• A test case for combining Axelisation with intuition

    From pepstein5@gmail.com@21:1/5 to All on Sun Jun 19 03:13:59 2022
    I decided to do a strict algorithmic Axelisation in the position below,
    rather than using intuition to adjust.
    I ended up wrongly passing, but it's not such a bad error and my PR
    for this game was superb (approx 2.3 or something if I remember rightly).
    The Axelisation (as I see it) adds 2 to my score for my extra crossovers
    to get 86. Then 75 + 75/6 = 87.5. 87.5 - 86 < 2.

    I wonder whether there's a way to intuitively and correctly take.
    One consideration is that the other algos I know 8/9/12 and 10% + 2
    correctly take.
    But a more relevant point is that my crossovers are being overly penalised.
    We can see that they won't bear off that inefficiently.

    Does anyone have any thoughts about how to correctly assess this
    position?

    Thank you,

    Paul

    XGID=---BBCFA----A------egab---:0:0:-1:00:10:0:3:0:10
    X:eXtremeGammon O:Daniel

    Score is X:0 O:10. Unlimited Game, Jacoby Beaver
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O O | | O O O O |
    | | | O O O O |
    | | | O O |
    | | | O |
    | | | 6 |
    | |BAR| |
    | | | X 7 |
    | | | X X |
    | | | X X |
    | | | X X X |
    | | | X X X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 75 O: 84 X-O: 0-10
    Cube: 1
    X on roll, cube action

    Analyzed in Rollout
    No double
    Player Winning Chances: 77.07% (G:0.00% B:0.00%)
    Opponent Winning Chances: 22.93% (G:0.00% B:0.00%)
    Double/Take
    Player Winning Chances: 77.05% (G:0.00% B:0.00%)
    Opponent Winning Chances: 22.95% (G:0.00% B:0.00%)

    Cubeless Equities: No Double=+0.541, Double=+1.082

    Cubeful Equities:
    No double: +0.831 (-0.112)
    Double/Take: +0.943
    Double/Pass: +1.000 (+0.057)

    Best Cube action: Double / Take

    Rollout:
    1296 Games rolled with Variance Reduction.
    Moves: 3-ply, cube decisions: XG Roller
    Confidence No Double: ± 0.002 (+0.829..+0.834)
    Confidence Double: ± 0.003 (+0.940..+0.947)

    Double Decision confidence: 100.0%
    Take Decision confidence: 100.0%

    Duration: 4 minutes 32 seconds

    eXtreme Gammon Version: 2.10

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Axel Reichert@21:1/5 to peps...@gmail.com on Sun Jun 19 12:45:02 2022
    "peps...@gmail.com" <pepstein5@gmail.com> writes:

    my crossovers are being overly penalised

    Maybe, or XG's thin 4 point is underpenalised.

    Best regards

    Axel

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From pepstein5@gmail.com@21:1/5 to Axel Reichert on Sun Jun 19 04:26:05 2022
    On Sunday, June 19, 2022 at 11:45:06 AM UTC+1, Axel Reichert wrote:
    "peps...@gmail.com" <peps...@gmail.com> writes:

    my crossovers are being overly penalised
    Maybe, or XG's thin 4 point is underpenalised.

    Best regards

    Axel

    I don't agree. The thin 4 point is not a problem here at all because aces and twos can be played to the four point.
    Here, your algo does actually work very well, producing an error of only approx 0.05 in a difficult and not very standard
    position. I think where your algo could be tricked is if we variantize to get similar positions where XG has no
    checkers on the 4 point, but where the +1 penalty is inappropriate because the 4 point will get filled with any ace or two.

    Maybe, it's not possible for any human to play all these positions correctly. After all, I got a PR of about 2.3 on that game, which matches the best humans. I did feel it was a take, then I Axelised it, hoping that that would validate the take, but it didn't, so I passed.
    Maybe I should have given more weight to my intuition.

    Paul

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)