XGID=-aaaBBDBB---bB--A-abbbba--:1:-1:1:64:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X X O | | O O O O O | +---+
| X | | O O O O | | 2 |
| | | | +---+
| | | |
| | | |
| |BAR| |
| | | |
| | | X |
| | | X |
| O X X | | X X X |
| O X X | | X X X O O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 114 O: 140 X-O: 0-0
Cube: 2, O own cube
X to play 64
On Sunday, October 17, 2021 at 12:58:07 PM UTC+1, Tim Chow wrote:
XGID=-aaaBBDBB---bB--A-abbbba--:1:-1:1:64:0:0:0:0:10
X:Player 1 O:Player 2Is this the Stick-and-Tim DMP Rule Show?
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X X O | | O O O O O | +---+
| X | | O O O O | | 2 |
| | | | +---+
| | | |
| | | |
| |BAR| |
| | | |
| | | X |
| | | X |
| O X X | | X X X |
| O X X | | X X X O O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 114 O: 140 X-O: 0-0
Cube: 2, O own cube
X to play 64
The DMP play is surely 16/6.
It's also my play here. Making the deuce point leaves 8 return shots which seems like too many,
considering we can leave zero.
Of course, the safe play wins many fewer gamons but it doesn't eliminate the gammons.
And the gammon/ safety tradeoff leads your present correspondent to 16/6.
Paul
On Sunday, October 17, 2021 at 12:45:59 PM UTC-4, peps...@gmail.com wrote:of the time we come in and potentially punish the opponent again by hitting. (some cleaner than others but worse case scenario is we're hitting with a 4pt board still). If you lift that blot to a normal spot like the opp's 6pt now I'm unhappy about
On Sunday, October 17, 2021 at 12:58:07 PM UTC+1, Tim Chow wrote:
XGID=-aaaBBDBB---bB--A-abbbba--:1:-1:1:64:0:0:0:0:10
X:Player 1 O:Player 2Is this the Stick-and-Tim DMP Rule Show?
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X X O | | O O O O O | +---+
| X | | O O O O | | 2 |
| | | | +---+
| | | |
| | | |
| |BAR| |
| | | |
| | | X |
| | | X |
| O X X | | X X X |
| O X X | | X X X O O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 114 O: 140 X-O: 0-0
Cube: 2, O own cube
X to play 64
The DMP play is surely 16/6.
It's also my play here. Making the deuce point leaves 8 return shots which seems like too many,
considering we can leave zero.
Of course, the safe play wins many fewer gamons but it doesn't eliminate the gammons.
And the gammon/ safety tradeoff leads your present correspondent to 16/6.
PaulThe opponent's offensive position makes a big difference in these types of positions. I pointed here without hesitation because he has an inner board blot he can't cover while hitting us at the same time. Even on those 8 times we are hit basically half
Is 16/6 the dmp play? Of course it is. Is it clear it's the dmp play? Of course it is. Is it clear that making the two point rakes in a massive amount more gammons than 16/6? Yes. One thing you need to be able to estimate is 'how clear' the play is atdmp. It doesn't even need be all that precise, something to give you a good chance of making the correct play is all. Since it's clear would you say it's right at dmp by 2%? 3%? 4%? 5%? Even if you picked the top number the net gammon/backgammon
Thanks for your analysis. It seems I was absolutely correct that it was indeed part of the DMP Rule Show, and I'm sure Tim intended it as a counterexample.
On 10/18/2021 3:44 AM, peps...@gmail.com wrote:
Thanks for your analysis. It seems I was absolutely correct that it was indeed part of the DMP Rule Show, and I'm sure Tim intended it as a counterexample.There are no counterexamples to Stick's DMP rule.
---
Tim Chow
On 10/18/2021 3:44 AM, peps...@gmail.com wrote:
Thanks for your analysis. It seems I was absolutely correct that it was indeed part of the DMP Rule Show, and I'm sure Tim intended it as a counterexample.There are no counterexamples to Stick's DMP rule.
