• Busted backgame recube action

    From ah...Clem@21:1/5 to All on Thu Oct 27 09:20:30 2022
    Note that both players have a checker on the roof.

    XGID=aAa--a------------abcbbbAA:1:-1:-1:00:0:0:3:0:10

    X:Player 2 O:Player 1
    Score is X:0 O:0. Unlimited Game, Jacoby Beaver
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | X X O |
    | | | |
    | | | |
    | | | |
    | | X | |
    | |BAR| |
    | | O | |
    | | | |
    | | | X | +---+
    | | | X X X X X | | 2 |
    | X | | X X X X X O | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 120 O: 50 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to ah...Clem on Fri Oct 28 08:29:25 2022
    On 10/27/2022 9:20 AM, ah...Clem wrote:

    Note that both players have a checker on the roof.

    XGID=aAa--a------------abcbbbAA:1:-1:-1:00:0:0:3:0:10

    X:Player 2 O:Player 1
    Score is X:0 O:0. Unlimited Game, Jacoby Beaver
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | X X O |
    | | | |
    | | | |
    | | | |
    | | X | |
    | |BAR| |
    | | O | |
    | | | |
    | | | X | +---+
    | | | X X X X X | | 2 |
    | X | | X X X X X O | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 120 O: 50 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action

    My tendency is to pass such cubes, but I've been surprised before
    at how much resilience the underdog has in such positions. O
    could anchor, which would make X's job more difficult. Even if
    X closes out two checkers, it's not game over for O. I'll say D/T.

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to All on Sun Oct 30 09:44:51 2022
    Here's a somewhat similar decision I was faced with recently.
    Normally, when participating in threads started by others, I
    post a rollout immediately, but Paul seems to be implicitly
    requesting that I not do so, so I'll give people a chance to
    respond to this one before posting my rollout.

    XGID=-aBB-CCB--a-----A------aAA:1:1:1:00:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O X |
    | | | |
    | | | |
    | | | |
    | | X | |
    | |BAR| |
    | | | |
    | | | |
    | | | X X | +---+
    | X | | X X X X | | 2 |
    | O X | | X X X X O | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 122 O: 41 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From ah....Clem@21:1/5 to All on Sun Oct 30 16:44:22 2022
    The reference position I used here was: two closed out on the bar with
    all other checkers off is about 1/3 GWC or 33%.

    But O has a third checker to send back, OTOH, she's not closed out yet.
    But since X will hit loose with impunity it seemed like most of the time
    O winds up with two on the bar with a minority of games with either
    three on the bar or O makes her ace point.

    And if it winds up with two on the bar with all other checkers off but
    one, I don't know that reference position, but it seems like it's a few percentage less due to the additional roll to bear off.

    Balancing all that together, I estimated several percent less GWC than
    33%, enough to ship it but not enough to pass. The rollout puts it a
    bit lower than my back of the envelope caluclation, but still D/T.

    And in the multi-player online match (that is not a chouette) where this
    came up X picked up the third checker and went on to win easily. XG was playing X.

    XGID=aAa--a------------abcbbbAA:1:-1:-1:00:0:0:3:0:10
    X:Player 2 O:Player 1

    Score is X:0 O:0. Unlimited Game, Jacoby Beaver
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | X X O |
    | | | |
    | | | |
    | | | |
    | | X | |
    | |BAR| |
    | | O | |
    | | | |
    | | | X | +---+
    | | | X X X X X | | 2 |
    | X | | X X X X X O | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 120 O: 50 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action

    Analyzed in Rollout
    No redouble
    Player Winning Chances: 76.51% (G:0.00% B:0.00%)
    Opponent Winning Chances: 23.49% (G:1.28% B:0.39%)
    Redouble/Take
    Player Winning Chances: 76.86% (G:0.00% B:0.00%)
    Opponent Winning Chances: 23.14% (G:1.22% B:0.33%)

    Cubeless Equities: No Double=+0.514, Double=+1.043

    Cubeful Equities:
    No redouble: +0.856 (-0.060)
    Redouble/Take: +0.917
    Redouble/Pass: +1.000 (+0.083)

    Best Cube action: Redouble / Take

    Rollout:
    1296 Games rolled with Variance Reduction.
    Moves: 3-ply, cube decisions: XG Roller
    Confidence No Double: ± 0.019 (+0.837..+0.876)
    Confidence Double: ± 0.026 (+0.891..+0.942)

    Double Decision confidence: 100.0%
    Take Decision confidence: 100.0%

    Duration: 1 minute 58 seconds

    eXtreme Gammon Version: 2.10


    --
    Ah....Clem
    The future is fun, the future is fair.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to All on Sun Oct 30 16:47:48 2022
    This position is a good example of how XG's containment play
    in such situations isn't very good. A rollout with stronger
    settings (see below) declares this position to be a clear pass.

    XGID=aaBBBCBA------------A--AaA:1:1:1:00:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | X X O |
    | | | |
    | | | |
    | | | |
    | | X | |
    | |BAR| |
    | | O | |
    | | | |
    | | | X | +---+
    | | | X X X X X | | 2 |
    | X | | X X X X X O | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 120 O: 50 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action

    Analyzed in Rollout
    No redouble
    Player Winning Chances: 78.63% (G:0.00% B:0.00%)
    Opponent Winning Chances: 21.37% (G:1.18% B:0.31%)
    Redouble/Take
    Player Winning Chances: 79.62% (G:0.00% B:0.00%)
    Opponent Winning Chances: 20.38% (G:1.11% B:0.29%)

    Cubeful Equities:
    No redouble: +0.932 (-0.068)
    Redouble/Take: +1.043 (+0.043)
    Redouble/Pass: +1.000

    Best Cube action: Redouble / Pass

    Rollout:
    1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves and cube decisions: XG Roller+
    Search interval: Large
    Confidence No Double: ± 0.017 (+0.916..+0.949)
    Confidence Double: ± 0.022 (+1.021..+1.066)

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From ah....Clem@21:1/5 to Timothy Chow on Sun Oct 30 16:55:17 2022
    On 10/30/2022 9:44 AM, Timothy Chow wrote:
    Here's a somewhat similar decision I was faced with recently.
    Normally, when participating in threads started by others, I
    post a rollout immediately, but Paul seems to be implicitly
    requesting that I not do so, so I'll give people a chance to
    respond to this one before posting my rollout.

