Obviously, this should be treated as a race but I've learned not to Axelise these positions. The Axelisation algo has been trained only on pure
races not near-races, so I don't think the Axelisations are reliable here.
It turns out to be extremely close exactly marginal. So far, XG agrees
with my take, but that can easily change if I roll it out.
Since I chose not to Axelise, I looked at 10% + 2 and also 8/9/12.
Both give a 1-pip drop but I've learned by experience that these tend
to underestimate the underdog in this type of long-distance near-race
so I adjusted to a take. As it's so marginal, dropping would have been
just as good.
On 9/13/2022 4:39 PM, peps...@gmail.com wrote:
Obviously, this should be treated as a race but I've learned not to Axelise these positions. The Axelisation algo has been trained only on pureAnother thing to be aware of is that even though this sort of position
races not near-races, so I don't think the Axelisations are reliable here. It turns out to be extremely close exactly marginal. So far, XG agrees
with my take, but that can easily change if I roll it out.
Since I chose not to Axelise, I looked at 10% + 2 and also 8/9/12.
Both give a 1-pip drop but I've learned by experience that these tend
to underestimate the underdog in this type of long-distance near-race
so I adjusted to a take. As it's so marginal, dropping would have been
just as good.
looks very simple, it's one where XG 3-ply routinely makes mistakes.
I commented on this phenomenon back in 2013.
http://www.bgonline.org/forums/webbbs_config.pl?read=136252
For this reason, when I roll out races or near-races, I usually use the strongest rollout settings that I have the patience for.
On Wednesday, September 14, 2022 at 2:53:10 AM UTC+1, Tim Chow wrote:
On 9/13/2022 4:39 PM, peps...@gmail.com wrote:
Obviously, this should be treated as a race but I've learned not to AxeliseAnother thing to be aware of is that even though this sort of position looks very simple, it's one where XG 3-ply routinely makes mistakes.
these positions. The Axelisation algo has been trained only on pure races not near-races, so I don't think the Axelisations are reliable here.
It turns out to be extremely close exactly marginal. So far, XG agrees with my take, but that can easily change if I roll it out.
Since I chose not to Axelise, I looked at 10% + 2 and also 8/9/12.
Both give a 1-pip drop but I've learned by experience that these tend
to underestimate the underdog in this type of long-distance near-race
so I adjusted to a take. As it's so marginal, dropping would have been just as good.
I commented on this phenomenon back in 2013.
http://www.bgonline.org/forums/webbbs_config.pl?read=136252
For this reason, when I roll out races or near-races, I usually use the strongest rollout settings that I have the patience for.I didn't have the patience to wait to the end of the rollout when I did it last night.
However, looking at the numbers, the results were remarkably similar to the analysis stat. It consistently wobbled in the 0.99 -- 1.008 range.
Paul
On Wednesday, September 14, 2022 at 3:24:18 AM UTC-4, peps...@gmail.com wrote:(or whatever the default is) and determined good enough, it's borderline right? Well I did a rollout with ++/++ and a gigantic move filter and the position is worth about +0.915 aka a monster take.
On Wednesday, September 14, 2022 at 2:53:10 AM UTC+1, Tim Chow wrote:
On 9/13/2022 4:39 PM, peps...@gmail.com wrote:
Obviously, this should be treated as a race but I've learned not to AxeliseAnother thing to be aware of is that even though this sort of position looks very simple, it's one where XG 3-ply routinely makes mistakes.
these positions. The Axelisation algo has been trained only on pure races not near-races, so I don't think the Axelisations are reliable here.
It turns out to be extremely close exactly marginal. So far, XG agrees with my take, but that can easily change if I roll it out.
Since I chose not to Axelise, I looked at 10% + 2 and also 8/9/12. Both give a 1-pip drop but I've learned by experience that these tend to underestimate the underdog in this type of long-distance near-race so I adjusted to a take. As it's so marginal, dropping would have been just as good.
I commented on this phenomenon back in 2013.
http://www.bgonline.org/forums/webbbs_config.pl?read=136252
For this reason, when I roll out races or near-races, I usually use the strongest rollout settings that I have the patience for.I didn't have the patience to wait to the end of the rollout when I did it last night.
However, looking at the numbers, the results were remarkably similar to the
analysis stat. It consistently wobbled in the 0.99 -- 1.008 range.
PaulIt's not just that 3 ply makes mistakes, it's that the move filter is also not large enough to handle the many legal options (esp w/smaller rolls) that comes with such positions. In this position for example I'm sure you did a standard 3ply/XGR rollout
On Wednesday, September 14, 2022 at 3:24:18 AM UTC-4, peps...@gmail.com wrote:(or whatever the default is) and determined good enough, it's borderline right? Well I did a rollout with ++/++ and a gigantic move filter and the position is worth about +0.915 aka a monster take.
On Wednesday, September 14, 2022 at 2:53:10 AM UTC+1, Tim Chow wrote:
On 9/13/2022 4:39 PM, peps...@gmail.com wrote:
Obviously, this should be treated as a race but I've learned not to AxeliseAnother thing to be aware of is that even though this sort of position looks very simple, it's one where XG 3-ply routinely makes mistakes.
these positions. The Axelisation algo has been trained only on pure races not near-races, so I don't think the Axelisations are reliable here.
It turns out to be extremely close exactly marginal. So far, XG agrees with my take, but that can easily change if I roll it out.
Since I chose not to Axelise, I looked at 10% + 2 and also 8/9/12. Both give a 1-pip drop but I've learned by experience that these tend to underestimate the underdog in this type of long-distance near-race so I adjusted to a take. As it's so marginal, dropping would have been just as good.
I commented on this phenomenon back in 2013.
http://www.bgonline.org/forums/webbbs_config.pl?read=136252
For this reason, when I roll out races or near-races, I usually use the strongest rollout settings that I have the patience for.I didn't have the patience to wait to the end of the rollout when I did it last night.
However, looking at the numbers, the results were remarkably similar to the
analysis stat. It consistently wobbled in the 0.99 -- 1.008 range.
PaulIt's not just that 3 ply makes mistakes, it's that the move filter is also not large enough to handle the many legal options (esp w/smaller rolls) that comes with such positions. In this position for example I'm sure you did a standard 3ply/XGR rollout
StickI think Axelisation finds a big take too, despite my scepticism about using it for non-pure races.
Well I did a rollout with ++/++ and a gigantic move filter and theposition is worth about +0.915 aka a monster take.
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