• Three obvious fours

    From ah...Clem@21:1/5 to All on Mon Sep 26 13:20:13 2022
    and the fourth fur is not so obvious.

    XGID=-EBcCBB-a--------A-cbcc---:3:-1:1:44:0:0:3:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game, Jacoby Beaver
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O O | +---+
    | | | O O O O | | 8 |
    | | | O O O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | X |
    | | | X |
    | | | X O X |
    | | | X X X O X X |
    | O | | X X X O X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 60 O: 132 X-O: 0-0
    Cube: 8, O own cube
    X to play 44

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to ah...Clem on Tue Sep 27 08:12:48 2022
    On 9/26/2022 1:20 PM, ah...Clem wrote:

    and the fourth fur is not so obvious.

    XGID=-EBcCBB-a--------A-cbcc---:3:-1:1:44:0:0:3:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game, Jacoby Beaver
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O O | +---+
    | | | O O O O | | 8 |
    | | | O O O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | X |
    | | | X |
    | | | X O X |
    | | | X X X O X X |
    | O | | X X X O X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 60 O: 132 X-O: 0-0
    Cube: 8, O own cube
    X to play 44

    The obvious fours are 17/5. After that, I'd bear one with 4/off.
    X is a favorite to win a gammon if he is not hit, but the gammon
    is far from being in the bag, so taking a checker off should help
    considerably. The alternative to consider is 5/1. After 4/off,
    the immediate blotting rolls are 66 63 55 53 33, whereas after 5/1,
    the immediate blotting rolls are 63 33. So that's 4 out of 36
    extra blotting rolls. Nevertheless, I still think that the gammons
    are worth it.

    ---
    Tim Chow

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  • From Stick Rice@21:1/5 to ah...Clem on Tue Sep 27 16:22:05 2022
    On Monday, September 26, 2022 at 1:20:28 PM UTC-4, ah...Clem wrote:
    and the fourth fur is not so obvious.

    XGID=-EBcCBB-a--------A-cbcc---:3:-1:1:44:0:0:3:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game, Jacoby Beaver +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O O | +---+
    | | | O O O O | | 8 |
    | | | O O O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | X |
    | | | X |
    | | | X O X |
    | | | X X X O X X |
    | O | | X X X O X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 60 O: 132 X-O: 0-0
    Cube: 8, O own cube
    X to play 44

    Loosely speaking in these situations I have:

    1) If the gammon is very unlikely, play safe (dmp)
    2) If the gammon is highly likely already, play safe (dmp)
    3) If the gammon is somewhere in the messy middle ground peeling is hugely favored to be correct

    In this problem it's tough - given Tim's noting the large difference of the immediate shot leaving numbers (coupled with the opp's board already being strong enough that being hit is very near death). It's not only the immediate shot leaving numbers
    though, there are some other rolls that while they play safe perhaps this turn they sure are fugly and lead to more shots after taking a checker off now. So idk what I'd do otb, it would most likely depend on who/what I'm playing.

    Stick

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  • From ah....Clem@21:1/5 to Stick Rice on Tue Sep 27 21:21:34 2022
    On 9/27/2022 7:22 PM, Stick Rice wrote:
    On Monday, September 26, 2022 at 1:20:28 PM UTC-4, ah...Clem wrote:
    and the fourth fur is not so obvious.

    XGID=-EBcCBB-a--------A-cbcc---:3:-1:1:44:0:0:3:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game, Jacoby Beaver
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O O | +---+
    | | | O O O O | | 8 |
    | | | O O O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | X |
    | | | X |
    | | | X O X |
    | | | X X X O X X |
    | O | | X X X O X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 60 O: 132 X-O: 0-0
    Cube: 8, O own cube
    X to play 44

    Loosely speaking in these situations I have:

    1) If the gammon is very unlikely, play safe (dmp)
    2) If the gammon is highly likely already, play safe (dmp)
    3) If the gammon is somewhere in the messy middle ground peeling is hugely favored to be correct

    In this problem it's tough - given Tim's noting the large difference of the immediate shot leaving numbers (coupled with the opp's board already being strong enough that being hit is very near death). It's not only the immediate shot leaving numbers
    though, there are some other rolls that while they play safe perhaps this turn they sure are fugly and lead to more shots after taking a checker off now. So idk what I'd do otb, it would most likely depend on who/what I'm playing.

    This was from an online Chouette with the opponent XGR++, if that helps
    your decision.

    --
    Ah....Clem
    The future is fun, the future is fair.

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Stick Rice@21:1/5 to ah....Clem on Wed Sep 28 08:14:44 2022
    On Tuesday, September 27, 2022 at 9:21:34 PM UTC-4, ah....Clem wrote:
    On 9/27/2022 7:22 PM, Stick Rice wrote:
    On Monday, September 26, 2022 at 1:20:28 PM UTC-4, ah...Clem wrote:
    and the fourth fur is not so obvious.

