• Attack or run?

    From Timothy Chow@21:1/5 to All on Sun Oct 17 07:58:05 2021
    XGID=-aaaBBDBB---bB--A-abbbba--:1:-1:1:64:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X O | | O O O O O | +---+
    | X | | O O O O | | 2 |
    | | | | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | | | X |
    | O X X | | X X X |
    | O X X | | X X X O O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 114 O: 140 X-O: 0-0
    Cube: 2, O own cube
    X to play 64

    ---
    Tim Chow

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  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Sun Oct 17 09:45:58 2021
    On Sunday, October 17, 2021 at 12:58:07 PM UTC+1, Tim Chow wrote:
    XGID=-aaaBBDBB---bB--A-abbbba--:1:-1:1:64:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X O | | O O O O O | +---+
    | X | | O O O O | | 2 |
    | | | | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | | | X |
    | O X X | | X X X |
    | O X X | | X X X O O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 114 O: 140 X-O: 0-0
    Cube: 2, O own cube
    X to play 64

    Is this the Stick-and-Tim DMP Rule Show?
    The DMP play is surely 16/6.
    It's also my play here. Making the deuce point leaves 8 return shots which seems like too many,
    considering we can leave zero.
    Of course, the safe play wins many fewer gamons but it doesn't eliminate the gammons.
    And the gammon/ safety tradeoff leads your present correspondent to 16/6.

    Paul

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  • From Stick Rice@21:1/5 to peps...@gmail.com on Sun Oct 17 20:56:14 2021
    On Sunday, October 17, 2021 at 12:45:59 PM UTC-4, peps...@gmail.com wrote:
    On Sunday, October 17, 2021 at 12:58:07 PM UTC+1, Tim Chow wrote:
    XGID=-aaaBBDBB---bB--A-abbbba--:1:-1:1:64:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X O | | O O O O O | +---+
    | X | | O O O O | | 2 |
    | | | | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | | | X |
    | O X X | | X X X |
    | O X X | | X X X O O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 114 O: 140 X-O: 0-0
    Cube: 2, O own cube
    X to play 64
    Is this the Stick-and-Tim DMP Rule Show?
    The DMP play is surely 16/6.
    It's also my play here. Making the deuce point leaves 8 return shots which seems like too many,
    considering we can leave zero.
    Of course, the safe play wins many fewer gamons but it doesn't eliminate the gammons.
    And the gammon/ safety tradeoff leads your present correspondent to 16/6.

    Paul

    The opponent's offensive position makes a big difference in these types of positions. I pointed here without hesitation because he has an inner board blot he can't cover while hitting us at the same time. Even on those 8 times we are hit basically half
    of the time we come in and potentially punish the opponent again by hitting. (some cleaner than others but worse case scenario is we're hitting with a 4pt board still). If you lift that blot to a normal spot like the opp's 6pt now I'm unhappy about
    making a decision.

    Is 16/6 the dmp play? Of course it is. Is it clear it's the dmp play? Of course it is. Is it clear that making the two point rakes in a massive amount more gammons than 16/6? Yes. One thing you need to be able to estimate is 'how clear' the play is
    at dmp. It doesn't even need be all that precise, something to give you a good chance of making the correct play is all. Since it's clear would you say it's right at dmp by 2%? 3%? 4%? 5%? Even if you picked the top number the net gammon/backgammon
    difference would only need to be ~10%.

    Stick

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  • From pepstein5@gmail.com@21:1/5 to Stick Rice on Mon Oct 18 00:44:01 2021
    On Monday, October 18, 2021 at 4:56:15 AM UTC+1, Stick Rice wrote:
    On Sunday, October 17, 2021 at 12:45:59 PM UTC-4, peps...@gmail.com wrote:
    On Sunday, October 17, 2021 at 12:58:07 PM UTC+1, Tim Chow wrote:
    XGID=-aaaBBDBB---bB--A-abbbba--:1:-1:1:64:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X O | | O O O O O | +---+
    | X | | O O O O | | 2 |
    | | | | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | | | X |
    | O X X | | X X X |
    | O X X | | X X X O O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 114 O: 140 X-O: 0-0
    Cube: 2, O own cube
    X to play 64
    Is this the Stick-and-Tim DMP Rule Show?
    The DMP play is surely 16/6.
    It's also my play here. Making the deuce point leaves 8 return shots which seems like too many,
    considering we can leave zero.
    Of course, the safe play wins many fewer gamons but it doesn't eliminate the gammons.
    And the gammon/ safety tradeoff leads your present correspondent to 16/6.

    Paul
    The opponent's offensive position makes a big difference in these types of positions. I pointed here without hesitation because he has an inner board blot he can't cover while hitting us at the same time. Even on those 8 times we are hit basically half
    of the time we come in and potentially punish the opponent again by hitting. (some cleaner than others but worse case scenario is we're hitting with a 4pt board still). If you lift that blot to a normal spot like the opp's 6pt now I'm unhappy about
    making a decision.

    Is 16/6 the dmp play? Of course it is. Is it clear it's the dmp play? Of course it is. Is it clear that making the two point rakes in a massive amount more gammons than 16/6? Yes. One thing you need to be able to estimate is 'how clear' the play is at
    dmp. It doesn't even need be all that precise, something to give you a good chance of making the correct play is all. Since it's clear would you say it's right at dmp by 2%? 3%? 4%? 5%? Even if you picked the top number the net gammon/backgammon
    difference would only need to be ~10%.

    Thanks for your analysis. It seems I was absolutely correct that it was indeed part of the DMP Rule Show, and I'm sure Tim intended it as a counterexample.
    Since Tim prefers counterexamples to the DMP Rule rather than validators of it, QF could have led me to the pointing play. But I think it's better to apply my analysis and
    understanding from my experience and theory, rather than just going QF all the time.

    Paul

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  • From MK@21:1/5 to All on Mon Oct 18 00:56:12 2021
    Run!

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  • From Timothy Chow@21:1/5 to peps...@gmail.com on Mon Oct 18 22:15:29 2021
    On 10/18/2021 3:44 AM, peps...@gmail.com wrote:
    Thanks for your analysis. It seems I was absolutely correct that it was indeed part of the DMP Rule Show, and I'm sure Tim intended it as a counterexample.

    There are no counterexamples to Stick's DMP rule.

