XGID=-CB-CBC-aa--b----cbcBba---:1:1:1:42:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | O X O O |
| O O | | O X O |
| O | | O |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | X X X | +---+
| O | | X X X X X | | 2 |
| O O O | | X X X X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 87 O: 126 X-O: 0-0
Cube: 2, X own cube
X to play 42
On Tuesday, April 26, 2022 at 3:19:56 PM UTC+1, Tim Chow wrote:
XGID=-CB-CBC-aa--b----cbcBba---:1:1:1:42:0:0:0:0:10
X:Player 1 O:Player 2Abandoning the golden point can't even be considered.
Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | O X O O |
| O O | | O X O |
| O | | O |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | X X X | +---+
| O | | X X X X X | | 2 |
| O O O | | X X X X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 87 O: 126 X-O: 0-0
Cube: 2, X own cube
X to play 42
We shuffle our inner board, but it isn't clear how.
6/2 4/2 is the only play to maintain the five-point board, but it won't look so pretty after our
next shake.
I like 6/2 5/3, only burying one checker and preparing to make a 5 point board later.
I wouldn't expect the difference in these two plays to be large.
QF maybe thinks that maybe we should abandon the golden point taking advantage of the opponent's
inner board blot.
I'll stick with 6/2 5/3 though.
Paul
XGID=-CB-CBC-aa--b----cbcBba---:1:1:1:42:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | O X O O |
| O O | | O X O |
| O | | O |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | X X X | +---+
| O | | X X X X X | | 2 |
| O O O | | X X X X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 87 O: 126 X-O: 0-0
Cube: 2, X own cube
X to play 42
In a typical holding game, the holder has an anchor and is significantly behind in the pip count. The idea is to hold on to the anchor, build
the board, and wait to hit a shot. However, there are positions which superficially look like a typical holding game, but where the player
with the anchor is ahead in the pip count. Then the roles of holder
and holdee are switched. The player with the anchor is looking for a
good time to make a break for it. Breaking too soon risks getting
attacked. Waiting too long to break may mean wasting racing pips and crunching the board.
Here, X is way ahead in the pip count with the stronger board, and hence
is looking for a chance to make a break for it. Playing something like
6/2 4/2 is bad; O's board is getting stronger and X is not likely to get
a better chance to run. The question is, how should X play the 2?
Running 20/14 looks bad because it looks like everything hits. But it
is XG's preferred play. I think this one is difficult to calculate,
because if you move the blot in O's board by one pip, then 20/16 6/4
becomes XG's favorite (see variant).
1. Rollout¹ 20/14 eq:+0.018
Player: 42.34% (G:18.88% B:0.61%)
Opponent: 57.66% (G:10.75% B:0.36%)
Confidence: ±0.008 (+0.010..+0.026) - [100.0%]
2. Rollout¹ 20/16 6/4 eq:-0.033 (-0.051)
Player: 41.67% (G:16.90% B:0.45%)
Opponent: 58.33% (G:11.87% B:0.42%)
Confidence: ±0.008 (-0.041..-0.025) - [0.0%]
3. Rollout¹ 20/16 4/2 eq:-0.043 (-0.061)
Player: 40.88% (G:17.50% B:0.77%)
Opponent: 59.12% (G:12.39% B:0.41%)
Confidence: ±0.008 (-0.051..-0.036) - [0.0%]
4. Rollout¹ 6/2 4/2 eq:-0.128 (-0.146)
Player: 40.89% (G:10.11% B:0.09%)
Opponent: 59.11% (G:13.05% B:0.57%)
Confidence: ±0.007 (-0.135..-0.120) - [0.0%]
5. Rollout¹ 5/3 5/1 eq:-0.143 (-0.161)
Player: 40.41% (G:9.69% B:0.08%)
Opponent: 59.59% (G:12.81% B:0.47%)
Confidence: ±0.007 (-0.150..-0.136) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
-------
Variant
-------
XGID=-CB-CBC-aa--b----cbcBb-a--:1:1:1:42:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O O | | O X O O |
| O O | | O X O |
| O | | O |
| | | |
| | | |
| |BAR| |
| | | |
| | | |
| | | X X X | +---+
| O | | X X X X X | | 2 |
| O O O | | X X X X X | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 87 O: 125 X-O: 0-0
Cube: 2, X own cube
X to play 42
1. Rollout¹ 20/16 6/4 eq:+0.167
Player: 48.81% (G:19.36% B:0.57%)
Opponent: 51.19% (G:10.15% B:0.35%)
Confidence: ±0.008 (+0.159..+0.175) - [100.0%]
2. Rollout¹ 20/16 4/2 eq:+0.145 (-0.022)
Player: 47.32% (G:20.23% B:0.86%)
Opponent: 52.68% (G:10.57% B:0.35%)
Confidence: ±0.008 (+0.137..+0.153) - [0.0%]
3. Rollout¹ 20/14 eq:+0.115 (-0.052)
Player: 44.72% (G:23.18% B:1.39%)
Opponent: 55.28% (G:11.16% B:0.34%)
Confidence: ±0.009 (+0.106..+0.124) - [0.0%]
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