XGID=aBBB-BBA-BA-b----bdfA-----:0:0:1:43:0:1:1:2:10
X:Player 1 O:Player 2
Score is X:0 O:1 2 pt.(s) match. +13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | O X | | O O | | O | | O | | O | | O | | O | | | | 6 |
| |BAR| |
| | O | |
| | | |
| | | |
| O X | | X X X X X |
| O X X X | | X X X X X | +12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 89 O: 131 X-O: 0-1/2 Crawford
Cube: 1
X to play 43
......
There's an adage that the safer play often wins more gammons because it
wins more games.
On 9/1/2022 9:50 AM, Timothy Chow wrote:Ok. I'll play that too. The opponent's board "Board? What board?" is
XGID=aBBB-BBA-BA-b----bdfA-----:0:0:1:43:0:1:1:2:10
X:Player 1 O:Player 2The aggressive play is to slot the four point and break the nine point
Score is X:0 O:1 2 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | O X |
| O O | | O |
| O | | O |
| O | | O |
| | | 6 |
| |BAR| |
| | O | |
| | | |
| | | |
| O X | | X X X X X |
| O X X X | | X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 89 O: 131 X-O: 0-1/2 Crawford
Cube: 1
X to play 43
which gives a triple shot (> 75%) to cover the blot vs a less than 1/3
to enter and hit.
There's an adage that the safer play often wins more gammons because it
wins more games. That might be true here, but I'll make the aggressive
play. 9/6 7/4.
XGID=dABBABC--a--dB-----d-bA-A-:0:0:1:54:0:1:1:2:10
Score is X:0 O:1 2 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O O X X |
| X | | O O |
| | | O |
| | | O |
| | | |
| |BAR| |
| | O | |
| O | O | |
| O | O | X |
| O | O | X X X X |
| O O | | X X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 115 O: 200 X-O: 0-1/2 Crawford
Cube: 1
X to play 54
I know I often end up foolish when I say these things, but my first impression is thatWhat would you say if after 13-8,8-4 the opponent rolls a 11? What if you played 13-9,9-4?
this really is a beginner's problem.
Here, we have no interest in the backgammon, and four on the bar is plenty for the gammon.
Piling too many on the bar just gives our opponent more counter-chances by increasing the contact.
Of course, we cover our 4 point, but we don't hit while we do this.
XGID=dABBABC--a--dB-----d-bA-A-:0:0:1:54:0:1:1:2:10
Score is X:0 O:1 2 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O O X X |
| X | | O O |
| | | O |
| | | O |
| | | |
| |BAR| |
| | O | |
| O | O | |
| O | O | X |
| O | O | X X X X |
| O O | | X X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 115 O: 200 X-O: 0-1/2 Crawford
Cube: 1
X to play 54
---
Tim Chow
probability to be hit.I know I often end up foolish when I say these things, but my first impression is thatWhat would you say if after 13-8,8-4 the opponent rolls a 11? What if you played 13-9,9-4?
this really is a beginner's problem.
Here, we have no interest in the backgammon, and four on the bar is plenty for the gammon.
Piling too many on the bar just gives our opponent more counter-chances by increasing the contact.
Of course, we cover our 4 point, but we don't hit while we do this.
Usually when you are hit in the bear off your opponent has some structure to contain the hit piece, but the 2-pt board doesn't impress me and if the opponent hits and has still checker on thee bar you can move freely in exchange for a little higher
On Friday, December 16, 2022 at 10:10:14 AM UTC-5, Tim Chow wrote:Yes, that's what I did.
XGID=dABBABC--a--dB-----d-bA-A-:0:0:1:54:0:1:1:2:10
Score is X:0 O:1 2 pt.(s) match. +13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O O X X |
| X | | O O |
| | | O |
| | | O |
| | | |
| |BAR| |
| | O | |
| O | O | |
| O | O | X |
| O | O | X X X X |
| O O | | X X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 115 O: 200 X-O: 0-1/2 Crawford
Cube: 1
X to play 54
---Just make the dmp play.