    XGID=-EBcCBB-a--------A-cbcc---:3:-1:1:44:0:0:3:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game, Jacoby Beaver
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O O | +---+
    | | | O O O O | | 8 |
    | | | O O O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | X |
    | | | X |
    | | | X O X |
    | | | X X X O X X |
    | O | | X X X O X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 60 O: 132 X-O: 0-0
    Cube: 8, O own cube
    X to play 44

    Loosely speaking in these situations I have:

    1) If the gammon is very unlikely, play safe (dmp)
    2) If the gammon is highly likely already, play safe (dmp)
    3) If the gammon is somewhere in the messy middle ground peeling is hugely favored to be correct

    In this problem it's tough - given Tim's noting the large difference of the immediate shot leaving numbers (coupled with the opp's board already being strong enough that being hit is very near death). It's not only the immediate shot leaving numbers
    though, there are some other rolls that while they play safe perhaps this turn they sure are fugly and lead to more shots after taking a checker off now. So idk what I'd do otb, it would most likely depend on who/what I'm playing.
    This was from an online Chouette with the opponent XGR++, if that helps
    your decision.

    --
    Ah....Clem
    The future is fun, the future is fair.

    It might help if I understood how a chouette was playing against ++?

    Stick

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  • From ah....Clem@21:1/5 to Stick Rice on Wed Sep 28 20:27:41 2022
    On 9/28/2022 11:14 AM, Stick Rice wrote:


    It might help if I understood how a chouette was playing against ++?


    Well, it's not quite a chouette since we don't each have our own cube,
    but it's the facebook group Humans vs XG.

    Some interesting positions crop up, the participants vote on the move
    and cube decision. Neilkaz and Paul Lamford are there, so it's not just patzers.



    --
    Ah....Clem
    The future is fun, the future is fair.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From ah...Clem@21:1/5 to All on Thu Sep 29 10:17:33 2022
    Sometimes the safer play wins more gammons because it wins more games.
    That's not the case here - bearing on off wins a few more gammons, but
    not enough to justify giving up three percentage points of GWC.

    Not a lot of equity at stake, and if you got this one wrong you're in
    good company.


    XGID=-EBcCBB-a--------A-cbcc---:3:-1:1:44:0:0:3:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game, Jacoby Beaver
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O O | +---+
    | | | O O O O | | 8 |
    | | | O O O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | X |
    | | | X |
    | | | X O X |
    | | | X X X O X X |
    | O | | X X X O X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 60 O: 132 X-O: 0-0
    Cube: 8, O own cube
    X to play 44

    1. Rollout¹ 17/1 eq:+0.952
    Player: 85.61% (G:30.11% B:0.08%)
    Opponent: 14.39% (G:0.27% B:0.01%)
    Confidence: ±0.003 (+0.948..+0.955) - [100.0%]
    Duration: 1 minute 17 seconds

    2. Rollout¹ 17/5 4/Off eq:+0.927 (-0.024)
    Player: 82.52% (G:35.23% B:0.16%)
    Opponent: 17.48% (G:0.00% B:0.00%)
    Confidence: ±0.003 (+0.924..+0.931) - [0.0%]
    Duration: 1 minute 18 seconds




    ¹ 1296 Games rolled with Variance Reduction.
    Moves: 3-ply, cube decisions: XG Roller


    eXtreme Gammon Version: 2.10

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  • From pepstein5@gmail.com@21:1/5 to ah...Clem on Thu Sep 29 14:17:59 2022
    On Thursday, September 29, 2022 at 3:17:38 PM UTC+1, ah...Clem wrote:
    Sometimes the safer play wins more gammons because it wins more games.
    That's not the case here - bearing on off wins a few more gammons, but
    not enough to justify giving up three percentage points of GWC.

    Not a lot of equity at stake, and if you got this one wrong you're in
    good company.
    XGID=-EBcCBB-a--------A-cbcc---:3:-1:1:44:0:0:3:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game, Jacoby Beaver +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O O | +---+
    | | | O O O O | | 8 |
    | | | O O O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | X |
    | | | X |
    | | | X O X |
    | | | X X X O X X |
    | O | | X X X O X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 60 O: 132 X-O: 0-0
    Cube: 8, O own cube
    X to play 44

    These positions are more interesting when there's more equity at stake.
    Any type of position can be made difficult by presenting a position where two plays are nearly tied.

    Paul

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  • From pepstein5@gmail.com@21:1/5 to Stick Rice on Thu Sep 29 14:24:21 2022
    On Wednesday, September 28, 2022 at 12:22:06 AM UTC+1, Stick Rice wrote:
    On Monday, September 26, 2022 at 1:20:28 PM UTC-4, ah...Clem wrote:
    and the fourth fur is not so obvious.

