• Early game 22

    From Timothy Chow@21:1/5 to All on Wed Aug 31 09:14:45 2022
    XGID=-B-b--E-C--AcB--ad-e---AA-:0:0:1:22:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O X X |
    | X O | | O |
    | O | | O |
    | O | | O |
    | | | O |
    | |BAR| |
    | | | X |
    | | | X |
    | O X | | X |
    | O X | | X O X |
    | O X X | | X O X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 140 O: 154 X-O: 0-0
    Cube: 1
    X to play 22

    ---
    Tim Chow

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  • From ah...Clem@21:1/5 to Timothy Chow on Thu Sep 1 09:52:38 2022
    On 8/31/2022 9:14 AM, Timothy Chow wrote:
    XGID=-B-b--E-C--AcB--ad-e---AA-:0:0:1:22:0:0:0:0:10

    X:Player 1   O:Player 2
    Score is X:0 O:0. Unlimited Game  +13-14-15-16-17-18------19-20-21-22-23-24-+
     | X        O  O    |   | O           X  X |
     | X           O    |   | O                |  |             O    |   | O                |  |             O    |   | O                |  |                  |   | O                |
     |                  |BAR|                  |
     |                  |   | X                |
     |                  |   | X                |
     | O           X    |   | X                |  | O           X    |   | X        O     X |
     | O  X        X    |   | X        O     X |  +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count  X: 140  O: 154 X-O: 0-0
    Cube: 1
    X to play 22

    Making the four point seems obvious. Then, since we're ahead in the
    race, springing the runners seems thematic. 24/20 exposes a triple
    shot, but O has no board and unless O rolls a POH number there's lot's
    of counterplay if X is hit.

    24/20 6/4(2)

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  • From Timothy Chow@21:1/5 to All on Fri Sep 2 10:06:37 2022
    XGID=-B-b--E-C--AcB--ad-e---AA-:0:0:1:22:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O X X |
    | X O | | O |
    | O | | O |
    | O | | O |
    | | | O |
    | |BAR| |
    | | | X |
    | | | X |
    | O X | | X |
    | O X | | X O X |
    | O X X | | X O X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 140 O: 154 X-O: 0-0
    Cube: 1
    X to play 22

    On the second roll of the game, playing 6/4(2) with a roll of 22 is
    almost always what the bot does (the exception being that after the
    opponent opens with 24/18 13/9, then XG hits 24/16* with 22). Here,
    though, X's 1pt is made and O has no structure besides her 3pt anchor,
    so blitzing becomes an attractive game plan. I have to admit that
    it surprises me that making the 4pt is deemed a whopper with cheese,
    but it's true that after 6/4(2), X has no good way to play the
    remaining 2's. In the variant below, XG still hits, but the
    alternatives are not whoppers.

    1. Rollout¹ 24/16* eq:+0.254
    Player: 55.12% (G:18.87% B:0.57%)
    Opponent: 44.88% (G:11.96% B:0.59%)
    Confidence: ±0.015 (+0.239..+0.269) - [100.0%]

    2. Rollout¹ 24/20 6/4(2) eq:+0.104 (-0.151)
    Player: 52.66% (G:14.91% B:0.46%)
    Opponent: 47.34% (G:13.04% B:0.61%)
    Confidence: ±0.014 (+0.090..+0.117) - [0.0%]

    3. Rollout¹ 24/22 23/21 6/4(2) eq:+0.091 (-0.163)
    Player: 52.27% (G:14.43% B:0.41%)
    Opponent: 47.73% (G:13.15% B:0.52%)
    Confidence: ±0.013 (+0.078..+0.104) - [0.0%]

    4. Rollout¹ 13/11(2) 6/4(2) eq:+0.075 (-0.179)
    Player: 51.96% (G:13.29% B:0.39%)
    Opponent: 48.04% (G:12.35% B:0.42%)
    Confidence: ±0.013 (+0.062..+0.088) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    -------
    Variant
    -------

    XGID=-B-b--E-C--AcB--ad-e----B-:0:0:1:22:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O X |
    | X O | | O X |
    | O | | O |
    | O | | O |
    | | | O |
    | |BAR| |
    | | | X |
    | | | X |
    | O X | | X |
    | O X | | X O X |
    | O X X | | X O X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 141 O: 154 X-O: 0-0
    Cube: 1
    X to play 22