---
Tim Chow
On Monday, October 18, 2021 at 10:15:31 PM UTC-4, Tim Chow wrote:
On 10/18/2021 3:44 AM, peps...@gmail.com wrote:
Thanks for your analysis. It seems I was absolutely correct that it was indeed part of the DMP Rule Show, and I'm sure Tim intended it as a counterexample.There are no counterexamples to Stick's DMP rule.
---
Tim Chow
Just a lot less than you think there are for players like myself who actively incorporate it and have studied it to the bone.
XGID=-aaaBBDBB---bB--A-abbbba--:1:-1:1:64:0:0:0:0:10I think it's fine if we just call this position an exception to the DMP Rule. All backgammon rules have exceptions after all.
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X X O | | O O O O O | +---+
| X | | O O O O | | 2 |
| | | | +---+
| | | |
| | | |
| |BAR| |
| | | |
| | | X |
| | | X |
| O X X | | X X X |
| O X X | | X X X O O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 114 O: 140 X-O: 0-0
Cube: 2, O own cube
X to play 64
I don't have much to add to the discussion of the position.
As for Stick's DMP rule, my objection has always been that Stick
formulates it in what Karl Popper would call an unfalsifiable way.
He'll make some assertion that is manifestly false, but when you
call him on it, he shifts the goalposts. In the distant past,
Stick was more willing to accept constructive criticism when it
came to reformulating his rules in a more accurate and helpful
manner. For example, in this BGO post from 2011, Stick said that
he appreciates it when people clean up his sloppy wording.
http://www.bgonline.org/forums/webbbs_config.pl?read=110559
But that was then, and this is now. You'll note that I wasn't the
first one to bring up Stick's DMP rule in this thread; there's no
point trying to argue against an unfalsifiable claim.
1. Rollout¹ 8/2* 6/2 eq:+0.813
Player: 76.21% (G:39.46% B:4.04%)
Opponent: 23.79% (G:5.64% B:0.28%)
Confidence: ±0.008 (+0.805..+0.821) - [100.0%]
2. Rollout¹ 16/6 eq:+0.751 (-0.062)
Player: 80.50% (G:21.80% B:1.13%)
Opponent: 19.50% (G:2.25% B:0.06%)
Confidence: ±0.007 (+0.744..+0.758) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
XGID=-aaaBBDBB---bB--A-abbbba--:1:-1:1:64:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X X O | | O O O O O | +---+
| X | | O O O O | | 2 |
| | | | +---+
| | | |
| | | |
| |BAR| |
| | | |
| | | X |
| | | X |
| O X X | | X X X |
| O X X | | X X X O O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 114 O: 140 X-O: 0-0
Cube: 2, O own cube
X to play 64
I don't have much to add to the discussion of the position.
As for Stick's DMP rule, my objection has always been that Stick
formulates it in what Karl Popper would call an unfalsifiable way.
He'll make some assertion that is manifestly false, but when you
call him on it, he shifts the goalposts. In the distant past,
Stick was more willing to accept constructive criticism when it
came to reformulating his rules in a more accurate and helpful
manner. For example, in this BGO post from 2011, Stick said that
he appreciates it when people clean up his sloppy wording.
http://www.bgonline.org/forums/webbbs_config.pl?read=110559
But that was then, and this is now. You'll note that I wasn't the
first one to bring up Stick's DMP rule in this thread; there's no
point trying to argue against an unfalsifiable claim.
