mathshit! Nobody except
    Axel has ever come close to questioning it, which
    is why I hold Axel above all of you here, including
    the sick gamblers Gnubg team or whatever else
    gamblegammon bot developing team members.

    But hey, what do I know? I never went to law school.

    You are sick. :( Go seek help.

    MK

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to All on Wed Dec 21 08:10:46 2022
    On 12/21/2022 5:28 AM, MK wrote:
    On December 20, 2022 at 6:47:11 AM UTC-7, Tim Chow wrote:
    I never pay attention to luck ratings,

    Why not? Aren't you one of mentally ill gambling
    mathematicians who believe luck + skill = 1...?

    I think that GNU converts luck to EMG, which means that the
    above formula fails to hold for matches.

    But hey, what do I know? I never went to law school.

    You are sick. :( Go seek help.

    Hey, you're the one who made your sock-puppet take law school
    classes to justify that nonsense about Niemann's lawsuit! You're
    the one who needs help understanding the basics about libel law.

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Stick Rice@21:1/5 to All on Wed Dec 21 11:53:40 2022
    On Wednesday, December 21, 2022 at 5:28:35 AM UTC-5, MK wrote:
    On December 20, 2022 at 6:47:11 AM UTC-7, Tim Chow wrote:

    On 12/19/2022 1:27 PM, Stick Rice wrote:

    Luck rating: Based on the luck rate per move
    .....
    0.06 - 0.10 Go to Las Vegas immediately
    AKA RTFM

    I hate being fair to Nasti Chestikov,
    This sentence says a lot about what you are... :(
    I never pay attention to luck ratings,
    Why not? Aren't you one of mentally ill gambling
    mathematicians who believe luck + skill = 1...?

    ..... I imagine that if one were to examine all the
    dice rolls and their numerical luck ratings,
    How come you failed to correct Stick on that luck
    ratings apply to rolls, not to moves...?
    and plug them into GNU's formula, then it would
    indeed come out in the range 0.06 - 0.10.
    Of course, it would. The formula is a self-fulfilling
    fallacy. Best equity indicates best skill. Luck is the
    difference of equity. Even if a player doesn't make
    the best equity use out of a roll given to him, he is
    still lucky. There is no escaping the fallacy!

    I think there had been some examples of a player's
    being unlucky and winning at the same time but I'm
    not sure if there had been any cases about a player
    winning while being unlucky and having a high error
    rate at the same time.

    In other words, if you blunder and still win, it must
    be because of the lucky rolls you got even if you
    made "unlucky moves"...!!

    What an amazing infallible fallacy... :(

    A side note to Nasti: keep in mind that all the bots
    since TD-Gammon v.2 are products of sick minds
    who are desperately trying to mathematize bullshit
    in order to justify their mental illnesses as a sort
    of activity in skill competition... :)

    But if you are a gambler, I'm not going to spare you
    either from being among the scum of humanity. :(
    I doubt that this is a bug.
    Definitely not! It's pure mathshit! Nobody except
    Axel has ever come close to questioning it, which
    is why I hold Axel above all of you here, including
    the sick gamblers Gnubg team or whatever else
    gamblegammon bot developing team members.
    But hey, what do I know? I never went to law school.
    You are sick. :( Go seek help.

    MK

    Even if it needed corrected it wouldn't be correcting me when I copy and pasted it from the GNU manual.

    Stick

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From MK@21:1/5 to Tim Chow on Wed Dec 21 20:54:39 2022
    On December 21, 2022 at 6:10:48 AM UTC-7, Tim Chow wrote:

    On 12/21/2022 5:28 AM, MK wrote:

    Why not? Aren't you one of mentally ill gambling
    mathematicians who believe luck + skill = 1...?

    I think that GNU converts luck to EMG, which means
    that the above formula fails to hold for matches.

    It *converts* means it calculates differently first.

    Either way the calculated luck rates are fallacious.

    Still fallacious but relatively better way may be to
    take the amount of "actual luck" gained by actual
    moves made rather than what the bot considers
    "maximum luck" that can be gained from a roll by
    making what the bot considers "best move".

    But then that would be ugly or even impossible to
    mathematize since strong human players capable
    of dynamic strategies that can win by taking "less
    lucky roads" would always come out as the unlucky
    player against the bots that will be always "perfectly
    lucky" by fully extracting the maximum luck from all
    rolls by always making the "perfect moves".

    With that, luck rates and error rates will become
    parallel and proportional to each other... :)

    After my pointing out to you all these fundamental
    flaws in your fantasized mathshittings, I wonder
    for how long more will you cling to them...??

    But hey, what do I know? I never went to law school.

    You are sick. :( Go seek help.

    Hey, you're the one who made your sock-puppet
    take law school classes to justify that nonsense
    about Niemann's lawsuit! You're the one who
    needs help understanding the basics about libel law.

    Sigh... :(

    MK

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From MK@21:1/5 to Stick Rice on Wed Dec 21 21:18:36 2022
    On December 21, 2022 at 12:53:41 PM UTC-7, Stick Rice wrote:

    On December 21, 2022 at 5:28:35 AM UTC-5, MK wrote:

    On 12/19/2022 1:27 PM, Stick Rice wrote:

    Luck rating: Based on the luck rate per move

    Even if it needed corrected it wouldn't be correcting
    me when I copy and pasted it from the GNU manual.

