XGID=--a-CCC-B--acB--a--bcbbA-A:1:1:1:22:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O O O X |
| X | | O O O O |
| | | O |
| | | |
| | X | |
| |BAR| |
| | | |
| | | |
| O | | X X X | +---+
| O X | | X X X | | 2 |
| O O X | | X X X O | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 135 O: 126 X-O: 0-0
Cube: 2, X own cube
X to play 22
As in the previous problem, XG hits twice at GG and even at DMP, but
not for money. But there's a further question here, which is whether
to send a second checker back, or to PoH on the 2pt. This type of
decision can sometimes be a delicate one, but here, making the fourth
point in X's board is a clear winner.
For fun, I have rolled out a variant in which the rollout indicates
that the decision whether to hit twice is a closer one (in fact,
XG 3-ply hits twice in the variant).
1. Rollout¹ Bar/23 6/2* 4/2 eq:+0.581
Player: 56.87% (G:30.21% B:1.08%)
Opponent: 43.13% (G:13.21% B:0.75%)
Confidence: ±0.006 (+0.575..+0.587) - [100.0%]
2. Rollout¹ Bar/23 13/11*(2) 4/2* eq:+0.526 (-0.055)
Player: 57.09% (G:32.38% B:1.48%)
Opponent: 42.91% (G:13.99% B:0.98%)
Confidence: ±0.014 (+0.512..+0.540) - [0.0%]
3. Rollout¹ Bar/23 13/11* 11/9 4/2* eq:+0.478 (-0.103)
Player: 56.29% (G:34.00% B:1.52%)
Opponent: 43.71% (G:17.46% B:1.38%)
Confidence: ±0.012 (+0.465..+0.490) - [0.0%]
4. Rollout¹ Bar/23 13/11*(2) 11/9 eq:+0.443 (-0.138)
Player: 55.00% (G:26.03% B:1.09%)
Opponent: 45.00% (G:13.97% B:0.86%)
Confidence: ±0.009 (+0.435..+0.452) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
-------
Variant
-------
XGID=--a-CBC-B--acC--a--bcbbA-A:1:1:1:22:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O | | O O O O X |
| X | | O O O O |
| X | | O |
| | | |
| | X | |
| |BAR| |
| | | |
| | | |
| O | | X X | +---+
| O X | | X X X | | 2 |
| O O X | | X X X O | +---+
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 143 O: 126 X-O: 0-0
Cube: 2, X own cube
X to play 22
1. Rollout¹ Bar/23 6/2* 4/2 eq:+0.481
Player: 55.95% (G:26.09% B:0.91%)
Opponent: 44.05% (G:13.46% B:0.75%)
Confidence: ±0.012 (+0.469..+0.493) - [99.8%]
2. Rollout¹ Bar/23 13/11* 11/9 4/2* eq:+0.457 (-0.024)
Player: 55.84% (G:28.59% B:1.31%)
Opponent: 44.16% (G:16.57% B:1.17%)
Confidence: ±0.011 (+0.447..+0.468) - [0.2%]
3. Rollout¹ Bar/23 13/11*(3) eq:+0.391 (-0.090)
Player: 54.93% (G:21.14% B:0.87%)
Opponent: 45.07% (G:13.42% B:0.65%)
Confidence: ±0.009 (+0.383..+0.400) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
---
Tim Chow
It's not solely because "money", it's bc cube position.
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