    XGID=-aBB-CCB--a-----A------aAA:1:1:1:00:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
     +13-14-15-16-17-18------19-20-21-22-23-24-+
     |          X       |   |             O  X |
     |                  |   |                  |
     |                  |   |                  |
     |                  |   |                  |
     |                  | X |                  |
     |                  |BAR|                  |
     |                  |   |                  |
     |                  |   |                  |
     |                  |   | X  X             | +---+
     |                X |   | X  X     X  X    | | 2 |
     |       O        X |   | X  X     X  X  O | +---+
     +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count  X: 122  O: 41 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action


    Looks fairly similar to the preceding problem. Most likely X will pick
    up a second checker, but the closeout is not as likely. Also, O has a
    chance to anchor on the four point giving her much more GWC.

    With the previous position's rollout fresh in my mind I think it
    technically a hold since O is in better shape here and the cube was not
    that clear, but against a human I'd ship it since some will pass.

    The abundant market losers (O'Hagan's law) would say ship it.

    --
    Ah....Clem
    The future is fun, the future is fair.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From ah....Clem@21:1/5 to Timothy Chow on Sun Oct 30 17:59:32 2022
    On 10/30/2022 4:47 PM, Timothy Chow wrote:
    This position is a good example of how XG's containment play
    in such situations isn't very good.  A rollout with stronger
    settings (see below) declares this position to be a clear pass.


    Darn. And I was so proud of myself for thinking like XG 3 ply.



    --
    Ah....Clem
    The future is fun, the future is fair.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to All on Tue Nov 8 22:04:27 2022
    On 10/30/2022 9:44 AM, I wrote:
    Here's a somewhat similar decision I was faced with recently.
    Normally, when participating in threads started by others, I
    post a rollout immediately, but Paul seems to be implicitly
    requesting that I not do so, so I'll give people a chance to
    respond to this one before posting my rollout.

    One reason I post rollouts immediately in such situations is
    that because it's out of my usual routine, I tend to forget to
    post the rollout if I don't do so immediately.

    Anyway, the rollout is below. Like ah...clem, I thought that
    O's position was better here than in ah...clem's position, but
    according to the rollout, it's an even bigger pass.

    XGID=-aBB-CCB--a-----A------aAA:1:1:1:00:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O X |
    | | | |
    | | | |
    | | | |
    | | X | |
    | |BAR| |
    | | | |
    | | | |
    | | | X X | +---+
    | X | | X X X X | | 2 |
    | O X | | X X X X O | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 122 O: 41 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action

    Analyzed in Rollout
    No redouble
    Player Winning Chances: 79.07% (G:0.00% B:0.00%)
    Opponent Winning Chances: 20.93% (G:2.84% B:0.92%)
    Redouble/Take
    Player Winning Chances: 81.74% (G:0.00% B:0.00%)
    Opponent Winning Chances: 18.26% (G:2.60% B:0.77%)

    Cubeful Equities:
    No redouble: +0.964 (-0.036)
    Redouble/Take: +1.106 (+0.106)
    Redouble/Pass: +1.000

    Best Cube action: Redouble / Pass

    Rollout:
    1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves and cube decisions: XG Roller+
    Search interval: Large
    Confidence No Double: ± 0.016 (+0.948..+0.979)
    Confidence Double: ± 0.025 (+1.081..+1.131)

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Wed Nov 9 13:17:33 2022
    On Wednesday, November 9, 2022 at 3:04:29 AM UTC, Tim Chow wrote:
    On 10/30/2022 9:44 AM, I wrote:
    Here's a somewhat similar decision I was faced with recently.
    Normally, when participating in threads started by others, I
    post a rollout immediately, but Paul seems to be implicitly
    requesting that I not do so, ...

    Actually no, I didn't mean this, but I understand your interpretation.
    On this forum, I get many more problems than I want to do so,
    if I miss a solving opportunity because a position has been rolled out,
    this is no loss to me whatsoever.

    I think I know the thread that you mean. My thinking was something like this: Very often, when I come across a play that interests me, in a game against XG, I immediately post the rollout. I think it's just a lack of effort on my part ---
    simply posting the rollout is easier. But when I've done this I've nearly always
    thought something like: "Aren't I lazy! Tim would never do this. When Tim sees
    interesting positions, he always poses them as a quiz (unless he's variantizing in a thread about a problem he's already posed)."

    So I was surprised to see you post a rollout immediately with no solving opportunity.
    But I didn't make a request about this in any way. In fact, my surprise was (very mildly)
    positive because I felt less alone in the way I'd been posting.

    Paul

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to peps...@gmail.com on Fri Nov 11 10:33:49 2022
    On 11/9/2022 4:17 PM, peps...@gmail.com wrote:
    So I was surprised to see you post a rollout immediately with no solving opportunity.
    But I didn't make a request about this in any way. In fact, my surprise was (very mildly)
    positive because I felt less alone in the way I'd been posting.

    Ah, thanks for clarifying. That's good because it will make my
    life easier going forward.

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)