• Rollout: Pay now pay how, how now brown cow?

    From Timothy Chow@21:1/5 to All on Sun Aug 28 08:37:33 2022
    XGID=-bBD-DC-----b-B----b-bbbc-:1:-1:1:51:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O O O | +---+
    | X | | O O O O O | | 2 |
    | | | O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | X X |
    | | | X X X |
    | O | | X X X X O |
    | O | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 82 O: 107 X-O: 0-0
    Cube: 2, O own cube
    X to play 51

    I was rather surprised at how much difference there is among the
    possible plays here. 14/9 3/2 lets O hit with any 2 as well as
    53 and 11, for a total of 14 shots. 14/8 lets O hit with any 2
    as well as 61, 43, and 11, for a total of 16 shots. 14/13 14/9
    lets O hit with any ace as well as 62, 53, 66 and 33, for a total
    of 17 shots. So picking the play that leaves the fewest shots
    will lead you to the top play of the rollout below. But I think
    it's also true that O is particularly happy to hit from her 24pt
    since it lets her escape with tempo.

    1. Rollout¹ 14/9 3/2 eq:+0.309
    Player: 68.07% (G:10.09% B:0.35%)
    Opponent: 31.93% (G:6.03% B:0.12%)
    Confidence: ±0.005 (+0.304..+0.314) - [100.0%]

    2. Rollout¹ 14/9 6/5 eq:+0.243 (-0.066)
    Player: 65.50% (G:9.03% B:0.32%)
    Opponent: 34.50% (G:6.21% B:0.13%)
    Confidence: ±0.005 (+0.238..+0.248) - [0.0%]

    3. Rollout¹ 14/8 eq:+0.224 (-0.084)
    Player: 65.21% (G:9.84% B:0.36%)
    Opponent: 34.79% (G:6.37% B:0.12%)
    Confidence: ±0.005 (+0.219..+0.229) - [0.0%]

    4. Rollout¹ 14/13 14/9 eq:+0.154 (-0.155)
    Player: 62.75% (G:8.72% B:0.29%)
    Opponent: 37.25% (G:6.96% B:0.14%)
    Confidence: ±0.004 (+0.149..+0.158) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
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  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Sun Aug 28 11:48:09 2022
    On Sunday, August 28, 2022 at 1:37:36 PM UTC+1, Tim Chow wrote:
    XGID=-bBD-DC-----b-B----b-bbbc-:1:-1:1:51:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O O O | +---+
    | X | | O O O O O | | 2 |
    | | | O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | X X |
    | | | X X X |
    | O | | X X X X O |
    | O | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 82 O: 107 X-O: 0-0
    Cube: 2, O own cube
    X to play 51
    I was rather surprised at how much difference there is among the
    possible plays here. 14/9 3/2 lets O hit with any 2 as well as
    53 and 11, for a total of 14 shots. 14/8 lets O hit with any 2
    as well as 61, 43, and 11, for a total of 16 shots. 14/13 14/9
    lets O hit with any ace as well as 62, 53, 66 and 33, for a total
    of 17 shots. So picking the play that leaves the fewest shots
    will lead you to the top play of the rollout below. But I think
    it's also true that O is particularly happy to hit from her 24pt
    since it lets her escape with tempo.

    1. Rollout¹ 14/9 3/2 eq:+0.309
    Player: 68.07% (G:10.09% B:0.35%)
    Opponent: 31.93% (G:6.03% B:0.12%)
    Confidence: ±0.005 (+0.304..+0.314) - [100.0%]

    2. Rollout¹ 14/9 6/5 eq:+0.243 (-0.066)
    Player: 65.50% (G:9.03% B:0.32%)
    Opponent: 34.50% (G:6.21% B:0.13%)
    Confidence: ±0.005 (+0.238..+0.248) - [0.0%]

    3. Rollout¹ 14/8 eq:+0.224 (-0.084)
    Player: 65.21% (G:9.84% B:0.36%)
    Opponent: 34.79% (G:6.37% B:0.12%)
    Confidence: ±0.005 (+0.219..+0.229) - [0.0%]

    4. Rollout¹ 14/13 14/9 eq:+0.154 (-0.155)
    Player: 62.75% (G:8.72% B:0.29%)
    Opponent: 37.25% (G:6.96% B:0.14%)
    Confidence: ±0.004 (+0.149..+0.158) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

    ah..Clem had exactly the right idea of minimizing shots but, bizarrely, he miscounted really badly
    and confused leaving maximum shots with leaving minimum shots to end up with the worst play.

