• Dimitri's Rule

    From ah...Clem@21:1/5 to All on Mon Oct 31 11:46:15 2022
    My "Backgammon Rules of Thumb" at https://docs.google.com/document/d/1kL8S4H7rJaAHnUhrTJc0fGcIH5-eo7cMXqvvt6-wWig/edit
    includes Dimitri's Rule:

    Dimitri's Rule: “Never double without a new point in your home board.” (there are exceptions)

    I don't remember where I got this, don't know who Dimitri might be, and
    can't find any mention of it anywhere via an internet search.

    It's certainly overstated, but the fact that we have a phase for its
    exceptions ("pointless double") indicates that there is some sort of
    general rule for there to be exceptions to.

    Perhaps something like this would be better:

    "You usually need to own at least one additional point in your home
    board to double, but there are many exceptions."

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  • From pepstein5@gmail.com@21:1/5 to ah...Clem on Mon Oct 31 09:16:51 2022
    On Monday, October 31, 2022 at 3:47:11 PM UTC, ah...Clem wrote:
    My "Backgammon Rules of Thumb" at https://docs.google.com/document/d/1kL8S4H7rJaAHnUhrTJc0fGcIH5-eo7cMXqvvt6-wWig/edit
    includes Dimitri's Rule:

    Dimitri's Rule: “Never double without a new point in your home board.” (there are exceptions)

    I don't remember where I got this, don't know who Dimitri might be, and can't find any mention of it anywhere via an internet search.

    It's certainly overstated, but the fact that we have a phase for its exceptions ("pointless double") indicates that there is some sort of
    general rule for there to be exceptions to.

    Perhaps something like this would be better:

    "You usually need to own at least one additional point in your home
    board to double, but there are many exceptions."

    I did once play at a club where it was common practice to point out this rule to beginners.
    As bg rules go, I don't actually think this one's particularly bad.

    Paul

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  • From Stick Rice@21:1/5 to ah...Clem on Mon Oct 31 13:52:16 2022
    On Monday, October 31, 2022 at 11:47:11 AM UTC-4, ah...Clem wrote:
    My "Backgammon Rules of Thumb" at https://docs.google.com/document/d/1kL8S4H7rJaAHnUhrTJc0fGcIH5-eo7cMXqvvt6-wWig/edit
    includes Dimitri's Rule:

    Dimitri's Rule: “Never double without a new point in your home board.” (there are exceptions)

    I don't remember where I got this, don't know who Dimitri might be, and can't find any mention of it anywhere via an internet search.

    It's certainly overstated, but the fact that we have a phase for its exceptions ("pointless double") indicates that there is some sort of
    general rule for there to be exceptions to.

    Perhaps something like this would be better:

    "You usually need to own at least one additional point in your home
    board to double, but there are many exceptions."

    Are you sure you didn't misspell his name too and it's from Dmitriy Obukhov? That would be my guess if the name wasn't misspelled. He helps run the BMAB and is active enough online/in bg.

    Stick

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  • From ah....Clem@21:1/5 to Stick Rice on Mon Oct 31 19:42:41 2022
    On 10/31/2022 4:52 PM, Stick Rice wrote:


    Are you sure you didn't misspell his name too and it's from Dmitriy Obukhov? That would be my guess if the name wasn't misspelled. He helps run the BMAB and is active enough online/in bg.

    I have no memory of where I saw this, where it came from, who
    Dimetry/Dmitriy is, so zero confidence that I spelled it right.

    Do you have contact info for Dmitriy Obukhov? If so, I could ask him,
    and if he's the originator he might be able to provide the actual text
    rather than whatever vague recollections I might have of it.

    Any other corrections or suggestions for improvement again cheerfully
    accepted.





    --
    Ah....Clem
    The future is fun, the future is fair.

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  • From Simon Woodhead@21:1/5 to ah....Clem on Tue Nov 1 10:19:34 2022
    On 1/11/2022 9:42 am, ah....Clem wrote:

    I have no memory of where I saw this, where it came from, who
    Dimetry/Dmitriy is, so zero confidence that I spelled it right.