    It wasn't obvious that you had copied/pasted from
    the Gnubg manual but my bad regardless because
    you and/or Gnubg manual may be possibly actually
    referring to calculating "luck rate per move" indeed :{
    (which would be better than calculating "luck rate per
    roll" as I commented to Tim in my other post). In that
    case, of course, you wouln't be expected to catch and
    correct what looked like a miswording to me. If you
    let me know whether that was indeed the case, I will
    formally apologize to you and/or to Gnubg team... ;)

    MK

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Nasti Chestikov@21:1/5 to All on Thu Dec 22 09:11:53 2022
    On Thursday, 22 December 2022 at 05:18:37 UTC, MK wrote:
    On December 21, 2022 at 12:53:41 PM UTC-7, Stick Rice wrote:
    On December 21, 2022 at 5:28:35 AM UTC-5, MK wrote:

    On 12/19/2022 1:27 PM, Stick Rice wrote:

    Luck rating: Based on the luck rate per move
    Even if it needed corrected it wouldn't be correcting
    me when I copy and pasted it from the GNU manual.
    It wasn't obvious that you had copied/pasted from
    the Gnubg manual but my bad regardless because
    you and/or Gnubg manual may be possibly actually
    referring to calculating "luck rate per move" indeed :{
    (which would be better than calculating "luck rate per
    roll" as I commented to Tim in my other post). In that
    case, of course, you wouln't be expected to catch and
    correct what looked like a miswording to me. If you
    let me know whether that was indeed the case, I will
    formally apologize to you and/or to Gnubg team... ;)

    MK

    I have no idea how GnuDung is doing its calculations (despite Stick's most eloquent advice to "RTFM").

    Here's one from just now, only two rolls in:

    I rolled 5-3 first, played 8-3 6-3.
    GnuDung rolled 4-2, played 8-4, 6-4
    I rolled 6-6, played 24-18(2), 13-7(2)
    GnuDung rolled 6-2, played 13-5

    I doubled. GnuDung accepted.

    Clicking on Analyse <-> Analyse Match Or Session reveals that I should once again go to Las Vegas.

    On the basis of a single double?

    I have a growing suspicion that GnuDung's developers are a weird lot.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Axel Reichert@21:1/5 to Nasti Chestikov on Thu Dec 22 20:00:55 2022
    Nasti Chestikov <nasti.chestikov@gmail.com> writes:

    I have no idea how GnuDung is doing its calculations (despite Stick's
    most eloquent advice to "RTFM").

    Did you read it? The relevant (but outdated, see below) section is here:

    https://www.gnu.org/software/gnubg/manual/html_node/Luck-analysis.html

    I rolled 5-3 first, played 8-3 6-3.

    Is this a lucky roll? No, but it gains (thus played) 0.053 of equity.

    I rolled 6-6, played 24-18(2), 13-7(2)

    Is this a lucky roll? Yes, and it gains (thus played) 0.555 of equity.

    I doubled. GnuDung accepted.

    Clicking on Analyse <-> Analyse Match Or Session reveals that I should
    once again go to Las Vegas.

    It should trivial for a school boy of 12 years to do the math for two
    rolls:

    (0.053 + 0.555) / 2 =
    0.608 / 2 =
    0.304

    Since this is above the threshold of 0.1, it is "Go to Las
    Vegas". Current versions of GNU Backgammon neither have "Cheater (-:"
    nor "Haaa-haaa" anymore, see analysis.c in the source code. Maybe it was considered too insulting for the dice paranoids out there.

    On the basis of a single double?

    No, on the basis of two rolls.

    I have a growing suspicion that GnuDung's developers are a weird lot.

    I have an almost certain suspicion that basic reading and basic
    arithmetic are valuable skills in life.

    Axel

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Stick Rice@21:1/5 to Nasti Chestikov on Thu Dec 22 10:36:22 2022
    On Thursday, December 22, 2022 at 12:11:54 PM UTC-5, Nasti Chestikov wrote:
    On Thursday, 22 December 2022 at 05:18:37 UTC, MK wrote:
    On December 21, 2022 at 12:53:41 PM UTC-7, Stick Rice wrote:
    On December 21, 2022 at 5:28:35 AM UTC-5, MK wrote:

    On 12/19/2022 1:27 PM, Stick Rice wrote:

    Luck rating: Based on the luck rate per move
    Even if it needed corrected it wouldn't be correcting
    me when I copy and pasted it from the GNU manual.
    It wasn't obvious that you had copied/pasted from
    the Gnubg manual but my bad regardless because
    you and/or Gnubg manual may be possibly actually
    referring to calculating "luck rate per move" indeed :{
    (which would be better than calculating "luck rate per
    roll" as I commented to Tim in my other post). In that
    case, of course, you wouln't be expected to catch and
    correct what looked like a miswording to me. If you
    let me know whether that was indeed the case, I will
    formally apologize to you and/or to Gnubg team... ;)

    MK
    I have no idea how GnuDung is doing its calculations (despite Stick's most eloquent advice to "RTFM").

    Here's one from just now, only two rolls in:

    I rolled 5-3 first, played 8-3 6-3.
    GnuDung rolled 4-2, played 8-4, 6-4
    I rolled 6-6, played 24-18(2), 13-7(2)
    GnuDung rolled 6-2, played 13-5

    I doubled. GnuDung accepted.

    Clicking on Analyse <-> Analyse Match Or Session reveals that I should once again go to Las Vegas.

    On the basis of a single double?

    I have a growing suspicion that GnuDung's developers are a weird lot.

    On the basis of a single specific roll, not a single double, where you rolled your absolute best roll that propels you from basically an even equity game to almost +.700! in equity, over the course of two rolls. So yes, GNU hits the head on the nail and
    you should not go into carpentry.

    Stick

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From MK@21:1/5 to Stick Rice on Thu Dec 22 14:56:41 2022
    On December 22, 2022 at 11:36:23 AM UTC-7, Stick Rice wrote:

    On December 22, 2022 at 12:11:54 PM UTC-5, Nasti Chestikov wrote:

    I rolled 5-3 first, played 8-3 6-3.
    GnuDung rolled 4-2, played 8-4, 6-4
    I rolled 6-6, played 24-18(2), 13-7(2)
    GnuDung rolled 6-2, played 13-5

    Clicking on Analyse <-> Analyse Match Or Session
    reveals that I should once again go to Las Vegas.
    On the basis of a single double?

    On the basis of a single specific roll,
    not a single double, .....
    ..... over the course of two rolls.

