• 55 to play

    From Timothy Chow@21:1/5 to All on Sat May 7 19:49:09 2022
    XGID=--BA--DB--a-cBc--b-ccB-AA-:0:0:1:55:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X X X |
    | X O O | | O O X |
    | O | | O O |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | O | | X |
    | O X | | X X |
    | O O X | | X X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 160 O: 136 X-O: 0-0
    Cube: 1
    X to play 55

    ---
    Tim Chow

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  • From Timothy Chow@21:1/5 to All on Mon May 9 22:47:22 2022
    XGID=--BA--DB--a-cBc--b-ccB-AA-:0:0:1:55:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X X X |
    | X O O | | O O X |
    | O | | O O |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | O | | X |
    | O X | | X X |
    | O O X | | X X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 160 O: 136 X-O: 0-0
    Cube: 1
    X to play 55

    Usually, when we're behind in the pip count, we need to stay back for
    more contact. Following that principle, I played 23/3, but XG says I
    should have played 23/13 21/16(2). I think the primary reason is that
    O has a blot in the outfield that we can harass with 21/16(2); the other
    thing is that after the roll, X is not so far behind in the race any
    more. For comparison, see the variant below, in which I have moved O's
    blot to her 11pt.

    1. Rollout¹ 23/13 21/16(2) eq:-0.532
    Player: 35.78% (G:5.21% B:0.12%)
    Opponent: 64.22% (G:10.44% B:0.41%)
    Confidence: ±0.011 (-0.544..-0.521) - [100.0%]

    2. Rollout¹ 23/3 eq:-0.619 (-0.086)
    Player: 32.37% (G:3.96% B:0.08%)
    Opponent: 67.63% (G:6.27% B:0.26%)
    Confidence: ±0.011 (-0.630..-0.608) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    -------
    Variant
    -------

    XGID=--BA--DB----cBd--b-ccB-AA-:1:1:1:55:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O O X X X |
    | X O O | | O O X |
    | O | | O O |
    | O | | |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | O | | X | +---+
    | O X | | X X | | 2 |
    | O X | | X X X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 160 O: 132 X-O: 0-0
    Cube: 2, X own cube
    X to play 55

    1. Rollout¹ 23/3 eq:-0.356
    Player: 29.31% (G:3.04% B:0.07%)
    Opponent: 70.69% (G:6.40% B:0.25%)
    Confidence: ±0.003 (-0.360..-0.353) - [100.0%]

    2. Rollout¹ 23/13 21/16(2) eq:-0.367 (-0.011)
    Player: 30.46% (G:3.87% B:0.10%)
    Opponent: 69.54% (G:11.38% B:0.33%)
    Confidence: ±0.003 (-0.371..-0.364) - [0.0%]

    ¹ 5184 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

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  • From Timothy Chow@21:1/5 to All on Sat Jul 9 22:37:07 2022
    XGID=-aABBBBB-A------ccbbBAbaa-:1:-1:1:55:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O O O | | O X X O O O | +---+
    | O O O | | O X O | | 2 |
    | O O | | | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | |
    | X | | X X X X |
    | X X | | X X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 122 O: 110 X-O: 0-0
    Cube: 2, O own cube
    X to play 55

    ---
    Tim Chow

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  • From Timothy Chow@21:1/5 to All on Mon Jul 11 21:12:17 2022
    XGID=-aABBBBB-A------ccbbBAbaa-:1:-1:1:55:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O O O | | O X X O O O | +---+
    | O O O | | O X O | | 2 |
    | O O | | | +---+
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | | | |
    | X | | X X X X |
    | X X | | X X X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 122 O: 110 X-O: 0-0
    Cube: 2, O own cube
    X to play 55

    In this position, XG 3-ply plays the pedestrian 20/15 20/5, but
    the rollout strongly favors the aggressive point-switching play,
    which wins a lot more gammons.

