XGID=--aa--D-C--AdD---d-c-b--BA:0:0:1:36:0:0:3:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game, Jacoby Beaver
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| X O | | |
| | X | |
| |BAR| |
| | | |
| O | | X |
| O X | | X |
| O X | | X |
| O X X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 184 O: 155 X-O: 0-0
Cube: 1
X to play 36
XGID=--aa--D-C--AdD---d-c-b--BA:0:0:1:36:0:0:3:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game, Jacoby Beaver
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| X O | | |
| | X | |
| |BAR| |
| | | |
| O | | X |
| O X | | X |
| O X | | X |
| O X X | | X O O | +12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 184 O: 155 X-O: 0-0
Cube: 1
X to play 36
On 8/23/2022 10:51 AM, ah....Clem wrote:
XGID=--aa--D-C--AdD---d-c-b--BA:0:0:1:36:0:0:3:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game, Jacoby Beaver
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| X O | | |
| | X | |
| |BAR| |
| | | |
| O | | X |
| O X | | X |
| O X | | X |
| O X X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 184 O: 155 X-O: 0-0
Cube: 1
X to play 36
My first instinct is to play bar/16, but we're far behind in the
pip count, so running is probably the wrong idea. Although it
looks a bit loose to slot with 11/5, it's at least the right
strategic idea: with more checkers back and an anchor, we can
afford some boldness, and we'd like to form a prime. It's a
double shot but 3's are duplicated. I'll try 11/5.
---
Tim Chow
ah....Clem wrote:
I would do that too, but I Walted your post before making my own decision.XGID=--aa--D-C--AdD---d-c-b--BA:0:0:1:36:0:0:3:0:10
X:Player 1 O:Player 2My play would be Bar/22, 24/18. Let's force O to protect the 18-point
Score is X:0 O:0. Unlimited Game, Jacoby Beaver
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| X O | | |
| | X | |
| |BAR| |
| | | |
| O | | X |
| O X | | X |
| O X | | X |
| O X X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 184 O: 155 X-O: 0-0
Cube: 1
X to play 36
and with two separated checkers in his home I may be able to hit back.
On Tuesday, August 23, 2022 at 9:57:39 PM UTC-4, Tim Chow wrote:
On 8/23/2022 10:51 AM, ah....Clem wrote:
XGID=--aa--D-C--AdD---d-c-b--BA:0:0:1:36:0:0:3:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game, Jacoby Beaver +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| X O | | |
| | X | |
| |BAR| |
| | | |
| O | | X |
| O X | | X |
| O X | | X |
| O X X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 184 O: 155 X-O: 0-0
Cube: 1
X to play 36
My first instinct is to play bar/16, but we're far behind in the
pip count, so running is probably the wrong idea. Although it
looks a bit loose to slot with 11/5, it's at least the right
strategic idea: with more checkers back and an anchor, we can
afford some boldness, and we'd like to form a prime. It's a
double shot but 3's are duplicated. I'll try 11/5.
---I would play bar/16 but would not call it a 'running play'.
Tim Chow
On Tuesday, August 23, 2022 at 9:57:39 PM UTC-4, Tim Chow wrote:
On 8/23/2022 10:51 AM, ah....Clem wrote:
I just googled it a bit.XGID=--aa--D-C--AdD---d-c-b--BA:0:0:1:36:0:0:3:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game, Jacoby Beaver +13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O X |
| X O | | O O X |
| X O | | O |
| X O | | |
| | X | |
| |BAR| |
| | | |
| O | | X |
| O X | | X |
| O X | | X |
| O X X | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 184 O: 155 X-O: 0-0
Cube: 1
X to play 36
My first instinct is to play bar/16, but we're far behind in the
pip count, so running is probably the wrong idea. Although it
looks a bit loose to slot with 11/5, it's at least the right
strategic idea: with more checkers back and an anchor, we can
afford some boldness, and we'd like to form a prime. It's a
double shot but 3's are duplicated. I'll try 11/5.
---I would play bar/16 but would not call it a 'running play'.
Tim Chow
Stick
I would play bar/16 but would not call it a 'running play'.
On 8/25/2022 3:45 AM, Stick Rice wrote:
I would play bar/16 but would not call it a 'running play'.What would the Nactation 63R mean in this position? This is
a genuine question because I don't remember the exact definitions.
I think bar/22 24/18 would be 63U.
---
Tim Chow
But you said (something like) "It's a running play and ... [positional commentary]"
My take was that all four options seemed playable, so I invoked Pottle's
law to settle on bar/16. That's favored by the rollout, but only at
the 91% confidence level after 5484 games.
I can't say I understand why Pottle's law works as often as it does.
On 8/26/2022 4:07 PM, ah....Clem wrote:
My take was that all four options seemed playable, so I invoked
Pottle's law to settle on bar/16. That's favored by the rollout, but
only at the 91% confidence level after 5484 games.
I can't say I understand why Pottle's law works as often as it does.
I hate to sound like a card-carrying member of Stick's Terminology
Police, but this really isn't an example of Pottle's law. Pottle's
law says, "Always run the last checker." Bar/16 does not run the last checker.
Pottle's law is generally taken to apply when you have only one checker
back, but even if you stretched the meaning and tried to apply it here,
it would refer to bar/22 24/18 and not bar/16, since the checker on the
22pt cannot be called the "last checker" when there are two checkers on
the 24pt.
I seem to recall reading somewhere that Pottle's law said "Unless you
have something constructive to do elsewhere, pick up the rearmost
checker and run it as far as you can."
But I can't find that now, and "last" is not the same as "rearmost", so
I stand corrected.
I'm wondering if the variant above has some general validity. For now,
we can call it the "Generalized Pottle Hypothesis". Clearly, there are
many exceptions.
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