XGID=-B-b--E-C--AcB--ad-e---AA-:0:0:1:22:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O X X |
| X O | | O | | O | | O | | O | | O | | | | O |
| |BAR| |
| | | X |
| | | X |
| O X | | X | | O X | | X O X |
| O X X | | X O X | +12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 140 O: 154 X-O: 0-0
Cube: 1
X to play 22
XGID=-B-b--E-C--AcB--ad-e---AA-:0:0:1:22:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O X X |
| X O | | O |
| O | | O |
| O | | O |
| | | O |
| |BAR| |
| | | X |
| | | X |
| O X | | X |
| O X | | X O X |
| O X X | | X O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 140 O: 154 X-O: 0-0
Cube: 1
X to play 22
On the second roll of the game, playing 6/4(2) with a roll of 22 is
almost always what the bot does (the exception being that after the
opponent opens with 24/18 13/9, then XG hits 24/16* with 22). Here,
though, X's 1pt is made and O has no structure besides her 3pt anchor,
so blitzing becomes an attractive game plan. I have to admit that
it surprises me that making the 4pt is deemed a whopper with cheese,
but it's true that after 6/4(2), X has no good way to play the
remaining 2's. In the variant below, XG still hits, but the
alternatives are not whoppers.
1. Rollout¹ 24/16* eq:+0.254
Player: 55.12% (G:18.87% B:0.57%)
Opponent: 44.88% (G:11.96% B:0.59%)
Confidence: ±0.015 (+0.239..+0.269) - [100.0%]
2. Rollout¹ 24/20 6/4(2) eq:+0.104 (-0.151)
Player: 52.66% (G:14.91% B:0.46%)
Opponent: 47.34% (G:13.04% B:0.61%)
Confidence: ±0.014 (+0.090..+0.117) - [0.0%]
3. Rollout¹ 24/22 23/21 6/4(2) eq:+0.091 (-0.163)
Player: 52.27% (G:14.43% B:0.41%)
Opponent: 47.73% (G:13.15% B:0.52%)
Confidence: ±0.013 (+0.078..+0.104) - [0.0%]
4. Rollout¹ 13/11(2) 6/4(2) eq:+0.075 (-0.179)
Player: 51.96% (G:13.29% B:0.39%)
Opponent: 48.04% (G:12.35% B:0.42%)
Confidence: ±0.013 (+0.062..+0.088) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
-------
Variant
-------
XGID=-B-b--E-C--AcB--ad-e----B-:0:0:1:22:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O X |
| X O | | O X |
| O | | O |
| O | | O |
| | | O |
| |BAR| |
| | | X |
| | | X |
| O X | | X |
| O X | | X O X |
| O X X | | X O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 141 O: 154 X-O: 0-0
Cube: 1
X to play 22
1. XG Roller++ 24/16* eq:+0.270
Player: 55.46% (G:18.37% B:0.49%)
Opponent: 44.54% (G:10.88% B:0.48%)
2. XG Roller++ 24/20(2) eq:+0.207 (-0.063)
Player: 55.07% (G:10.98% B:0.20%)
Opponent: 44.93% (G:7.13% B:0.25%)
3. XG Roller++ 24/22(2) 6/4(2) eq:+0.199 (-0.071)
Player: 54.78% (G:13.04% B:0.29%)
Opponent: 45.22% (G:9.66% B:0.34%)
eXtreme Gammon Version: 2.19.207.pre-release
---
Tim Chow
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