• 5a 5a recube to four in the bearoff

    From ah...Clem@21:1/5 to All on Tue Aug 30 14:01:08 2022
    XGID=-A-D--A------------a-ba-b-:1:-1:-1:00:0:0:0:5:10

    X:X O:O
    Score is X:0 O:0 5 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O |
    | | | O |
    | | | O |
    | | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | | +---+
    | | | X X | | 2 |
    | | | X X X X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 19 O: 19 X-O: 0-0/5
    Cube: 2, X own cube
    X on roll, cube action

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  • From Axel Reichert@21:1/5 to ah...Clem on Tue Aug 30 20:48:11 2022
    "ah...Clem" <ah_clem@ymail.com> writes:

    XGID=-A-D--A------------a-ba-b-:1:-1:-1:00:0:0:0:5:10

    X:X O:O
    Score is X:0 O:0 5 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O |
    | | | O |
    | | | O |
    | | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | | +---+
    | | | X X | | 2 |
    | | | X X X X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 19 O: 19 X-O: 0-0/5
    Cube: 2, X own cube
    X on roll, cube action

    Opponents match equity (all with Turner's formula) after R/P:

    50 - (24/5 + 3)*2 = 34

    After R/T and a loss:

    50 - (24/5 + 3)*4 = 19

    After R/T and a win:

    81 (due to symmetry to the case above)

    Opponents take point is risk/(risk + reward):

    (34 - 19)/(34 - 19 + (81 - 34)) =
    15/62 = 24

    Winning percentage with Isight:

    80 - 19/3 + 2*(21 - 19) =

    77

    D/P

    All rounded and without recube vigorish, which might warrant a take.

    Very much interested in Paul's detailed mental arithmetic!

    And side note for accuracy fetishists:

    - With me a 50 ELO better player it is D/T and D/P wrong by 0.04
    - With me a 50 ELO weaker player it is D/P and D/T wrong by 0.17

    First rule of doubling: Know your opponent.

    Axel

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  • From ah...Clem@21:1/5 to All on Thu Sep 1 10:09:14 2022
    Perhaps this is too simple a position for the group, but I'm genuinely perplexed. A recube to 4 at 5a5a has a live takepoint of 24%, and since
    there are no gammons possible this should be the baseline for the take.

    Does O have 24% GWC? According to the rollout, she has a 25% chance,
    which should imply a take. But taking here is a whopper. What gives?


    Is it because O rarely gets a recube? There's only two to four rolls to
    turn it around, so perhaps that's it. Or am I missing something?


    XGID=-A-D--A------------a-ba-b-:1:-1:-1:00:0:0:0:5:10

    X:Player 2 O:Player 1
    Score is X:0 O:0 5 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O |
    | | | O |
    | | | O |
    | | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | | +---+
    | | | X X | | 2 |
    | | | X X X X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 19 O: 19 X-O: 0-0/5
    Cube: 2, X own cube
    X on roll, cube action

    Analyzed in Rollout
    No redouble
    Player Winning Chances: 74.99% (G:0.00% B:0.00%)
    Opponent Winning Chances: 25.01% (G:0.00% B:0.00%)
    Redouble/Take
    Player Winning Chances: 74.99% (G:0.00% B:0.00%)
    Opponent Winning Chances: 25.01% (G:0.00% B:0.00%)

    Cubeless Equities: No Double=+0.500, Double=+1.155

    Cubeful Equities:
    No redouble: +0.750 (-0.250)
    Redouble/Take: +1.112 (+0.112)
    Redouble/Pass: +1.000

    Best Cube action: Redouble / Pass

    Rollout:
    1296 Games rolled with Variance Reduction.
    Moves: 3-ply, cube decisions: XG Roller
    Confidence No Double: ± 0.001 (+0.749..+0.751)
    Confidence Double: ± 0.002 (+1.110..+1.113)

    Double Decision confidence: 100.0%
    Take Decision confidence: 100.0%

    Duration: 1.2 seconds

    eXtreme Gammon Version: 2.10, MET: Kazaross XG2

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  • From ah...Clem@21:1/5 to Axel Reichert on Thu Sep 1 14:02:47 2022
    On 8/30/2022 2:48 PM, Axel Reichert wrote:
    "ah...Clem" <ah_clem@ymail.com> writes:

    XGID=-A-D--A------------a-ba-b-:1:-1:-1:00:0:0:0:5:10

    X:X O:O
    Score is X:0 O:0 5 pt.(s) match.
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O |
    | | | O |
    | | | O |
    | | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | | +---+
    | | | X X | | 2 |
    | | | X X X X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 19 O: 19 X-O: 0-0/5
    Cube: 2, X own cube
    X on roll, cube action

    Calculations snipped


    81 (due to symmetry to the case above)

    Opponents take point is risk/(risk + reward):

    (34 - 19)/(34 - 19 + (81 - 34)) =
    15/62 = 24


    Yes, that agrees with XG's cube information.


    Winning percentage with Isight:

    77

    XG rollout says 75%


    D/P

    XG agrees with this result, but it implies that the takepoint is 24%,
    and it's a pass at 25%.

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  • From Timothy Chow@21:1/5 to ah...Clem on Thu Sep 1 20:34:46 2022
    On 9/1/2022 10:09 AM, ah...Clem wrote:

    Perhaps this is too simple a position for the group, but I'm genuinely perplexed. A recube to 4 at 5a5a has a live takepoint of 24%, and since there are no gammons possible this should be the baseline for the take.

    Does O have 24% GWC? According to the rollout, she has a 25% chance,
    which should imply a take. But taking here is a whopper. What gives?

    I feel like I've said this many times before, but "live cube takepoint"
    is black magic hocus pocus. I wouldn't trust it. The "dead cube
    takepoint" has a sound theoretical basis. In this position, it's 28%,
    which would indicate a drop. The question is whether the taker has
    enough recube vig to bring that 28% figure down below 25%. Apparently,
    the answer is no. As you say, a correct recube to 8 is rare in this
    position.

    ---
    Tim Chow

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  • From Axel Reichert@21:1/5 to Timothy Chow on Fri Sep 2 07:45:19 2022
    Timothy Chow <tchow12000@yahoo.com> writes:

    "live cube takepoint" is black magic hocus pocus. I wouldn't trust
    it.

    Tim, is it you? Or has some Compuserve user faked your address? (-;

    The question is whether the taker has enough recube vig to bring that
    28% figure down below 25%.

    And the question is how to quantify recube vigorish (over the board) ...

    Best regards

    Axel

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  • From Timothy Chow@21:1/5 to All on Fri Sep 2 10:01:09 2022
    On 9/2/2022 9:56 AM, I wrote:
    Xavier did comply with my request to include relevant raw data
    from a rollout.  In a sufficiently recent version of XG, if you
    right-click on a move after rolling it out, one option is to
    "Display Rollout Stats..." which will tell you about how often
    the cube is turned again in subsequent play.  For example, in this
    position, you'll find that the opponent gets in a RD/P about 15%
    of the time and a RD/T about 4% of the time.

    I just tried rolling it out for money. RD/P happens about 16% of
    the time and RD/T only about 1% of the time. But I think a key
    difference is that the gain from a correct redouble is less ATS
    than for money. If you didn't redouble ATS then you'd still be
    ahead 5a Crawford anyway when you win.

    ---
    Tim Chow

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  • From Timothy Chow@21:1/5 to Axel Reichert on Fri Sep 2 09:56:23 2022
    On 9/2/2022 1:45 AM, Axel Reichert wrote:
    Timothy Chow <tchow12000@yahoo.com> writes:

    "live cube takepoint" is black magic hocus pocus. I wouldn't trust
    it.

    Tim, is it you? Or has some Compuserve user faked your address? (-;

    The question is whether the taker has enough recube vig to bring that
    28% figure down below 25%.

    And the question is how to quantify recube vigorish (over the board) ...

    The same way we do anything over the board...through experience.
    But the bots could help by providing more information about such
    things, instead of quoting some mysterious one-size-fits-all (or
    maybe one-size-fits-none) "live cube takepoint."

    Xavier did comply with my request to include relevant raw data
    from a rollout. In a sufficiently recent version of XG, if you
    right-click on a move after rolling it out, one option is to
    "Display Rollout Stats..." which will tell you about how often
    the cube is turned again in subsequent play. For example, in this
    position, you'll find that the opponent gets in a RD/P about 15%
    of the time and a RD/T about 4% of the time.

    ---
    Tim Chow

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