• I was too good. Then this happened.

    From Timothy Chow@21:1/5 to All on Sun Sep 11 09:31:47 2022
    XGID=--A----------------bcbdcaA:1:1:1:00:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O O O O |
    | | | O O O O O |
    | | | O O O |
    | | | O |
    | | X | |
    | |BAR| |
    | | | |
    | | | |
    | | | | +---+
    | | | | | 2 |
    | | | X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 27 O: 54 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From ah....Clem@21:1/5 to Timothy Chow on Mon Sep 12 11:14:12 2022
    On 9/11/2022 9:31 AM, Timothy Chow wrote:
    XGID=--A----------------bcbdcaA:1:1:1:00:0:0:0:0:10

    X:Player 1   O:Player 2
    Score is X:0 O:0. Unlimited Game
     +13-14-15-16-17-18------19-20-21-22-23-24-+
     |                  |   | O  O  O  O  O  O |
     |                  |   | O  O  O  O  O    |
     |                  |   |    O     O  O    |
     |                  |   |          O       |
     |                  | X |                  |
     |                  |BAR|                  |
     |                  |   |                  |
     |                  |   |                  |
     |                  |   |                  | +---+
     |                  |   |                  | | 2 |
     |                  |   |             X    | +---+
     +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count  X: 27  O: 54 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action

    Closed out on the bar with 12 checkers off is 84% GWC. And you have 13
    off, so it's clearly D/P. She still has 15 checkers on the board, so
    there is the remote chance of entering with a hit and scrambling around
    the board to win a gammon. But hitting gives her a great chance to send
    a second checker to the roof and hen X's winning chances go by the
    wayside. So I don't think it's TG even though X will still have a cash
    almost all the time next roll.

    So, I"d just cash this now. 1x followed by 2x loses the game (about 10%)
    and that seems more likely than the rare gammon wins for X.

    R/P.


    --
    Ah....Clem
    The future is fun, the future is fair.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From ah....Clem@21:1/5 to ah....Clem on Mon Sep 12 13:50:07 2022
    On 9/12/2022 11:14 AM, ah....Clem wrote:
    On 9/11/2022 9:31 AM, Timothy Chow wrote:
    XGID=--A----------------bcbdcaA:1:1:1:00:0:0:0:0:10

    X:Player 1   O:Player 2
    Score is X:0 O:0. Unlimited Game
      +13-14-15-16-17-18------19-20-21-22-23-24-+
      |                  |   | O  O  O  O  O  O |
      |                  |   | O  O  O  O  O    |
      |                  |   |    O     O  O    |
      |                  |   |          O       |
      |                  | X |                  |
      |                  |BAR|                  |
      |                  |   |                  |
      |                  |   |                  |
      |                  |   |                  | +---+
      |                  |   |                  | | 2 |
      |                  |   |             X    | +---+
      +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count  X: 27  O: 54 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action

    Closed out on the bar with 12 checkers off is 84% GWC. And you have 13
    off, so it's clearly D/P. She still has 15 checkers on the board, so
    there is the remote chance of entering with a hit and scrambling around
    the board to win a gammon. But hitting gives her a great chance to send
    a second checker to the roof and hen X's winning chances go by the
    wayside. So I don't think it's TG even though X will still have a cash
    almost all the time next roll.

    So, I"d just cash this now. 1x followed by 2x loses the game (about 10%)
    and that seems more likely than the rare gammon wins for X.

    R/P.


    Thinking about this some more, the "closed out on the bar with N
    checkers off" reference positions are for all the other checkers to be
    on the ace point. With a blot to shoot at, it's probably less than with
    two checkers on the ace. Since O wins by picking up another checker, we
    might want to add those 10% wins to her ~15% wins to arrive at 25%. And
    since exchanges of hits can happen for multiple rolls, add more than 10%
    to push this into take territory.

    I'd still ship it. Some will pass.

    R/T.