    ---
    Tim Chow

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  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Tue Oct 19 00:59:32 2021
    On Tuesday, October 19, 2021 at 3:15:31 AM UTC+1, Tim Chow wrote:
    On 10/18/2021 3:44 AM, peps...@gmail.com wrote:
    Thanks for your analysis. It seems I was absolutely correct that it was indeed part of the DMP Rule Show, and I'm sure Tim intended it as a counterexample.
    There are no counterexamples to Stick's DMP rule.

    ---
    Tim Chow

    If we allowed counterexamples, this would be one.

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  • From Stick Rice@21:1/5 to Tim Chow on Tue Oct 19 08:11:08 2021
    On Monday, October 18, 2021 at 10:15:31 PM UTC-4, Tim Chow wrote:
    On 10/18/2021 3:44 AM, peps...@gmail.com wrote:
    Thanks for your analysis. It seems I was absolutely correct that it was indeed part of the DMP Rule Show, and I'm sure Tim intended it as a counterexample.
    There are no counterexamples to Stick's DMP rule.

    ---
    Tim Chow

    Just a lot less than you think there are for players like myself who actively incorporate it and have studied it to the bone.

    Stick

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  • From Timothy Chow@21:1/5 to Stick Rice on Tue Oct 19 12:21:13 2021
    On 10/19/2021 11:11 AM, Stick Rice wrote:
    On Monday, October 18, 2021 at 10:15:31 PM UTC-4, Tim Chow wrote:
    On 10/18/2021 3:44 AM, peps...@gmail.com wrote:
    Thanks for your analysis. It seems I was absolutely correct that it was indeed part of the DMP Rule Show, and I'm sure Tim intended it as a counterexample.
    There are no counterexamples to Stick's DMP rule.

    ---
    Tim Chow

    Just a lot less than you think there are for players like myself who actively incorporate it and have studied it to the bone.

    So show me a counterexample.

    ---
    Tim Chow

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  • From Timothy Chow@21:1/5 to All on Wed Oct 20 22:08:43 2021
    XGID=-aaaBBDBB---bB--A-abbbba--:1:-1:1:64:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X O | | O O O O O | +---+
    | X | | O O O O | | 2 |
    | | | | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | | | X |
    | O X X | | X X X |
    | O X X | | X X X O O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 114 O: 140 X-O: 0-0
    Cube: 2, O own cube
    X to play 64

    I don't have much to add to the discussion of the position.

    As for Stick's DMP rule, my objection has always been that Stick
    formulates it in what Karl Popper would call an unfalsifiable way.
    He'll make some assertion that is manifestly false, but when you
    call him on it, he shifts the goalposts. In the distant past,
    Stick was more willing to accept constructive criticism when it
    came to reformulating his rules in a more accurate and helpful
    manner. For example, in this BGO post from 2011, Stick said that
    he appreciates it when people clean up his sloppy wording.

    http://www.bgonline.org/forums/webbbs_config.pl?read=110559

    But that was then, and this is now. You'll note that I wasn't the
    first one to bring up Stick's DMP rule in this thread; there's no
    point trying to argue against an unfalsifiable claim.

    1. Rollout¹ 8/2* 6/2 eq:+0.813
    Player: 76.21% (G:39.46% B:4.04%)
    Opponent: 23.79% (G:5.64% B:0.28%)
    Confidence: ±0.008 (+0.805..+0.821) - [100.0%]

    2. Rollout¹ 16/6 eq:+0.751 (-0.062)
    Player: 80.50% (G:21.80% B:1.13%)
    Opponent: 19.50% (G:2.25% B:0.06%)
    Confidence: ±0.007 (+0.744..+0.758) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

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  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Thu Oct 21 00:21:12 2021
    On Thursday, October 21, 2021 at 3:08:48 AM UTC+1, Tim Chow wrote:
    XGID=-aaaBBDBB---bB--A-abbbba--:1:-1:1:64:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X O | | O O O O O | +---+
    | X | | O O O O | | 2 |
    | | | | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | | | X |
    | O X X | | X X X |
    | O X X | | X X X O O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 114 O: 140 X-O: 0-0
    Cube: 2, O own cube
    X to play 64
    I don't have much to add to the discussion of the position.

    As for Stick's DMP rule, my objection has always been that Stick
    formulates it in what Karl Popper would call an unfalsifiable way.
    He'll make some assertion that is manifestly false, but when you
    call him on it, he shifts the goalposts. In the distant past,
    Stick was more willing to accept constructive criticism when it
    came to reformulating his rules in a more accurate and helpful
    manner. For example, in this BGO post from 2011, Stick said that
    he appreciates it when people clean up his sloppy wording.

    http://www.bgonline.org/forums/webbbs_config.pl?read=110559

    But that was then, and this is now. You'll note that I wasn't the
    first one to bring up Stick's DMP rule in this thread; there's no
    point trying to argue against an unfalsifiable claim.

    1. Rollout¹ 8/2* 6/2 eq:+0.813
    Player: 76.21% (G:39.46% B:4.04%)
    Opponent: 23.79% (G:5.64% B:0.28%)
    Confidence: ±0.008 (+0.805..+0.821) - [100.0%]

    2. Rollout¹ 16/6 eq:+0.751 (-0.062)
    Player: 80.50% (G:21.80% B:1.13%)
    Opponent: 19.50% (G:2.25% B:0.06%)
    Confidence: ±0.007 (+0.744..+0.758) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release
    I think it's fine if we just call this position an exception to the DMP Rule. All backgammon rules have exceptions after all.
    The single most useful rule (to me) is: "Ahead in the race? Race." but that has exceptions, too.

    Paul

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  • From Stick Rice@21:1/5 to Tim Chow on Thu Oct 21 19:03:14 2021
    On Wednesday, October 20, 2021 at 10:08:48 PM UTC-4, Tim Chow wrote:
    XGID=-aaaBBDBB---bB--A-abbbba--:1:-1:1:64:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X O | | O O O O O | +---+
    | X | | O O O O | | 2 |
    | | | | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | | | X |
    | O X X | | X X X |
    | O X X | | X X X O O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 114 O: 140 X-O: 0-0
    Cube: 2, O own cube
    X to play 64
    I don't have much to add to the discussion of the position.

    As for Stick's DMP rule, my objection has always been that Stick
    formulates it in what Karl Popper would call an unfalsifiable way.
    He'll make some assertion that is manifestly false, but when you
    call him on it, he shifts the goalposts. In the distant past,
    Stick was more willing to accept constructive criticism when it
    came to reformulating his rules in a more accurate and helpful
    manner. For example, in this BGO post from 2011, Stick said that
    he appreciates it when people clean up his sloppy wording.

    http://www.bgonline.org/forums/webbbs_config.pl?read=110559

    But that was then, and this is now. You'll note that I wasn't the
    first one to bring up Stick's DMP rule in this thread; there's no
    point trying to argue against an unfalsifiable claim.