    Dmitriy is the CEO of BMAB, you can contact him through the BMAB
    website.

    https://bgmastersab.com/contact

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  • From Timothy Chow@21:1/5 to Simon Woodhead on Mon Oct 31 22:40:42 2022
    On 10/31/2022 8:19 PM, Simon Woodhead wrote:
    On 1/11/2022 9:42 am, ah....Clem wrote:

    I have no memory of where I saw this, where it came from, who
    Dimetry/Dmitriy is, so zero confidence that I spelled it right.

    Dmitriy is the CEO of BMAB, you can contact him through the BMAB
    website.

    https://bgmastersab.com/contact

    I'd be rather surprised if it turned out to be Dmitriy, because my
    impression is that he's not the type to promulgate "rules" of this
    type. There is one piece of wisdom that I associate with Dmitriy,
    which is his insistence that everyone learns differently, and so it
    makes no sense to try to shoehorn everyone into a one-size-fits-all
    coaching framework. I find this to be true not just for backgammon,
    but for almost every skilled activity, and am continually amazed at
    how often this nugget of wisdom is ignored. In any case, that's why
    I would be surprised if Dmitriy champions such a sweeping
    generalization.

    By the way, over a decade ago on BGOnline, svilo claimed (perhaps
    jokingly) that "My granddady told me: you don't double before making
    a home point."

    http://www.bgonline.org/forums/webbbs_config.pl?read=111409

    ---
    Tim Chow

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  • From Axel Reichert@21:1/5 to Timothy Chow on Tue Nov 1 09:37:07 2022
    Timothy Chow <tchow12000@yahoo.com> writes:

    he's not the type to promulgate "rules" of this type

    As you know, I am this type, especially to bring beginners up to
    speed. There is a highly recommended book about "satisficing" in
    decision theory: "Simple heuristics that make us smart". One of my
    many projects in the pipeline is "Backgammon by rules of thumb". So I
    belong to "that" party. (-:

    I just quickly browsed through a long session of GNU Backgammon
    playing my mutant doubling bot. It took 481 games to come up with 10
    doubles by gnubg that had NOT made an additional home point (pure
    races omitted, of course, I am using other rules of thumb for these
    ...).

    Then a small Unix command line showed for the full session of 3000
    games the following results:

    Board strength | Doubles
    1 | 88
    2 | 529
    3 | 715
    4 | 465
    5 | 242
    6 | 47

    Of the 88 doubles in the first row, 19 were pure races, so only 69
    contact doubles without an additional home board happened. Out of 2098
    doubles.

    Only 1 exception about every 30 games is a very good rule of thumb. To
    me, it is just an application of PRAT (Position, Race And Threats),
    and a very simple sanity check that saves a lot of time over the
    board.

    Best regards

    Axel

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  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Tue Nov 1 01:31:44 2022
    On Tuesday, November 1, 2022 at 2:40:48 AM UTC, Tim Chow wrote:
    On 10/31/2022 8:19 PM, Simon Woodhead wrote:
    On 1/11/2022 9:42 am, ah....Clem wrote:

    I have no memory of where I saw this, where it came from, who
    Dimetry/Dmitriy is, so zero confidence that I spelled it right.

    Dmitriy is the CEO of BMAB, you can contact him through the BMAB
    website.

    https://bgmastersab.com/contact
    I'd be rather surprised if it turned out to be Dmitriy, because my
    impression is that he's not the type to promulgate "rules" of this
    type. There is one piece of wisdom that I associate with Dmitriy,
    which is his insistence that everyone learns differently, and so it
    makes no sense to try to shoehorn everyone into a one-size-fits-all
    coaching framework. I find this to be true not just for backgammon,
    but for almost every skilled activity, and am continually amazed at
    how often this nugget of wisdom is ignored. In any case, that's why
    I would be surprised if Dmitriy champions such a sweeping
    generalization.
    ...