    With 14/9 3/2, the top choice, there are no trade-offs. We really have our cake and eat it, and this
    is surely a trivial problem for anyone who can (and does) count shots.
    3/2 helps our position by building for the acepoint and unstacking (as ah..Clem correctly noted). And also, this play minimizes shots, too.

    It would be a more interesting problem if the 3/2 play didn't also minimize shots.

    Paul

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  • From Timothy Chow@21:1/5 to peps...@gmail.com on Sun Aug 28 20:43:48 2022
    On 8/28/2022 2:48 PM, peps...@gmail.com wrote:

    It would be a more interesting problem if the 3/2 play didn't also minimize shots.

    What I found interesting was not the ranking of the plays but
    the size of the equity differences.

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
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  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Mon Aug 29 01:51:17 2022
    On Monday, August 29, 2022 at 1:43:51 AM UTC+1, Tim Chow wrote:
    On 8/28/2022 2:48 PM, peps...@gmail.com wrote:

    It would be a more interesting problem if the 3/2 play didn't also minimize shots.
    What I found interesting was not the ranking of the plays but
    the size of the equity differences.

    ---
    Tim Chow

    Not me. If you choose a play which subjects you to more shots, and fails to develop
    the position by unstacking, then you expect to get batttered.

    Paul

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  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Mon Aug 29 01:56:26 2022
    On Monday, August 29, 2022 at 1:43:51 AM UTC+1, Tim Chow wrote:
    On 8/28/2022 2:48 PM, peps...@gmail.com wrote:

    It would be a more interesting problem if the 3/2 play didn't also minimize shots.
    What I found interesting was not the ranking of the plays but
    the size of the equity differences.

    ---
    Tim Chow

    If I remember rightly, this type of trade-off that makes a position interesting,
    occurs in the opening if you slot to the opponent's bar with 62/63/64 and the continuation is 55, dance.
    These positions are all somewhat marginal between D/P and D/T.
    (I can't remember which of the 3 are takes (if any).)
    (Perhaps naively), I would have thought that cuber's position increases in strength
    depending on the number of shots they have. But this turns out not to be true. The 9 point builder after 13/9 has value if this checker doesn't get hit, so I don't think
    64 is the worst of the 3 games for the underdog.

    Paul

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  • From Stick Rice@21:1/5 to Tim Chow on Tue Aug 30 11:56:55 2022
    On Sunday, August 28, 2022 at 8:37:36 AM UTC-4, Tim Chow wrote:
    XGID=-bBD-DC-----b-B----b-bbbc-:1:-1:1:51:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O O O | +---+
    | X | | O O O O O | | 2 |
    | | | O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | X X |
    | | | X X X |
    | O | | X X X X O |
    | O | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 82 O: 107 X-O: 0-0
    Cube: 2, O own cube
    X to play 51
    I was rather surprised at how much difference there is among the
    possible plays here. 14/9 3/2 lets O hit with any 2 as well as
    53 and 11, for a total of 14 shots. 14/8 lets O hit with any 2
    as well as 61, 43, and 11, for a total of 16 shots. 14/13 14/9
    lets O hit with any ace as well as 62, 53, 66 and 33, for a total
    of 17 shots. So picking the play that leaves the fewest shots
    will lead you to the top play of the rollout below. But I think
    it's also true that O is particularly happy to hit from her 24pt
    since it lets her escape with tempo.

    1. Rollout¹ 14/9 3/2 eq:+0.309
    Player: 68.07% (G:10.09% B:0.35%)
    Opponent: 31.93% (G:6.03% B:0.12%)
    Confidence: ±0.005 (+0.304..+0.314) - [100.0%]

    2. Rollout¹ 14/9 6/5 eq:+0.243 (-0.066)
    Player: 65.50% (G:9.03% B:0.32%)
    Opponent: 34.50% (G:6.21% B:0.13%)
    Confidence: ±0.005 (+0.238..+0.248) - [0.0%]

    3. Rollout¹ 14/8 eq:+0.224 (-0.084)
    Player: 65.21% (G:9.84% B:0.36%)
    Opponent: 34.79% (G:6.37% B:0.12%)
    Confidence: ±0.005 (+0.219..+0.229) - [0.0%]

    4. Rollout¹ 14/13 14/9 eq:+0.154 (-0.155)
    Player: 62.75% (G:8.72% B:0.29%)
    Opponent: 37.25% (G:6.96% B:0.14%)
    Confidence: ±0.004 (+0.149..+0.158) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

    While this and these situations are generally easily solved when there's a difference in the amount of shots left, it should be recognized here that by making the correct play, 3/2, and not 14/13, we make the opponent's immediate aces pretty disgusting.

