XGID=-CDBBB----A-A------ccb-cd-:0:0:-1:00:0:0:3:0:10
X:Player 2 O:Player 1
Score is X:0 O:0. Unlimited Game, Jacoby Beaver +13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | O O O O O |
| | | O O O O O |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | | |
| | | X |
| | | X X X X |
| | | X X X X X |
| | | X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 51 O: 57 X-O: 0-0
Cube: 1
X on roll, cube action
On Thursday, May 26, 2022 at 6:17:23 PM UTC+1, rambiz wrote:
XGID=-CDBBB----A-A------ccb-cd-:0:0:-1:00:0:0:3:0:10
X:Player 2 O:Player 1I don't see any reason not to Axelise this.
Score is X:0 O:0. Unlimited Game, Jacoby Beaver +13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | O O O O O |
| | | O O O O O |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | | |
| | | X |
| | | X X X X |
| | | X X X X X |
| | | X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 51 O: 57 X-O: 0-0
Cube: 1
X on roll, cube action
It's been proven to be the best racing algo, after all.
Our gap on the 3 point leaves us with the last banana in the fruit bowl
so we should be prepared to hold if the Axelisation gives an ultra-marginal double.
The raw pip counts are 51 to 57.
For me, I add 4 extra for the acepoint stack, and 1 extra for the 2 point stack to get 56 points.
For the opponent, we add 4 for the stacks and 2 for the crossovers to get 63 points.
56 + 9 1/3 - 63 gives a very marginal pass.
As promised, I'll adjust according to the unmeasured criterion to give a take. That's probably would Stick would do.
In any case, it's my earlier plan and I don't see a reason not to Stick to it.
D/T.
On Thursday, May 26, 2022 at 6:17:23 PM UTC+1, rambiz wrote:
XGID=-CDBBB----A-A------ccb-cd-:0:0:-1:00:0:0:3:0:10For the opponent, we add 4 for the stacks and 2 for the crossovers to
get 63 points.
XGID=-CDBBB----A-A------ccb-cd-:0:0:-1:00:0:0:3:0:10
X:Player 2 O:Player 1
Score is X:0 O:0. Unlimited Game, Jacoby Beaver +13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | O O O O O |
| | | O O O O O |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | | |
| | | X |
| | | X X X X |
| | | X X X X X |
| | | X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 51 O: 57 X-O: 0-0
Cube: 1
X on roll, cube action
eXtreme Gammon Version: 2.10
On Thursday, May 26, 2022 at 1:17:23 PM UTC-4, rambiz wrote:
XGID=-CDBBB----A-A------ccb-cd-:0:0:-1:00:0:0:3:0:10
Monster pass and another EPC position. (one was recently posted on FB
and it made me realize how few ppl know how to use it)
On Thursday, May 26, 2022 at 1:17:23 PM UTC-4, rambiz wrote:I like the fact that this position also Axelises correctly. Somehow, I managed to mess up the algo when I tried to apply it from memory.
XGID=-CDBBB----A-A------ccb-cd-:0:0:-1:00:0:0:3:0:10
X:Player 2 O:Player 1
Score is X:0 O:0. Unlimited Game, Jacoby Beaver +13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | O O O O O |
| | | O O O O O |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | | |
| | | X |
| | | X X X X |
| | | X X X X X |
| | | X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 51 O: 57 X-O: 0-0
Cube: 1
X on roll, cube action
eXtreme Gammon Version: 2.10Monster pass and another EPC position. (one was recently posted on FB and it made me realize how few ppl know how to use it)
Stick
I forgot that missing high points are penalised even when they don't
appear in gap formation.
XGID=-CDBBB----A-A------ccb-cd-:0:0:-1:00:0:0:3:0:10gap on his three point.
X:Player 2 O:Player 1
Score is X:0 O:0. Unlimited Game, Jacoby Beaver +13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | O O O O O |
| | | O O O O O |
| | | O O |
| | | O |
| | | |
| |BAR| |
| | | |
| | | X |
| | | X X X X |
| | | X X X X X |
| | | X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 51 O: 57 X-O: 0-0
Cube: 1
X on roll, cube action
eXtreme Gammon Version: 2.10
Hi All,
Thanks to all the contributors.
I posted this position because not only Trice and Keith get it wrong but also because the taker has only %17.
I hoped to find out why the two formulae are so far off.
Stick said it is an EPC position. Well, fine but what to do about it, please? And as Axel already asked what makes it an EPC position in the first place, please?
Now to the iSight method... I normally don't use it, but to make sure we are on the same page let me apply iSight and please follow my calculations and tell me specifically if I am right to penalise the on roll player by another one pip for having a
On roll players count=51 (Raw pip count)+4 (2 extra checkers on the ace)+1 (1 extra checker on the deuce)+1(gap on three)=57
Takers Count=57(raw pip count)+2(1 extra checker on the ace)+2(2 extra checkers on the deuce )+1(gap on 6)+2(two extra cross-overs)=64
Now the winning chance for the player on roll according to iSight=80-(57/3)+2(64-57)=80-19+14=75%
So it should be a take according to the iSight article page 23.
Thank you Paul for clarification.
As mentioned I am really new to iSight and just overflew the article.
As mentioned I am really new to iSight and just overflew the article.
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