    It's true that the roll didn't need to be a
    double but it didn't need to be over the
    course of two rolls either.

    After the first roll, cubeful 3-ply hint says
    that the best move 8/3 6/3 gains +0.090
    and if Nasti had clicked on analysis then,
    Gnubg would have said Go to Las Vegas
    already:

    Rolls unmarked 0 1
    Luck total EMG (Points) +0.000 ( +0.000) +0.062 ( +0.062)
    Luck rate mEMG (Points) n/a +61.9 ( +0.062)
    Luck rating n/a Go to Las Vegas

    So yes, GNU hits the head on the nail
    and you should not go into carpentry.

    I'd say he is doing just fine nailing nails
    using Gnubg as a hammer head... :))

    But as one very interested in languages
    myself, I must admit I actually like your
    "hit the head on the nail" expression for
    being meaningful in an unusual way. ;)

    MK

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From MK@21:1/5 to Axel Reichert on Thu Dec 22 16:49:14 2022
    On December 22, 2022 at 12:00:58 PM UTC-7, Axel Reichert wrote:

    Nasti Chestikov <nasti.c...@gmail.com> writes:

    I have no idea how GnuDung is doing its
    calculations (despite Stick's most eloquent
    advice to "RTFM").

    Did you read it? The relevant (but outdated,
    see below) section is here:

    https://www.gnu.org/software/gnubg/manual/html_node/Luck-analysis.html

    Are you sure that reading it has helped you..?

    (I'll say more later about what that link says.)

    I rolled 5-3 first, played 8-3 6-3.

    Is this a lucky roll? No, but it gains (thus
    played) 0.053 of equity.

    Gnubg doesn't mark it as a lucky roll but if you
    do an analysis right after playing it, it tells him
    to Go to Las Vegas with a +0.062 luck rate.

    BTW: There is no need to specify/clarify "thus
    played" since they're based on rolls, not moves.

    Try it for yourself, play the worst move 8/5 8/3
    and analyse. You will get the same results. ;)

    I rolled 6-6, played 24-18(2), 13-7(2)

    Is this a lucky roll? Yes, and it gains (thus
    played) 0.555 of equity.

    Again, no need to say "thus played" and actually
    it gains +0.592 at cubeful 0-ply, with a deviation
    of +0.587.

    It should trivial for a school boy of 12 years to
    do the math for two rolls:

    I hope you realize that you're setting yourself up
    for being ridiculed in return...?

    (0.053 + 0.555) / 2 =
    0.608 / 2 =
    0.304

    Gnubg analysis shows:

    Rolls marked lucky 0 1
    Rolls unmarked 1 1
    Luck total EMG (Points) +0.069 ( +0.069) +0.649 ( +0.649)
    Luck rate mEMG (Points) +69.1 ( +0.069) +324.3 ( +0.324)
    Luck rating Go to Las Vegas Go to Las Vegas

    For being the piece of free shit that it is, Gnubg tells
    itself also to Go to Las Vegas! :)

    Your numbers are different but let's say close enough.

    Since this is above the threshold of 0.1, it is
    "Go to Las Vegas".

    At the end of this post, below, I pasted the text from
    the link you gave above. Can you show me where in
    there does your "since 0.304 is above the threshold
    of 0.1, it is Go to Las Vegas" deduction fit..?

    The only "> 0.10" I see in there corresponds to the
    "humrous" label "Cheater :-)" when it indicates the
    "Normalized luck rate per move".

    If you can't even calculate and refer to two numbers
    coherently in your own math and comments, should
    we deduct that you must be only 11 years old..?

    Current versions of GNU Backgammon neither
    have "Cheater (-:" nor "Haaa-haaa" anymore, see
    analysis.c in the source code. Maybe it was
    considered too insulting for the dice paranoids
    out there.

    You mean Wong's pups are evolving while you
    continue to insult the dice paranoids "out here"?

    I have a growing suspicion that GnuDung's
    developers are a weird lot.

    I have an almost certain suspicion that basic reading
    and basic arithmetic are valuable skills in life.

    You and Gnubg team should try acquiring some of
    those skills before lecturing and insulting others.

    In the text below, they are using "roll" and "move"
    interchangeably and thus wrongly because their
    calculations are all based on what numbers are
    rolled, not on how they are played.

    That in turn confuses all the 11 year olds like you
    and the linguistically challenged adults like Stick,
    Tim, etc. to misunderstand that how the rolls are
    actually played have something to do in Gnubg's
    (and other bots') luck rate calculations... :(

    Then, in order to show off how well you understand
    all that mathshittings, you insert clarifications like
    "thus played" in your comments, for the rest of the
    bozos... :))

    MK

    ================================================
    8.4.3.2 Luck analysis
    This section provides information about how Ms. Fortuna
    distributed her luck. The following information is available:

    1. Rolls marked xxx: The number of moves marked very
    lucky, lucky etc. Moves marked very lucky are huge jokers
    that improve your equity with more the +0.6 relative to the
    average equity. GNU Backgammon normally uses cubeful
    0-ply evaluations to calculate the luck, but you can change
    that under the analysis settings. See below for a complete
    overview of what is considered very lucky, lucky, etc.

    2. Luck rate (total): The total luck for this game or match
    reported both normalized and unnormalized.

    3. Luck rate (per move): The luck rate per move reported
    both normalized and unnormalized.

    4. Luck rating: Based on the luck rate per move GNU
    Backgammon will assign you a humorous luck rating.
    See below for the possible ratings.