    1. Rollout¹ 8/2* 6/2 eq:+0.813
    Player: 76.21% (G:39.46% B:4.04%)
    Opponent: 23.79% (G:5.64% B:0.28%)
    Confidence: ±0.008 (+0.805..+0.821) - [100.0%]

    2. Rollout¹ 16/6 eq:+0.751 (-0.062)
    Player: 80.50% (G:21.80% B:1.13%)
    Opponent: 19.50% (G:2.25% B:0.06%)
    Confidence: ±0.007 (+0.744..+0.758) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

    It has been 10 years since I said that. I still appreciate if someone cleans up the wording of something it's just ... it has been ten years since I said that ...so the wording to most everything has already been cleaned up. Different players will have
    different exceptions to the rule but to call something an exception for starters you actually have to be a player who actively tries to use the rule. I don't believe you do. I do and this is not an exception to me as many of your examples aren't.

    Stick

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  • From Timothy Chow@21:1/5 to Stick Rice on Thu Oct 21 22:23:10 2021
    On 10/21/2021 10:03 PM, Stick Rice wrote:
    It has been 10 years since I said that. I still appreciate if someone cleans up the wording of something it's just ... it has been ten years since I said that ...so the wording to most everything has already been cleaned up. Different players will
    have different exceptions to the rule but to call something an exception for starters you actually have to be a player who actively tries to use the rule. I don't believe you do. I do and this is not an exception to me as many of your examples aren't.

    Please show me a counterexample to your rule.

    ---
    Tim Chow

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  • From Stick Rice@21:1/5 to Tim Chow on Thu Oct 21 19:35:18 2021
    On Thursday, October 21, 2021 at 10:23:13 PM UTC-4, Tim Chow wrote:
    On 10/21/2021 10:03 PM, Stick Rice wrote:
    It has been 10 years since I said that. I still appreciate if someone cleans up the wording of something it's just ... it has been ten years since I said that ...so the wording to most everything has already been cleaned up. Different players will
    have different exceptions to the rule but to call something an exception for starters you actually have to be a player who actively tries to use the rule. I don't believe you do. I do and this is not an exception to me as many of your examples aren't.
    Please show me a counterexample to your rule.

    ---
    Tim Chow

    The next time it comes up I will. I don't *do* backgammon anymore.

    Stick

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  • From pepstein5@gmail.com@21:1/5 to Stick Rice on Fri Oct 22 02:59:01 2021
    On Friday, October 22, 2021 at 3:35:19 AM UTC+1, Stick Rice wrote:
    On Thursday, October 21, 2021 at 10:23:13 PM UTC-4, Tim Chow wrote:
    On 10/21/2021 10:03 PM, Stick Rice wrote:
    It has been 10 years since I said that. I still appreciate if someone cleans up the wording of something it's just ... it has been ten years since I said that ...so the wording to most everything has already been cleaned up. Different players will
    have different exceptions to the rule but to call something an exception for starters you actually have to be a player who actively tries to use the rule. I don't believe you do. I do and this is not an exception to me as many of your examples aren't.
    Please show me a counterexample to your rule.

    ---
    Tim Chow
    The next time it comes up I will. I don't *do* backgammon anymore.

    You're a full time poker pro?

    Paul

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  • From Stick Rice@21:1/5 to peps...@gmail.com on Fri Oct 22 09:42:29 2021
    On Friday, October 22, 2021 at 5:59:02 AM UTC-4, peps...@gmail.com wrote:
    On Friday, October 22, 2021 at 3:35:19 AM UTC+1, Stick Rice wrote:
    On Thursday, October 21, 2021 at 10:23:13 PM UTC-4, Tim Chow wrote:
    On 10/21/2021 10:03 PM, Stick Rice wrote:
    It has been 10 years since I said that. I still appreciate if someone cleans up the wording of something it's just ... it has been ten years since I said that ...so the wording to most everything has already been cleaned up. Different players
    will have different exceptions to the rule but to call something an exception for starters you actually have to be a player who actively tries to use the rule. I don't believe you do. I do and this is not an exception to me as many of your examples aren'
    t.
    Please show me a counterexample to your rule.

    ---
    Tim Chow
    The next time it comes up I will. I don't *do* backgammon anymore.
    You're a full time poker pro?

    Paul

    No, I don't poker anymore either.

    Stick

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  • From MK@21:1/5 to Stick Rice on Fri Oct 22 13:41:50 2021
    On October 22, 2021 at 10:42:31 AM UTC-6, Stick Rice wrote:

    The next time it comes up I will. I don't *do* backgammon anymore.

    You're a full time poker pro?

    No, I don't poker anymore either.

    I hope this means that you are now a recovered gambler and have a
    better life and not that you moved on to more time efficient forms
    of gambling like cutting cards or tossing coins for bigger stakes...

    MK

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  • From pepstein5@gmail.com@21:1/5 to Stick Rice on Fri Oct 22 13:21:30 2021
    On Friday, October 22, 2021 at 5:42:31 PM UTC+1, Stick Rice wrote:
    On Friday, October 22, 2021 at 5:59:02 AM UTC-4, peps...@gmail.com wrote:
    On Friday, October 22, 2021 at 3:35:19 AM UTC+1, Stick Rice wrote:
    On Thursday, October 21, 2021 at 10:23:13 PM UTC-4, Tim Chow wrote:
    On 10/21/2021 10:03 PM, Stick Rice wrote:
    It has been 10 years since I said that. I still appreciate if someone cleans up the wording of something it's just ... it has been ten years since I said that ...so the wording to most everything has already been cleaned up. Different players
    will have different exceptions to the rule but to call something an exception for starters you actually have to be a player who actively tries to use the rule. I don't believe you do. I do and this is not an exception to me as many of your examples aren'
    t.
    Please show me a counterexample to your rule.

    ---
    Tim Chow
    The next time it comes up I will. I don't *do* backgammon anymore.
    You're a full time poker pro?

    Paul
    No, I don't poker anymore either.

    Stick

    Can you give a clue as to what you do by answering in French while also rearranging the letters?
    Thanks,

    Paul

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  • From pepstein5@gmail.com@21:1/5 to All on Fri Oct 22 14:27:01 2021
    On Friday, October 22, 2021 at 9:41:52 PM UTC+1, MK wrote:
    On October 22, 2021 at 10:42:31 AM UTC-6, Stick Rice wrote:

    The next time it comes up I will. I don't *do* backgammon anymore.