    1. Rollout¹ 20/15 7/2 6/1*(2) eq:+0.653
    Player: 73.80% (G:31.73% B:0.19%)
    Opponent: 26.20% (G:3.97% B:0.23%)
    Confidence: ±0.008 (+0.645..+0.661) - [100.0%]

    2. Rollout¹ 20/15 20/5 eq:+0.560 (-0.093)
    Player: 74.06% (G:26.09% B:1.05%)
    Opponent: 25.94% (G:10.14% B:0.53%)
    Confidence: ±0.008 (+0.552..+0.568) - [0.0%]

    3. Rollout¹ 20/15 20/10 9/4 eq:+0.554 (-0.099)
    Player: 73.98% (G:25.71% B:1.16%)
    Opponent: 26.02% (G:9.78% B:0.50%)
    Confidence: ±0.008 (+0.547..+0.562) - [0.0%]

    4. Rollout¹ 20/10(2) eq:+0.486 (-0.167)
    Player: 71.67% (G:24.43% B:1.17%)
    Opponent: 28.33% (G:10.46% B:0.28%)
    Confidence: ±0.008 (+0.477..+0.494) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

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  • From Timothy Chow@21:1/5 to All on Thu May 11 09:44:43 2023
    XGID=-c--B-C-C--BbCa-ac-e----AA:0:0:1:55:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O O | | O X |
    | X O | | O |
    | X O | | O |
    | | | O |
    | | X | O |
    | |BAR| |
    | | | |
    | | | |
    | X | | X O |
    | O X X | | X X O |
    | O X X | | X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 160 O: 172 X-O: 0-0
    Cube: 1
    X to play 55

    The risks of "coming under the gun" are sometimes exaggerated, but
    sitting on the opponent's 5pt when there are builders on four different
    points is one of those situations where stepping out into the outfield
    as a distraction play is indicated. See the variant for comparison.

    1. Rollout¹ Bar/15 8/3(2) eq:+0.882
    Player: 67.17% (G:28.46% B:3.60%)
    Opponent: 32.83% (G:8.57% B:0.44%)
    Confidence: ±0.016 (+0.866..+0.898) - [100.0%]

    2. Rollout¹ Bar/20 13/3 8/3 eq:+0.761 (-0.121)
    Player: 64.97% (G:28.89% B:3.81%)
    Opponent: 35.03% (G:9.23% B:0.46%)
    Confidence: ±0.013 (+0.748..+0.775) - [0.0%]

    3. Rollout¹ Bar/10 13/8 eq:+0.750 (-0.132)
    Player: 65.74% (G:23.74% B:2.50%)
    Opponent: 34.26% (G:8.28% B:0.34%)
    Confidence: ±0.018 (+0.732..+0.769) - [0.0%]

    4. Rollout¹ Bar/5 eq:+0.748 (-0.134)
    Player: 66.38% (G:24.01% B:2.28%)
    Opponent: 33.62% (G:8.02% B:0.33%)
    Confidence: ±0.013 (+0.735..+0.761) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    -------
    Variant
    -------

    XGID=-c--B-C-C--BbCb--c-e----AA:0:0:1:55:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O | | O X |
    | X O O | | O |
    | X O | | O |
    | | | O |
    | | X | O |
    | |BAR| |
    | | | |
    | | | |
    | X | | X O |
    | O X X | | X X O |
    | O X X | | X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 160 O: 174 X-O: 0-0
    Cube: 1
    X to play 55

    1. Rollout¹ Bar/20 13/3 8/3 eq:+0.796
    Player: 65.76% (G:27.66% B:3.20%)
    Opponent: 34.24% (G:8.42% B:0.41%)
    Confidence: ±0.010 (+0.786..+0.806) - [50.5%]

    2. Rollout¹ Bar/15 8/3(2) eq:+0.796
    Player: 66.21% (G:26.97% B:3.04%)
    Opponent: 33.79% (G:8.82% B:0.43%)
    Confidence: ±0.013 (+0.783..+0.809) - [49.5%]

