XGID=aCACBBC-aa-------b-ccbb-A-:1:-1:1:51:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O | | O O O O X | +---+
| O | | O O O O | | 2 |
| | | O O | +---+
| | | |
| | | |
| |BAR| |
| | O | |
| | | |
| | | X X X |
| | | X X X X X |
| O O | | X X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 74 O: 121 X-O: 0-0
Cube: 2, O own cube
6/1 2/1 is correct.
The large number of gammons we get when we escape are a huge factor.
On a slow day for combinatorial game theory, I could easily imagine Tim doing a ton of variantizing by lessening and increasing the gammonability
to change the play.
The escape play might seem correct as a gamble on your opponent not rolling a 2.
But your opponent's 2s will lose some gammons. There's a lot of value in taking away
all of your opponent's gammons by closing out.
After closing out, we win immediately with 51 and any 6 except 61.
This is 11/36. If we don't get such a roll we can hope to escape before the opponent enters.
XGID=aCACBBC-aa-------b-ccbb-A-:1:-1:1:51:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O | | O O O O X | +---+
| O | | O O O O | | 2 |
| | | O O | +---+
| | | |
| | | |
| |BAR| |
| | O | |
| | | |
| | | X X X |
| | | X X X X X |
| O O | | X X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 74 O: 121 X-O: 0-0
Cube: 2, O own cube
X to play 51
On 8/12/2022 1:34 PM, peps...@gmail.com wrote:
6/1 2/1 is correct.
The large number of gammons we get when we escape are a huge factor.
On a slow day for combinatorial game theory, I could easily imagine Tim doing a ton of variantizing by lessening and increasing the gammonability to change the play.
The escape play might seem correct as a gamble on your opponent not rolling a 2.Since you talk about closing out, I assume you meant to say
But your opponent's 2s will lose some gammons. There's a lot of value in taking away
all of your opponent's gammons by closing out.
After closing out, we win immediately with 51 and any 6 except 61.
This is 11/36. If we don't get such a roll we can hope to escape before the opponent enters.
"6/1 3/2" and that "6/1 2/1" is a typo?
By the way, I don't know why you frequently mention combinatorial
game theory. I haven't ever published anything in combinatorial
game theory, and I don't even think about it much.
XGID=aCACBBC-aa-------b-ccbb-A-:1:-1:1:51:0:0:0:0:10Yes, I should have figured that. I like Walt's reasoning, brief though it was.
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O | | O O O O X | +---+
| O | | O O O O | | 2 |
| | | O O | +---+
| | | |
| | | |
| |BAR| |
| | O | |
| | | |
| | | X X X |
| | | X X X X X |
| O O | | X X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 74 O: 121 X-O: 0-0
Cube: 2, O own cube
X to play 51
Closing the board is in triple-whopper territory.
1. Rollout¹ 24/18 eq:+0.602
Player: 67.63% (G:42.86% B:0.55%)
Opponent: 32.37% (G:8.29% B:0.35%)
Confidence: ±0.005 (+0.597..+0.607) - [100.0%]
2. Rollout¹ 6/1 3/2 eq:+0.328 (-0.274)
Player: 60.95% (G:31.98% B:0.21%)
Opponent: 39.05% (G:3.06% B:0.08%)
Confidence: ±0.007 (+0.321..+0.335) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
---
Tim Chow
Yes, I should have figured that. I like Walt's reasoning, brief though it was.
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