    1. XG Roller++ 24/16* eq:+0.270
    Player: 55.46% (G:18.37% B:0.49%)
    Opponent: 44.54% (G:10.88% B:0.48%)

    2. XG Roller++ 24/20(2) eq:+0.207 (-0.063)
    Player: 55.07% (G:10.98% B:0.20%)
    Opponent: 44.93% (G:7.13% B:0.25%)

    3. XG Roller++ 24/22(2) 6/4(2) eq:+0.199 (-0.071)
    Player: 54.78% (G:13.04% B:0.29%)
    Opponent: 45.22% (G:9.66% B:0.34%)

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Stick Rice@21:1/5 to Tim Chow on Fri Sep 2 17:18:27 2022
    On Friday, September 2, 2022 at 10:06:41 AM UTC-4, Tim Chow wrote:
    XGID=-B-b--E-C--AcB--ad-e---AA-:0:0:1:22:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O X X |
    | X O | | O |
    | O | | O |
    | O | | O |
    | | | O |
    | |BAR| |
    | | | X |
    | | | X |
    | O X | | X |
    | O X | | X O X |
    | O X X | | X O X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 140 O: 154 X-O: 0-0
    Cube: 1
    X to play 22
    On the second roll of the game, playing 6/4(2) with a roll of 22 is
    almost always what the bot does (the exception being that after the
    opponent opens with 24/18 13/9, then XG hits 24/16* with 22). Here,
    though, X's 1pt is made and O has no structure besides her 3pt anchor,
    so blitzing becomes an attractive game plan. I have to admit that
    it surprises me that making the 4pt is deemed a whopper with cheese,
    but it's true that after 6/4(2), X has no good way to play the
    remaining 2's. In the variant below, XG still hits, but the
    alternatives are not whoppers.

    1. Rollout¹ 24/16* eq:+0.254
    Player: 55.12% (G:18.87% B:0.57%)
    Opponent: 44.88% (G:11.96% B:0.59%)
    Confidence: ±0.015 (+0.239..+0.269) - [100.0%]

    2. Rollout¹ 24/20 6/4(2) eq:+0.104 (-0.151)
    Player: 52.66% (G:14.91% B:0.46%)
    Opponent: 47.34% (G:13.04% B:0.61%)
    Confidence: ±0.014 (+0.090..+0.117) - [0.0%]

    3. Rollout¹ 24/22 23/21 6/4(2) eq:+0.091 (-0.163)
    Player: 52.27% (G:14.43% B:0.41%)
    Opponent: 47.73% (G:13.15% B:0.52%)
    Confidence: ±0.013 (+0.078..+0.104) - [0.0%]

    4. Rollout¹ 13/11(2) 6/4(2) eq:+0.075 (-0.179)
    Player: 51.96% (G:13.29% B:0.39%)
    Opponent: 48.04% (G:12.35% B:0.42%)
    Confidence: ±0.013 (+0.062..+0.088) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    -------
    Variant
    -------

    XGID=-B-b--E-C--AcB--ad-e----B-:0:0:1:22:0:0:0:0:10
    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O X |
    | X O | | O X |
    | O | | O |
    | O | | O |
    | | | O |
    | |BAR| |
    | | | X |
    | | | X |
    | O X | | X |
    | O X | | X O X |
    | O X X | | X O X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 141 O: 154 X-O: 0-0
    Cube: 1
    X to play 22
    1. XG Roller++ 24/16* eq:+0.270
    Player: 55.46% (G:18.37% B:0.49%)
    Opponent: 44.54% (G:10.88% B:0.48%)

    2. XG Roller++ 24/20(2) eq:+0.207 (-0.063)
    Player: 55.07% (G:10.98% B:0.20%)
    Opponent: 44.93% (G:7.13% B:0.25%)

    3. XG Roller++ 24/22(2) 6/4(2) eq:+0.199 (-0.071)
    Player: 54.78% (G:13.04% B:0.29%)
    Opponent: 45.22% (G:9.66% B:0.34%)

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

    The ace point is made, the opponent has an advanced anchor that functions much better than it normally would due to said ace point being made, and we're up/way up in the race. We have one remaining game plan, it isn't priming, it isn't attacking, it's
    running. Waiting even a turn to try to escape those back checkers would be a grievous error as when the opponent makes a point on us or any point in front of us our position becomes quite desperate.

    Stick

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