b...@panix.com (Bradley K. Sherman) writes:
| This is the paradox of luck and skill: the more skilled the
| competitors are, the more the outcome is determined by
| luck.
Add-on: If two clueless backgammon players compete,
the outcome is also determined mostly by luck.
In other words, even a "clueless" player will win more than 0% against
a "perfect" player.
For years and years I suggested that we make a "random bot" play
against a "perfect bot" to find out what that number is but nobody has
shown any interest.
MK <mu...@compuplus.net> writes:
For years and years I suggested that we make a
"random bot" play against a "perfect bot" to find
out what that number is but nobody has shown
any interest.
I have done so about two years back in a different
context. No need to program a single line, just have
GNU Backgammon play itself, say, "Expert" against
"Beginner". And since "Beginner" is still far better
than "Random", set the "noise" ("Advanced Options")
to 1, the maximum value. Have fun watching!
Advanced-Casual Player
64:5
64:10
World Class-Advanced
64:21
64:55
.....
And since you are obsessed with denying the
existence of cube skill,
But it seems (also for "random" checker play) that
a noise value of 1 is not enough and does not result
in completely random play, be it cube or checkers.
So maybe I need to reactivate my mutant bot.
On August 16, 2022 at 1:06:07 AM UTC-6, Axel Reichert wrote:
But it seems (also for "random" checker play) that a noise value of 1
is not enough and does not result in completely random play, be it
cube or checkers.
So maybe I need to reactivate my mutant bot.
Yay! I always thought that someday you would.
MK <mu...@compuplus.net> writes:
On August 16, 2022 at 1:06:07 AM UTC-6, Axel Reichert wrote:
So maybe I need to reactivate my mutant bot.
Yay! I always thought that someday you would.
No need to, as I found some old "mutant" session results
with expert checker play mimicking GNU Backgammon
and random cube play (double, hold, beaver, take, pass).
After 1000 games the mutant was trailing with 17394
points versus gnubg's 114822.
You can suspect from the points per game that this is
Petersburg Paradox terrain, which I confirmed with my
stability analysis techniques.
On August 28, 2022 at 6:41:02 AM UTC-6, Axel Reichert wrote:
with expert checker play mimicking GNU Backgammon
What's "mimicking" mean? Is your mutant bot a slightly
modified version of Gnubg or a variant of a different bot?
I think setting the checker skill to the highest possible of the bot
would better isolate "cube skill" and 1,000 ganes are hardly enough to
be significant
Also one very important point that I keep repeating and
you all keep avoiding is the predicted results based on the
error rate in comparison to the actual results.
I won't even question your "techniques" if you can try to
explain what your "Petersburg Paradox terrain" mean in
relation to your "cube skill theory"??
MK <mu...@compuplus.net> writes:
On August 28, 2022 at 6:41:02 AM UTC-6, Axel Reichert wrote:
I think setting the checker skill to the highest possible
of the bot would better isolate "cube skill" and 1,000
ganes are hardly enough to be significant
I will not spend time on this.
Perhaps some day on "never double, always take" and
"never double, never take", two limiting cases similar to
some beginners' cube "handling". But we do know the
results already, don't we? These "strategies" will be
beaten terribly, even with perfect checker play.
Maybe I can save the experimental effort and derive
something analytically from
https://www.bkgm.com/rgb/rgb.cgi?view+513
Also one very important point that I keep repeating and
you all keep avoiding is the predicted results based on
the error rate in comparison to the actual results.
I will not spend time on this.
I won't even question your "techniques" if you can try to
explain what your "Petersburg Paradox terrain" mean in
relation to your "cube skill theory"??
We had this before. I will not spend time on this.
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