• Another bad roll

    From Timothy Chow@21:1/5 to All on Sat Dec 3 09:26:04 2022
    XGID=-a--bBD-CB---Ba--d-dc-B---:0:0:1:52:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X |
    | X O | | O O X |
    | O | | O O |
    | O | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | X | | X |
    | X X | | X X O |
    | X X | | X X O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 146 O: 148 X-O: 0-0
    Cube: 1
    X to play 52

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to All on Mon Dec 5 09:18:26 2022
    XGID=-a--bBD-CB---Ba--d-dc-B---:0:0:1:52:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X |
    | X O | | O O X |
    | O | | O O |
    | O | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | X | | X |
    | X X | | X X O |
    | X X | | X X O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 146 O: 148 X-O: 0-0
    Cube: 1
    X to play 52

    Hitting on the ace point seemed strange to me. Since O has an
    advanced anchor, we're unlikely to launch a successful attack.
    It also doesn't seem that O has strong enough threats to warrant
    a tempo hit. I think that one of the main reasons to hit is that
    it would be a huge improvement to X's position to be able to
    complete a five-prime by making the bar, so we'd like to maximize
    builders.

    1. Rollout¹ 13/11 6/1* eq:+0.199
    Player: 56.00% (G:11.93% B:0.47%)
    Opponent: 44.00% (G:12.21% B:0.49%)
    Confidence: ±0.007 (+0.192..+0.206) - [100.0%]

    2. Rollout¹ 8/1* eq:+0.157 (-0.042)
    Player: 54.82% (G:12.01% B:0.45%)
    Opponent: 45.18% (G:12.76% B:0.48%)
    Confidence: ±0.007 (+0.151..+0.164) - [0.0%]

    3. Rollout² 13/11 13/8 eq:+0.097 (-0.102)
    Player: 53.05% (G:10.59% B:0.56%)
    Opponent: 46.95% (G:11.00% B:0.41%)
    Confidence: ±0.014 (+0.083..+0.111) - [0.0%]

    4. Rollout² 13/6 eq:+0.088 (-0.111)
    Player: 52.85% (G:10.76% B:0.43%)
    Opponent: 47.15% (G:11.37% B:0.39%)
    Confidence: ±0.013 (+0.075..+0.101) - [0.0%]

    ¹ 5184 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    ² 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    -------
    Variant
    -------

    XGID=-a--bBD-BB-A-Ba--d-dc-B---:0:0:1:52:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X |
    | X O | | O O X |
    | O | | O O |
    | O | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | | | X |
    | X X | | X X O |
    | X X X | | X X O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 149 O: 148 X-O: 0-0
    Cube: 1
    X to play 52

    1. Rollout¹ 11/9 6/1* eq:+0.221
    Player: 56.41% (G:11.64% B:0.44%)
    Opponent: 43.59% (G:11.71% B:0.42%)
    Confidence: ±0.007 (+0.214..+0.228) - [99.5%]

    2. Rollout¹ 13/11 6/1* eq:+0.207 (-0.014)
    Player: 56.18% (G:11.59% B:0.42%)
    Opponent: 43.82% (G:11.87% B:0.46%)
    Confidence: ±0.008 (+0.199..+0.215) - [0.5%]

    3. Rollout¹ 13/8 11/9 eq:+0.201 (-0.021)
    Player: 55.82% (G:10.70% B:0.42%)
    Opponent: 44.18% (G:10.40% B:0.35%)
    Confidence: ±0.007 (+0.193..+0.208) - [0.0%]

    4. Rollout¹ 13/11 13/8 eq:+0.197 (-0.024)
    Player: 55.72% (G:10.57% B:0.42%)
    Opponent: 44.28% (G:10.38% B:0.32%)
    Confidence: ±0.006 (+0.191..+0.204) - [0.0%]

    ¹ 5184 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Stick Rice@21:1/5 to Tim Chow on Mon Dec 5 16:35:11 2022
    On Monday, December 5, 2022 at 9:18:29 AM UTC-5, Tim Chow wrote:
    XGID=-a--bBD-CB---Ba--d-dc-B---:0:0:1:52:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X |
    | X O | | O O X |
    | O | | O O |
    | O | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | X | | X |
    | X X | | X X O |
    | X X | | X X O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 146 O: 148 X-O: 0-0
    Cube: 1
    X to play 52
    Hitting on the ace point seemed strange to me. Since O has an
    advanced anchor, we're unlikely to launch a successful attack.
    It also doesn't seem that O has strong enough threats to warrant
    a tempo hit. I think that one of the main reasons to hit is that
    it would be a huge improvement to X's position to be able to
    complete a five-prime by making the bar, so we'd like to maximize
    builders.