    You're a full time poker pro?
    No, I don't poker anymore either.
    I hope this means that you are now a recovered gambler and have a
    better life and not that you moved on to more time efficient forms
    of gambling like cutting cards or tossing coins for bigger stakes...

    MK
    I'd bet he's still a gambler. Maybe sports betting is his new line of work?

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  • From ah...Clem@21:1/5 to Timothy Chow on Mon Oct 25 15:33:11 2021
    On 10/17/2021 7:58 AM, Timothy Chow wrote:
    XGID=-aaaBBDBB---bB--A-abbbba--:1:-1:1:64:0:0:0:0:10

    X:Player 1   O:Player 2
    Score is X:0 O:0. Unlimited Game  +13-14-15-16-17-18------19-20-21-22-23-24-+
     | X        X     O |   | O  O  O  O  O    | +---+
     | X                |   | O  O  O  O       | | 2 |  |                  |   |                  | +---+
     |                  |   |                  |
     |                  |   |                  |
     |                  |BAR|                  |
     |                  |   |                  |
     |                  |   | X                |
     |                  |   | X                |
     | O           X  X |   | X  X  X          |
     | O           X  X |   | X  X  X  O  O  O |  +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count  X: 114  O: 140 X-O: 0-0
    Cube: 2, O own cube
    X to play 64

    Attacking should win more gammons, while running seems to win more
    games. Or maybe running wins more gammons because it wins more games.
    I'd keep the five prime and run the back checker.

    Now, off to read the rest of the thread.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to All on Wed Feb 2 09:10:41 2022
    XGID=-aaB-BBBC--Ab----d-dcC----:1:-1:1:55:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O | | O O X | +---+
    | O | | O O X | | 2 |
    | O | | O O X | +---+
    | O | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | X | | |
    | O X X | | X X X |
    | O X X X | | X X X O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 140 O: 144 X-O: 0-0
    Cube: 2, O own cube
    X to play 55

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to All on Fri Feb 4 08:34:57 2022
    XGID=-aaB-BBBC--Ab----d-dcC----:1:-1:1:55:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O | | O O X | +---+
    | O | | O O X | | 2 |
    | O | | O O X | +---+
    | O | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | X | | |
    | O X X | | X X X |
    | O X X X | | X X X O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 140 O: 144 X-O: 0-0
    Cube: 2, O own cube
    X to play 55

    This is the sort of position where Stick would say, "don't worry
    about estimating gammons and just make the DMP play #simplegame."
    In the variant below, however, Stick would say that the blitzing
    play wins so many extra gammons that it constitutes an obvious
    exception.

    1. Rollout¹ 21/16(3) 11/6 eq:+0.648
    Player: 77.55% (G:20.23% B:0.65%)
    Opponent: 22.45% (G:3.88% B:0.14%)
    Confidence: ±0.006 (+0.642..+0.655) - [100.0%]

    2. Rollout¹ 21/16(2) 21/11 eq:+0.632 (-0.017)
    Player: 77.25% (G:19.44% B:0.69%)
    Opponent: 22.75% (G:3.92% B:0.16%)
    Confidence: ±0.007 (+0.625..+0.638) - [0.0%]

    3. Rollout¹ 7/2*(2) 6/1*(2) eq:+0.595 (-0.054)
    Player: 68.11% (G:42.77% B:0.35%)
    Opponent: 31.89% (G:7.45% B:0.40%)
    Confidence: ±0.008 (+0.587..+0.603) - [0.0%]
    Duration: 3 minutes 17 seconds

    4. Rollout¹ 21/16(2) 7/2*(2) eq:+0.537 (-0.111)
    Player: 70.31% (G:30.19% B:1.12%)
    Opponent: 29.69% (G:7.11% B:0.31%)
    Confidence: ±0.008 (+0.529..+0.545) - [0.0%]

    5. Rollout¹ 21/16(3) 8/3 eq:+0.534 (-0.115)
    Player: 73.88% (G:18.79% B:0.67%)
    Opponent: 26.12% (G:5.06% B:0.19%)
    Confidence: ±0.007 (+0.527..+0.541) - [0.0%]

    6. Rollout¹ 21/16 11/6 7/2*(2) eq:+0.517 (-0.131)
    Player: 68.32% (G:33.47% B:0.98%)
    Opponent: 31.68% (G:6.55% B:0.36%)
    Confidence: ±0.008 (+0.509..+0.525) - [0.0%]

    7. Rollout¹ 21/11 7/2*(2) eq:+0.516 (-0.132)
    Player: 69.18% (G:30.93% B:0.94%)
    Opponent: 30.82% (G:6.26% B:0.28%)
    Confidence: ±0.008 (+0.509..+0.524) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    -------
    Variant
    -------

    XGID=-aaB-BBBBA-Ab----d-dcC----:1:-1:1:55:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O | | O O X | +---+
    | O | | O O X | | 2 |
    | O | | O O X | +---+
    | O | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | |
    | O X X | | X X X |
    | O X X X X | | X X X O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 141 O: 144 X-O: 0-0
    Cube: 2, O own cube
    X to play 55

    1. Rollout¹ 7/2*(2) 6/1*(2) eq:+0.724
    Player: 71.01% (G:48.34% B:0.41%)
    Opponent: 28.99% (G:6.96% B:0.40%)
    Confidence: ±0.008 (+0.717..+0.732) - [100.0%]

    2. Rollout¹ 21/16(2) 21/11 eq:+0.594 (-0.130)
    Player: 76.09% (G:18.86% B:0.74%)
    Opponent: 23.91% (G:4.51% B:0.17%)
    Confidence: ±0.007 (+0.587..+0.601) - [0.0%]

    3. Rollout¹ 21/16(3) 11/6 eq:+0.590 (-0.135)
    Player: 75.86% (G:19.45% B:0.66%)
    Opponent: 24.14% (G:4.78% B:0.17%)
    Confidence: ±0.007 (+0.583..+0.597) - [0.0%]

    4. Rollout¹ 11/1* 7/2*(2) eq:+0.579 (-0.145)
    Player: 67.94% (G:42.56% B:0.65%)
    Opponent: 32.06% (G:7.95% B:0.38%)
    Confidence: ±0.009 (+0.571..+0.588) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Stick Rice@21:1/5 to Tim Chow on Fri Feb 4 12:42:36 2022
    On Friday, February 4, 2022 at 8:35:00 AM UTC-5, Tim Chow wrote:
    XGID=-aaB-BBBC--Ab----d-dcC----:1:-1:1:55:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O | | O O X | +---+
    | O | | O O X | | 2 |
    | O | | O O X | +---+
    | O | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | X | | |
    | O X X | | X X X |
    | O X X X | | X X X O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 140 O: 144 X-O: 0-0
    Cube: 2, O own cube
    X to play 55
    This is the sort of position where Stick would say, "don't worry
    about estimating gammons and just make the DMP play #simplegame."
    In the variant below, however, Stick would say that the blitzing
    play wins so many extra gammons that it constitutes an obvious
    exception.

