• But no one ever said Magriel was perfect.

    From pepstein5@gmail.com@21:1/5 to All on Fri Apr 29 01:16:45 2022
    For all that Magriel has contributed, I'm pretty convinced (and I think it's been said by others) that his UTG rule -- Don't expose a blot in your opponent's
    inner board to three active builders -- should be rejected.

    But what is the reason(s) for this?
    Is it 1) 3 is not a high enough threshold -- it should be 4 or 5.
    2) If your opponent is preparing to make an inner-board point, it often pays off when you do put your blot there, so that you can fight for it.

    I think 2) is a stronger consideration than 1) but I do sometimes think
    a bit Magrielishly when a candidate play would be subjecting myself
    to 4 active builders instead of 3.

    Any (other) opinions?

    Thanks,
    Paul

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  • From Timothy Chow@21:1/5 to peps...@gmail.com on Fri Apr 29 09:20:51 2022
    On 4/29/2022 4:16 AM, peps...@gmail.com wrote:
    For all that Magriel has contributed, I'm pretty convinced (and I think it's been said by others) that his UTG rule -- Don't expose a blot in your opponent's
    inner board to three active builders -- should be rejected.

    But what is the reason(s) for this?
    Is it 1) 3 is not a high enough threshold -- it should be 4 or 5.
    2) If your opponent is preparing to make an inner-board point, it often pays off when you do put your blot there, so that you can fight for it.

    I think 2) is a stronger consideration than 1) but I do sometimes think
    a bit Magrielishly when a candidate play would be subjecting myself
    to 4 active builders instead of 3.

    Any (other) opinions?

    The way I would frame the question is, given that there is so little
    support for the rule, how did Magriel come to formulate the rule in
    the first place?

    Over the years, I've come to the conclusion that there is really just
    one situation in which Magriel's under-the-gun rule is useful. You
    know you want to split, but you have a choice between splitting to
    (say) the 3pt vs. the 4pt, or the 4pt vs. the 5pt. Splitting to the
    higher point puts you under the gun because of your opponent's
    configuration of checkers in the outfield. Otherwise, there's not a
    strong reason to prefer one to the other, besides the fact that usually
    the higher point is better for you (easier to escape, a better anchor
    if you anchor). In such situations, it's often better not to come UTG.

    My guess is that Magriel noticed this and came up with the rule to help
    him remember what to do in such situations. But then somehow it got
    turned into a heuristic principle for deciding *whether* to split, and
    it's just not a useful rule for that purpose. Deciding whether to split
    should be based on other criteria (does your opponent have an advanced
    anchor, what's the pip count, are you more in danger of getting primed
    or getting attacked, etc.).

    In short, UTG is sometimes useful for deciding *how* to split, but don't
    use it (or any version of it) to decide *whether* to split.

    ---
    Tim Chow

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  • From Axel Reichert@21:1/5 to peps...@gmail.com on Fri Apr 29 22:11:14 2022
    "peps...@gmail.com" <pepstein5@gmail.com> writes:

    his UTG rule -- Don't expose a blot in your opponent's inner board to
    three active builders -- should be rejected

    Walter Trice has a reformulated version in "Backgammon Boot Camp",
    roughly it goes like this:

    Don't be afraid to split your back anchor in the face of less than
    10 checkers.

    So UTG is not considered, it is rather number of opponent checkers in
    "the zone". IMHO this works much better.

    3 is not a high enough threshold -- it should be 4 or 5.

    4 I use to call coming "Under The Machine Gun". This is a far more
    serious condition, I agree.

    As I am as usual eagerly searching for rules of thumb to be employed in speedgammon, I was thinking about how to combine "10 in the zone" with
    "UTMG". Not sure whether boolean "and" or boolean "or" works better.

    Best regards

    Axel

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  • From Timothy Chow@21:1/5 to Axel Reichert on Sat Apr 30 09:54:57 2022
    On 4/29/2022 4:11 PM, Axel Reichert wrote:
    3 is not a high enough threshold -- it should be 4 or 5.

    4 I use to call coming "Under The Machine Gun". This is a far more
    serious condition, I agree.

    There are still plenty of situations where (for example) splitting
    to the opponent's bar point is perfectly fine even when there are
    four separate numbers that hit. Below is a basic example where there
    are even 10 checkers in the zone.