1. Rollout¹ 8/2* 6/2 eq:+0.813
Player: 76.21% (G:39.46% B:4.04%)
Opponent: 23.79% (G:5.64% B:0.28%)
Confidence: ±0.008 (+0.805..+0.821) - [100.0%]
2. Rollout¹ 16/6 eq:+0.751 (-0.062)
Player: 80.50% (G:21.80% B:1.13%)
Opponent: 19.50% (G:2.25% B:0.06%)
Confidence: ±0.007 (+0.744..+0.758) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
---
Tim Chow
It has been 10 years since I said that. I still appreciate if someone cleans up the wording of something it's just ... it has been ten years since I said that ...so the wording to most everything has already been cleaned up. Different players willhave different exceptions to the rule but to call something an exception for starters you actually have to be a player who actively tries to use the rule. I don't believe you do. I do and this is not an exception to me as many of your examples aren't.
On 10/21/2021 10:03 PM, Stick Rice wrote:have different exceptions to the rule but to call something an exception for starters you actually have to be a player who actively tries to use the rule. I don't believe you do. I do and this is not an exception to me as many of your examples aren't.
It has been 10 years since I said that. I still appreciate if someone cleans up the wording of something it's just ... it has been ten years since I said that ...so the wording to most everything has already been cleaned up. Different players will
Please show me a counterexample to your rule.
---
Tim Chow
On Thursday, October 21, 2021 at 10:23:13 PM UTC-4, Tim Chow wrote:have different exceptions to the rule but to call something an exception for starters you actually have to be a player who actively tries to use the rule. I don't believe you do. I do and this is not an exception to me as many of your examples aren't.
On 10/21/2021 10:03 PM, Stick Rice wrote:
It has been 10 years since I said that. I still appreciate if someone cleans up the wording of something it's just ... it has been ten years since I said that ...so the wording to most everything has already been cleaned up. Different players will
Please show me a counterexample to your rule.
---The next time it comes up I will. I don't *do* backgammon anymore.
Tim Chow
On Friday, October 22, 2021 at 3:35:19 AM UTC+1, Stick Rice wrote:will have different exceptions to the rule but to call something an exception for starters you actually have to be a player who actively tries to use the rule. I don't believe you do. I do and this is not an exception to me as many of your examples aren'
On Thursday, October 21, 2021 at 10:23:13 PM UTC-4, Tim Chow wrote:
On 10/21/2021 10:03 PM, Stick Rice wrote:
It has been 10 years since I said that. I still appreciate if someone cleans up the wording of something it's just ... it has been ten years since I said that ...so the wording to most everything has already been cleaned up. Different players
Please show me a counterexample to your rule.
You're a full time poker pro?---The next time it comes up I will. I don't *do* backgammon anymore.
Tim Chow
Paul
The next time it comes up I will. I don't *do* backgammon anymore.
You're a full time poker pro?
No, I don't poker anymore either.
On Friday, October 22, 2021 at 5:59:02 AM UTC-4, peps...@gmail.com wrote:will have different exceptions to the rule but to call something an exception for starters you actually have to be a player who actively tries to use the rule. I don't believe you do. I do and this is not an exception to me as many of your examples aren'
On Friday, October 22, 2021 at 3:35:19 AM UTC+1, Stick Rice wrote:
On Thursday, October 21, 2021 at 10:23:13 PM UTC-4, Tim Chow wrote:
On 10/21/2021 10:03 PM, Stick Rice wrote:
It has been 10 years since I said that. I still appreciate if someone cleans up the wording of something it's just ... it has been ten years since I said that ...so the wording to most everything has already been cleaned up. Different players
Please show me a counterexample to your rule.
You're a full time poker pro?---The next time it comes up I will. I don't *do* backgammon anymore.
Tim Chow
PaulNo, I don't poker anymore either.
Stick
On October 22, 2021 at 10:42:31 AM UTC-6, Stick Rice wrote:I'd bet he's still a gambler. Maybe sports betting is his new line of work?
The next time it comes up I will. I don't *do* backgammon anymore.
I hope this means that you are now a recovered gambler and have aYou're a full time poker pro?No, I don't poker anymore either.
better life and not that you moved on to more time efficient forms
of gambling like cutting cards or tossing coins for bigger stakes...