    1. Rollout¹ 21/16(3) 11/6 eq:+0.648
    Player: 77.55% (G:20.23% B:0.65%)
    Opponent: 22.45% (G:3.88% B:0.14%)
    Confidence: ±0.006 (+0.642..+0.655) - [100.0%]

    2. Rollout¹ 21/16(2) 21/11 eq:+0.632 (-0.017)
    Player: 77.25% (G:19.44% B:0.69%)
    Opponent: 22.75% (G:3.92% B:0.16%)
    Confidence: ±0.007 (+0.625..+0.638) - [0.0%]

    3. Rollout¹ 7/2*(2) 6/1*(2) eq:+0.595 (-0.054)
    Player: 68.11% (G:42.77% B:0.35%)
    Opponent: 31.89% (G:7.45% B:0.40%)
    Confidence: ±0.008 (+0.587..+0.603) - [0.0%]
    Duration: 3 minutes 17 seconds

    4. Rollout¹ 21/16(2) 7/2*(2) eq:+0.537 (-0.111)
    Player: 70.31% (G:30.19% B:1.12%)
    Opponent: 29.69% (G:7.11% B:0.31%)
    Confidence: ±0.008 (+0.529..+0.545) - [0.0%]

    5. Rollout¹ 21/16(3) 8/3 eq:+0.534 (-0.115)
    Player: 73.88% (G:18.79% B:0.67%)
    Opponent: 26.12% (G:5.06% B:0.19%)
    Confidence: ±0.007 (+0.527..+0.541) - [0.0%]

    6. Rollout¹ 21/16 11/6 7/2*(2) eq:+0.517 (-0.131)
    Player: 68.32% (G:33.47% B:0.98%)
    Opponent: 31.68% (G:6.55% B:0.36%)
    Confidence: ±0.008 (+0.509..+0.525) - [0.0%]

    7. Rollout¹ 21/11 7/2*(2) eq:+0.516 (-0.132)
    Player: 69.18% (G:30.93% B:0.94%)
    Opponent: 30.82% (G:6.26% B:0.28%)
    Confidence: ±0.008 (+0.509..+0.524) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    -------
    Variant
    -------

    XGID=-aaB-BBBBA-Ab----d-dcC----:1:-1:1:55:0:0:0:0:10
    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O | | O O X | +---+
    | O | | O O X | | 2 |
    | O | | O O X | +---+
    | O | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | |
    | O X X | | X X X |
    | O X X X X | | X X X O O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 141 O: 144 X-O: 0-0
    Cube: 2, O own cube
    X to play 55
    1. Rollout¹ 7/2*(2) 6/1*(2) eq:+0.724
    Player: 71.01% (G:48.34% B:0.41%)
    Opponent: 28.99% (G:6.96% B:0.40%)
    Confidence: ±0.008 (+0.717..+0.732) - [100.0%]

    2. Rollout¹ 21/16(2) 21/11 eq:+0.594 (-0.130)
    Player: 76.09% (G:18.86% B:0.74%)
    Opponent: 23.91% (G:4.51% B:0.17%)
    Confidence: ±0.007 (+0.587..+0.601) - [0.0%]

    3. Rollout¹ 21/16(3) 11/6 eq:+0.590 (-0.135)
    Player: 75.86% (G:19.45% B:0.66%)
    Opponent: 24.14% (G:4.78% B:0.17%)
    Confidence: ±0.007 (+0.583..+0.597) - [0.0%]

    4. Rollout¹ 11/1* 7/2*(2) eq:+0.579 (-0.145)
    Player: 67.94% (G:42.56% B:0.65%)
    Opponent: 32.06% (G:7.95% B:0.38%)
    Confidence: ±0.009 (+0.571..+0.588) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

    Knowing what I'd say and what I'd play all the time you really should be a better player. In your variant you've nearly halved the dmp wins.

    Stick

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to Stick Rice on Sat Feb 5 09:44:59 2022
    On 2/4/2022 3:42 PM, Stick Rice wrote:
    In your variant you've nearly halved the dmp wins.

    As is obvious to everyone OTB.

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to All on Tue Mar 15 07:54:58 2022
    XGID=-a-B-CCB----cB---d-dBc--A-:0:0:1:54:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O | | O X O X |
    | X O | | O X O |
    | O | | O O |
    | O | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | O | | X X |
    | O X | | X X X |
    | O X | | X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 143 O: 131 X-O: 0-0
    Cube: 1
    X to play 54

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to All on Thu Mar 17 08:02:18 2022
    XGID=-a-B-CCB----cB---d-dBc--A-:0:0:1:54:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O | | O X O X |
    | X O | | O X O |
    | O | | O O |
    | O | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | O | | X X |
    | O X | | X X X |
    | O X | | X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 143 O: 131 X-O: 0-0
    Cube: 1
    X to play 54

    There are some similarities between this problem and the previous
    problem "Attack or prime?" X wants to contain O's straggler, and
    hitting is one strategy. But the 1pt and the bar point can't be
    part of the same six-prime. Even if O dances, XG says it's not yet
    a double. X already has a start on a pretty good prime; filling in
    the 4pt before O escapes would be huge, and the spares on the 5pt
    and 6pt can potentially help with that. The alternative play of
    24/15 provides outfield coverage if O jumps out.

    Nevertheless, the decision is still a delicate one, as the variant
    below illustrates.