    Thresholds for marking of rolls:

    Deviation of equity from average Roll is marked
    0.6 very lucky
    0.3 - 0.6 lucky
    -0.3 - 0.3 unmarked
    -0.6 - -0.3 unlucky
    < -0.6 very unlucky

    Luck ratings:

    Normalized luck rate per move Luck rating
    0.10 Cheater :-)
    0.06 - 0.10 Go to Las Vegas immediately
    0.02 - 0.06 Good dice, man!
    -0.02 - 0.02 none
    -0.06 - -0.02 Better luck next time
    -0.06 - -0.10 Go to bed
    < -0.10 Haaa-haaa
    ================================================

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Axel Reichert@21:1/5 to murat@compuplus.net on Fri Dec 23 08:36:28 2022
    MK <murat@compuplus.net> writes:

    On December 22, 2022 at 12:00:58 PM UTC-7, Axel Reichert wrote:

    Nasti Chestikov <nasti.c...@gmail.com> writes:

    I rolled 5-3 first, played 8-3 6-3.

    Is this a lucky roll? No, but it gains (thus
    played) 0.053 of equity.

    Gnubg doesn't mark it as a lucky roll but if you
    do an analysis right after playing it, it tells him
    to Go to Las Vegas with a +0.062 luck rate.

    It brings you to 0.088 equity, but the luck was only 0.053, because the
    latter relates to the DIFFERENCE to the averaged equity after all
    possible rolls. See the manual. The luck rate here (all 3-ply) then is
    of course also 0.053 (internally more than 3 digits are used, hence the
    53.4 luck rate mEMG).

    BTW: There is no need to specify/clarify "thus
    played" since they're based on rolls, not moves.

    I know, but the way I formulated it is correct: Only if you play 8/3 5/3
    will you gain 0.053 over the average equity. No matter the move, the
    luck will be 0.053.

    Your numbers are different but let's say close enough.

    A ply thing.

    Since this is above the threshold of 0.1, it is
    "Go to Las Vegas".

    At the end of this post, below, I pasted the text from
    the link you gave above. Can you show me where in
    there does your "since 0.304 is above the threshold
    of 0.1, it is Go to Las Vegas" deduction fit..?

    The manual contains the (outdated, because the two extreme categories
    have been dropped, see source code) list of thresholds. Feel free to
    file an enhancement request against the documentation.

    In the text below, they are using "roll" and "move"
    interchangeably and thus wrongly because their
    calculations are all based on what numbers are
    rolled, not on how they are played.

    I expected that you turned to the straw man of terminology. The dialog
    window uses "Rolls".

    The interesting discussion here is why a single UNMARKED roll such as 53 results in a NON-NEUTRAL luck rating ("Good dice, man!" on 3-ply). Is
    this not inconsistent? No, and an analogy from weather data might help:

    The threshold for a "hot summer" should be lower than for a "hot day". A
    hot summer might be only 1 centigrade warmer than an average one, while
    a single day might be called hot only if, say, 5 centigrade warmer than
    the average.

    So different thresholds for the marking of lucky single moves and for
    the whole session's luck rating make perfect sense.

    All hail GNU Backgammon!

    Axel

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From MK@21:1/5 to Axel Reichert on Sat Dec 24 02:58:04 2022
    On December 23, 2022 at 12:36:32 AM UTC-7, Axel Reichert wrote:

    MK <mu...@compuplus.net> writes:

    On December 22, 2022 at 12:00:58 PM UTC-7, Axel Reichert wrote:

    Nasti Chestikov <nasti.c...@gmail.com> writes:

    I rolled 5-3 first, played 8-3 6-3.

    Is this a lucky roll? No, but it gains (thus
    played) 0.053 of equity.

    Gnubg doesn't mark it as a lucky roll but if you
    do an analysis right after playing it, it tells him
    to Go to Las Vegas with a +0.062 luck rate.

    It brings you to 0.088 equity,

    What is this now? It looks like you are posting in
    panic and confusion...

    but the luck was only 0.053, because the latter
    relates to the DIFFERENCE to the averaged
    equity after all possible rolls. See the manual.

    I pasted (see above) the total luck and luck rate
    per move from Gnubg's analysis dialog after the
    opening 53. Temperature map for opening rolls
    shows +0.062 for 53 and average equity +0.106.

    According to what you are saying, Nasti's total
    luck should have been +0.062 - +0.106 = -.044
    but analysis reported +0.062!

    If there is a bug that causes Gnubg miscalculate
    the first rolls, it will be so much more reason to
    call it a piece of free shit.

    The luck rate here (all 3-ply) then is of course
    also 0.053 (internally more than 3 digits are
    used, hence the 53.4 luck rate mEMG).

    I'm not worried about minute differences between
    numbers. I'm only concerned about how luck rate
    is calculated.

    BTW: There is no need to specify/clarify "thus
    played" since they're based on rolls, not moves.

    I know, but the way I formulated it is correct:

    You didn't know and you were wrong. You still don't
    know and you are still wrong.

    Only if you play 8/3 5/3 will you gain 0.053 over
    the average equity.

    Not true. If you had tried for yourself to play the 53
    differently, as I had suggested, you would have seen
    that you would gain the same equity regardless of
    how you move, (to use your own number +0.053 in
    this case).

    No matter the move, the luck will be 0.053.

    I'm glad that you understand it now. ;) This is why
    it was unnecessay for you to say "thus played".

    Your numbers are different but let's say close
    enough.

    A ply thing.

    They can also be different for money and match
    plays. As I said, I'm not dwelling on inaccuracies.

    Since this is above the threshold of 0.1, it is
    "Go to Las Vegas".

    At the end of this post, below, I pasted the text from
    the link you gave above. Can you show me where in
    there does your "since 0.304 is above the threshold
    of 0.1, it is Go to Las Vegas" deduction fit..?

    The manual contains the (outdated, because the
    two extreme categories have been dropped, see
    source code) list of thresholds. Feel free to file an
    enhancement request against the documentation.

    I couldn't care less about updating Gnubg manual
    but I have three things to say to you:

    1- When you know that the manual is outdated,
    don't refer to it.

    2- When you bash other people by saying "RTFM",
    from now on say "RTFOM", ("Read The Fucking
    Outdated Manual").

