• Playing Ludo with doubling cube.

    From MK@21:1/5 to All on Tue Aug 16 00:11:23 2022
    In https://groups.google.com/g/rec.games.backgammon/c/R0unE4azq6U/m/4Js-vBreAgAJ

    On August 16, 2022 at 12:38:34 AM UTC-6, MK wrote:

    On August 13, 2022 at 7:21:13 AM UTC-6, Axel Reichert wrote:

    MK <mu...@compuplus.net> writes:

    I can't offer any branching numbers, etc. but I have
    the feeling that it can get pretty darn complicated...

    I imagine that the "terrain", as perceived by an
    optimizer, is very flat, meaning that the equity
    difference between the (few) possible moves
    will be tiny, similar to long races such as this:

    I bet it would really upset you if Ludo proved to need
    more skill than gamblegammon but why should you
    even worry about it? It's also a game of luck played
    by rolling a die. You can concoct a "doubling cube
    theory for Ludo" using tinyly accurate equities and
    then just switch to gambling with gambleludo... ;)

    After posting the above in another thread, I couldn't
    stop thinking about it...

    If we wanted to play Ludo with a doubling cube, how
    would it work?

    How many doubling cubes would be used? One? Four?
    Sixteen with four of different colors for each player?
    More??

    How the doubling cubes would be used? One player
    would double against all other three? If one drops and
    two take, then can either one of those two redouble
    against the other two? Can one player simply take but
    one of the other players beaver?

    Can each player double against any player individually?
    Against two of the three? Double against one, redouble
    against another at thsame time? ...? ...?

    Ha ha! :) Anyone willing to participate in inventing some
    doubling rules and "cube skill theory" for Ludo..? :)

    Come on folks, let's have some fun!

    MK

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