XGID=---a-CCBB---bE--a-acabbb--:0:0:1:44:0:0:0:0:10Leaving the opponent behind a prime that he can only escape with 6-1 is a very strong formation. Most of these positions result in double/pass.
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O O O O |
| X | | O O O O |
| X | | O |
| X | | |
| X | | |
| |BAR| |
| | | |
| | | |
| | | X X |
| O X X | | X X |
| O X X | | X X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 128 O: 105 X-O: 0-0
Cube: 1
X to play 44
I opted to attack here with 7/3*(2), but XG says that's a massive
blunder. X is still a bit behind in the pip count after this roll,
and a surer way to win the game is to make the five-prime. It's
true that attempting to blitz with 8/3(2) 7/3*(2) will win more
gammons, but it won't be that many gammons because most of O's
checkers are already home or nearly home. O will likely have
multiple chances to scramble home the last checker, and loose hits
will be dangerous because of O's strong board.
1. Rollout¹ 13/9(2) 13/5 eq:+0.833
Player: 73.17% (G:5.46% B:0.15%)
Opponent: 26.83% (G:4.48% B:0.06%)
Confidence: ±0.012 (+0.821..+0.844) - [100.0%]
2. Rollout¹ 13/9(4) eq:+0.664 (-0.169)
Player: 68.59% (G:5.52% B:0.19%)
Opponent: 31.41% (G:6.13% B:0.06%)
Confidence: ±0.008 (+0.656..+0.672) - [0.0%]
3. Rollout¹ 13/9(2) 7/3*(2) eq:+0.643 (-0.190)
Player: 67.42% (G:6.96% B:0.21%)
Opponent: 32.58% (G:4.64% B:0.06%)
Confidence: ±0.009 (+0.634..+0.652) - [0.0%]
4. Rollout¹ 8/4(2) 7/3*(2) eq:+0.641 (-0.192)
Player: 67.73% (G:9.48% B:0.20%)
Opponent: 32.27% (G:4.45% B:0.06%)
Confidence: ±0.005 (+0.636..+0.646) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
---
Tim Chow
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