    3- Show me where in the source code, (analysis.c),
    do you see a reference to a threshold of "0.1"?

    You're flapping like a fish in a dry bucket, trying to
    fabricate nonsensical explanations for your prior
    misstatements... :(

    In the text below, they are using "roll" and "move"
    interchangeably and thus wrongly because their
    calculations are all based on what numbers are
    rolled, not on how they are played.

    I expected that you turned to the straw man of
    terminology. The dialog window uses "Rolls".

    Not so at all. This is extremely important! Error
    rates are calculated as equities gained/lost per
    move. To help bozos swallow the "luck+skill=1"
    fallacy, luck rates need to be calculated the same
    way as equities gained/lost per move, when in
    reality how rolls are played have nothing to do
    with how luck rates are calculated.

    Calculations by adding up and dividing equities
    are arithmetics. Equations is mathematics and
    "luck+skill=1" is a fancyful, useless attempt to
    mathematize luck and skill in backgammon.

    Since "luck per roll + skill per move = 1" woud be
    like trying to mix oil and water, saying "luck per
    move + skill per move = 1" sounds convincing to
    at least fool "arithmeticians" like you! (causing
    you to say things like "equity gained thus played").

    The interesting discussion here is why a single
    UNMARKED roll such as 53 results in a NON-
    NEUTRAL luck rating ("Good dice, man!" on 3-ply).

    Temperature map for 3-ply opening equities show
    +0.090 for 53 and +0.114 for a deviation of -0.024
    which is within the unmarked range. Equity gained
    in the 3-ply analysis is an even +0.060 which is the
    upper limit of the "Good dice, man!" range.

    Is this not inconsistent? No, and an analogy from
    weather data might help:

    There is nothing inconsistent and there is no need
    for any bullshit analogies just because you as an
    "arithmetician" don't understand the mathshit used
    by Gnubg in its luck calculations.

    The threshold for a "hot summer" should be ....

    Last night it was -38 fahrenheit where I live. :( It
    was also near -38 centigrade, since interestingly
    at -40, fahrenheit and centigrade become equal).

    So different thresholds for the marking of lucky
    single moves and for the whole session's luck
    rating make perfect sense.

    "Luck rate per move" is bullshit because there are
    rolls where one can't make a move yet the roll is
    marked for luck and counted in the session luck
    rate, etc. So, just cut the bullshit! Enugh already. :(

    MK

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Axel Reichert@21:1/5 to murat@compuplus.net on Sat Dec 24 13:23:43 2022
    MK <murat@compuplus.net> writes:

    Temperature map for opening rolls shows +0.062 for 53 and average
    equity +0.106.

    If you start a new game, you cannot show a temperature map. You can only
    do so if you toggle "Edit" mode, do nothing and quit editing. Did you
    notice that the temperature map then includes doublets? Any idea why
    your (wrong) value of average equity is higher than mine?

    If there is a bug that causes Gnubg miscalculate
    the first rolls, it will be so much more reason to
    call it a piece of free shit.

    Put the blame on you not seeing your mistake I explained above.

    Only if you play 8/3 5/3 will you gain 0.053 over
    the average equity.

    Not true. If you had tried for yourself to play the 53
    differently, as I had suggested, you would have seen
    that you would gain the same equity regardless of
    how you move, (to use your own number +0.053 in
    this case).

    Luck = POTENTIAL delta in equity

    This is different from the actual equity obtained after the (perhaps
    incorrect) move. If there is no move (dancing on the bar, e.g.) then

    Luck = ACTUAL delta in equity

    which again is different from equity.

    Temperature map for 3-ply opening equities show
    +0.090 for 53 and +0.114 for a deviation of -0.024
    which is within the unmarked range.

    Again: Did you notice that the temperature map includes doublets? GNU Backgammon after editing does not know anymore that this is the first
    roll and no doublets can legally occur. After all, the starting position
    can be reached via normal play, see

    https://www.bkgm.com/rgb/rgb.cgi?view+68

    Axel

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From MK@21:1/5 to Axel Reichert on Sat Dec 24 05:14:29 2022
    On December 24, 2022 at 5:23:46 AM UTC-7, Axel Reichert wrote:

    MK <mu...@compuplus.net> writes:

    Temperature map for opening rolls shows
    +0.062 for 53 and average equity +0.106.

    If you start a new game, you cannot show
    a temperature map.

    Why not? Is it against the law?

    You can only do so if you toggle "Edit" mode,
    do nothing and quit editing.

    I know. That's how I did it.

    Did you notice that the temperature map then
    includes doublets?

    Yes but it's irrelevant because Gnubg didn't take
    into account the average equity with or without
    the doublets! That's what I highlighted to you by
    saying "if what you said was true, that would happen"
    but that since "that didn't happen", "what you said
    was not true"! Comprendes amigo...? ;) Sorry my
    German is even worse... :(

    Any idea why your (wrong) value of average equity
    is higher than mine?

    It doesn't matter since GnuDUNG! didn't use it...

    If there is a bug that causes Gnubg miscalculate
    the first rolls, it will be so much more reason to
    call it a piece of free shit.

    Put the blame on you not seeing your mistake I
    explained above.

    It's not my mistake since I didn't say that GnuDUNG
    did it how I thought I should but that it didin't do it
    how you said it would.

    Only if you play 8/3 5/3 will you gain 0.053 over
    the average equity.

    Not true. If you had tried for yourself to play the 53
    differently, as I had suggested, you would have seen
    that you would gain the same equity regardless of
    how you move, (to use your own number +0.053 in
    this case).

    Luck = POTENTIAL delta in equity

    That's what I said.

    This is different from the actual equity obtained
    after the (perhaps incorrect) move. If there is no
    move (dancing on the bar, e.g.) then

    Luck = ACTUAL delta in equity

    Okay. So? What's your point...? Why not ignore it
    like ignoring actual skill delta in forced moves...?