    1. Rollout¹ 13/11 6/1* eq:+0.199
    Player: 56.00% (G:11.93% B:0.47%)
    Opponent: 44.00% (G:12.21% B:0.49%)
    Confidence: ±0.007 (+0.192..+0.206) - [100.0%]

    2. Rollout¹ 8/1* eq:+0.157 (-0.042)
    Player: 54.82% (G:12.01% B:0.45%)
    Opponent: 45.18% (G:12.76% B:0.48%)
    Confidence: ±0.007 (+0.151..+0.164) - [0.0%]

    3. Rollout² 13/11 13/8 eq:+0.097 (-0.102)
    Player: 53.05% (G:10.59% B:0.56%)
    Opponent: 46.95% (G:11.00% B:0.41%)
    Confidence: ±0.014 (+0.083..+0.111) - [0.0%]

    4. Rollout² 13/6 eq:+0.088 (-0.111)
    Player: 52.85% (G:10.76% B:0.43%)
    Opponent: 47.15% (G:11.37% B:0.39%)
    Confidence: ±0.013 (+0.075..+0.101) - [0.0%]

    ¹ 5184 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    ² 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    -------
    Variant
    -------

    XGID=-a--bBD-BB-A-Ba--d-dc-B---:0:0:1:52:0:0:0:0:10
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X |
    | X O | | O O X |
    | O | | O O |
    | O | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | | | X |
    | X X | | X X O |
    | X X X | | X X O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 149 O: 148 X-O: 0-0
    Cube: 1
    X to play 52
    1. Rollout¹ 11/9 6/1* eq:+0.221
    Player: 56.41% (G:11.64% B:0.44%)
    Opponent: 43.59% (G:11.71% B:0.42%)
    Confidence: ±0.007 (+0.214..+0.228) - [99.5%]

    2. Rollout¹ 13/11 6/1* eq:+0.207 (-0.014)
    Player: 56.18% (G:11.59% B:0.42%)
    Opponent: 43.82% (G:11.87% B:0.46%)
    Confidence: ±0.008 (+0.199..+0.215) - [0.5%]

    3. Rollout¹ 13/8 11/9 eq:+0.201 (-0.021)
    Player: 55.82% (G:10.70% B:0.42%)
    Opponent: 44.18% (G:10.40% B:0.35%)
    Confidence: ±0.007 (+0.193..+0.208) - [0.0%]

    4. Rollout¹ 13/11 13/8 eq:+0.197 (-0.024)
    Player: 55.72% (G:10.57% B:0.42%)
    Opponent: 44.28% (G:10.38% B:0.32%)
    Confidence: ±0.006 (+0.191..+0.204) - [0.0%]

    ¹ 5184 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow

    The ace point hit here is mainly to keep the opponent from doing anything productive.

    Stick

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Tue Dec 6 01:34:30 2022
    On Monday, December 5, 2022 at 2:18:29 PM UTC, Tim Chow wrote:
    XGID=-a--bBD-CB---Ba--d-dc-B---:0:0:1:52:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X |
    | X O | | O O X |
    | O | | O O |
    | O | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | X | | X |
    | X X | | X X O |
    | X X | | X X O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 146 O: 148 X-O: 0-0
    Cube: 1
    X to play 52
    Hitting on the ace point seemed strange to me. Since O has an
    advanced anchor, we're unlikely to launch a successful attack.
    It also doesn't seem that O has strong enough threats to warrant
    a tempo hit. I think that one of the main reasons to hit is that
    it would be a huge improvement to X's position to be able to
    complete a five-prime by making the bar, so we'd like to maximize
    builders.