    1. Rollout¹ 24/15 eq:+0.496
    Player: 62.35% (G:15.83% B:0.40%)
    Opponent: 37.65% (G:6.74% B:0.25%)
    Confidence: ±0.011 (+0.485..+0.507) - [100.0%]

    2. Rollout¹ 6/1* 5/1 eq:+0.395 (-0.102)
    Player: 56.97% (G:23.27% B:0.19%)
    Opponent: 43.03% (G:7.16% B:0.34%)
    Confidence: ±0.013 (+0.382..+0.407) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    -------
    Variant
    -------

    XGID=-a-B-CCB----dB---d-dBb--A-:0:0:1:54:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O | | O X O X |
    | X O | | O X O |
    | O | | O |
    | O | | O |
    | | | |
    | |BAR| |
    | | | |
    | O | | |
    | O | | X X |
    | O X | | X X X |
    | O X | | X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 143 O: 140 X-O: 0-0
    Cube: 1
    X to play 54

    1. Rollout¹ 6/1* 5/1 eq:+0.615
    Player: 60.76% (G:27.21% B:0.24%)
    Opponent: 39.24% (G:6.26% B:0.31%)
    Confidence: ±0.015 (+0.600..+0.630) - [100.0%]

    2. Rollout¹ 24/15 eq:+0.575 (-0.040)
    Player: 63.19% (G:18.51% B:0.43%)
    Opponent: 36.81% (G:6.07% B:0.22%)
    Confidence: ±0.014 (+0.561..+0.590) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to All on Fri Sep 30 08:07:21 2022
    XGID=--aCCCB-B----b----Babc-cc-:1:-1:1:53:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O X | | O O O O O | +---+
    | O X | | O O O O | | 2 |
    | | | O O O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X X X |
    | X | | X X X X |
    | X | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 100 O: 84 X-O: 0-0
    Cube: 2, O own cube
    X to play 53

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From ah...Clem@21:1/5 to Timothy Chow on Fri Sep 30 16:25:41 2022
    On 9/30/2022 8:07 AM, Timothy Chow wrote:
    XGID=--aCCCB-B----b----Babc-cc-:1:-1:1:53:0:0:0:0:10

    X:Player 1   O:Player 2
    Score is X:0 O:0. Unlimited Game  +13-14-15-16-17-18------19-20-21-22-23-24-+
     | O              X |   | O  O  O     O  O | +---+
     | O              X |   |    O  O     O  O | | 2 |  |                  |   |       O     O  O | +---+
     |                  |   |                  |
     |                  |   |                  |
     |                  |BAR|                  |
     |                  |   |                  |
     |                  |   |                  |
     |                  |   |    X  X  X       |  |             X    |   | X  X  X  X       |  |             X    |   | X  X  X  X  O    |  +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count  X: 100  O: 84 X-O: 0-0
    Cube: 2, O own cube
    X to play 53



    Running dupes 5s to hit or escape, but unless she rolls 51 or 55 we're
    still ok either way, and the other numbers play well. We have lots of counterplay after an exchange of hits except for a roll of 62.

    Both look sound. If there is an exchange of hits, or if this goes on for
    a few rolls I think I prefer having the eight point over a crunched
    board, so I'll run.

    18/10.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to All on Sun Oct 2 08:23:08 2022
    XGID=--aCCCB-B----b----Babc-cc-:1:-1:1:53:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O X | | O O O O O | +---+
    | O X | | O O O O | | 2 |
    | | | O O O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X X X |
    | X | | X X X X |
    | X | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 100 O: 84 X-O: 0-0
    Cube: 2, O own cube
    X to play 53

    In the past, I have been repeated dinged by XG for not hitting loose
    when I have a four-point board and the opponent's board is weaker
    than mine. So I went for 8/3 5/2* here. However, the rollout does
    not like it. Ah_clem noted that 18/10 duplicates 5's, which is
    part of the story (see Variant 2 below, where if you ignore the new
    top play of 18/13 5/2*, you'll see that 8/3 5/2* comes out ahead of
    18/10). But even a seemingly small change like moving X's spare
    from his 3pt to his 4pt changes the relative equities a lot (see
    Variant 1 below).

    1. Rollout¹ 18/10 eq:+0.362
    Player: 68.53% (G:11.77% B:0.64%)
    Opponent: 31.47% (G:3.10% B:0.04%)
    Confidence: ±0.005 (+0.356..+0.367) - [100.0%]

    2. Rollout¹ 8/3 5/2* eq:+0.282 (-0.080)
    Player: 67.26% (G:13.29% B:0.48%)
    Opponent: 32.74% (G:10.01% B:0.14%)
    Confidence: ±0.007 (+0.276..+0.289) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---------
    Variant 1
    ---------

    XGID=--aBDCB-B----b----Babc-cc-:1:-1:1:53:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O X | | O O O O O | +---+
    | O X | | O O O O | | 2 |
    | | | O O O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | | | X X |
    | X | | X X X X |
    | X | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 101 O: 84 X-O: 0-0
    Cube: 2, O own cube
    X to play 53

    1. Rollout¹ 8/3 5/2* eq:+0.290
    Player: 67.54% (G:13.45% B:0.45%)
    Opponent: 32.46% (G:10.00% B:0.13%)
    Confidence: ±0.003 (+0.287..+0.293) - [53.9%]

    2. Rollout¹ 18/10 eq:+0.290
    Player: 66.04% (G:11.11% B:0.57%)
    Opponent: 33.96% (G:3.36% B:0.04%)
    Confidence: ±0.003 (+0.287..+0.293) - [46.1%]

    ¹ 5184 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---------
    Variant 2
    ---------

    XGID=--aCCCB-B---b-----Babc-cc-:1:-1:1:53:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O O O | +---+
    | X | | O O O O | | 2 |
    | | | O O O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | X X X |
    | O X | | X X X X |
    | O X | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 100 O: 86 X-O: 0-0
    Cube: 2, O own cube
    X to play 53

    1. Rollout¹ 18/13 5/2* eq:+0.503
    Player: 74.03% (G:19.42% B:0.94%)
    Opponent: 25.97% (G:9.61% B:0.20%)
    Confidence: ±0.006 (+0.497..+0.509) - [100.0%]

    2. Rollout¹ 8/3 5/2* eq:+0.414 (-0.089)
    Player: 70.82% (G:16.53% B:0.50%)
    Opponent: 29.18% (G:8.29% B:0.09%)
    Confidence: ±0.007 (+0.407..+0.420) - [0.0%]

    3. Rollout¹ 18/10 eq:+0.372 (-0.130)
    Player: 67.78% (G:15.92% B:0.81%)
    Opponent: 32.22% (G:3.88% B:0.05%)
    Confidence: ±0.005 (+0.367..+0.377) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to All on Thu May 4 17:45:47 2023
    XGID=a--aBBD-BA-AbB-----dbc-bA-:1:-1:1:64:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O O X | +---+
    | X | | O O O O | | 2 |
    | | | O O | +---+
    | | | O |
    | | | |
    | |BAR| |
    | | O | |
    | | | X |
    | | | X |
    | O X | | X X X |
    | O X X X | | X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 128 O: 123 X-O: 0-0
    Cube: 2, O own cube
    X to play 64

