Scenario 3: grandmaster vs random checker + grandmaster cube. ==========================================
After 500 games: gnubg = 1462, mutant = 4 points
My comments: very unexpected results, mutant wins even less,
only 4 points due to luck, no cube errors, not even one beaver,
grandmaster level cube skill is useless without checker skill.
Scenario 4: grandmaster vs grandmaster checker + random cube. ==========================================
After 503 games: gnubg = 2136, mutant = 873 points
My comments: very unexpected results, wow!, no checker errors,
lots of beavers and raccoons like in scenario 2 above, but in this
case even with zero cube skill, mutant manages to win 30% due
to checker skill alone and achieves and overall "Intermediate"
level performance!
If you found these results surprising then you have a long way to go
before you achieve any understanding of this topic. Your results are completely in line with what the conventional wisdom would predict.
On 11/16/2022 3:18 AM, MK wrote:
Scenario 3: grandmaster vs random checker + grandmaster cube.
After 500 games: gnubg = 1462, mutant = 4 points
Scenario 4: grandmaster vs grandmaster checker + random cube.
After 503 games: gnubg = 2136, mutant = 873 points
If you found these results surprising
then you have a long way to go before you
achieve any understanding of this topic.
Your results are completely in line with what
the conventional wisdom would predict.
Timothy Chow <tchow...@yahoo.com> writes:
Your results are completely in line with what the
conventional wisdom would predict.
I tend to agree, and I can offer more of my own
results that might give Murat food for thought.
I had completed my experiments two months
ago, but did not find time to write up a post.
They are, however, able to assess who is favourite
50 % winning chances).
... will never double and only take if favourite.
... will always double if favourite, but only take if
favourite.
... will never double, but always take.
... will always double if favourite and always take.
Jacoby rule is used, but Beavers are forbidden.
I had my simple bot mimic gnubg's checker play
and use one of the 4 mutant cubing strategies in
turn against gnubg set to Expert checker play and
World Class cube handling.
The null hypothesis was that the respective mutant's
cube strategy is as good as the world class cube
For all four mutants it could be rejected with a sigma
level > 4.5. Surprise, surprise. (-;
After that was done, I did further experiments.....
Overall in this framework, there are 49 mutant
strategies, some wild, some not so wild.....
.....
Here are these results for all the mutants.....
All could be dismissed with a sigma level > 2.9.
These latter ones all get roughly similar results
Now before one falsely believes that this shows that
cube strategies do not matter
you should realize that 0.15 pwppp is not "quite an
achievement", but it is pretty bad.
Here is a table of three different players (set up by
using numerical noise in gnubg for checker play and
cube handling) all achieving roughly the same pwppp
of 0.15:
So the bottom line is: Much ado about nothing. An
interesting study for me nevertheless,
and it might be fun in your next live session to roll a
dice before a cube decision.
has a prominent precedent in Phil Simborg: https://www.bkgm.com/articles/Simborg/ACoinToss/
There were two things that puzzled me a bit, but I will
address them in a different post.
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