On Wednesday, October 6, 2021 at 4:07:54 AM UTC+1, Tim Chow wrote:
XGID=--BCBBB-----bB-----bBbcdb-:1:1:1:11:0:0:0:0:10
X:Player 1 O:Player 2The opponent has a lot of immediate shotleavers -- any 6 that isn't 66 and also 52.
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O X O O O O |
| X | | O X O O O O |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | | |
| | | |
| | | X | +---+
| O | | X X X X X | | 2 |
| O | | X X X X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 109 O: 65 X-O: 0-0
Cube: 2, X own cube
X to play 11
Our play won't affect the probability of hitting a shot but it will affect how good our
position is immediately after hitting.
Clearly we don't want to leave a blot in our inner board. Also we want a five point board.
So I think 3/1 2/1(2) is more or less forced, and other plays might be whoppers.
Wasting a checker by overloading the ace might seem positionally ugly but it doesn't matter here.
3/1 2/1(2) for me.
XGID=--BCBBB-----bB-----bBbcdb-:1:1:1:11:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O X O O O O |
| X | | O X O O O O |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | | |
| | | |
| | | X | +---+
| O | | X X X X X | | 2 |
| O | | X X X X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 109 O: 65 X-O: 0-0
Cube: 2, X own cube
X to play 11
On Wednesday, October 6, 2021 at 4:41:02 PM UTC+1, peps...@gmail.com wrote:
On Wednesday, October 6, 2021 at 4:07:54 AM UTC+1, Tim Chow wrote:
XGID=--BCBBB-----bB-----bBbcdb-:1:1:1:11:0:0:0:0:10
X:Player 1 O:Player 2The opponent has a lot of immediate shotleavers -- any 6 that isn't 66 and also 52.
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O X O O O O |
| X | | O X O O O O |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | | |
| | | |
| | | X | +---+
| O | | X X X X X | | 2 |
| O | | X X X X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 109 O: 65 X-O: 0-0
Cube: 2, X own cube
X to play 11
Our play won't affect the probability of hitting a shot but it will affect how good our
position is immediately after hitting.
Clearly we don't want to leave a blot in our inner board. Also we want a five point board.
So I think 3/1 2/1(2) is more or less forced, and other plays might be whoppers.
Wasting a checker by overloading the ace might seem positionally ugly but it doesn't matter here.
3/1 2/1(2) for me.Typo -- 51 is the shotleaving number (apart from 6's) not 52. Doesn't affect my (probably wrong) analysis, though.
3/1 2/1(2)
XGID=--BCBBB-----bB-----bBbcdb-:1:1:1:11:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O X O O O O |
| X | | O X O O O O |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | | |
| | | |
| | | X | +---+
| O | | X X X X X | | 2 |
| O | | X X X X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 109 O: 65 X-O: 0-0
Cube: 2, X own cube
X to play 11
Burying a third checker on the 1pt goes against the grain, but if
X is going to get a shot at all, now is a very likely time for it,
so he'd rather not leave a blot in his board.
1. Rollout¹ 3/1 2/1(2) eq:-0.093
Player: 37.90% (G:4.67% B:0.12%)
Opponent: 62.10% (G:3.42% B:0.01%)
Confidence: ±0.005 (-0.098..-0.088) - [100.0%]
2. Rollout¹ 3/1(2) eq:-0.169 (-0.076)
Player: 37.11% (G:4.44% B:0.12%)
Opponent: 62.89% (G:6.42% B:0.07%)
Confidence: ±0.006 (-0.175..-0.163) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
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