    ¹ 2592 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow

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  • From MK@21:1/5 to peps...@gmail.com on Thu May 11 21:43:08 2023
    On May 10, 2023 at 1:59:02 AM UTC-6, peps...@gmail.com wrote:

    On May 9, 2023 at 8:57:11 PM UTC+1, MK wrote:

    On May 9, 2023 at 6:52:38 AM UTC-6, Timothy Chow wrote:

    XGID=-c--B-C-C--BbCa-ac-e----AA:0:0:1:55:0:0:0:0:10
    X to play 55

    bar/3 8/3 13/20

    I really like this play which makes a valuable inner
    board point and prepares to anchor on the 20 point.
    My only concern ..... is that this play is utterly
    pedestrian and obvious, and therefore anti-QF.
    But Tim does post anti-QF problems sometimes.
    I'll endorse your play -- bar/3 8/3 13/20

    I'm glad that you endorsed my play and by the end
    of this post, you will be glad that you did so too.

    BTW, did you notice that I played all the 5's in three
    clean moves, without experimenting with various
    moves and shuffling pieces around endlessly..? ;)

    Both Ex-Gee and Noo-Bg prefer bar/15 8/3(2) to
    bar/20 13/3 8/3 (my bar/3 8/3 13/20 in legalese:).

    So, since bots don't make the "obvious" play, first
    I wondered if Tim sometimes posts positions with
    bots being wrong, (like the one I had commented
    on extensively not to long ago), but after seing his
    post with rollouts, I realized that it's not the case.
    He is just bott-kissing as usual, as everyone else. :(

    Before moving on to demonstrate that the bots
    are wrong, let me add my comments to yours. It
    took me about 8-10 seconds to decide my play.

    Bar/3 8/3 13/20 leaves a blot on 20 that O can hit
    and also make a point at once, but X would only
    lose 5 pips and then still have a very good chance
    of entering right back and also build an anchor at
    once as well. In contrast, bar/15 8/3(2) leaves an
    "unprotected" blot on 15 which would go back 10
    pips if hit and creates an additional blot on 8 which
    would go back a whopping 17 pips and leave X's
    outer board deserted. If O hits loose X's blot on 20,
    I would double and then raccoon if O beavers.

    This is an excellent early position to show that the
    bots are wrong by doing "clinical rollouts" as I had
    explained at length in my thread: "BG rollouts should
    be done like placebo-controlled clinical trials":

    https://groups.google.com/g/rec.games.backgammon/c/Z1QsqqGbTsw/m/x-wV5kisBAAJ

    and in my reply in Tim's thread: "Slot or not?":

    https://groups.google.com/g/rec.games.backgammon/c/tH5CbO_-8c4/m/G6EeVYu0BAAJ

    This time I'll keep short by skipping the intermediary
    steps and doing only 4 rollouts, again using Noo-Bg
    since Ex-Gee doesn't have the necessary functions.

    GNUbg ID: 4HPJADiYc8wBUA:cIkWAAAAAAAE

    Rollout with both players "world class":

    bar/15 8/3(2) cubeful= +0.891, cubeless= +0.570
    bar/20 13/3 8/3 cubeful= +0.760 (-0.131), cubeless= +0.524 (-0.046)

    Notice how the equity difference becomes already
    smaller just by eliminating the jackoffski bias.

    Rollout with both players "expert" (0-ply) and
    with maximum noise (i.e. almost random play):

    bar/20 13/3 8/3 cubeful= +0.756, cubeless= +0.906
    bar/15 8/3(2) cubeful= +0.589 (-0.167), cubeless= +0.719 (-0.187)

    Wow! Unlike the close numbers in rollouts in my
    above linked thread, this time the top two plays
    are reversed decisively, by a very similar equity
    difference but in the opposite direction.