Tim Chow
Stick
I think the far more interesting question than hitting on the 9 is whether you cover the 4 or the 1. Your builders are closer to the 4, if the magic happens (11 or 44 or otherwise making the point) the 4 is easier to overcome. But from the 21 checkersare easier to recirculate. Difficult.
@Paul: if everything else is the same, a 1/36 joker is not to take into account? And I don't think it is marginally. With 4 checkers the opponent is into play, with 5 he needs on avg another 3 rolls, where I can bring my back checkers home.
I think the far more interesting question than hitting on the 9 is whether you cover the 4 or the 1. Your builders are closer to the 4, if the magic happens (11 or 44 or otherwise making the point) the 4 is easier to overcome. But from the 21 checkersare easier to recirculate. Difficult.
@Paul: if everything else is the same, a 1/36 joker is not to take into account? And I don't think it is marginally. With 4 checkers the opponent is into play, with 5 he needs on avg another 3 rolls, where I can bring my back checkers home.
From his post, we know it's the DMP play.
Any idea what the DMP play is?
On 12/17/2022 7:54 AM, peps...@gmail.com wrote:
From his post, we know it's the DMP play.Without giving everything away, let me show you my DMP rollout
Any idea what the DMP play is?
of the top 4 plays below, with the actual plays deleted.
On 12/17/2022 7:54 AM, peps...@gmail.com wrote:
From his post, we know it's the DMP play.
Any idea what the DMP play is?
Without giving everything away, let me show you my DMP rollout
of the top 4 plays below, with the actual plays deleted.
1. Rollout¹ eq:+0.881
2. Rollout¹ eq:+0.865 (-0.016)
3. Rollout¹ eq:+0.861 (-0.020)
4. Rollout¹ eq:+0.855 (-0.026)
XGID=dABBABC--a--dB-----d-bA-A-:0:0:1:54:0:1:1:2:10
Score is X:0 O:1 2 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O O X X |
| X | | O O |
| | | O |
| | | O |
| | | |
| |BAR| |
| | O | |
| O | O | |
| O | O | X |
| O | O | X X X X |
| O O | | X X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 115 O: 200 X-O: 0-1/2 Crawford
Cube: 1
X to play 54
On 12/16/2022 10:10 AM, Timothy Chow wrote:
XGID=dABBABC--a--dB-----d-bA-A-:0:0:1:54:0:1:1:2:10
Score is X:0 O:1 2 pt.(s) match.Four on the bar is usually enough, so 13/4 for me.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O O X X |
| X | | O O |
| | | O |
| | | O |
| | | |
| |BAR| |
| | O | |
| O | O | |
| O | O | X |
| O | O | X X X X |
| O O | | X X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 115 O: 200 X-O: 0-1/2 Crawford
Cube: 1
X to play 54
13/9* 6/1 is interesting, but the fifth checker on the roof seems to accomplish less than making the solid five prime and forestalling O from anchoring on the four point.
I don't think escaping the runners is right - it's a blitz so escaping
is not a priority.
--
Ah....Clem
The future is fun, the future is fair.
And is Stick correct that the DMP play is correct here?
XGID=dABBABC--a--dB-----d-bA-A-:0:0:1:54:0:1:1:2:10
Score is X:0 O:1 2 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O O X X |
| X | | O O |
| | | O |
| | | O |
| | | |
| |BAR| |
| | O | |
| O | O | |
| O | O | X |
| O | O | X X X X |
| O O | | X X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 115 O: 200 X-O: 0-1/2 Crawford
Cube: 1
X to play 54
In a blitz, making a higher point isn't necessarily better than making
a lower point. You're aiming for a closeout, and making low points is
often harder than making high points, so on the principle that you
should do hard things before easy things, making the ace point takes priority over making the 4pt here.
Even if you choose to make the 4pt, there's really no downside to
hitting. It's not going to improve O's timing or anything like that.
If O manages to anchor, X is not going to be able to get O to crunch.
Posing this problem at gammon go rather than for money simplifies it, because backgammons are not a consideration. With five checkers on
the bar, a backgammon is a serious possibility. The backgammon chances
are lower if O manages to anchor on the 4pt (as opposed to the 1pt).
