• Axelising in a real game without cheating by reading the paper

    From pepstein5@gmail.com@21:1/5 to All on Tue Apr 19 06:11:12 2022
    I have just played my first Axelisation game against XG.
    As in the title, I didn't cheat by consulting the paper during the game. Furthermore, my settings don't give the pipcounts.
    So, quite similar to OTB.
    I know it's just one game but I'm really impressed by it all.
    The position below was the first cube decision after breaking contact,
    and I held the cube. I Axelised correctly for a hold.
    And all simple methods hold too. The decision is somewhat close, though.

    XGID=--ABCCB-AC--a----bbcbaca--:1:1:1:00:12:9:3:0:10
    X:Daniel O:eXtremeGammon

    Score is X:12 O:9. Unlimited Game, Jacoby Beaver
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O O | | O O O O O |
    | O O | | O O O |
    | | | O O |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | |
    | X | | X X | +---+
    | X | | X X X X | | 2 |
    | O X X | | X X X X X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 82 O: 86 X-O: 12-9
    Cube: 2, X own cube
    X on roll, cube action

    Analyzed in 4-ply
    Player Winning Chances: 69.52% (G:0.00% B:0.00%)
    Opponent Winning Chances: 30.48% (G:0.00% B:0.00%)

    Cubeless Equities: No Double=+0.390, Double=+0.781

    Cubeful Equities:
    No redouble: +0.635
    Redouble/Take: +0.591 (-0.044)
    Redouble/Pass: +1.000 (+0.365)

    Best Cube action: No redouble / Take
    Percentage of wrong pass needed to make the double decision right: 9.7%

    eXtreme Gammon Version: 2.10

    The below Axelisation is closer. Again I Axelised correctly for a hold.
    But it's now extremely marginal. The thinking goes:
    Pip counts are 74 and 78. Add 2 for the opponent's two extra crossovers
    to get 74 and 80. 1/6 of 74 must be more than 12. So the difference must
    be more than 6. So, if we are being Axelish, we would hold even if
    the cube was centred. But this is probably an Isight error. With it being this
    close with me owning the cube, it's probably initial double/take.

    XGID=--ABCDCA-A-------bbccaca--:1:1:1:00:12:9:3:0:10
    X:Daniel O:eXtremeGammon
    Score is X:12 O:9. Unlimited Game, Jacoby Beaver
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O O | | O O O O O |
    | O O | | O O O |
    | | | O O O |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | | | X X X | +---+
    | | | X X X X | | 2 |
    | X X | | X X X X X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 74 O: 78 X-O: 12-9
    Cube: 2, X own cube
    X on roll, cube action

    Analyzed in 4-ply
    Player Winning Chances: 71.27% (G:0.00% B:0.00%)
    Opponent Winning Chances: 28.73% (G:0.00% B:0.00%)

    Cubeless Equities: No Double=+0.425, Double=+0.851

    Cubeful Equities:
    No redouble: +0.684
    Redouble/Take: +0.675 (-0.009)
    Redouble/Pass: +1.000 (+0.316)

    Best Cube action: No redouble / Take
    Percentage of wrong pass needed to make the double decision right: 2.7%

    eXtreme Gammon Version: 2.10

    The final Axelisation is really a thing of beauty. 66 + 11 is 77 for me.
    For the opponent, 70 + 2 for the extra crossovers.
    So we reach the threshold of 5 exactly. So it's an ultra-marginal redouble. And this doesn't disagree much with XG. XG sometimes holds and
    sometimes redoubles, depending on the settings. XG didn't disagree with
    my redouble in the immediate analysis. But the coin toss went the other
    way in a rollout. The simple 10% and 8/9/12 methods don't work well
    here, because of the lack of a crossover penalty.