    From my experience of how ideas get named after people, my guess would
    be different to yours. My guess would be that, at least twice, Dmitriy was heard
    to say (something [after a game or match] like) "I'm really not sure about your double. You only had a
    one-point board and also ..." Other people who heard this then wanted to make this into
    a rule and "Dmitriy's rule" was a natural choice for the name of the rule because they'd
    heard Dmitriy refer to the concept.

    My point is that, if indeed the rule is really known as "Dmitriy's rule", then this is not at all
    inconsistent with your observations about him.

    Paul

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  • From Timothy Chow@21:1/5 to Axel Reichert on Tue Nov 1 08:45:28 2022
    On 11/1/2022 4:37 AM, Axel Reichert wrote:
    Timothy Chow <tchow12000@yahoo.com> writes:

    he's not the type to promulgate "rules" of this type

    As you know, I am this type, especially to bring beginners up to
    speed. There is a highly recommended book about "satisficing" in
    decision theory: "Simple heuristics that make us smart". One of my
    many projects in the pipeline is "Backgammon by rules of thumb". So I
    belong to "that" party. (-:

    To be clear, my praise of Dmitriy's principle that "everyone is
    different" does not mean that I denigrate rules of thumb. I use
    many myself. Your study of racing cubes is highly valuable; it
    is not humanly possible to make such decisions well without some
    kind of heuristics. What I would say, though, is that the value
    of a particular rule of thumb will vary from player to player.
    Some players might find a particular rule of thumb useful, while
    others might not. Some players might use lots of explicit heuristics
    while others might use only a few, relying mostly on general intuition,
    or maybe on a large stock of memorized reference positions. Even in
    the case of racing cubes, where you need *some* rules, different people
    may choose different rules; some may follow their chosen rule to the
    letter, while others may make exceptions. And so on.

    In the case of "pointless doubles," I would say that the value of the
    rule for a particular person depends on whether the player is overly
    inclined to double prematurely. If you're coaching a player and you
    notice that they player is doubling prematurely a lot, then it might
    indeed be valuable to say, "Don't double when you haven't made any
    new home-board points." It really depends more on the player's
    predilections than on statistics of how often the rule holds. For a
    different player, who is too hesitant to double, it might be more
    valuable to have some rules of thumb about when one *should* double
    with only a one-point board.

    ---
    Tim Chow

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  • From MK@21:1/5 to Axel Reichert on Tue Nov 1 16:54:23 2022
    On November 1, 2022 at 2:34:12 AM UTC-6, Axel Reichert wrote:

    Timothy Chow <tchow...@yahoo.com> writes:

    he's not the type to promulgate "rules" of this type

    Even though I couldn't help myself to offer a "rule"
    of my own at one time: "You slot. You slut.", I'm a
    believe that going by any more than just a few of
    them does more harm than good.

    I just quickly browsed through a long session of GNU
    Backgammon playing my mutant doubling bot. It took
    481 games to come up with 10 doubles by gnubg that
    had NOT made an additional home point....

    I see playing backgammon or even gamblegammon
    by such rules as counterproductive as planning your
    day according to your daily astrological horoscope.

    You can take any stupid advice like "don't double if
    you have a blot on your 15 point if you also have a
    blot on your 10 point" and look at some number of
    games to see if it holds true, in order to make it into
    a "rule". If that doesn't hold, you can try "don't double
    if you have a blot on your 12 point if you also have a
    blot on your 9 point", etc. Eventually coincidence will
    validate some of them...

    Then a small Unix command line showed for the full
    session of 3000 games the following results:

    I'm glad you still have those games. You didn't want
    to share them because the files were too large. Since
    processing time seems to not be an issue for you, why
    not run another "small Unix command line" to reopen
    them and export/save them in a compact text format
    so that you can make it available for us to download?