    XGID=-b----E-C---cEaa-c-e----B-:0:0:1:62:0:0:3:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game, Jacoby Beaver
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O O | | O X |
    | X O | | O X |
    | X O | | O |
    | X | | O |
    | X | | O |
    | |BAR| |
    | | | X |
    | | | X |
    | O X | | X |
    | O X | | X O |
    | O X | | X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 167 O: 162 X-O: 0-0
    Cube: 1
    X to play 62

    1. Book¹ 24/18 13/11 eq:-0.155
    Player: 47.07% (G:12.99% B:0.77%)
    Opponent: 52.93% (G:18.24% B:0.86%)
    Confidence: ±0.004 (-0.159..-0.151) - [100.0%]

    2. Book¹ 24/16 eq:-0.185 (-0.030)
    Player: 46.27% (G:11.86% B:0.65%)
    Opponent: 53.73% (G:17.76% B:0.73%)
    Confidence: ±0.004 (-0.189..-0.181) - [0.0%]

    3. Book² 24/22 24/18 eq:-0.197 (-0.042)
    Player: 46.14% (G:12.05% B:0.71%)
    Opponent: 53.86% (G:18.70% B:0.72%)
    Confidence: ±0.007 (-0.204..-0.189) - [0.0%]

    4. Book² 13/11 13/7 eq:-0.198 (-0.043)
    Player: 45.67% (G:13.61% B:0.79%)
    Opponent: 54.33% (G:17.85% B:1.29%)
    Confidence: ±0.008 (-0.205..-0.190) - [0.0%]

    5. Book² 13/5 eq:-0.204 (-0.049)
    Player: 45.51% (G:13.41% B:0.75%)
    Opponent: 54.49% (G:18.00% B:1.12%)
    Confidence: ±0.007 (-0.211..-0.196) - [0.0%]

    7. Book³ 24/22 13/7 eq:-0.214 (-0.060)
    Player: 45.02% (G:12.03% B:0.60%)
    Opponent: 54.98% (G:17.23% B:0.83%)


    ¹Generated by David Rockwell on 4/8/2012 using eXtreme Gammon 2.00
    20736 Games rolled with Variance Reduction.
    Dice Seed: 78709853
    Moves and cube decisions: 3-ply

    ²Generated by GameSite 2000, Ltd on 2/26/2011 using eXtreme Gammon 2.00
    10368 Games rolled with Variance Reduction.
    Dice Seed: 77390818
    Moves: 2-ply, cube decisions: 3-ply Red

    ³Generated by GameSite 2000, Ltd on 2/26/2011 using eXtreme Gammon 2.00
    Analyzed in XG Roller++

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

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  • From Axel Reichert@21:1/5 to Timothy Chow on Sat Apr 30 16:22:11 2022
    Timothy Chow <tchow12000@yahoo.com> writes:

    There are still plenty of situations where (for example) splitting
    to the opponent's bar point is perfectly fine even when there are
    four separate numbers that hit. Below is a basic example where there
    are even 10 checkers in the zone.

    Thanks. 32D-62S is indeed correct. So maybe a further qualification is
    called for, because getting pointed on head on the bar point is less
    terrible than getting pointed on head in the opponent's home board. I
    checked the opening book for these situations:

    - 10 checkers in the zone require a "D" opening.

    - "Under The Machine Gun" in opponent's home requires a "large enough"
    "S" reply.

    There is no such situation without equity loss.

    Best regards

    Axel

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  • From Timothy Chow@21:1/5 to Axel Reichert on Sat Apr 30 18:20:00 2022
    On 4/30/2022 10:22 AM, Axel Reichert wrote:
    Thanks. 32D-62S is indeed correct. So maybe a further qualification is
    called for, because getting pointed on head on the bar point is less
    terrible than getting pointed on head in the opponent's home board.

    Yes, in fact part of the motivation for splitting here is that it
    distracts O from making a home-board point.

    checked the opening book for these situations:

    - 10 checkers in the zone require a "D" opening.

    - "Under The Machine Gun" in opponent's home requires a "large enough"
    "S" reply.

    There is no such situation without equity loss.

    Generally speaking, the problem I see with any kind of "under the gun"
    rule is that it encourages you to focus on only one aspect of the
    position. But any decision about whether to split must take into
    account several different factors, and weigh them against each other.
    In particular, the under-the-gun rule takes into account only the
    opponent's attacking potential, and not the opponent's priming
    potential, and most splitting decisions come down to an assessment
    of priming versus attacking. Focusing only on the attacking aspect
    is going to lead to a lot of misjudgments.

    ---
    Tim Chow

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  • From Axel Reichert@21:1/5 to Timothy Chow on Sun May 1 09:07:20 2022
    Timothy Chow <tchow12000@yahoo.com> writes:

    the under-the-gun rule takes into account only the opponent's
    attacking potential, and not the opponent's priming potential, and
    most splitting decisions come down to an assessment of priming versus attacking

    Yes, good point. Some time back I was sorting and grouping a list of
    larger errors in checker play and was surprised how often the mistake
    was related to staying back sitting on a deep anchor rather than moving
    up and trying to "secure an escape number".

    Best regards

    Axel

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