    --
    Ah....Clem
    The future is fun, the future is fair.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From pepstein5@gmail.com@21:1/5 to ah....Clem on Mon Sep 12 14:09:31 2022
    On Monday, September 12, 2022 at 6:50:12 PM UTC+1, ah....Clem wrote:
    On 9/12/2022 11:14 AM, ah....Clem wrote:
    On 9/11/2022 9:31 AM, Timothy Chow wrote:
    XGID=--A----------------bcbdcaA:1:1:1:00:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O O O O |
    | | | O O O O O |
    | | | O O O |
    | | | O |
    | | X | |
    | |BAR| |
    | | | |
    | | | |
    | | | | +---+
    | | | | | 2 |
    | | | X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 27 O: 54 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action

    Closed out on the bar with 12 checkers off is 84% GWC. And you have 13
    off, so it's clearly D/P. She still has 15 checkers on the board, so
    there is the remote chance of entering with a hit and scrambling around
    the board to win a gammon. But hitting gives her a great chance to send
    a second checker to the roof and hen X's winning chances go by the
    wayside. So I don't think it's TG even though X will still have a cash almost all the time next roll.

    So, I"d just cash this now. 1x followed by 2x loses the game (about 10%) and that seems more likely than the rare gammon wins for X.

    R/P.
    Thinking about this some more, the "closed out on the bar with N
    checkers off" reference positions are for all the other checkers to be
    on the ace point. With a blot to shoot at, it's probably less than with
    two checkers on the ace. Since O wins by picking up another checker, we
    might want to add those 10% wins to her ~15% wins to arrive at 25%. And
    since exchanges of hits can happen for multiple rolls, add more than 10%
    to push this into take territory.

    I'd still ship it. Some will pass.

    Yes, I know for a fact that some will pass because I will pass this.
    Clearly, it's not TG because there are significant losses by the opponent putting
    2 on the bar. I agree mainly with the way you're thinking about this, but I don't see
    a take here. Sorry. RD/P.

    Paul

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to All on Tue Sep 13 08:50:58 2022
    XGID=--A----------------bcbdcaA:1:1:1:00:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O O O O |
    | | | O O O O O |
    | | | O O O |
    | | | O |
    | | X | |
    | |BAR| |
    | | | |
    | | | |
    | | | | +---+
    | | | | | 2 |
    | | | X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 27 O: 54 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action

    This is a corner of backgammon which, despite being "standard" in
    some sense, I have never really studied before. I knew the standard
    reference position when I have on checker closed out (with the
    opponent's spares on 4/5/6) and 3 checkers on my ace point, then it's
    a borderline RD/NRD. When I have 13 checkers off, however, a lot
    depends on the chances that my opponent can pick up the second checker.
    If my checker on the bar hits when coming in, it's a double-edged sword.
    On the one hand, I gain valuable pips in the race, but on the other
    hand, I risk getting the second checker sent back. How do these two
    factors trade off against each other?

    According to the rollout below (with somewhat stronger settings than
    the default), the position above is RD/T. But see the two other
    positions that I was faced with on subsequent rolls.

    Analyzed in Rollout
    No redouble
    Player Winning Chances: 75.67% (G:2.20% B:0.30%)
    Opponent Winning Chances: 24.33% (G:0.00% B:0.00%)
    Redouble/Take
    Player Winning Chances: 75.60% (G:2.06% B:0.31%)
    Opponent Winning Chances: 24.40% (G:0.00% B:0.00%)

    Cubeful Equities:
    No redouble: +0.828 (-0.054)
    Redouble/Take: +0.882
    Redouble/Pass: +1.000 (+0.118)

    Best Cube action: Redouble / Take

    Rollout:
    1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves and cube decisions: XG Roller+
    Search interval: Large
    Confidence No Double: ± 0.010 (+0.819..+0.838)
    Confidence Double: ± 0.017 (+0.865..+0.900)

    eXtreme Gammon Version: 2.19.207.pre-release

    ---------
    Next turn
    ---------

    XGID=--A----------------bbcccaA:1:1:1:00:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O O O O | O
    | | | O O O O O |
    | | | O O O |
    | | | |
    | | X | |
    | |BAR| |
    | | | |
    | | | |
    | | | | +---+
    | | | | | 2 |
    | | | X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 27 O: 50 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action

    Analyzed in Rollout
    No redouble
    Player Winning Chances: 74.87% (G:0.00% B:0.00%)
    Opponent Winning Chances: 25.13% (G:0.00% B:0.00%)
    Redouble/Take
    Player Winning Chances: 74.79% (G:0.00% B:0.00%)
    Opponent Winning Chances: 25.21% (G:0.00% B:0.00%)

    Cubeful Equities:
    No redouble: +0.801
    Redouble/Take: +0.794 (-0.007)
    Redouble/Pass: +1.000 (+0.199)

    Best Cube action: No redouble / Take
    Percentage of wrong pass needed to make the double decision right: 3.2%