    1. Rollout¹ 13/11 6/1* eq:+0.199
    Player: 56.00% (G:11.93% B:0.47%)
    Opponent: 44.00% (G:12.21% B:0.49%)
    Confidence: ±0.007 (+0.192..+0.206) - [100.0%]

    2. Rollout¹ 8/1* eq:+0.157 (-0.042)
    Player: 54.82% (G:12.01% B:0.45%)
    Opponent: 45.18% (G:12.76% B:0.48%)
    Confidence: ±0.007 (+0.151..+0.164) - [0.0%]

    3. Rollout² 13/11 13/8 eq:+0.097 (-0.102)
    Player: 53.05% (G:10.59% B:0.56%)
    Opponent: 46.95% (G:11.00% B:0.41%)
    Confidence: ±0.014 (+0.083..+0.111) - [0.0%]

    4. Rollout² 13/6 eq:+0.088 (-0.111)
    Player: 52.85% (G:10.76% B:0.43%)
    Opponent: 47.15% (G:11.37% B:0.39%)
    Confidence: ±0.013 (+0.075..+0.101) - [0.0%]

    ¹ 5184 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    ² 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    -------
    Variant
    -------

    XGID=-a--bBD-BB-A-Ba--d-dc-B---:0:0:1:52:0:0:0:0:10
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X |
    | X O | | O O X |
    | O | | O O |
    | O | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | | | X |
    | X X | | X X O |
    | X X X | | X X O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 149 O: 148 X-O: 0-0
    Cube: 1
    X to play 52
    1. Rollout¹ 11/9 6/1* eq:+0.221
    Player: 56.41% (G:11.64% B:0.44%)
    Opponent: 43.59% (G:11.71% B:0.42%)
    Confidence: ±0.007 (+0.214..+0.228) - [99.5%]

    2. Rollout¹ 13/11 6/1* eq:+0.207 (-0.014)
    Player: 56.18% (G:11.59% B:0.42%)
    Opponent: 43.82% (G:11.87% B:0.46%)
    Confidence: ±0.008 (+0.199..+0.215) - [0.5%]

    3. Rollout¹ 13/8 11/9 eq:+0.201 (-0.021)
    Player: 55.82% (G:10.70% B:0.42%)
    Opponent: 44.18% (G:10.40% B:0.35%)
    Confidence: ±0.007 (+0.193..+0.208) - [0.0%]

    4. Rollout¹ 13/11 13/8 eq:+0.197 (-0.024)
    Player: 55.72% (G:10.57% B:0.42%)
    Opponent: 44.28% (G:10.38% B:0.32%)
    Confidence: ±0.006 (+0.191..+0.204) - [0.0%]

    ¹ 5184 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow

    I don't know what I would have done if I attempted this.
    I really doubt I would have got it correct.
    I hit loose on the ace far less than XG does, so a good
    if-in-doubt for me would be "If in doubt, hit on the ace point."
    But that's just me. Others might hit on the ace point too often.

    Re the reasons for hitting on the acepoint, I think Stick is saying that
    it prevents the opponent making the 4 point or bar point.
    However, your reason seems to be quite different. You seem to be saying
    that 6/1* doesn't do much in itself but is just something to do because we can't legally play just the one die, 13/11.
    Very easy to resolve this debate (if I'm representing the debate correctly). Simply look at the positions after 13/11 and after 13/11 6/1* and compare the equity differences. I really don't know what we'd find.

    Paul

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to peps...@gmail.com on Tue Dec 6 08:19:38 2022
    On 12/6/2022 4:34 AM, peps...@gmail.com wrote:

    Re the reasons for hitting on the acepoint, I think Stick is saying that
    it prevents the opponent making the 4 point or bar point.
    However, your reason seems to be quite different. You seem to be saying
    that 6/1* doesn't do much in itself but is just something to do because we can't legally play just the one die, 13/11.
    Very easy to resolve this debate (if I'm representing the debate correctly). Simply look at the positions after 13/11 and after 13/11 6/1* and compare the equity differences. I really don't know what we'd find.

    Well, that's not exactly what I'm saying. Hitting does also
    gain a tempo for us to make the bar point; if we just play 13/11
    then the opponent might hit us in the outfield, which would be
    a lot worse than getting hit on the ace point.

    A quick check with XG suggests that it prefers 13/11 6/1* to 13/11 by
    itself, but we'd prefer 13/11 by itself to 13/11 13/8.

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)