Similarly, bear-off positions will be clipped off from the tail end. In
fact, we may almost never get to see quite a few final positions.
On 4/17/2022 1:46 AM, MK wrote:
Similarly, bear-off positions will be clipped off from the tail end. In
fact, we may almost never get to see quite a few final positions.
In Crawford play, all games are played out to their conclusion.
In fact, if one considers double match point, gammon
go/gammon save, and many-away/many-away as three
different sets of positions, then *more* positions can arise
than in your preferred version of the game.
double/drop positions can occur as early as right after the 2nd move
The effect of such super early drops is like the fuse fizzling out
before reaching the cap and the explosive never explodes.
Similarly, bear-off positions will be clipped off from the tail end. In
fact, we may almost never get to see quite a few final positions.
3- Three-point wins.
This shortens the game with or without the cube. It prevents one
from getting his second wind and enjoy a last chance comeback.
MK <mu...@compuplus.net> writes:
double/drop positions can occur as early as right after the 2nd move
Yes. 52 split, 55 double hit, dance, double, pass.
The effect of such super early drops is like the fuse fizzling
out before reaching the cap and the explosive never explodes.
I do not figure that many explosions. Most of these blitzes
will just end in gammons, with the occasional lucky late hit
by the dancer. Not terribly exciting checker play.
Similarly, bear-off positions will be clipped off from the tail end.
In fact, we may almost never get to see quite a few final positions.
Yes. While using the cube to double your opponent out in a race
will cut the tree, it will in my opinion even more efficiently cut
down the luck involved. Take this position:
GNU Backgammon Position ID: 4HPMBwDgewcHAA
.....
This is double, pass. Without the cube, would you expect any
interesting MOVES? Rather than exciting ROLLS? I would not.
I played this to conclusion, squandered a whopping 0.001 of
equity in the process and lost due to GNU Backgammon rolling
two 66s.
Another try, I lost 0.002 by non-optimal play and won easily.
Every single roll in this second (boring) game involved more
luck or bad luck than this total equity loss, see
3- Three-point wins.
This shortens the game with or without the cube. It prevents
one from getting his second wind and enjoy a last chance
comeback.
Roughly the same as the races. Yes, it is exciting to win a
"coup classique", but apart from some tough containment
position I think this is mostly luck as well.
So yes, you are right, these rules cut the tree and decrease
the branching factor (but see Tim's counterargument),
but in my opinion the cube is a good thing to, surprise,
REDUCE the gambling factor in backgammon.
The branching factor is not everything, ..... This is of course
a matter of game design and also taste.
do you agree that the cube magnifies luck (at times drastically as in
this example)? Yes or no?
do you agree that the cube shortens games? Yes or no?
do you agree that longer games favor skill? Yes or no?
In order for the cube to cut down the luck by doubling out the
opponent, in a race or not, the player with access to the cube
has to get lucky first! :)
Would you ever consider that it may have been boring for you
because you are trying to play like the bot?
...do you agree that the cube shortens games? Yes or no?Yes, since it cannot lengthen them ...
On Sunday, April 24, 2022 at 2:04:03 PM UTC+1, Axel Reichert wrote:
Yes, since it cannot lengthen them ......
The "cannot" is almost certainly wrong, depending on what precisely
you mean. Cubeful and cubeless backgammon are (obviously) two
different games. Without coming up with examples, there are bound to
be positions where the expected number-of-moves-till-end is larger
with the cube active.
MK <mu...@compuplus.net> writes:
In order for the cube to cut down the luck by doubling
out the opponent, in a race or not, the player with
access to the cube has to get lucky first! :)
True, but you will hopefully see below that the cube still
cuts down the luck involved.
GNU Backgammon Position ID: 4HM2BwDge8cBAA
Match ID : cAkAAAAAAAAA
We agree on the fact that a particular amount of luck
was involved to get to this position, obviously, as you
rightly say, I had more luck than GNU Backgammon.
This allows me to double it out, since the correct
cube decision is double and pass.
