• Recognizing Patti Beadles again after 12 years.

    From MK@21:1/5 to All on Tue Nov 8 14:58:27 2022
    In 2010, I had started a short thread titled:

    "Skill within strategy - ideas for better bg bots"

    https://groups.google.com/g/rec.games.backgammon/c/X3t-7sPFbaw/m/nMcBfUPx-WEJ

    Do yourselves a favor and read (or reread even if
    you had read in the past but forgotten) at least my
    initial post, her reply to me and my response to her.

    It contains paragraphs like this from me:

    "I believe that bots will eventually become smart
    "enough to use dynamic strategy against their
    "opponents, even if it may not happen soon.

    Even if not fully interlocking with mine, Patti Beadles'
    ideas are very similar and contributive to the subject
    of future AI bots.

    Although she can't completely break free of the notion
    of "optimal play" and doesn't think that bots can reliably
    exploit human weaknesses because it will be impossible
    to get large enough data sets on particular individuals,
    she talks about "exploitive play", "categorizing positions",
    "identifying patterns of games", etc.

    I found her web site (http://pattib.org/) but it was last
    updated in 2013. I wonder if she still operates FIBS and
    is interested in BG. It would be interesting to hear what
    she would have to say on the same subject today..?

    MK

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  • From Timothy Chow@21:1/5 to All on Thu Nov 10 07:56:33 2022
    On 11/8/2022 5:58 PM, MK wrote:
    It contains paragraphs like this from me:

    "I believe that bots will eventually become smart
    "enough to use dynamic strategy against their
    "opponents, even if it may not happen soon.

    Even if not fully interlocking with mine, Patti Beadles'
    ideas are very similar and contributive to the subject
    of future AI bots.

    I've probably mentioned this before here on r.g.b., but already
    in 1999 there had been held a computer roshambo (rock-paper-scissors) tournament that had demonstrated the concept of exploiting the
    opponent's weaknesses.

    https://web.archive.org/web/20120114173409/http://webdocs.cs.ualberta.ca/~darse/rsbpc.html

    Of course, it was impossible to gain an advantage in head-to-head play
    against the "optimal" strategy of purely random choices, but the top
    programs scored massively better than the "optimal" strategy did in the round-robin tournament.

    ---
    Tim Chow

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  • From MK@21:1/5 to Tim Chow on Fri Nov 11 03:45:26 2022
    On November 10, 2022 at 5:56:35 AM UTC-7, Tim Chow wrote:

    On 11/8/2022 5:58 PM, MK wrote:

    It contains paragraphs like this from me:

    "I believe that bots will eventually become smart
    "enough to use dynamic strategy against their
    "opponents, even if it may not happen soon.

    I've probably mentioned this before here on r.g.b.,
    but already in 1999 there had been held a computer
    roshambo (rock-paper-scissors) tournament that
    had demonstrated the concept of exploiting the
    opponent's weaknesses.

    I vaguely remember you mentioning it briefly in a
    similar context, as well as other things like coin
    toss football, chickens crossing the road, both gg
    players with 10 pieces each on their 1-point, etc.
    in relation to skills and strategies in bg/gg.

    Of course, it was impossible to gain an advantage
    in head-to-head play against the "optimal" strategy
    of purely random choices, but the top programs
    scored massively better than the "optimal" strategy
    did in the round-robin tournament.

    As with your other examples that were either irrelevant
    to bg/gg, or failed to prove "cube skill", or maintained
    the argument for "optimum strategy", I don't understand
    what's your point again this time?

    My argument is that there is no such thing as a single
    "optimum strategy", that currently humans are capable
    of flexible/alternative strategies but bots aren't but that
    bots will also become capable of this in the future.

    You may call a "consistent player's" (i.e. a bot's) strategy
    "optimum", (regardless of its skill level), only while it's
    playing against itself.

    When it plays against another bot or human opponent,
    that opponent's strategy can be just as "optimum" and
    either side can exploit the other, whether consistently
    one-sidedly or both sides continuously taking turns at
    exploiting each other.

    Once a bot (or human) deviates from the strategy that
    it considers "optimum" in order to exploit the opponent,
    then you can't talk about "optimum strategy" anymore.

    You can't have your optimum and eat it too! (© Murat K:)

    If you think you understand my argument, can you make
    a clear statement on whether you agree or disagree with
    me? In other words, are you still arguing that there is and
    always will be an "optimal strategy" in bg/gg such that no
    other deviating strategy will be able to gain an advantage
    against it?

    MK

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  • From Timothy Chow@21:1/5 to All on Fri Nov 11 10:13:42 2022
    On 11/11/2022 6:45 AM, MK wrote:
    If you think you understand my argument, can you make
    a clear statement on whether you agree or disagree with
    me? In other words, are you still arguing that there is and
    always will be an "optimal strategy" in bg/gg such that no
    other deviating strategy will be able to gain an advantage
    against it?

    As long as there is a fixed limit on how high the cube can get,
    yes, no deviating strategy will be able to gain a consistent
    advantage over the "optimal strategy" *in the long run*. The
    long run could be very long if the cap on the cube value is high.

    In the short run, even in pure games of chance such as roulette,
    it may be possible (for example) to obtain a >50% chance of coming
    out ahead (at the risk of losing big if you do lose).

    ---
    Tim Chow

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