• Race cube - ISight, Trice, Keith, something else?

    From ah...Clem@21:1/5 to All on Mon Sep 20 10:45:55 2021
    XGID=-AD-FD--------------cdcbc-:1:-1:-1:00:0:0:0:0:10

    X:Player 2 O:Player 1
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O O |
    | | | O O O |
    | | | O O O |
    | | | O O O |
    | | | 6 |
    | |BAR| |
    | | | |
    | | | X |
    | | | X X X X | +---+
    | | | X X X X X | | 2 |
    | | | X X X X X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 47 O: 53 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Axel Reichert@21:1/5 to ah...Clem on Mon Sep 20 23:02:34 2021
    "ah...Clem" <ah_clem@ymail.com> writes:

    XGID=-AD-FD--------------cdcbc-:1:-1:-1:00:0:0:0:0:10

    X:Player 2 O:Player 1
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O O |
    | | | O O O |
    | | | O O O |
    | | | O O O |
    | | | 6 |
    | |BAR| |
    | | | |
    | | | X |
    | | | X X X X | +---+
    | | | X X X X X | | 2 |
    | | | X X X X X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 47 O: 53 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action

    Isight gives a double and close take (some hand-waving might induce me
    to pass as O, due the ugly gap on point 3 surrounded by large stacks and without opportunity to get filled from point 6).

    My approximation of EPCs together with Trice's "hidden" criterion for
    doubling with EPCs gives not even a double. See page 20 and 21 of my
    Isight article about why EPCs are an elegant concept in theory, but hard
    to employ in practice.

    The subject lines urges me to ask a meta question: Some people like to
    have several tools in their boxes: After all, at least one of them is
    likely to give the correct answer. The problem, though, is to come up
    with clear-cut criteria that help in deciding on which tool is the right
    one for the job. The criteria in itself introduce another source for
    errors, which is why I normally abstain from them.

    Axel

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Timothy Chow@21:1/5 to ah...Clem on Mon Sep 20 19:58:32 2021
    On 9/20/2021 10:45 AM, ah...Clem wrote:
    XGID=-AD-FD--------------cdcbc-:1:-1:-1:00:0:0:0:0:10

    X:Player 2 O:Player 1
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O O |
    | | | O O O |
    | | | O O O |
    | | | O O O |
    | | | 6 |
    | |BAR| |
    | | | |
    | | | X |
    | | | X X X X | +---+
    | | | X X X X X | | 2 |
    | | | X X X X X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 47 O: 53 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action

    This might be a close take but I don't like the fact that O is going
    to miss with every 3 for the rest of the game. I would pass.

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From ah...Clem@21:1/5 to ah...Clem on Thu Sep 23 12:35:17 2021
    On 9/20/2021 10:45 AM, ah...Clem wrote:
    XGID=-AD-FD--------------cdcbc-:1:-1:-1:00:0:0:0:0:10

    X:Player 2 O:Player 1
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O O |
    | | | O O O |
    | | | O O O |
    | | | O O O |
    | | | 6 |
    | |BAR| |
    | | | |
    | | | X |
    | | | X X X X | +---+
    | | | X X X X X | | 2 |
    | | | X X X X X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 47 O: 53 X-O: 0-0
    Cube: 2, X own cube
    X on roll, cube action


    When I apply Isight, I add two to each player's pipcount for the spares
    on the ace and deuce to get 49-55. Add 1/6th to X's count for 57.Since
    that's only two more than O's pipcount it's a cube and a close take.

    Applying Trice, the same adjustment to 49-55, subtract 5 from 49 to get
    42, divide by seven to get 6 for the point of last take. With O exactly
    6 behind again it's a cube and a close take.

    Rollout says otherwise it's a whopper to take this one.

    Analyzed in Rollout
    No redouble
    Player Winning Chances: 80.93% (G:0.00% B:0.00%)
    Opponent Winning Chances: 19.07% (G:0.00% B:0.00%)
    Redouble/Take
    Player Winning Chances: 80.87% (G:0.00% B:0.00%)
    Opponent Winning Chances: 19.13% (G:0.00% B:0.00%)

    Cubeless Equities: No Double=+0.619, Double=+1.235

    Cubeful Equities:
    No redouble: +0.910 (-0.090)
    Redouble/Take: +1.135 (+0.135)
    Redouble/Pass: +1.000

    Best Cube action: Redouble / Pass

    Rollout:
    1296 Games rolled with Variance Reduction.
    Moves: 3-ply, cube decisions: XG Roller
    Confidence No Double: ± 0.001 (+0.909..+0.912)
    Confidence Double: ± 0.004 (+1.131..+1.138)

    Double Decision confidence: 100.0%
    Take Decision confidence: 100.0%

    Duration: 9.5 seconds

    eXtreme Gammon Version: 2.10

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)