MK
XGID=-aaaBBDBB---bB--A-abbbba--:1:-1:1:64:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X X O | | O O O O O | +---+
| X | | O O O O | | 2 | | | | | +---+
| | | |
| | | |
| |BAR| |
| | | |
| | | X |
| | | X |
| O X X | | X X X |
| O X X | | X X X O O O | +12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 114 O: 140 X-O: 0-0
Cube: 2, O own cube
X to play 64
XGID=-aaB-BBBC--Ab----d-dcC----:1:-1:1:55:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O | | O O X | +---+
| O | | O O X | | 2 |
| O | | O O X | +---+
| O | | O |
| | | |
| |BAR| |
| | | |
| | | |
| X | | |
| O X X | | X X X |
| O X X X | | X X X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 140 O: 144 X-O: 0-0
Cube: 2, O own cube
X to play 55
This is the sort of position where Stick would say, "don't worry
about estimating gammons and just make the DMP play #simplegame."
In the variant below, however, Stick would say that the blitzing
play wins so many extra gammons that it constitutes an obvious
exception.
1. Rollout¹ 21/16(3) 11/6 eq:+0.648
Player: 77.55% (G:20.23% B:0.65%)
Opponent: 22.45% (G:3.88% B:0.14%)
Confidence: ±0.006 (+0.642..+0.655) - [100.0%]
2. Rollout¹ 21/16(2) 21/11 eq:+0.632 (-0.017)
Player: 77.25% (G:19.44% B:0.69%)
Opponent: 22.75% (G:3.92% B:0.16%)
Confidence: ±0.007 (+0.625..+0.638) - [0.0%]
3. Rollout¹ 7/2*(2) 6/1*(2) eq:+0.595 (-0.054)
Player: 68.11% (G:42.77% B:0.35%)
Opponent: 31.89% (G:7.45% B:0.40%)
Confidence: ±0.008 (+0.587..+0.603) - [0.0%]
Duration: 3 minutes 17 seconds
4. Rollout¹ 21/16(2) 7/2*(2) eq:+0.537 (-0.111)
Player: 70.31% (G:30.19% B:1.12%)
Opponent: 29.69% (G:7.11% B:0.31%)
Confidence: ±0.008 (+0.529..+0.545) - [0.0%]
5. Rollout¹ 21/16(3) 8/3 eq:+0.534 (-0.115)
Player: 73.88% (G:18.79% B:0.67%)
Opponent: 26.12% (G:5.06% B:0.19%)
Confidence: ±0.007 (+0.527..+0.541) - [0.0%]
6. Rollout¹ 21/16 11/6 7/2*(2) eq:+0.517 (-0.131)
Player: 68.32% (G:33.47% B:0.98%)
Opponent: 31.68% (G:6.55% B:0.36%)
Confidence: ±0.008 (+0.509..+0.525) - [0.0%]
7. Rollout¹ 21/11 7/2*(2) eq:+0.516 (-0.132)
Player: 69.18% (G:30.93% B:0.94%)
Opponent: 30.82% (G:6.26% B:0.28%)
Confidence: ±0.008 (+0.509..+0.524) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
-------
Variant
-------
XGID=-aaB-BBBBA-Ab----d-dcC----:1:-1:1:55:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O | | O O X | +---+
| O | | O O X | | 2 |
| O | | O O X | +---+
| O | | O |
| | | |
| |BAR| |
| | | |
| | | |
| | | |
| O X X | | X X X |
| O X X X X | | X X X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 141 O: 144 X-O: 0-0
Cube: 2, O own cube
X to play 55
1. Rollout¹ 7/2*(2) 6/1*(2) eq:+0.724
Player: 71.01% (G:48.34% B:0.41%)
Opponent: 28.99% (G:6.96% B:0.40%)
Confidence: ±0.008 (+0.717..+0.732) - [100.0%]
2. Rollout¹ 21/16(2) 21/11 eq:+0.594 (-0.130)
Player: 76.09% (G:18.86% B:0.74%)
Opponent: 23.91% (G:4.51% B:0.17%)
Confidence: ±0.007 (+0.587..+0.601) - [0.0%]
3. Rollout¹ 21/16(3) 11/6 eq:+0.590 (-0.135)
Player: 75.86% (G:19.45% B:0.66%)
Opponent: 24.14% (G:4.78% B:0.17%)
Confidence: ±0.007 (+0.583..+0.597) - [0.0%]
4. Rollout¹ 11/1* 7/2*(2) eq:+0.579 (-0.145)
Player: 67.94% (G:42.56% B:0.65%)
Opponent: 32.06% (G:7.95% B:0.38%)
Confidence: ±0.009 (+0.571..+0.588) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
---
Tim Chow
In your variant you've nearly halved the dmp wins.
