XGID=-a--BaC-C---dD---c-bbb-C--:1:1:1:65:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O O X |
| X O | | O O O X |
| X O | | X | | X | | |
| | | |
| |BAR| |
| | | |
| O | | |
| O X | | X | +---+
| O X | | X X | | 2 |
| O X | | X O X O | +---+ +12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 171 O: 150 X-O: 0-0
Cube: 2, X own cube
X to play 65
XGID=-a--BaC-C---dD---c-bbb-C--:1:1:1:65:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O O X |
| X O | | O O O X |
| X O | | X |
| X | | |
| | | |
| |BAR| |
| | | |
| O | | |
| O X | | X | +---+
| O X | | X X | | 2 |
| O X | | X O X O | +---+ +12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 171 O: 150 X-O: 0-0
Cube: 2, X own cube
X to play 65
---
Tim Chow
XGID=-a--BaC-C---dD---c-bbb-C--:1:1:1:65:0:0:0:0:10I think we really have to fight for our opponent's bar point as this is our main chance to improve our position.
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O O X |
| X O | | O O O X |
| X O | | X |
| X | | |
| | | |
| |BAR| |
| | | |
| O | | |
| O X | | X | +---+
| O X | | X X | | 2 |
| O X | | X O X O | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 171 O: 150 X-O: 0-0
Cube: 2, X own cube
X to play 65
---
Tim Chow
XGID=-a--BaC-C---dD---c-bbb-C--:1:1:1:65:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O O X |
| X O | | O O O X |
| X O | | X |
| X | | |
| | | |
| |BAR| |
| | | |
| O | | |
| O X | | X | +---+
| O X | | X X | | 2 |
| O X | | X O X O | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 171 O: 150 X-O: 0-0
Cube: 2, X own cube
X to play 65
Paul correctly discerned that 23/18 is a must, but XG doesn't think
that 23/18 13/7 is too loose.
In the variant, I have moved O's blot on her 24pt to her 22pt, so
that the difference in the number of shots is even more dramatic.
XG still prefers 23/18 13/7 over the alternatives, but only just.
This position is a great example of Magriel's criteria, which all
point in the same direction (bold).
1. Rollout¹ 23/18 13/7 eq:-0.514
Player: 29.48% (G:5.64% B:0.25%)
Opponent: 70.52% (G:26.71% B:1.57%)
Confidence: ±0.010 (-0.524..-0.504) - [100.0%]
2. Rollout¹ 23/18 8/2 eq:-0.559 (-0.045)
Player: 27.45% (G:5.91% B:0.27%)
Opponent: 72.55% (G:26.09% B:1.62%)
Confidence: ±0.010 (-0.569..-0.549) - [0.0%]
3. Rollout¹ 13/7 6/1* eq:-0.632 (-0.118)
Player: 26.42% (G:5.95% B:0.19%)
Opponent: 73.58% (G:30.30% B:2.45%)
Confidence: ±0.012 (-0.644..-0.620) - [0.0%]
4. Rollout¹ 13/2 eq:-0.645 (-0.131)
Player: 24.19% (G:5.14% B:0.20%)
Opponent: 75.81% (G:25.81% B:1.56%)
Confidence: ±0.009 (-0.653..-0.636) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
-------
Variant
-------
XGID=---aBaC-C---dD---c-bbb-C--:1:1:1:65:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O O X |
| X O | | O O O X |
| X O | | X |
| X | | |
| | | |
| |BAR| |
| | | |
| O | | |
| O X | | X | +---+
| O X | | X X | | 2 |
| O X | | X O X O | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 171 O: 148 X-O: 0-0
Cube: 2, X own cube
X to play 65
1. Rollout¹ 23/18 13/7 eq:-0.565
Player: 28.44% (G:5.79% B:0.28%)
Opponent: 71.56% (G:28.63% B:1.97%)
Confidence: ±0.005 (-0.570..-0.560) - [70.6%]
2. Rollout¹ 23/18 8/2 eq:-0.567 (-0.003)
Player: 26.64% (G:5.64% B:0.25%)
Opponent: 73.36% (G:24.25% B:1.51%)
Confidence: ±0.005 (-0.572..-0.562) - [21.8%]
3. Rollout¹ 13/7 8/3* eq:-0.569 (-0.005)
Player: 28.38% (G:6.91% B:0.30%)
Opponent: 71.62% (G:29.83% B:2.41%)
Confidence: ±0.005 (-0.575..-0.564) - [7.6%]
4. Rollout² 13/2 eq:-0.600 (-0.036)
Player: 24.56% (G:5.89% B:0.22%)
Opponent: 75.44% (G:22.70% B:1.37%)
Confidence: ±0.009 (-0.610..-0.591) - [0.0%]
5. Rollout² 13/8 13/7 eq:-0.642 (-0.077)
Player: 25.23% (G:5.84% B:0.27%)
Opponent: 74.77% (G:28.08% B:1.82%)
Confidence: ±0.009 (-0.651..-0.633) - [0.0%]
¹ 5184 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
² 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
---
Tim Chow
Stick Rice wrote:
If only someone would have asked themselves "what's the dmp play?"What exactly is the DMP and how do you find it?
and noted "clearly 18, 7!" maybe someone would have found the best
play.
If only someone would have asked themselves "what's the dmp play?"
and noted "clearly 18, 7!" maybe someone would have found the best
play.
Stick Rice wrote:
If only someone would have asked themselves "what's the dmp play?"
and noted "clearly 18, 7!" maybe someone would have found the best
play.
What exactly is the DMP and how do you find it?
Timothy Chow wrote:
On 8/30/2022 3:29 PM, badgolferman wrote:
Stick Rice wrote:
If only someone would have asked themselves "what's the dmp play?"
and noted "clearly 18, 7!" maybe someone would have found the best
play.
What exactly is the DMP and how do you find it?
Are you asking what DMP means? It stands for "double match point."
Yes, I know that. What I don't know is how do you recognize it and how
does your strategy change when it prevents itself. "What's the dmp
play?" I don't know what it is if I don't know how to find it.
On 8/30/2022 3:29 PM, badgolferman wrote:
Stick Rice wrote:
If only someone would have asked themselves "what's the dmp play?"
and noted "clearly 18, 7!" maybe someone would have found the best
play.
What exactly is the DMP and how do you find it?
Are you asking what DMP means? It stands for "double match point."
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