XGID=--aa--EaC--AdC---c-eBA----:0:0:1:63:0:0:0:0:10Similarly, XG prefers a double hit for 3-1. The game has just started and I think the most important thing here is to seize the initiative.
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O X X |
| X O | | O X |
| X O | | O |
| | | O |
| | | O |
| |BAR| |
| | | X |
| O | | X |
| O X | | X |
| O X | | X |
| O X X O | | X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 165 O: 169 X-O: 0-0
Cube: 1
X to play 63
The double hit didn't look very appetizing to me, so I just made the
5pt. However, XG favors the double hit. After 13/7* 6/3*, X does
have 10 checkers in the zone, so a blitz could work, even though X
has not made any new points on his side of the board yet. It still
looks strange to me, though.
1. Rollout¹ 13/7* 6/3* eq:+0.409
Player: 58.91% (G:18.42% B:0.94%)
Opponent: 41.09% (G:9.46% B:0.35%)
Confidence: ±0.016 (+0.393..+0.425) - [100.0%]
2. Rollout¹ 11/5 8/5 eq:+0.334 (-0.075)
Player: 57.18% (G:16.80% B:0.54%)
Opponent: 42.82% (G:7.48% B:0.31%)
Confidence: ±0.014 (+0.321..+0.348) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
---
Tim Chow
Similarly, XG prefers a double hit for 3-1. The game has just started and I think the most important thing here is to seize the initiative.
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