XGID=--aCCCB-B----b----Babc-cc-:1:-1:1:53:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| O X | | O O O O O | +---+
| O X | | O O O O | | 2 | | | | O O O | +---+
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | X X X | | X | | X X X X | | X | | X X X X O | +12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 100 O: 84 X-O: 0-0
Cube: 2, O own cube
X to play 53
XGID=a--aBBD-BA-AbB-----dbc-bA-:1:-1:1:64:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O O O O X | +---+
| X | | O O O O | | 2 |
| | | O O | +---+
| | | O |
| | | |
| |BAR| |
| | O | |
| | | X |
| | | X |
| O X | | X X X |
| O X X X | | X X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 128 O: 123 X-O: 0-0
Cube: 2, O own cube
X to play 64
---
Tim Chow
XGID=-a----E-D--adE--ab-d---b-A:0:0:1:55:0:0:0:0:10How should we explain that the move that decreases the single game win percentage by 3.53 but increases the backgammon win percentage by 9.12 is not preferred here?
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O |
| X O | | O O |
| X | | O |
| X | | O |
| X | X | |
| |BAR| |
| | | X |
| O X | | X |
| O X | | X |
| O X | | X |
| O O X | | X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 152 O: 143 X-O: 0-0
Cube: 1
X to play 55
It's tempting to attack here, especially since O has two other blots to
pick up, but XG favors the "just win" strategy of running. Notice that
if you do attack with 6/1*(2), XG recommends that your final 5 be 13/8 rather than 20/15. The stack of 5 checkers on the 8pt may look ugly,
but 20/15 gives up on trying to hit O's checker on her 9pt.
1. Rollout¹ Bar/10 13/8 eq:+0.318
Player: 59.19% (G:7.00% B:0.20%)
Opponent: 40.81% (G:6.76% B:0.17%)
Confidence: ±0.011 (+0.308..+0.329) - [100.0%]
2. Rollout¹ Bar/20 13/8 6/1*(2) eq:+0.263 (-0.056)
Player: 55.66% (G:16.12% B:0.61%)
Opponent: 44.34% (G:11.17% B:0.29%)
Confidence: ±0.011 (+0.252..+0.274) - [0.0%]
3. Rollout¹ Bar/15 6/1*(2) eq:+0.220 (-0.098)
Player: 55.46% (G:11.01% B:0.24%)
Opponent: 44.54% (G:9.57% B:0.23%)
Confidence: ±0.010 (+0.211..+0.230) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
1 Kasım 2023 Çarşamba tarihinde saat 16:41:00 UTC+3 itibarıyla Timothy Chow şunları yazdı:
XGID=-a----E-D--adE--ab-d---b-A:0:0:1:55:0:0:0:0:10
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O |
| X O | | O O |
| X | | O |
| X | | O |
| X | X | |
| |BAR| |
| | | X |
| O X | | X |
| O X | | X |
| O X | | X |
| O O X | | X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 152 O: 143 X-O: 0-0
Cube: 1
X to play 55
It's tempting to attack here, especially since O has two other blots to pick up, but XG favors the "just win" strategy of running. Notice that
if you do attack with 6/1*(2), XG recommends that your final 5 be 13/8 rather than 20/15. The stack of 5 checkers on the 8pt may look ugly,
but 20/15 gives up on trying to hit O's checker on her 9pt.