This factor is not quite enough to swing the decision, according to the rollout below, but it's close.
Finally, at DMP, the ranking of the top four plays according to an XG rollout is:
1. 13/9* 6/1
2. 13/9*/4
3. 24/20 6/1
4. 13/4
1. Rollout¹ 13/9* 6/1 eq:+2.669
Player: 94.24% (G:89.19% B:12.23%)
Opponent: 5.76% (G:0.41% B:0.03%)
Confidence: ±0.007 (+2.661..+2.676) - [100.0%]
2. Rollout¹ 13/9* 9/4 eq:+2.614 (-0.055)
Player: 93.45% (G:87.23% B:19.63%)
Opponent: 6.55% (G:0.29% B:0.02%)
Confidence: ±0.008 (+2.605..+2.622) - [0.0%]
3. Rollout¹ 13/4 eq:+2.579 (-0.090)
Player: 92.90% (G:86.05% B:17.69%)
Opponent: 7.10% (G:0.47% B:0.02%)
Confidence: ±0.009 (+2.570..+2.588) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release, MET: Kazaross XG2
-----
Money
-----
XGID=dABBABC--a--dB-----d-bA-A-:1:-1:1:54:0:0:0:0:10
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X | | O O X X | +---+
| X | | O O | | 2 |
| | | O | +---+
| | | O |
| | | |
| |BAR| |
| | O | |
| O | O | |
| O | O | X |
| O | O | X X X X |
| O O | | X X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 115 O: 200 X-O: 0-0
Cube: 2, O own cube
X to play 54
1. Rollout¹ 13/9* 6/1 eq:+1.998
Player: 93.14% (G:86.56% B:30.69%)
Opponent: 6.86% (G:0.64% B:0.03%)
Confidence: ±0.004 (+1.994..+2.003) - [99.8%]
2. Rollout¹ 13/9* 9/4 eq:+1.989 (-0.009)
Player: 92.34% (G:84.72% B:33.04%)
Opponent: 7.66% (G:0.27% B:0.01%)
Confidence: ±0.005 (+1.985..+1.994) - [0.2%]
3. Rollout² 13/4 eq:+1.961 (-0.038)
Player: 91.95% (G:84.09% B:32.06%)
Opponent: 8.05% (G:0.40% B:0.02%)
Confidence: ±0.009 (+1.952..+1.970) - [0.0%]
¹ 5184 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
² 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.211.pre-release
On 12/17/2022 6:11 PM, peps...@gmail.com wrote:
And is Stick correct that the DMP play is correct here?As you know, that goes without saying.
---
Tim Chow
On Sunday, December 18, 2022 at 9:31:32 AM UTC-5, Tim Chow wrote:
On 12/17/2022 6:11 PM, peps...@gmail.com wrote:
And is Stick correct that the DMP play is correct here?As you know, that goes without saying.
---That's either a great compliment (which we all know it isn't what you meant lol) or you're suggesting that with that many plays that close I rolled it out before posting my response. I'm not sure which is the bigger lol, which would you like it to be?
Tim Chow
Stick
I don't see anything to complain about in Tim's response.
It so happens that your accuracy in your comments on this
forum is extremely high. I can't recall you making an incorrect
assertion, although I remember hearing that it has happened.
So if you say the DMP play is correct, then the DMP play is correct.
I don't see anyone making any implication, insinuation, or statement
as to _why_ you are nearly always correct.
But since you are nearly always correct, if you post something, it's sensible of
readers to assume it's true.
I actually don't care why you're nearly always correct, but you are.
I agree with Paul 100%.
I made the 4 point because I'm more scared of the opponent anchoring on the 4 point than anchoring on the
ace point.
On 12/19/2022 6:13 AM, I wrote:
I agree with Paul 100%.Actually, Paul doesn't say anything about inadvertent errors, like
posting in the wrong thread by accident, or misreading the question.
But I don't think that's what Paul was talking about.
Here's one example that I think falls into that category, though
Stick never confirmed it.
https://groups.google.com/g/rec.games.backgammon/c/n0WTzRCHkqQ/m/7_IijqMrCQAJ
---
Tim Chow
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