    Are afraid that other people may analyse them to find
    evidence of truths that you and your ilk want to keep
    denying..?

    | 1 | 88 | 2 | 529 | 3 | 715 | 4 | 465 | 5 | 242 | 6 | 47 |

    Of the 88 doubles in the first row, 19 were pure races,
    so only 69 contact doubles without an additional home
    board happened. Out of 2098 doubles.
    Only 1 exception about every 30 games is a very good
    rule of thumb.

    What about the 47 doubles in the last row? How many
    of those were pure races vs contact doubles? And at
    what ratio do they occur, out of 2098 doubles? Enough
    to say that "don't double if you have 6-point board" is a
    very good rule of dumb? Err, I mean rule of thumb... :)

    MK

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  • From MK@21:1/5 to Tim Chow on Tue Nov 1 17:07:39 2022
    On November 1, 2022 at 6:45:33 AM UTC-6, Tim Chow wrote:

    To be clear, my praise of Dmitriy's principle that "everyone
    is different" does not mean that I denigrate rules of thumb.
    I use many myself. Your study of racing cubes is highly
    valuable; it is not humanly possible to make such decisions
    well without some kind of heuristics. What I would say,
    though, is that the value of a particular rule of thumb will vary
    from player to player. Some players might find a particular
    rule of thumb useful, while others might not. Some players
    might use lots of explicit heuristics while others might use
    only a few, relying mostly on general intuition, or maybe on
    a large stock of memorized reference positions. Even in the
    case of racing cubes, where you need *some* rules, different
    people may choose different rules; some may follow their
    chosen rule to the letter, while others may make exceptions.
    And so on.

    In the case of "pointless doubles," I would say that the value
    of the rule for a particular person depends on whether the
    player is overly inclined to double prematurely. If you're
    coaching a player and you notice that they player is doubling
    prematurely a lot, then it might indeed be valuable to say,
    "Don't double when you haven't made any new home-board
    points." It really depends more on the player's predilections
    than on statistics of how often the rule holds. For a different
    player, who is too hesitant to double, it might be more valuable
    to have some rules of thumb about when one *should* double
    with only a one-point board.

    I quoted you entire article because of and just to say
    that I liked reading it and I agree with what you said,
    which seems to happen increasingly more often and
    at a higher ratio to the total number of your postings,
    which in turn is kind of scary but probably just because
    it coincided with Halloween... ;)

    MK

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  • From Axel Reichert@21:1/5 to murat@compuplus.net on Sat Nov 5 09:13:49 2022
    MK <murat@compuplus.net> writes:

    [session of 3000 games]

    I'm glad you still have those games. You didn't want to share them
    because the files were too large. Since processing time seems to not
    be an issue for you, why not run another "small Unix command line" to
    reopen them and export/save them in a compact text format so that you
    can make it available for us to download?

    Because I will not work for you, let alone on a task that is trivial to
    do on your own.

    "don't double if you have 6-point board" is a very good rule of dumb?

    The numbers (47 cases) are small because in most cases a double occured earlier, with 1 to 5 points made. Big surprise.

    Axel

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  • From MK@21:1/5 to Axel Reichert on Sat Nov 5 16:30:25 2022
    On November 5, 2022 at 2:13:51 AM UTC-6, Axel Reichert wrote:

    MK <mu...@compuplus.net> writes:

    [session of 3000 games]

    I'm glad you still have those games. You didn't want
    to share them because the files were too large.
    Since processing time seems to not be an issue for
    you, why not run another "small Unix command line"
    to reopen them and export/save them in a compact
    text format so that you can make it available for us
    to download?

    Because I will not work for you, let alone on a task
    that is trivial to do on your own.

    For the umpteenth time: as most people here who
    claim to volunteer their time and effort fot the love
    of bg, so did I gladly spend my time and effort to do
    my own experiments, (which I have shared with you
    all, including my data), partipated in discussions for
    decades at the cost having endured being ridiculed
    for the new ideas that I have bravely pioneered here,
    which now some of you gradually embrace even if
    without giving me the credit I well earnedly deserve.