    Just to double check, if we rollout the resulting
    positions from the top two plays, (with the same
    rollout settings, before the next dice roll), we get
    these similar results showing that bar/20 13/3 8/3
    is indeed the better/correct play:

    GNUbg ID: 4HPJADhszpgBIQ:cAkAAAAAAAAE
    bar/20 13/3 8/3 cubeful= +0.726, cubeless= +0.714

    GNUbg ID: 4HPJADhsTswJIA:cAkAAAAAAAAE
    bar/15 8/3(2) cubeful= +0.673, cubeless= +0.698

    I don't remember if I ever said anything about why
    I bother to do cubeless rollouts for money game
    positions. So, let me explain here while at it.

    The equities of Tim's position, (before the 55 is
    rolled), are these:

    GNUbg ID: 4HPJADiYc8wBUA:cAkAAAAAAAAE
    Cubeful = +0.439, cubeless= +0.430

    If you wanted to cube like the "Murat mutant" in
    Axel's experiment, i.e. turn a cubeful game into
    cubeless by forcing it to be played out to the end,
    you would pick your moves accordingly and doing
    "cubeless clinical rollouts" may retroactively tell
    you how you would have done.

    Well, Paul, there it is. Congratulations for picking
    the right play in a position where the bots pick
    the wrong play. I wonder if you may end up being
    the first one to cross the line over to my side, (as
    opposed to my previous wonderings wheather Tim
    would be the one)...?

    MK

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  • From MK@21:1/5 to Timothy Chow on Thu May 11 22:43:58 2023
    On May 11, 2023 at 7:46:40 AM UTC-6, Timothy Chow wrote:

    XGID=-c--B-C-C--BbCa-ac-e----AA:0:0:1:55:0:0:0:0:10
    X to play 55

    The risks of "coming under the gun" are sometimes
    exaggerated, but sitting on the opponent's 5pt when
    there are builders on four different points is one of
    those situations where stepping out into the outfield
    as a distraction play is indicated.

    "Distraction"..? Ha ha! You mean distraction like the
    amusing bullshit you are fabricating...??

    See the variant for comparison. XGID=-c--B-C-C--BbCb--c-e----AA:0:0:1:55:0:0:0:0:10
    1. Rollout¹ Bar/20 13/3 8/3 eq:+0.796
    2. Rollout¹ Bar/15 8/3(2) eq:+0.796

    Bar/20 13/3 8/3 was already the better play in your
    original position and it happens to be also the better
    play in your variant. Here is what Noo-BG says:

    GNUbg ID: 4HPMADiYc8wBUA:cIkWAAAAAAAE

    4-ply hint:
    bar/20 13/3 8/3 +0.807
    bar/15 8/3(2) +0.798 (-0.009)

    Rollout with both players "expert" (0-ply) and
    with maximum noise (i.e. almost random play):

    bar/20 13/3 8/3 cubeful= +0.709, cubeless= +0.894
    bar/15 8/3(2) cubeful= +0.550 (-0.159), cubeless= +0.691 (-0.203)

    Very similar to the original position:

    bar/20 13/3 8/3 cubeful= +0.756, cubeless= +0.906
    bar/15 8/3(2) cubeful= +0.589 (-0.167), cubeless= +0.719 (-0.187)

    If the bots had been properly trained through cubeful
    and matchful random self-play, without using biased
    doubling formulas and equity tables, bar/20 13/3 8/3
    is how they would play have played in both positions.

    The excuse for not retraining the bots properly is that
    it would require huge amounts of computing power.

    But doing cubeful and matchful random rollouts one
    position at a time doesn't require any more computing
    power than the how biased rollouts are done currently.

    It's beyond me why bot developers don't add a feature
    to do such rollouts. Especially Noo-BG, since most of
    the code is already there and only a minor effort would
    be needed to add a few more lines to it. Perhaps because
    such rollouts would turn you folk's gamblegammon world
    upside down..? ;)

    MK

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