XGID=-aaB--DBB--AcB---bbd---bB-:0:0:1:11:0:0:0:0:10It is necessary to keep all three game plans alive against an opponent who is committed to an attacking game plan by making one or more of his deep points. I believe that's the main idea. And 1-1 gives that opportunity.
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O X |
| X O O | | O O X |
| | | O |
| | | O |
| | | |
| |BAR| |
| | | |
| | | X |
| O | | X |
| O X X | | X X |
| O X X X | | X X O O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 145 O: 144 X-O: 0-0
Cube: 1
X to play 11
---
Tim Chow
XGID=-a----E-D--AeDA-ab-da-a---:0:0:1:65:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X X O O | | O O O |
| X O | | O |
| X | | O |
| X | | O |
| | | |
| |BAR| |
| O | | X |
| O X | | X |
| O X | | X |
| O X | | X |
| O X X | | X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 139 O: 146 X-O: 0-0
Cube: 1
X to play 65
XGID=-a----E-D--AeDA-ab-da-a---:0:0:1:65:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X X O O | | O O O |
| X O | | O |
| X | | O |
| X | | O |
| | | |
| |BAR| |
| O | | X |
| O X | | X |
| O X | | X |
| O X | | X |
| O X X | | X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 139 O: 146 X-O: 0-0
Cube: 1
X to play 65
You might think that O's blotty board would give X license to leave
a direct shot rather than play the ugly-looking 14/8 13/8, but XG
begs to differ. X's main asset here is that he has escaped both back checkers. If he gets hit then he has nothing. (The blot on the 11pt
can be hit only with 64, and O can't hit and cover.)
1. Rollout¹ 14/8 13/8 eq:+0.416
Player: 61.53% (G:7.29% B:0.15%)
Opponent: 38.47% (G:6.93% B:0.18%)
Confidence: ±0.010 (+0.406..+0.426) - [100.0%]
2. Rollout¹ 14/8 11/6 eq:+0.342 (-0.074)
Player: 59.56% (G:6.91% B:0.14%)
Opponent: 40.44% (G:8.00% B:0.18%)
Confidence: ±0.010 (+0.332..+0.351) - [0.0%]
3. Rollout¹ 14/8 6/1* eq:+0.338 (-0.078)
Player: 59.32% (G:9.51% B:0.24%)
Opponent: 40.68% (G:8.42% B:0.29%)
Confidence: ±0.012 (+0.327..+0.350) - [0.0%]
4. Rollout¹ 14/9 13/7 eq:+0.312 (-0.104)
Player: 58.41% (G:12.31% B:0.50%)
Opponent: 41.59% (G:9.73% B:0.43%)
Confidence: ±0.012 (+0.300..+0.324) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
---
Tim Chow
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