    I'm extending you a friendly hand to help you pull
    yourself out of the bullshit pit but you insist on
    wanting to snorkel in the municipal sewer lagoon... :(

    Why Axel? Why don't you grab my hand and try to
    free/heal yourself of the gambler's mental illness
    quicksand (or "quickshit" if I may coin a new word)
    that drowns you in dogmatized bullshit...?

    Would that make you feel inferior to me? Don't you
    worry about that since you are already inferion to
    me for trying to defend mentally ill bullshit.

    By trying to help yourself face and accept the reality,
    you would instead rise above where you are now and
    perhaps help me with my arguments so well that you
    would become superior to me...

    Have courage. Make the leap!

    Temperature map for 3-ply opening equities show
    +0.090 for 53 and +0.114 for a deviation of -0.024
    which is within the unmarked range.

    Again: Did you notice that the temperature map
    includes doublets?

    Is it my fault..?

    GNU Backgammon after editing does not know
    anymore that this is the first roll and no doublets
    can legally occur. After all, the starting position
    can be reached via normal play, see

    Is it my fault..?

    Why doesn't the free piece of shit bot allow looking
    at the temperature map before the opening roll? In
    the alternative, why doesn't the free piece of shit bot
    know if it's the opening positions or a recycled one?

    https://www.bkgm.com/rgb/rgb.cgi?view+68

    Thanks for bringing back memories. :) I must hvae
    been already smart back then... ;)

    MK

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From pepstein5@gmail.com@21:1/5 to All on Sat Dec 24 06:13:11 2022
    On Saturday, December 24, 2022 at 1:14:31 PM UTC, MK wrote:
    On December 24, 2022 at 5:23:46 AM UTC-7, Axel Reichert wrote:

    MK <mu...@compuplus.net> writes:

    Temperature map for opening rolls shows
    +0.062 for 53 and average equity +0.106.

    If you start a new game, you cannot show
    a temperature map.
    Why not? Is it against the law?

    Not usually, but there are circumstances where this behaviour may
    well be illegal. If someone needs emergency help then, under most
    legal systems, it's the legal responsibility of people in the vicinity to render
    aid.
    Hence, if someone was in the middle of a potentially fatal choking episode (quite possible if the bg is played in a bar which serves peanuts), then ignoring the emergency in order to show a temperature map seems
    against the law to me, on the grounds that this is a failure to render aid.

    Paul

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From MK@21:1/5 to Axel Reichert on Sat Dec 24 06:39:52 2022
    On December 24, 2022 at 7:21:54 AM UTC-7, Axel Reichert wrote:

    "peps...@gmail.com" <peps...@gmail.com> writes:

    On December 24, 2022 at 1:14:31 PM UTC, MK wrote:

    On December 24, 2022 at 5:23:46 AM UTC-7, Axel Reichert wrote:

    If you start a new game, you cannot show
    a temperature map.

    Why not? Is it against the law?

    Not usually, but there are circumstances....

    I would have never thought such an inane drivel
    could be possible. Bravo!

    Thanks, Paul, for reminding me that this is
    probably a better way of addressing this. (-:

    Routinely predictable, pathetical escape that
    is used by the bozos after I stuff them in the
    donkey's ass... :)

    I declare you man and wife! You may kiss the
    bride... ;)

    MK

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Axel Reichert@21:1/5 to peps...@gmail.com on Sat Dec 24 15:21:52 2022
    "peps...@gmail.com" <pepstein5@gmail.com> writes:

    On Saturday, December 24, 2022 at 1:14:31 PM UTC, MK wrote:
    On December 24, 2022 at 5:23:46 AM UTC-7, Axel Reichert wrote:

    MK <mu...@compuplus.net> writes:

    Temperature map for opening rolls shows
    +0.062 for 53 and average equity +0.106.

    If you start a new game, you cannot show
    a temperature map.
    Why not? Is it against the law?

    Not usually, but there are circumstances where this behaviour may
    well be illegal. If someone needs emergency help then, under most
    legal systems, it's the legal responsibility of people in the vicinity to render
    aid.
    Hence, if someone was in the middle of a potentially fatal choking episode (quite possible if the bg is played in a bar which serves peanuts), then ignoring the emergency in order to show a temperature map seems
    against the law to me, on the grounds that this is a failure to render aid.

    Thanks, Paul, for reminding me that this is probably a better way of
    addressing this. (-:

    For the record: If you start a new game, then the "Temperature Map" menu entries are greyed out.

    Happy holidays!

    Axel

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Nasti Chestikov@21:1/5 to All on Sat Dec 24 08:01:49 2022
    On Saturday, 24 December 2022 at 14:39:53 UTC, MK wrote:

    I declare you man and wife! You may kiss the
    bride... ;)

    MK

    I can confirm that in a new 7 point match tonight, GnuDung rolled 5-3 and played 8-3, 6-3 and its luck rating was indeed "Go To Las Vegas".

    At last the answer to the question "how can they give GnuDung away for free?" has finally been answered.

    Bullshit analysis is worse than no analysis at all.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Axel Reichert@21:1/5 to murat@compuplus.net on Sat Dec 24 17:00:10 2022
    MK <murat@compuplus.net> writes:

    Yes but it's irrelevant because Gnubg didn't take
    into account the average equity with or without
    the doublets!

    It does (have a look at the "Distribution of rolls" before the 66 roll),
    but the average equity after the first roll is of course 0 (both players
    are equally likely to win whatever opening roll and any equity thus
    cancels out). Hence the equity after 53 played 8/3 6/3 (0.053 with 0-ply
    in a money session) equals the luck of the 53 roll.

    My mistake was to attribute the difference between 0.088 (3-ply equity
    after 53 played 8/3 6/3 in a money session) and 0.053 (the luck reported
    for this roll) to the average equity after the first roll. This is of
    course wrong, see above. The difference is due to luck being evaluated
    with 0-ply, whereas my analysis was done with 3-ply. Changing the
    analysis settings affects the equity reported after 8/3 6/3, but not the
    luck reported, which is always given as a 0-ply value (perhaps for
    performance reasons).