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Stick Rice@21:1/5 to Timothy Chow on Fri May 5 00:48:34 2023
    On Thursday, May 4, 2023 at 5:45:50 PM UTC-4, Timothy Chow wrote:
    XGID=a--aBBD-BA-AbB-----dbc-bA-:1:-1:1:64:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O O X | +---+
    | X | | O O O O | | 2 |
    | | | O O | +---+
    | | | O |
    | | | |
    | |BAR| |
    | | O | |
    | | | X |
    | | | X |
    | O X | | X X X |
    | O X X X | | X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 128 O: 123 X-O: 0-0
    Cube: 2, O own cube
    X to play 64

    ---
    Tim Chow

    Clearly running is the wrong idea but ignoring that, what might make for an interesting question would be if we're going to "run", which running play would be correct? This has practical implications as sometimes in a chouette you can't convince them to
    make your play so you have to switch gears and try to get them to make the best worst play.

    Stick

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to All on Sat May 6 12:46:02 2023
    XGID=a--aBBD-BA-AbB-----dbc-bA-:1:-1:1:64:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O O X | +---+
    | X | | O O O O | | 2 |
    | | | O O | +---+
    | | | O |
    | | | |
    | |BAR| |
    | | O | |
    | | | X |
    | | | X |
    | O X | | X X X |
    | O X X X | | X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 128 O: 123 X-O: 0-0
    Cube: 2, O own cube
    X to play 64

    The running play does not escape cleanly, and even at DMP, XG favors
    attacking. The tradeoff is much more delicate in the variant below.

    1. Rollout¹ 11/7 9/3* eq:+0.343
    Player: 65.94% (G:29.39% B:0.86%)
    Opponent: 34.06% (G:15.32% B:0.94%)
    Confidence: ±0.009 (+0.334..+0.351) - [100.0%]

    2. Rollout¹ 24/18 9/5 eq:+0.216 (-0.127)
    Player: 64.78% (G:15.87% B:0.68%)
    Opponent: 35.22% (G:11.21% B:0.48%)
    Confidence: ±0.007 (+0.209..+0.223) - [0.0%]

    3. Rollout¹ 24/18 13/9 eq:+0.215 (-0.128)
    Player: 65.54% (G:16.21% B:0.75%)
    Opponent: 34.46% (G:13.50% B:0.68%)
    Confidence: ±0.009 (+0.205..+0.224) - [0.0%]

    4. Rollout¹ 13/3* eq:+0.214 (-0.129)
    Player: 62.47% (G:28.75% B:0.92%)
    Opponent: 37.53% (G:19.42% B:3.51%)
    Confidence: ±0.009 (+0.205..+0.223) - [0.0%]

    5. Rollout¹ 24/14 eq:+0.189 (-0.154)
    Player: 64.23% (G:15.12% B:0.57%)
    Opponent: 35.77% (G:14.79% B:0.79%)
    Confidence: ±0.007 (+0.181..+0.196) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    DMP
    ---

    XGID=a--aBBD-BA-AbB-----dbc-bA-:0:0:1:64:0:0:0:1:10

    Score is X:0 O:0 1 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O O X |
    | X | | O O O O |
    | | | O O |
    | | | O |
    | | | |
    | |BAR| |
    | | O | |
    | | | X |
    | | | X |
    | O X | | X X X |
    | O X X X | | X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 128 O: 123 X-O: 0-0/1
    Cube: 1
    X to play 64

    1. Rollout¹ 11/7 9/3* eq:+0.330
    Player: 66.48% (G:27.07% B:2.54%)
    Opponent: 33.52% (G:15.21% B:2.32%)
    Confidence: ±0.004 (+0.325..+0.334) - [100.0%]

    2. Rollout¹ 24/18 13/9
  • From Timothy Chow@21:1/5 to All on Mon Oct 30 09:25:04 2023
    XGID=-a----E-D--adE--ab-d---b-A:0:0:1:55:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O |
    | X O | | O O |
    | X | | O |
    | X | | O |
    | X | X | |
    | |BAR| |
    | | | X |
    | O X | | X |
    | O X | | X |
    | O X | | X |
    | O O X | | X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 152 O: 143 X-O: 0-0
    Cube: 1
    X to play 55

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to All on Wed Nov 1 09:40:56 2023
    XGID=-a----E-D--adE--ab-d---b-A:0:0:1:55:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O |
    | X O | | O O |
    | X | | O |
    | X | | O |
    | X | X | |
    | |BAR| |
    | | | X |
    | O X | | X |
    | O X | | X |
    | O X | | X |
    | O O X | | X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 152 O: 143 X-O: 0-0
    Cube: 1
    X to play 55

    It's tempting to attack here, especially since O has two other blots to
    pick up, but XG favors the "just win" strategy of running. Notice that
    if you do attack with 6/1*(2), XG recommends that your final 5 be 13/8
    rather than 20/15. The stack of 5 checkers on the 8pt may look ugly,
    but 20/15 gives up on trying to hit O's checker on her 9pt.

    1. Rollout¹ Bar/10 13/8 eq:+0.318
    Player: 59.19% (G:7.00% B:0.20%)
    Opponent: 40.81% (G:6.76% B:0.17%)
    Confidence: ±0.011 (+0.308..+0.329) - [100.0%]

    2. Rollout¹ Bar/20 13/8 6/1*(2) eq:+0.263 (-0.056)
    Player: 55.66% (G:16.12% B:0.61%)
    Opponent: 44.34% (G:11.17% B:0.29%)
    Confidence: ±0.011 (+0.252..+0.274) - [0.0%]

    3. Rollout¹ Bar/15 6/1*(2) eq:+0.220 (-0.098)
    Player: 55.46% (G:11.01% B:0.24%)
    Opponent: 44.54% (G:9.57% B:0.23%)
    Confidence: ±0.010 (+0.211..+0.230) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From atilamalcok@gmail.com@21:1/5 to All on Thu Nov 2 03:57:53 2023
    1 Kasım 2023 Çarşamba tarihinde saat 16:41:00 UTC+3 itibarıyla Timothy Chow şunları yazdı:
    XGID=-a----E-D--adE--ab-d---b-A:0:0:1:55:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O |
    | X O | | O O |
    | X | | O |
    | X | | O |
    | X | X | |
    | |BAR| |
    | | | X |
    | O X | | X |
    | O X | | X |
    | O X | | X |
    | O O X | | X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 152 O: 143 X-O: 0-0
    Cube: 1
    X to play 55
    It's tempting to attack here, especially since O has two other blots to
    pick up, but XG favors the "just win" strategy of running. Notice that
    if you do attack with 6/1*(2), XG recommends that your final 5 be 13/8 rather than 20/15. The stack of 5 checkers on the 8pt may look ugly,
    but 20/15 gives up on trying to hit O's checker on her 9pt.