    I'm not asking anything from you or anyone else for
    my own material benefit.

    Again for the umpteenth time: I have urged you all
    for long years to do your own experiments, because
    you were suspicious of my results, so that you could
    prove them to yourselves and others who may trust
    you better.

    You did your "mutant" experiment apparently not to
    discover and learn something new but to prove me
    wrong, which just fine. But your results instead did
    prove me right.

    In order to deny that reality, you don't mind spending
    your time and effort, without complaining that you'll
    not work for me, doing useless "smokes and maths"
    analyses that doesn't apply to the original goal of the
    experiment but to distract away from it.

    Furthermore, still in order to deny the reality of your
    results, you're hiding your data (against established
    practices), to deprive other people from analysing
    your data in their own way, for their own purposes.

    I doubt that you would share your data even if you
    were paid for it. As a step of goodwill, I'm offering
    you $25 to upload your data in whatever format you
    have it now, to a cloud storage, for us to download.
    (A free Gmail gives 15Gb, plenty enough to upload
    a couple of Gb). If you would go the extra step of
    running a "small Unix command line" to convert it
    to something like JF .mat file format, not for "my!"
    but for the benefit of all, I'll pay you another $25. I
    know $50 is a small amount but it should be enough
    to show that, not only that I don't want for anything
    for free, but I'm willing to pay something from my
    limited retirement income for the benefit of all here!

    "don't double if you have 6-point board" is a very
    good rule of dumb?

    The numbers (47 cases) are small because in most
    cases a double occured earlier, with 1 to 5 points
    made. Big surprise.

    No surprise at all that you all fabricate more bullshit
    to defend your previous bullshits. This is a perfect of
    it. Your 3,000 games were "money games". Thus you
    would never end up with a dead cube and whatever
    double/s occurred earlier wouln't matter at all. If the
    bot has access to the cube with a 6-point board, it's
    a valid double decision. You find 88 doubles out of
    2098 rare enough to come up with a "rule of dumb"
    but 47 which is almost half of 88 is not rare enough
    for the same "rule of dumb"...?! I don't know how you
    guys live with your own bullshits even after your nose
    is dipped in it time and again... :(

    On the brightish side of this waste of time, I realised
    that I really like the expression "rule of dumb" and I'll
    use it more often from now on. ;)

    MK

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  • From Axel Reichert@21:1/5 to murat@compuplus.net on Sun Nov 6 10:27:40 2022
    MK <murat@compuplus.net> writes:

    On November 5, 2022 at 2:13:51 AM UTC-6, Axel Reichert wrote:

    You did your "mutant" experiment apparently not to discover and learn something new but to prove me wrong, which just fine. But your results instead did prove me right.

    Aha. And the earth is flat.

    You find 88 doubles out of 2098 rare enough to come up with a "rule of
    dumb"

    No, I find (529+715+465+242+47)/2098 = 1998/2098 convincing enough.

    Axel

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  • From MK@21:1/5 to Axel Reichert on Sun Nov 6 09:45:32 2022
    On November 6, 2022 at 2:27:42 AM UTC-7, Axel Reichert wrote:

    MK <mu...@compuplus.net> writes:

    On November 5, 2022 at 2:13:51 AM UTC-6, Axel Reichert wrote:

    You did your "mutant" experiment apparently not to
    discover and learn something new but to prove me
    wrong, which just fine. But your results instead did
    prove me right.

    Aha. And the earth is flat.

    No. It is round.

    You find 88 doubles out of 2098 rare enough to come
    up with a "rule of dumb"

    No, I find (529+715+465+242+47)/2098 = 1998/2098
    convincing enough.

    No, I find (88+529+715+465+242)/2098 = 2039/2098
    more convincing indeed.

    1998/2098 = 0.95233555....
    2039/2098 = 0.97187797....

    0.95 < 0.97

    I win again!

    I love mathshitting contests. :) Bring it on...

    MK

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