X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O X | | O O X X |
| O O X | | O O |
| O | | O O |
| | | |
| | | |
| |BAR| |
| | O | |
| | | |
| O | | X |
| O | | X X X X |
| O | | X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 134 O: 138 X-O: 0-0
Cube: 1
X to play 63
Can't speak for anyone else. But I would request the XGID. That's what I would do.
On 8/19/2022 10:44 AM, peps...@gmail.com wrote:
Can't speak for anyone else. But I would request the XGID. That's what I would do.Sorry, that was an unintentional cut-and-paste error.
XGID=aBAB-BC-----cA-b-cBc-c-AA-:0:0:1:63:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O X | | O O X X |
| O O X | | O O |
| O | | O O |
| | | |
| | | |
| |BAR| |
| | O | |
| | | |
| O | | X |
| O | | X X X X |
| O | | X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 134 O: 138 X-O: 0-0
Cube: 1
X to play 63
XGID=aBAB-BC-----cA-b-cBc-c-AA-:0:0:1:63:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O X | | O O X X |
| O O X | | O O |
| O | | O O |
| | | |
| | | |
| |BAR| |
| | O | |
| | | |
| O | | X |
| O | | X X X X |
| O | | X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 134 O: 138 X-O: 0-0
Cube: 1
X to play 63
Paul might call this a "blinder," because his play (and ah_clem's) is
in double whopper territory, according to the rollout below. One
problem with 23/20 13/7 is that it disconnects X's checkers and gives
poor outfield coverage. O's hitting rolls from the bar are, on average,
more devastating for X after 23/20 13/7 than after 23/14.
1. Rollout¹ 23/14 eq:+0.227
Player: 53.15% (G:22.88% B:0.23%)
Opponent: 46.85% (G:12.68% B:0.83%)
Confidence: ±0.016 (+0.211..+0.242) - [100.0%]
2. Rollout¹ 24/18 13/10 eq:+0.094 (-0.133)
Player: 50.69% (G:20.80% B:0.17%)
Opponent: 49.31% (G:12.04% B:0.54%)
Confidence: ±0.014 (+0.080..+0.109) - [0.0%]
3. Rollout¹ 24/18 23/20 eq:+0.087 (-0.140)
Player: 50.88% (G:20.07% B:0.20%)
Opponent: 49.12% (G:12.75% B:0.60%)
Confidence: ±0.013 (+0.074..+0.099) - [0.0%]
4. Rollout¹ 23/20 13/7 eq:+0.022 (-0.205)
Player: 48.98% (G:19.74% B:0.16%)
Opponent: 51.02% (G:12.87% B:0.74%)
Confidence: ±0.016 (+0.007..+0.038) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
Good lesson here. Cube position might matter a lot here.
We have access to the cube, and we might well have an efficient cube if the opponent
dances when we play 23/14 (although it's probably a take).
So we don't need the extra cover numbers so badly.
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