    Stick

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  • From pepstein5@gmail.com@21:1/5 to Stick Rice on Wed Aug 31 01:04:28 2022
    On Tuesday, August 30, 2022 at 7:56:57 PM UTC+1, Stick Rice wrote:
    On Sunday, August 28, 2022 at 8:37:36 AM UTC-4, Tim Chow wrote:
    XGID=-bBD-DC-----b-B----b-bbbc-:1:-1:1:51:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O O O | +---+
    | X | | O O O O O | | 2 |
    | | | O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | X X |
    | | | X X X |
    | O | | X X X X O |
    | O | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 82 O: 107 X-O: 0-0
    Cube: 2, O own cube
    X to play 51
    I was rather surprised at how much difference there is among the
    possible plays here. 14/9 3/2 lets O hit with any 2 as well as
    53 and 11, for a total of 14 shots. 14/8 lets O hit with any 2
    as well as 61, 43, and 11, for a total of 16 shots. 14/13 14/9
    lets O hit with any ace as well as 62, 53, 66 and 33, for a total
    of 17 shots. So picking the play that leaves the fewest shots
    will lead you to the top play of the rollout below. But I think
    it's also true that O is particularly happy to hit from her 24pt
    since it lets her escape with tempo.

    1. Rollout¹ 14/9 3/2 eq:+0.309
    Player: 68.07% (G:10.09% B:0.35%)
    Opponent: 31.93% (G:6.03% B:0.12%)
    Confidence: ±0.005 (+0.304..+0.314) - [100.0%]

    2. Rollout¹ 14/9 6/5 eq:+0.243 (-0.066)
    Player: 65.50% (G:9.03% B:0.32%)
    Opponent: 34.50% (G:6.21% B:0.13%)
    Confidence: ±0.005 (+0.238..+0.248) - [0.0%]

    3. Rollout¹ 14/8 eq:+0.224 (-0.084)
    Player: 65.21% (G:9.84% B:0.36%)
    Opponent: 34.79% (G:6.37% B:0.12%)
    Confidence: ±0.005 (+0.219..+0.229) - [0.0%]

    4. Rollout¹ 14/13 14/9 eq:+0.154 (-0.155)
    Player: 62.75% (G:8.72% B:0.29%)
    Opponent: 37.25% (G:6.96% B:0.14%)
    Confidence: ±0.004 (+0.149..+0.158) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow
    While this and these situations are generally easily solved when there's a difference in the amount of shots left, it should be recognized here that by making the correct play, 3/2, and not 14/13, we make the opponent's immediate aces pretty disgusting.


    Stick

    Good point, and it's an excellent example of a key difference between intermediates and experts.
    Intermediates typically focus only on minimizing the opponent's jokers but often ignore the opponent's anti-jokers
    whereas stronger players pay attention to all luck events: opponent's jokers, opponent's anti-jokers, our own jokers, our own
    anti-jokers. (And rolls with luck outcomes in between, of course.)

    Paul

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  • From Timothy Chow@21:1/5 to peps...@gmail.com on Wed Aug 31 07:55:53 2022
    On 8/31/2022 4:04 AM, peps...@gmail.com wrote:
    On Tuesday, August 30, 2022 at 7:56:57 PM UTC+1, Stick Rice wrote:
    While this and these situations are generally easily solved when there's a difference in the amount of shots left, it should be recognized here that by making the correct play, 3/2, and not 14/13, we make the opponent's immediate aces pretty
    disgusting.

    Stick

    Good point, and it's an excellent example of a key difference between intermediates and experts.
    Intermediates typically focus only on minimizing the opponent's jokers but often ignore the opponent's anti-jokers
    whereas stronger players pay attention to all luck events: opponent's jokers, opponent's anti-jokers, our own jokers, our own
    anti-jokers. (And rolls with luck outcomes in between, of course.)

    Stick's observation about aces is a nice one that I had overlooked.
    At the same time, I'm not sure how important it is in this position.
    In the variant below, reasoning about aces might lead you to reject
    15/14 15/10 in favor of 15/9. Not that 15/9 would be a big blunder,
    but it suggests to me that other considerations dominate.