    XGID=-EBcCBB-a--------A-cbcc---:3:-1:1:44:0:0:3:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game, Jacoby Beaver +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O O | +---+
    | | | O O O O | | 8 |
    | | | O O O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | X |
    | | | X |
    | | | X O X |
    | | | X X X O X X |
    | O | | X X X O X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 60 O: 132 X-O: 0-0
    Cube: 8, O own cube
    X to play 44
    Loosely speaking in these situations I have:

    1) If the gammon is very unlikely, play safe (dmp)
    2) If the gammon is highly likely already, play safe (dmp)
    3) If the gammon is somewhere in the messy middle ground peeling is hugely favored to be correct

    In this problem it's tough - given Tim's noting the large difference of the immediate shot leaving numbers (coupled with the opp's board already being strong enough that being hit is very near death). It's not only the immediate shot leaving numbers
    though, there are some other rolls that while they play safe perhaps this turn they sure are fugly and lead to more shots after taking a checker off now. So idk what I'd do otb, it would most likely depend on who/what I'm playing.

    Stick

    I think that, if you can't distinguish between the plays, you're more likely to play risky against weak opposition because cube handling in the post-hit game might be quite difficult so
    there's an extra source of equity in the possibility that they will play badly if they hit.

    Paul

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  • From Stick Rice@21:1/5 to ah....Clem on Thu Sep 29 16:39:47 2022
    On Wednesday, September 28, 2022 at 8:27:44 PM UTC-4, ah....Clem wrote:
    On 9/28/2022 11:14 AM, Stick Rice wrote:


    It might help if I understood how a chouette was playing against ++?
    Well, it's not quite a chouette since we don't each have our own cube,
    but it's the facebook group Humans vs XG.

    Some interesting positions crop up, the participants vote on the move
    and cube decision. Neilkaz and Paul Lamford are there, so it's not just patzers.
    --
    Ah....Clem
    The future is fun, the future is fair.

    It's not a chouette at all since the order of people playing doesn't make a difference either.

    Stick

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  • From pepstein5@gmail.com@21:1/5 to Stick Rice on Fri Sep 30 10:26:58 2022
    On Friday, September 30, 2022 at 12:39:49 AM UTC+1, Stick Rice wrote:
    On Wednesday, September 28, 2022 at 8:27:44 PM UTC-4, ah....Clem wrote:
    On 9/28/2022 11:14 AM, Stick Rice wrote:


    It might help if I understood how a chouette was playing against ++?
    Well, it's not quite a chouette since we don't each have our own cube,
    but it's the facebook group Humans vs XG.

    Some interesting positions crop up, the participants vote on the move
    and cube decision. Neilkaz and Paul Lamford are there, so it's not just patzers.
    --
    Ah....Clem
    The future is fun, the future is fair.
    It's not a chouette at all since the order of people playing doesn't make a difference either.

    Stick

    Well, I think we find the concept of a bunch of people (with nothing better to do) playing on the same side
    and deciding on their plays by majority vote.
    Seems a bit chouettish to me.

    Paul

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  • From Stick Rice@21:1/5 to peps...@gmail.com on Fri Sep 30 11:35:17 2022
    On Friday, September 30, 2022 at 1:26:59 PM UTC-4, peps...@gmail.com wrote:
    On Friday, September 30, 2022 at 12:39:49 AM UTC+1, Stick Rice wrote:
    On Wednesday, September 28, 2022 at 8:27:44 PM UTC-4, ah....Clem wrote:
    On 9/28/2022 11:14 AM, Stick Rice wrote:


    It might help if I understood how a chouette was playing against ++?
    Well, it's not quite a chouette since we don't each have our own cube, but it's the facebook group Humans vs XG.

    Some interesting positions crop up, the participants vote on the move and cube decision. Neilkaz and Paul Lamford are there, so it's not just patzers.
    --
    Ah....Clem
    The future is fun, the future is fair.
    It's not a chouette at all since the order of people playing doesn't make a difference either.

    Stick
    Well, I think we find the concept of a bunch of people (with nothing better to do) playing on the same side
    and deciding on their plays by majority vote.
    Seems a bit chouettish to me.

    Paul

    Chouettes mainly don't have consultation before the cube is turned. Chouettes everyone has their own cube. (extras!) In a chouette votes are not weighed equally. In a chouette the order of players can matter a lot in making decisions. The vast
    majority of chouettes are played for money. It might look like a chouette in the sense of "backgammon with 3 or more people" but that's around where it stops.

    Stick

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  • From Timothy Chow@21:1/5 to Stick Rice on Sat Oct 1 09:01:41 2022
    On 9/30/2022 2:35 PM, Stick Rice wrote:

    Chouettes mainly don't have consultation before the cube is turned. Chouettes everyone has their own cube. (extras!) In a chouette votes are not weighed equally. In a chouette the order of players can matter a lot in making decisions. The vast
    majority of chouettes are played for money. It might look like a chouette in the sense of "backgammon with 3 or more people" but that's around where it stops.

    I have to agree with Stick here. When ah_clem referred to a
    chouette, it gave me a totally different impression from what
    it turns out was going on (except that I had guessed that no
    money was changing hands).

    ---
    Tim Chow

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