• (Somewhat) early-game play

    From Timothy Chow@21:1/5 to All on Wed Nov 16 10:00:11 2022
    XGID=---a--EbD-A-cBa--b-bbb-BA-:1:1:1:41:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O O X X |
    | X O | | O O O X |
    | | | |
    | | | |
    | | | |
    | |BAR| |
    | | | X |
    | X | | X |
    | O X | | X | +---+
    | O X O | | X | | 2 |
    | O X X O | | X O | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 168 O: 154 X-O: 0-0
    Cube: 2, X own cube
    X to play 41

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From ah...Clem@21:1/5 to Timothy Chow on Wed Nov 16 16:33:13 2022
    On 11/16/2022 10:00 AM, Timothy Chow wrote:
    XGID=---a--EbD-A-cBa--b-bbb-BA-:1:1:1:41:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game  +13-14-15-16-17-18------19-20-21-22-23-24-+
     | X  O        O    |   | O  O  O     X  X |
     | X           O    |   | O  O  O     X    |  |                  |   |                  |
     |                  |   |                  |
     |                  |   |                  |
     |                  |BAR|                  |
     |                  |   | X                |
     |             X    |   | X                |  | O           X    |   | X                | +---+
     | O           X  O |   | X                | | 2 |
     | O     X     X  O |   | X        O       | +---+  +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count  X: 168  O: 154 X-O: 0-0
    Cube: 2, X own cube
    X to play 41

    I think I want to keep the midpoint. I'd like to leave the runners split
    so as to give more escaping rolls, so I guess that leaves either
    slotting the five point or hitting loose on the three. Slotting looks
    more thematic, so I'll do that.

    10/5.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to ah...Clem on Fri Nov 18 08:43:22 2022
    On 11/16/2022 4:33 PM, ah...Clem wrote:
    I think I want to keep the midpoint. I'd like to leave the runners split
    so as to give more escaping rolls, so I guess that leaves either
    slotting the five point or hitting loose on the three. Slotting looks
    more thematic, so I'll do that.

    The reasoning above by ah...Clem is good, but unfortunately he missed a candidate play that satisfies his criteria.

    XGID=---a--EbD-A-cBa--b-bbb-BA-:1:1:1:41:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O O X X |
    | X O | | O O O X |
    | | | |
    | | | |
    | | | |
    | |BAR| |
    | | | X |
    | X | | X |
    | O X | | X | +---+
    | O X O | | X | | 2 |
    | O X X O | | X O | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 168 O: 154 X-O: 0-0
    Cube: 2, X own cube
    X to play 41

    1. Rollout¹ 23/22 10/6 eq:-0.521
    Player: 28.16% (G:6.41% B:0.22%)
    Opponent: 71.84% (G:23.80% B:1.34%)
    Confidence: ±0.009 (-0.530..-0.511) - [100.0%]

    2. Rollout¹ 10/5 eq:-0.622 (-0.101)
    Player: 25.34% (G:5.38% B:0.22%)
    Opponent: 74.66% (G:26.15% B:1.68%)
    Confidence: ±0.010 (-0.632..-0.612) - [0.0%]

    3. Rollout¹ 8/3* eq:-0.659 (-0.138)
    Player: 25.99% (G:5.64% B:0.27%)
    Opponent: 74.01% (G:31.24% B:2.40%)
    Confidence: ±0.011 (-0.670..-0.648) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)