    XGID=--ACCEC----------aadcacaa-:1:1:1:00:12:9:3:0:10
    X:Daniel O:eXtremeGammon

    Score is X:12 O:9. Unlimited Game, Jacoby Beaver
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | O O | | O O O O O O |
    | | | O O O |
    | | | O O O |
    | | | O |
    | | | |
    | |BAR| |
    | | | X |
    | | | X |
    | | | X X X X | +---+
    | | | X X X X | | 2 |
    | | | X X X X X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 66 O: 70 X-O: 12-9
    Cube: 2, X own cube
    X on roll, cube action

    Analyzed in Rollout
    No redouble
    Player Winning Chances: 72.44% (G:0.00% B:0.00%)
    Opponent Winning Chances: 27.56% (G:0.00% B:0.00%)
    Redouble/Take
    Player Winning Chances: 72.41% (G:0.00% B:0.00%)
    Opponent Winning Chances: 27.59% (G:0.00% B:0.00%)

    Cubeless Equities: No Double=+0.449, Double=+0.896

    Cubeful Equities:
    No redouble: +0.733
    Redouble/Take: +0.724 (-0.009)
    Redouble/Pass: +1.000 (+0.267)

    Best Cube action: No redouble / Take
    Percentage of wrong pass needed to make the double decision right: 3.3%

    Rollout:
    1296 Games rolled with Variance Reduction.
    Moves: 3-ply, cube decisions: XG Roller
    Confidence No Double: ± 0.003 (+0.730..+0.736)
    Confidence Double: ± 0.004 (+0.719..+0.728)

    Double Decision confidence: 100.0%
    Take Decision confidence: 100.0%

    Duration: 5 minutes 50 seconds

    eXtreme Gammon Version: 2.10

    Paul

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  • From Axel Reichert@21:1/5 to peps...@gmail.com on Tue Apr 19 16:54:29 2022
    "peps...@gmail.com" <pepstein5@gmail.com> writes:

    I know it's just one game but I'm really impressed by it all.

    Finally, thanks. You needed quite a bit of hand-holding ...

    By the way, one advantage of GNU Backgammon while getting familiar with
    the Isight method is that it is implemented. So you can do the math
    yourself and then compare with the results given in the "Race Theory"
    dialog (at least version 1.06 is needed).

    Good luck!

    Axel

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  • From pepstein5@gmail.com@21:1/5 to Axel Reichert on Tue Apr 19 09:48:39 2022
    On Tuesday, April 19, 2022 at 3:54:31 PM UTC+1, Axel Reichert wrote:
    "peps...@gmail.com" <peps...@gmail.com> writes:

    I know it's just one game but I'm really impressed by it all.
    Finally, thanks. You needed quite a bit of hand-holding ...
    ....

    I don't agree with this assessment at all.
    My key error was that I misread the algo for stacks on the lower points,
    so that I (wrongly) thought that sufficiently high stacks all got penalised by the same
    amount, rather than the wastage being per checker.

    That single misconception carried through to many wrong postings and wrong scores.



    Axel

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  • From Axel Reichert@21:1/5 to peps...@gmail.com on Tue Apr 19 20:51:57 2022
    "peps...@gmail.com" <pepstein5@gmail.com> writes:

    On Tuesday, April 19, 2022 at 3:54:31 PM UTC+1, Axel Reichert wrote:
    Finally, thanks. You needed quite a bit of hand-holding ...
    ....

    I don't agree with this assessment at all.

    I meant this statement rather long-term: I took about 1.5 years from
    your first feedback on my article to (perhaps) adopting it in your "over
    the board" repertoire. No offense, I am happy about every "customer".

    Best regards

    Axel

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  • From pepstein5@gmail.com@21:1/5 to Axel Reichert on Tue Apr 19 12:03:47 2022
    On Tuesday, April 19, 2022 at 7:51:59 PM UTC+1, Axel Reichert wrote:
    "peps...@gmail.com" <peps...@gmail.com> writes:

    On Tuesday, April 19, 2022 at 3:54:31 PM UTC+1, Axel Reichert wrote:
    Finally, thanks. You needed quite a bit of hand-holding ...
    ....

    I don't agree with this assessment at all.
    I meant this statement rather long-term: I took about 1.5 years from
    your first feedback on my article to (perhaps) adopting it in your "over
    the board" repertoire. No offense, I am happy about every "customer".

    Best regards

    Axel

    I would like to adopt it in my OTB repertoire when possible.
    I will always do this against XG.
    In live play, I'm not sure whether I can do this at the required speed.
    I excel in pure mental arithmetic in the sense of square root of this, multiply this by that etc.
    But combining a set of rules is something else. I can do it but I'm not sure how fast.
    I will do it in live play if I'm fast enough.

    Paul

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