1. Rollout¹ Bar/10 13/8 eq:+0.318
Player: 59.19% (G:7.00% B:0.20%)
Opponent: 40.81% (G:6.76% B:0.17%)
Confidence: ±0.011 (+0.308..+0.329) - [100.0%]
2. Rollout¹ Bar/20 13/8 6/1*(2) eq:+0.263 (-0.056)
Player: 55.66% (G:16.12% B:0.61%)
Opponent: 44.34% (G:11.17% B:0.29%)
Confidence: ±0.011 (+0.252..+0.274) - [0.0%]
3. Rollout¹ Bar/15 6/1*(2) eq:+0.220 (-0.098)
Player: 55.46% (G:11.01% B:0.24%)
Opponent: 44.54% (G:9.57% B:0.23%)
Confidence: ±0.010 (+0.211..+0.230) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---How should we explain that the move that decreases the single game win percentage by 3.53 but increases the backgammon win percentage by 9.12 is not preferred here?
Tim Chow
The jacoby rule is not marked in the position.
On Thursday, November 2, 2023 at 6:57:55 AM UTC-4, atila...@gmail.com wrote:
1 Kasım 2023 Çarşamba tarihinde saat 16:41:00 UTC+3 itibarıyla Timothy Chow şunları yazdı:
XGID=-a----E-D--adE--ab-d---b-A:0:0:1:55:0:0:0:0:10How should we explain that the move that decreases the single game win percentage by 3.53 but increases the backgammon win percentage by 9.12 is not preferred here?
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O |
| X O | | O O |
| X | | O |
| X | | O |
| X | X | |
| |BAR| |
| | | X |
| O X | | X |
| O X | | X |
| O X | | X |
| O O X | | X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 152 O: 143 X-O: 0-0
Cube: 1
X to play 55
It's tempting to attack here, especially since O has two other blots to
pick up, but XG favors the "just win" strategy of running. Notice that
if you do attack with 6/1*(2), XG recommends that your final 5 be 13/8
rather than 20/15. The stack of 5 checkers on the 8pt may look ugly,
but 20/15 gives up on trying to hit O's checker on her 9pt.
1. Rollout¹ Bar/10 13/8 eq:+0.318
Player: 59.19% (G:7.00% B:0.20%)
Opponent: 40.81% (G:6.76% B:0.17%)
Confidence: ±0.011 (+0.308..+0.329) - [100.0%]
2. Rollout¹ Bar/20 13/8 6/1*(2) eq:+0.263 (-0.056)
Player: 55.66% (G:16.12% B:0.61%)
Opponent: 44.34% (G:11.17% B:0.29%)
Confidence: ±0.011 (+0.252..+0.274) - [0.0%]
3. Rollout¹ Bar/15 6/1*(2) eq:+0.220 (-0.098)
Player: 55.46% (G:11.01% B:0.24%)
Opponent: 44.54% (G:9.57% B:0.23%)
Confidence: ±0.010 (+0.211..+0.230) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
The jacoby rule is not marked in the position.
You meant the gammon percentage and not backgammon percentage. And we'd explain it with cube efficiency. The Jacoby Rule doesn't come into play often where we would send an initial cube with Jacoby toggled on and we wouldn't with it off.
Sysop: | Keyop |
---|---|
Location: | Huddersfield, West Yorkshire, UK |
Users: | 293 |
Nodes: | 16 (2 / 14) |
Uptime: | 219:15:37 |
Calls: | 6,621 |
Calls today: | 3 |
Files: | 12,171 |
Messages: | 5,317,854 |