I think there may be a gap in standard backgammon terminology,
and that a term might be missing for a cube action which is (informally speaking)
incorrect by more than one category.
What do I mean? In money play, we can categorize positions from weakest
to strongest, in terms of cube actions as:
ND/Beaver, ND/T, D/T, D/P, TG.
Ignoring the Kauder paradox, these grossly incorrect actions I'd like a term to define, are those that imply that the ranking of the position is more than 1 different from what it is. So these errors are:
Doubling when the opponent should beaver.
Holding when the opponent should pass and the holder is clearly not TG (some ambiguity here, admittedly).
Evaluating the position as TG when the opponent has a take.
Taking when the position when was actually TG for the doubler.
Dropping when the position was either ND/T or ND/Beaver for the doubler.
Can anyone suggest a name for such errors?
How about calling such errors a "cat" as short for category error?
This follows in the tradition of using animals such as beavers and raccoons to describe cube actions.
This is different to the concept of double whopper/ tripple whopper etc.
For example, dropping a cube that's a very easy take but still a correct double is
not an error of the type described above.
Thank You,
Paul
On Sunday, August 28, 2022 at 9:31:14 AM UTC+1, peps...@gmail.com wrote:
I think there may be a gap in standard backgammon terminology,
and that a term might be missing for a cube action which is (informally speaking)
incorrect by more than one category.
What do I mean? In money play, we can categorize positions from weakest
to strongest, in terms of cube actions as:
ND/Beaver, ND/T, D/T, D/P, TG.
Ignoring the Kauder paradox, these grossly incorrect actions I'd like a term
to define, are those that imply that the ranking of the position is more than
1 different from what it is. So these errors are:
Doubling when the opponent should beaver.
Holding when the opponent should pass and the holder is clearly not TG (some ambiguity here, admittedly).
Evaluating the position as TG when the opponent has a take.
Taking when the position when was actually TG for the doubler.
Dropping when the position was either ND/T or ND/Beaver for the doubler.
Can anyone suggest a name for such errors?
How about calling such errors a "cat" as short for category error?
This follows in the tradition of using animals such as beavers and raccoons to describe cube actions.
This is different to the concept of double whopper/ tripple whopper etc. For example, dropping a cube that's a very easy take but still a correct double is
not an error of the type described above.
Thank You,
PaulI missed out beavering a drop -- that also fits my definition.
But hopefully my point is clear enough.
Paul
I think there may be a gap in standard backgammon terminology, and
that a term might be missing for a cube action which is (informally
speaking) incorrect by more than one category.
How about calling such errors a "cat" as short for category error?
This follows in the tradition of using animals such as beavers and
raccoons to describe cube actions.
"peps...@gmail.com" <peps...@gmail.com> writes:
I think there may be a gap in standard backgammon terminology, and[...]
that a term might be missing for a cube action which is (informally speaking) incorrect by more than one category.
How about calling such errors a "cat" as short for category error?Why do you think this term would be a useful addition? Making a "cat"
This follows in the tradition of using animals such as beavers and
raccoons to describe cube actions.
mistake might not be a "fat" (i.e., whopper-sized or larger) mistake,
whereas making a non-cat mistake might be fat. I do not see the
benefit. Could you please elaborate? (I do like jargon, and I do like
your specific proposal.)
Best regards
Axel
I'm sure you'd find a strong correlation between the size of a cube
error and the binary outcome of whether the error is a category error
or not.
"You dropped that?? It wasn't even a double!"
"You beavered that?? The double was absolutely correct!"
"You're playing on for the gammon here?? Your opponent actually has a take!" "You doubled that?? Your opponent should have beavered!"
"You took that?? Your opponent was actually too good to double!"
"You're not doubling here?? You're obviously not TG, and your opponent
should actually pass!"
I think there may be a gap in standard backgammon terminology,
and that a term might be missing for a cube action which is (informally speaking)
incorrect by more than one category.
On 8/28/2022 4:31 AM, peps...@gmail.com wrote:
I think there may be a gap in standard backgammon terminology,
and that a term might be missing for a cube action which is
(informally speaking)
incorrect by more than one category.
Interesting idea. I don't think that "category error" is the
right term, though. A "category error" would be something like
applying Stick's DMP rule to a cube action.
How about calling it a "double double" error?
On 8/28/2022 4:31 AM, peps...@gmail.com wrote:
I think there may be a gap in standard backgammon terminology, and
that a term might be missing for a cube action which is (informally
speaking) incorrect by more than one category.
Interesting idea. I don't think that "category error" is the
right term, though. A "category error" would be something like
applying Stick's DMP rule to a cube action.
On 8/28/2022 4:31 AM, peps...@gmail.com wrote:Four syllables is rather long, if we're striving for a term to catch on.
I think there may be a gap in standard backgammon terminology,Interesting idea. I don't think that "category error" is the
and that a term might be missing for a cube action which is (informally speaking)
incorrect by more than one category.
right term, though. A "category error" would be something like
applying Stick's DMP rule to a cube action.
How about calling it a "double double" error?
---
Tim Chow
Timothy Chow <tchow...@yahoo.com> writes:
On 8/28/2022 4:31 AM, peps...@gmail.com wrote:
I think there may be a gap in standard backgammon terminology, and
that a term might be missing for a cube action which is (informally
speaking) incorrect by more than one category.
Interesting idea. I don't think that "category error" is theWell, in a sense, you are pondering the wrong question, if you beaver
right term, though. A "category error" would be something like
applying Stick's DMP rule to a cube action.
instead of passing: Because you think the answer to "take or pass?" is obvious, you dismiss it as irrelevant and instead focus on the wrong question, "who is favourite?", which you even answer in the wrong. So with some good will, a different question can be thought of as category.
But what about "hypercube error"? "hyper" sounds big, which it often
will be, and also hints (mathematically) at a higher dimension.
Best regards
Axel
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