On August 13, 2022 at 7:21:13 AM UTC-6, Axel Reichert wrote:
MK <mu...@compuplus.net> writes:
I can't offer any branching numbers, etc. but I have
the feeling that it can get pretty darn complicated...
I imagine that the "terrain", as perceived by an
optimizer, is very flat, meaning that the equity
difference between the (few) possible moves
will be tiny, similar to long races such as this:
I bet it would really upset you if Ludo proved to need
more skill than gamblegammon but why should you
even worry about it? It's also a game of luck played
by rolling a die. You can concoct a "doubling cube
theory for Ludo" using tinyly accurate equities and
then just switch to gambling with gambleludo... ;)
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