• Early game 43 to play

    From Timothy Chow@21:1/5 to All on Mon May 23 09:13:29 2022
    XGID=-B--b-C-C--AeD-----db-b-B-:0:0:1:43:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O X |
    | X | | O O O X |
    | X | | O |
    | X | | O |
    | | | |
    | |BAR| |
    | O | | |
    | O | | |
    | O X | | X |
    | O X | | X O X |
    | O X X | | X O X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 155 O: 147 X-O: 0-0
    Cube: 1
    X to play 43

    ---
    Tim Chow

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From atilamalcok@gmail.com@21:1/5 to All on Tue May 24 03:12:12 2022
    23 Mayıs 2022 Pazartesi tarihinde saat 16:13:31 UTC+3 itibarıyla Tim Chow şunları yazdı:
    XGID=-B--b-C-C--AeD-----db-b-B-:0:0:1:43:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O X |
    | X | | O O O X |
    | X | | O |
    | X | | O |
    | | | |
    | |BAR| |
    | O | | |
    | O | | |
    | O X | | X |
    | O X | | X O X |
    | O X X | | X O X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 155 O: 147 X-O: 0-0
    Cube: 1
    X to play 43

    ---
    Tim Chow

    24/21 is actually a very logical move. O has only 8 checkers in the zone. It's a good time to split the back checkers. The problem is the remaining 4. 24/17 is dangerous, since O can achieve two goals at the same time. He will both hit and have a new
    builder in the zone. So my preference is 13/6.

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  • From Timothy Chow@21:1/5 to All on Sun May 29 09:22:09 2022
    XGID=-B--b-C-C--AeD-----db-b-B-:0:0:1:43:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X | | O O O X |
    | X | | O O O X |
    | X | | O |
    | X | | O |
    | | | |
    | |BAR| |
    | O | | |
    | O | | |
    | O X | | X |
    | O X | | X O X |
    | O X X | | X O X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 155 O: 147 X-O: 0-0
    Cube: 1
    X to play 43

    In the early game, if your opponent has an advanced anchor and you
    are still stuck on the 24pt, then usually you should be looking to
    split and form an advanced anchor of your own, because otherwise,
    you're in danger of losing a priming battle. But there are exceptions,
    such as if you're very far behind in the pip count and need to stay
    back for more contact, or if the danger of getting attacked is too
    great.

    Here, X is not very far behind in the pip count, so the only
    question is whether he has to worry about being attacked. Knowing
    the above principles, the first thing I considered was splitting
    24/21. But now it seems that none of the 4's is any good; 6/2
    is awful, and the 13/9 and 11/7 volunteer more shots without
    any duplication. Running with 24/17 does not help X make an
    advanced anchor. So I played 13/6, but XG says that's a whopper.
    Despite the many shots, the strategic value of splitting seems to
    be paramount. Although O has the stronger board, she has only
    8 checkers in the zone.

    By the way, at first I thought that this might be a cube provocation
    play, since XG 3-ply does not double after 13/6. However, when I
    rolled it out with both D and ND, XG favored doubling after all three
    plays below.

    1. Rollout¹ 24/21 11/7 eq:-0.624
    Player: 35.53% (G:8.39% B:0.23%)
    Opponent: 64.47% (G:23.43% B:1.04%)
    Confidence: ±0.017 (-0.641..-0.607) - [100.0%]

    2. Rollout¹ 24/17 eq:-0.761 (-0.137)
    Player: 34.44% (G:6.91% B:0.22%)
    Opponent: 65.56% (G:26.71% B:0.90%)
    Confidence: ±0.017 (-0.778..-0.744) - [0.0%]

    3. Rollout¹ 13/6 eq:-0.763 (-0.139)
    Player: 32.85% (G:7.84% B:0.22%)
    Opponent: 67.15% (G:22.75% B:1.11%)
    Confidence: ±0.017 (-0.780..-0.746) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Rolled for both No double and Double
    Dice Seed: 271828
    First 3 moves: 3-ply, cube decisions: XG Roller+
    Remaining moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

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    * Origin: fsxNet Usenet Gateway (21:1/5)