    Rollout:
    1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves and cube decisions: XG Roller+
    Search interval: Large
    Confidence No Double: ± 0.010 (+0.790..+0.811)
    Confidence Double: ± 0.016 (+0.778..+0.810)

    eXtreme Gammon Version: 2.19.207.pre-release

    ---------
    Next turn
    ---------

    XGID=--A----------------abccbaA:1:1:1:00:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O O O O | O
    | | | O O O O | O
    | | | O O | O
    | | | |
    | | X | |
    | |BAR| |
    | | | |
    | | | |
    | | | | +---+
    | | | | | 2 |
    | | | X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 27 O: 42 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action

    Analyzed in Rollout
    No redouble
    Player Winning Chances: 81.28% (G:0.00% B:0.00%)
    Opponent Winning Chances: 18.72% (G:0.00% B:0.00%)
    Redouble/Take
    Player Winning Chances: 80.99% (G:0.00% B:0.00%)
    Opponent Winning Chances: 19.01% (G:0.00% B:0.00%)

    Cubeful Equities:
    No redouble: +0.898 (-0.102)
    Redouble/Take: +1.108 (+0.108)
    Redouble/Pass: +1.000

    Best Cube action: Redouble / Pass

    Rollout:
    1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves and cube decisions: XG Roller+
    Search interval: Large
    Confidence No Double: ± 0.007 (+0.891..+0.904)
    Confidence Double: ± 0.015 (+1.093..+1.123)

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From ah....Clem@21:1/5 to Timothy Chow on Tue Sep 13 10:16:52 2022
    On 9/13/2022 8:50 AM, Timothy Chow wrote:
    XGID=--A----------------bcbdcaA:1:1:1:00:0:0:0:0:10

    X:Player 1   O:Player 2
    Score is X:0 O:0. Unlimited Game
     +13-14-15-16-17-18------19-20-21-22-23-24-+
     |                  |   | O  O  O  O  O  O |
     |                  |   | O  O  O  O  O    |
     |                  |   |    O     O  O    |
     |                  |   |          O       |
     |                  | X |                  |
     |                  |BAR|                  |
     |                  |   |                  |
     |                  |   |                  |
     |                  |   |                  | +---+
     |                  |   |                  | | 2 |
     |                  |   |             X    | +---+
     +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count  X: 27  O: 54 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action


    According to the rollout below (with somewhat stronger settings than
    the default), the position above is RD/T.  But see the two other
    positions that I was faced with on subsequent rolls.

    The two big questions I had about this position were whether gammons
    mattered and how big a factor was the possibility of picking up another checker. Your first variant seems to indicate that the 2% gammmon
    chances tips it to being a cube (O with one checker off barely changes
    the GWC, but the gammons go away.)

    In the variant below, I've given X a second checker on the deuce point
    so that picking up a second checker is much rarer. This pushes it
    (barely) into TG territory with the take being a triple whopper with
    cheese. The chance for O to pick up a second checker appears to make a
    huge difference.


    XGID=--B----------------bcbdcaA:1:1:1:00:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O O O O |
    | | | O O O O O |
    | | | O O O |
    | | | O |
    | | X | |
    | |BAR| |
    | | | |
    | | | |
    | | | | +---+
    | | | X | | 2 |
    | | | X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 29 O: 54 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action

    Analyzed in Rollout
    No redouble
    Player Winning Chances: 84.63% (G:3.31% B:0.22%)
    Opponent Winning Chances: 15.37% (G:0.00% B:0.00%)
    Redouble/Take
    Player Winning Chances: 84.73% (G:2.96% B:0.31%)
    Opponent Winning Chances: 15.27% (G:0.00% B:0.00%)

    Cubeless Equities: No Double=+0.728, Double=+1.454

    Cubeful Equities:
    No redouble: +1.014
    Redouble/Take: +1.361 (+0.347)
    Redouble/Pass: +1.000 (-0.014)

    Best Cube action: Too good to redouble / Pass
    Percentage of wrong take needed to make the double decision right: 3.9%

    Rollout:
    1296 Games rolled with Variance Reduction.
    Moves: 3-ply, cube decisions: XG Roller
    Confidence No Double: ± 0.001 (+1.013..+1.015)
    Confidence Double: ± 0.010 (+1.350..+1.371)

    Double Decision confidence: 100.0%
    Take Decision confidence: 100.0%

    Duration: 8.4 seconds

    eXtreme Gammon Version: 2.10


    --
    Ah....Clem
    The future is fun, the future is fair.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)