• A lazy mistake pays off

    From pepstein5@gmail.com@21:1/5 to All on Sun Aug 28 01:14:16 2022
    The below position looked to me like such an obvious double that I
    doubled without even bothering to count.
    However, XG's rollout says it's too close to call.
    XG's first thought from its analysis is that it is a redouble.

    I really should have Axelised with it being this close, so what does
    the Axelisation say?
    Raw pip counts are 52 to 51.
    For me, add 2 for my acepoint stack to get 54.
    For XG, add 2 for the acepoint stack and 2 for the twopoint stack.
    and 1 for the extra crossover to get 56.
    Add 1/6 to 54 and subtract from 56 to get 7 which is a hold.
    With the action being ultra-marginal, there is nothing at all wrong
    with this result.
    I should have Axelised and held, even though this may have been the
    wrong decision, and even though I won this game.

    Paul

    XGID=-CBAEBB------a-----aabcdc-:4:1:1:00:0:3:3:0:10
    X:Daniel O:eXtremeGammon


    Score is X:0 O:3. Unlimited Game, Jacoby Beaver
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O | | O O O O O O |
    | | | O O O O |
    | | | O O O |
    | | | O |
    | | | |
    | |BAR| |
    | | | X |
    | | | X |
    | | | X X | +---+
    | | | X X X X X | | 16|
    | | | X X X X X X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 52 O: 51 X-O: 0-3
    Cube: 16, X own cube
    X on roll, cube action

    Analyzed in Rollout
    No redouble
    Player Winning Chances: 72.29% (G:0.00% B:0.00%)
    Opponent Winning Chances: 27.71% (G:0.00% B:0.00%)
    Redouble/Take
    Player Winning Chances: 72.29% (G:0.00% B:0.00%)
    Opponent Winning Chances: 27.71% (G:0.00% B:0.00%)

    Cubeless Equities: No Double=+0.446, Double=+0.891

    Cubeful Equities:
    No redouble: +0.722 (-0.003)
    Redouble/Take: +0.725
    Redouble/Pass: +1.000 (+0.275)

    Best Cube action: Redouble / Take

    Rollout:
    1296 Games rolled with Variance Reduction.
    Moves: 3-ply, cube decisions: XG Roller
    Confidence No Double: ± 0.003 (+0.719..+0.725)
    Confidence Double: ± 0.004 (+0.721..+0.730)

    Double Decision confidence: 84.7%
    Take Decision confidence: 100.0%

    Duration: 2 minutes 20 seconds

    eXtreme Gammon Version: 2.10

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to peps...@gmail.com on Sun Aug 28 09:30:47 2022
    On 8/28/2022 4:14 AM, peps...@gmail.com wrote:
    However, XG's rollout says it's too close to call.
    XG's first thought from its analysis is that it is a redouble.

    Depending on what you mean by "too close to call," the longer
    rollout below (with stronger settings) may be callable.

    I assume that you're distinguishing between "ultra-marginal,"
    which I take to mean that the true equities of ND and D/T are
    extremely close, and "too close to call," which I take to mean
    that there is too much room for error for you to feel
    comfortable declaring that D/T is game-theoretically optimal.

    There are two sources of error here: (pseudo)random statistical
    error, and systematic error from misplays. XG declares that it
    is 98% confident about doubling, which is high enough for most
    people to feel comfortable "calling." Systematic error is harder
    to estimate, but by choosing XGR+/XGR+/Huge settings, I tried to
    minimize it. My guess is that the systematic error is negligible.

    Note that because this is a non-contact position, we don't have
    to worry about whether "game-theoretically optimal" and "misplay"
    are well-defined terms.

    XGID=-CBAEBB------a-----aabcdc-:4:1:1:00:0:0:3:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game, Jacoby Beaver
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O | | O O O O O O |
    | | | O O O O |
    | | | O O O |
    | | | O |
    | | | |
    | |BAR| |
    | | | X |
    | | | X |
    | | | X X | +---+
    | | | X X X X X | | 16|
    | | | X X X X X X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 52 O: 51 X-O: 0-0
    Cube: 16, X own cube
    X on roll, cube action

    Analyzed in Rollout
    No redouble
    Player Winning Chances: 72.31% (G:0.00% B:0.00%)
    Opponent Winning Chances: 27.69% (G:0.00% B:0.00%)
    Redouble/Take
    Player Winning Chances: 72.29% (G:0.00% B:0.00%)
    Opponent Winning Chances: 27.71% (G:0.00% B:0.00%)

    Cubeful Equities:
    No redouble: +0.721 (-0.002)
    Redouble/Take: +0.723
    Redouble/Pass: +1.000 (+0.277)

    Best Cube action: Redouble / Take

    Rollout:
    5184 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves and cube decisions: XG Roller+
    Search interval: Huge
    Confidence No Double: ± 0.001 (+0.720..+0.722)
    Confidence Double: ± 0.002 (+0.721..+0.725)

    Double Decision confidence: 98.1%
    Take Decision confidence: 100.0%

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)