    1. Rollout¹ Bar/10 13/8 eq:+0.318
    Player: 59.19% (G:7.00% B:0.20%)
    Opponent: 40.81% (G:6.76% B:0.17%)
    Confidence: ±0.011 (+0.308..+0.329) - [100.0%]

    2. Rollout¹ Bar/20 13/8 6/1*(2) eq:+0.263 (-0.056)
    Player: 55.66% (G:16.12% B:0.61%)
    Opponent: 44.34% (G:11.17% B:0.29%)
    Confidence: ±0.011 (+0.252..+0.274) - [0.0%]

    3. Rollout¹ Bar/15 6/1*(2) eq:+0.220 (-0.098)
    Player: 55.46% (G:11.01% B:0.24%)
    Opponent: 44.54% (G:9.57% B:0.23%)
    Confidence: ±0.010 (+0.211..+0.230) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow
    How should we explain that the move that decreases the single game win percentage by 3.53 but increases the backgammon win percentage by 9.12 is not preferred here?
    The jacoby rule is not marked in the position.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Stick Rice@21:1/5 to atila...@gmail.com on Tue Nov 7 00:18:22 2023
    On Thursday, November 2, 2023 at 6:57:55 AM UTC-4, atila...@gmail.com wrote:
    1 Kasım 2023 Çarşamba tarihinde saat 16:41:00 UTC+3 itibarıyla Timothy Chow şunları yazdı:
    XGID=-a----E-D--adE--ab-d---b-A:0:0:1:55:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O |
    | X O | | O O |
    | X | | O |
    | X | | O |
    | X | X | |
    | |BAR| |
    | | | X |
    | O X | | X |
    | O X | | X |
    | O X | | X |
    | O O X | | X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 152 O: 143 X-O: 0-0
    Cube: 1
    X to play 55
    It's tempting to attack here, especially since O has two other blots to pick up, but XG favors the "just win" strategy of running. Notice that
    if you do attack with 6/1*(2), XG recommends that your final 5 be 13/8 rather than 20/15. The stack of 5 checkers on the 8pt may look ugly,
    but 20/15 gives up on trying to hit O's checker on her 9pt.

    1. Rollout¹ Bar/10 13/8 eq:+0.318
    Player: 59.19% (G:7.00% B:0.20%)
    Opponent: 40.81% (G:6.76% B:0.17%)
    Confidence: ±0.011 (+0.308..+0.329) - [100.0%]

    2. Rollout¹ Bar/20 13/8 6/1*(2) eq:+0.263 (-0.056)
    Player: 55.66% (G:16.12% B:0.61%)
    Opponent: 44.34% (G:11.17% B:0.29%)
    Confidence: ±0.011 (+0.252..+0.274) - [0.0%]

    3. Rollout¹ Bar/15 6/1*(2) eq:+0.220 (-0.098)
    Player: 55.46% (G:11.01% B:0.24%)
    Opponent: 44.54% (G:9.57% B:0.23%)
    Confidence: ±0.010 (+0.211..+0.230) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow
    How should we explain that the move that decreases the single game win percentage by 3.53 but increases the backgammon win percentage by 9.12 is not preferred here?
    The jacoby rule is not marked in the position.

    You meant the gammon percentage and not backgammon percentage. And we'd explain it with cube efficiency. The Jacoby Rule doesn't come into play often where we would send an initial cube with Jacoby toggled on and we wouldn't with it off.

    Stick

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to Stick Rice on Tue Nov 7 08:35:28 2023
    On 11/7/2023 3:18 AM, Stick Rice wrote:
    On Thursday, November 2, 2023 at 6:57:55 AM UTC-4, atila...@gmail.com wrote:
    1 Kasım 2023 Çarşamba tarihinde saat 16:41:00 UTC+3 itibarıyla Timothy Chow şunları yazdı:
    XGID=-a----E-D--adE--ab-d---b-A:0:0:1:55:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O |
    | X O | | O O |
    | X | | O |
    | X | | O |
    | X | X | |
    | |BAR| |
    | | | X |
    | O X | | X |
    | O X | | X |
    | O X | | X |
    | O O X | | X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 152 O: 143 X-O: 0-0
    Cube: 1
    X to play 55
    It's tempting to attack here, especially since O has two other blots to
    pick up, but XG favors the "just win" strategy of running. Notice that
    if you do attack with 6/1*(2), XG recommends that your final 5 be 13/8
    rather than 20/15. The stack of 5 checkers on the 8pt may look ugly,
    but 20/15 gives up on trying to hit O's checker on her 9pt.

    1. Rollout¹ Bar/10 13/8 eq:+0.318
    Player: 59.19% (G:7.00% B:0.20%)
    Opponent: 40.81% (G:6.76% B:0.17%)
    Confidence: ±0.011 (+0.308..+0.329) - [100.0%]

    2. Rollout¹ Bar/20 13/8 6/1*(2) eq:+0.263 (-0.056)
    Player: 55.66% (G:16.12% B:0.61%)
    Opponent: 44.34% (G:11.17% B:0.29%)
    Confidence: ±0.011 (+0.252..+0.274) - [0.0%]

    3. Rollout¹ Bar/15 6/1*(2) eq:+0.220 (-0.098)
    Player: 55.46% (G:11.01% B:0.24%)
    Opponent: 44.54% (G:9.57% B:0.23%)
    Confidence: ±0.010 (+0.211..+0.230) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow
    How should we explain that the move that decreases the single game win percentage by 3.53 but increases the backgammon win percentage by 9.12 is not preferred here?
    The jacoby rule is not marked in the position.

    You meant the gammon percentage and not backgammon percentage. And we'd explain it with cube efficiency. The Jacoby Rule doesn't come into play often where we would send an initial cube with Jacoby toggled on and we wouldn't with it off.

    For some reason, my news server didn't show me atila...'s message.

    Anyway, in this particular case, I think there's a simpler explanation. Although (pseudocubeless) gammon *wins* go up from 7.00% to 16.12%, (pseudocubeless) gammon *losses* also go up from 6.76% to 11.17%, so
    the *net* increase is less than 5%, which is less than twice 3.53%.

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)