    All these minor details do not change the fundamental findings of my
    analysis of Nasti's original complaint.

    Axel

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Nasti Chestikov@21:1/5 to Nasti Chestikov on Sat Dec 24 08:49:37 2022
    On Saturday, 24 December 2022 at 16:01:50 UTC, Nasti Chestikov wrote:
    On Saturday, 24 December 2022 at 14:39:53 UTC, MK wrote:

    I declare you man and wife! You may kiss the
    bride... ;)

    MK
    I can confirm that in a new 7 point match tonight, GnuDung rolled 5-3 and played 8-3, 6-3 and its luck rating was indeed "Go To Las Vegas".

    At last the answer to the question "how can they give GnuDung away for free?" has finally been answered.

    Bullshit analysis is worse than no analysis at all.

    Additionally to this, another new 7 point match and GnuDung rolled 6-5 in it's opening roll and that, too, was marked "Go To Las Vegas".

    Maybe the cocksucking developers of this POS need to amend their code to say something like "if number of rolls is less than x then luck rating is N/A"?

    You can't be applying extravagant claims to one roll.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From MK@21:1/5 to Axel Reichert on Sun Dec 25 22:44:38 2022
    On December 24, 2022 at 9:00:12 AM UTC-7, Axel Reichert wrote:

    MK <mu...@compuplus.net> writes:

    Yes but it's irrelevant because Gnubg didn't take
    into account the average equity with or without
    the doublets!

    It does (have a look at the "Distribution of rolls"
    before the 66 roll),

    You're trying to grasp at straws by intoducing
    something new in vain. I never used nor know
    "distribution of rolls" is but it won't matter since
    we're talking about the opening 53 roll and not
    about the 66 roll or any other roll.

    but the average equity after the first roll is of
    course 0 (both players are equally likely to win
    whatever opening roll and any equity thus
    cancels out).

    You must be totally confused. What you say is
    complete nonsense.

    The average equity after the first roll can't be 0.
    Before anything is rolled, both players have 0.5
    equity. The one who wins the opening roll gains
    an *average* equity of about +0.0545.

    Hence the equity after 53 played 8/3 6/3 (0.053
    with 0-ply in a money session) equals the luck
    of the 53 roll.

    This is bullshit. How the move is played or the ply
    have nothing to do with it. Gnubg doesn't subtract
    the average equity from the equity of the opening
    roll. That's all.

    My mistake was to attribute the difference
    between 0.088 (3-ply equity after 53 played
    8/3 6/3 in a money session) and 0.053 (the
    luck reported for this roll) to the average equity
    after the first roll. This is of course wrong, see
    above.

    What you said above doesn't make any sense at
    all. You are trying to fabricate bullshit in order to
    prove yourself less wrong by admitting a smaller
    (unfortunately imaginary) error. You are clueless.

    The difference is due to luck being evaluated
    with 0-ply, whereas my analysis was done with
    3-ply. Changing the analysis settings affects the
    equity reported after 8/3 6/3, but not the luck
    reported, which is always given as a 0-ply value

    Regardless of the ply, whatever the equity is for
    the opening 53 roll will be equity gained/lost no
    matter how it's played.

    Gnubg starts subtracting average equity from the
    actual equity of rolls starting with the second roll.
    It's as simple as that.

    All these minor details do not change the
    fundamental findings of my analysis of Nasti's
    original complaint.

    He didn't complain but rather asked a question,
    to which "RTFM" wasn't an answer, because as
    you yourself discovered that the manual wasn't
    even accurate for you to cite the default luck
    rating thresholds, let alone answer his question
    which was about the how/why Gnubg was coming
    up with the equities triggering whatever thresholds.

    Calling what you did "analysis" and your findings
    "fundemental" are laughable... :)

    MK

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From MK@21:1/5 to Nasti Chestikov on Sun Dec 25 23:01:26 2022
    On December 24, 2022 at 9:01:50 AM UTC-7, Nasti Chestikov wrote:

    I can confirm that in a new 7 point match
    tonight, GnuDung rolled 5-3 and played
    8-3, 6-3 and its luck rating was indeed
    "Go To Las Vegas".

    Your questioning whether "Go To Las Vegas"
    rating was based on a single double, on your
    second roll, caused me to look if it would give
    that rating even after the first roll, which was
    something I had never done before nor would
    do if you hadn't questioned it.

    And by looking at that, we have also discovered
    a worse problem with Gnubg's not subtracting
    the average equity from the actual equity of the
    rolls for the opening roll. This is not a small bug.
    It causes every ensuing calculation based on it
    to be inaccurate and decisions based on those
    calculations to be wrong (or inadvertently right:).

    One never knows where a question can lead to.
    So, keep your questions coming. Don't let them
    bozos discourage or intimidate you by talking
    big and by talking down to you...

    MK

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Axel Reichert@21:1/5 to murat@compuplus.net on Mon Dec 26 08:31:12 2022
    MK <murat@compuplus.net> writes:

    The average equity after the first roll can't be 0. Before anything
    is rolled, both players have 0.5 equity.

    Both have 0.5 winning chances, and hence the equity is 0. Once you
    understand this, everything falls into place. Time for me to leave this thread.

    Axel

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From MK@21:1/5 to Axel Reichert on Mon Dec 26 01:19:45 2022
    On December 26, 2022 at 12:25:57 AM UTC-7, Axel Reichert wrote:

    MK <mu...@compuplus.net> writes:

    The average equity after the first roll can't be 0.
    Before anything is rolled, both players have 0.5
    equity.

    Both have 0.5 winning chances, and hence the
    equity is 0. Once you understand this, everything
    falls into place.

    You sank so low to quote only half of a paragraph
    by reformatting it and without anything before and
    after...? :(

    Here is your paragraph that I was responding to:

    "but the average equity after the first roll is of
    "course 0 (both players are equally likely to win
    "whatever opening roll and any equity thus
    "cancels out).