    The variant below also illustrates why I was surprised by how much
    equity difference there was between the plays in the original position,
    In this variant, 15/10 3/2 gives O 15 hitting rolls instead of 14, and
    while that demotes it to third place, it's not that far behind in
    equity.

    I think that maybe in the original position, part of the story is that
    14/13 turns O's twelves from good rolls into super-jokers.

    XGID=-bBD-DC------b-B---b-bbbc-:1:-1:1:51:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O X | | O O O O O | +---+
    | O X | | O O O O O | | 2 |
    | | | O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | X X |
    | | | X X X |
    | | | X X X X O |
    | | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 84 O: 105 X-O: 0-0
    Cube: 2, O own cube
    X to play 51

    1. Rollout¹ 15/14 15/10 eq:+0.286
    Player: 67.73% (G:9.22% B:0.31%)
    Opponent: 32.27% (G:6.05% B:0.12%)
    Confidence: ±0.004 (+0.282..+0.290) - [100.0%]

    2. Rollout¹ 15/9 eq:+0.273 (-0.013)
    Player: 66.42% (G:10.36% B:0.34%)
    Opponent: 33.58% (G:6.05% B:0.14%)
    Confidence: ±0.004 (+0.269..+0.278) - [0.0%]

    3. Rollout¹ 15/10 3/2 eq:+0.259 (-0.028)
    Player: 66.07% (G:10.86% B:0.45%)
    Opponent: 33.93% (G:6.63% B:0.12%)
    Confidence: ±0.004 (+0.255..+0.263) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Stick Rice@21:1/5 to Tim Chow on Wed Aug 31 14:41:58 2022
    On Wednesday, August 31, 2022 at 7:55:56 AM UTC-4, Tim Chow wrote:
    On 8/31/2022 4:04 AM, peps...@gmail.com wrote:
    On Tuesday, August 30, 2022 at 7:56:57 PM UTC+1, Stick Rice wrote:
    While this and these situations are generally easily solved when there's a difference in the amount of shots left, it should be recognized here that by making the correct play, 3/2, and not 14/13, we make the opponent's immediate aces pretty
    disgusting.

    Stick

    Good point, and it's an excellent example of a key difference between intermediates and experts.
    Intermediates typically focus only on minimizing the opponent's jokers but often ignore the opponent's anti-jokers
    whereas stronger players pay attention to all luck events: opponent's jokers, opponent's anti-jokers, our own jokers, our own
    anti-jokers. (And rolls with luck outcomes in between, of course.)
    Stick's observation about aces is a nice one that I had overlooked.
    At the same time, I'm not sure how important it is in this position.
    In the variant below, reasoning about aces might lead you to reject
    15/14 15/10 in favor of 15/9. Not that 15/9 would be a big blunder,
    but it suggests to me that other considerations dominate.

    The variant below also illustrates why I was surprised by how much
    equity difference there was between the plays in the original position,
    In this variant, 15/10 3/2 gives O 15 hitting rolls instead of 14, and
    while that demotes it to third place, it's not that far behind in
    equity.

    I think that maybe in the original position, part of the story is that
    14/13 turns O's twelves from good rolls into super-jokers.

    XGID=-bBD-DC------b-B---b-bbbc-:1:-1:1:51:0:0:0:0:10
    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O X | | O O O O O | +---+
    | O X | | O O O O O | | 2 |
    | | | O | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | X X |
    | | | X X X |
    | | | X X X X O |
    | | | X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 84 O: 105 X-O: 0-0
    Cube: 2, O own cube
    X to play 51
    1. Rollout¹ 15/14 15/10 eq:+0.286
    Player: 67.73% (G:9.22% B:0.31%)
    Opponent: 32.27% (G:6.05% B:0.12%)
    Confidence: ±0.004 (+0.282..+0.290) - [100.0%]

    2. Rollout¹ 15/9 eq:+0.273 (-0.013)
    Player: 66.42% (G:10.36% B:0.34%)
    Opponent: 33.58% (G:6.05% B:0.14%)
    Confidence: ±0.004 (+0.269..+0.278) - [0.0%]

    3. Rollout¹ 15/10 3/2 eq:+0.259 (-0.028)
    Player: 66.07% (G:10.86% B:0.45%)
    Opponent: 33.93% (G:6.63% B:0.12%)
    Confidence: ±0.004 (+0.255..+0.263) - [0.0%]
    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

    The short version with the original position is stick it into XG and look at the dice distribution.

    Stick

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