    And here is my response paragraph including the
    sentence you omitted:

    "The average equity after the first roll can't be 0.
    "Before anything is rolled, both players have 0.5
    "equity. The one who wins the opening roll gains
    "an *average* equity of about +0.0545.

    If you visually compare my two lines that you have
    quoted to your first two lines, you can see that I had
    tried to copy and edit your lines in an effort to use
    the same words to give a one-to-one response but
    my fingers and eyed failed my brain for a second,
    ("equally" is very close to "equity).

    However, the last sence you axed leaves no doubt
    about my understanding of things and everything
    falls into place nicely.

    You were the idiot who said that "*average* equity
    !*after the first roll*! is of course 0". That sentence
    you axed was to inform you that "*average* equity
    *after the first roll*, (i.e. the opening roll), is NOT 0
    but is about +0.0545"!

    Time for me to leave this thread.

    Hurry up and don't look back, before you make any
    worse of an ass of yourself...

    MK

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Nasti Chestikov@21:1/5 to All on Mon Dec 26 06:37:26 2022
    On Monday, 26 December 2022 at 07:01:27 UTC, MK wrote:

    One never knows where a question can lead to.
    So, keep your questions coming. Don't let them
    bozos discourage or intimidate you by talking
    big and by talking down to you...

    MK

    Just for completeness, here are the fifteen possible opening rolls and GnuDung's appraisal of their merits:

    1-2: none
    1-3: Go To Las Vegas
    1-4: none
    1-5: none
    1-6: Go To Las Vegas
    2-3: none
    2-4: Go To Las Vegas
    2-5: none
    2-6: none
    3-4: none
    3-5: Go To Las Vegas
    3-6: none
    4-5: good dice man!
    4-6: good dice man!
    5-6: Go To Las Vegas

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Nasti Chestikov@21:1/5 to Nasti Chestikov on Mon Dec 26 07:49:06 2022
    On Monday, 26 December 2022 at 14:37:28 UTC, Nasti Chestikov wrote:
    On Monday, 26 December 2022 at 07:01:27 UTC, MK wrote:

    One never knows where a question can lead to.
    So, keep your questions coming. Don't let them
    bozos discourage or intimidate you by talking
    big and by talking down to you...

    MK
    Just for completeness, here are the fifteen possible opening rolls and GnuDung's appraisal of their merits:

    1-2: none
    1-3: Go To Las Vegas
    1-4: none
    1-5: none
    1-6: Go To Las Vegas
    2-3: none
    2-4: Go To Las Vegas
    2-5: none
    2-6: none
    3-4: none
    3-5: Go To Las Vegas
    3-6: none
    4-5: good dice man!
    4-6: good dice man!
    5-6: Go To Las Vegas

    To further muddy the waters, if GnuDung rolls 4-2 first up, the bot gets the Las Vegas treatment. If I roll 4-2 in response, my luck rating is only "good dice man".

    Two identical rolls evaluated differently in terms of luck.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Bradley K. Sherman@21:1/5 to nasti.chestikov@gmail.com on Mon Dec 26 15:57:28 2022
    Nasti Chestikov <nasti.chestikov@gmail.com> wrote:
    ...
    To further muddy the waters, if GnuDung rolls 4-2 first up, the bot gets
    the Las Vegas treatment. If I roll 4-2 in response, my luck rating is
    only "good dice man".

    Two identical rolls evaluated differently in terms of luck.

    They're not identical. Luck, to the extent it's real, is
    certainly contextual.

    And I find your use of "GnuDung" to be childish and, as some of
    the programmers who have donated their time to improve GNUbg
    read the list, insulting.

    --bks

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Nasti Chestikov@21:1/5 to Bradley K. Sherman on Mon Dec 26 08:16:42 2022
    On Monday, 26 December 2022 at 15:57:30 UTC, Bradley K. Sherman wrote:

    And I find your use of "GnuDung" to be childish and, as some of
    the programmers who have donated their time to improve GNUbg
    read the list, insulting.

    --bks

    In a field full of sheep, the lion is an unwelcome guest...........

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From MK@21:1/5 to Nasti Chestikov on Mon Dec 26 12:50:47 2022
    On December 26, 2022 at 8:49:07 AM UTC-7, Nasti Chestikov wrote:

    To further muddy the waters, if GnuDung
    rolls 4-2 first up, the bot gets the Las Vegas
    treatment. If I roll 4-2 in response, my luck
    rating is only "good dice man".

    Two identical rolls evaluated differently in
    terms of luck.

    This is because Gnubg doesn't subtract the
    average from opening rolls, as I explained
    in my separate article about this, (which is
    also true for XG). See:

    https://groups.google.com/g/rec.games.backgammon/c/QU1jM9aatO0/m/6hlTx7kVCAAJ

    https://groups.google.com/g/rec.games.backgammon/c/RgcdohfwyYs/m/NtnrIaUTCAAJ

    Thus it gets the whole +0.155 equity for 42
    but your 42 which is not an opening roll gets
    (+0.155) - (+0.106) = +0.049 and according
    to the "obsolete" manual they threw at you,
    its equity is above the 0.06 threshold for "Go
    to Las Vegas immediately" but your equity is
    in between 0.02 - 0.06 for "Good dice, man!".

    MK

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From MK@21:1/5 to Bradley K. Sherman on Mon Dec 26 12:56:20 2022
    On December 26, 2022 at 8:57:30 AM UTC-7, Bradley K. Sherman wrote:

    Nasti Chestikov <nasti.c...@gmail.com> wrote:

    Two identical rolls evaluated differently
    in terms of luck.

    They're not identical. Luck, to the extent
    it's real, is certainly contextual.

    They are not treated as identical for the
    reason I explained in reply to Nasti and
    not for any other contextual bullshit.

    MK

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)