For me this avoids the risk of losing by GNU
Backgammon having lucky rolls.
But how will the game continue?
Have a look in GNU Backgammon at "Analyze",
"Distribution of rolls". The equity will range from
+0.946 (for a 66) to +0.618 (for a 21). That's
more than 0.3 of equity decided by luck!
Assume I roll a 51.
Now have a look in GNU Backgammon at "Analyze",
"Hint". There are 16 legal moves, with the equity for
the best (11/10 11/6) being +0.673 and the equity
for the worst (8/7 6/1) being +0.661. So only 0.012
of equity is decided by skill. You could almost roll a
dice to determine the move to make ...
If you play on, you will see that this pattern repeats:
Huge swings back and forth, dictated by the dice, tiny
equity differences between the legal moves, caused
by the skill of the players.
1. If I decide to hold the cube or must not use it, my
equity is smaller than 1, because I can still lose.
2. Assuming I lose 0.15 of equity due to my incompetent
play, I will need 1.15 more of luck than GNU Backgammon
to get from equity 0 (beginning of the game) to equity 1
(end of cubeless game, I won),
The key point is that the sum of absolute values of luck
will be much larger in the longer game, which is not cut
off by cube skill (double, pass).
On April 24, 2022 at 2:04:03 PM UTC+1, Axel Reichert wrote:.
do you agree that the cube shortens games? Yes or no?
Yes, since it cannot lengthen them ...
The "cannot" is almost certainly wrong, depending on what
precisely you mean. Cubeful and cubeless backgammon
are (obviously) two different games.
For example, breaking contact shortens a game. There may
well be positions where the best cubeful strategy, for both
players, is to mutually hold each other, until someone leaves
a shot which leads to D/T. Whereas cubelessly, players would
break contact.
Anyway, the skill of a session of coin tosses does not
depend that much on its length
(which prevents Murat from to making the point that
length more or less directly translates to skill factor,
see my pure race example).
On April 24, 2022 at 7:04:03 AM UTC-6, Axel Reichert wrote:
How you got to the doubling position doesn't matter except the last
roll (or maybe two) that seals it.
Read some stuff I wrote about "Lucky positions vs lucky rolls" in the
past.
You guys need to decide whether there is continuity in gackgammon
(i.e. past rolls/play matter) or not (i.e. only the current position
matters before/after a dice roll). You can't have your cake and eat it
to...
you are the less skilled player here, right?
Who needs more luck to win? More skilled or less skilled player?
"correct cube decision is double and pass" according to who/what?
For me this avoids the risk of losing by GNU Backgammon having lucky
rolls.
Are you joking? The bot doesn't need luck. You do!
"Distribution of rolls". The equity
it's a "range" of values, not just a value.
"the more skilled player gets lucky little at a time" vs the less
skilled player needing jokers
The more skilled player will have the staying power over a long series
of moves to overcome the luck factor.
As the less skilled player here, you need luck!
The key point is that the sum of absolute values of luck will be much
larger in the longer game, which is not cut off by cube skill
(double, pass).
I can't believe what I'm reading. I better not say anymore.
MK <mu...@compuplus.net> writes:
How you got to the doubling position doesn't matter
except the last roll (or maybe two) that seals it.
Why not three? Why not four? Why not all? Why not zero?
Read some stuff I wrote about "Lucky positions vs lucky
rolls" in the past.
I perhaps would if you gave some more precise pointers.
Googling above phrase does not yield any results that look
like being authored by you.
Did you read Zare's "A measure of luck"?
Did you understand it?
Hint: There is (usually) one equity for one position, but the
road to it may be paved with different amounts of luck (if
you take the sum of absolute values, so luck per roll of say,
-0.4, +0.3, -0.5, +0.6 involves more luck than -0.05, -0.1, +0.07,
+0.08, even if the net equity change is equal.
you are the less skilled player here, right?
Yes.
Who needs more luck to win? More skilled or less skilled player?
In general less skilled, but that does not matter in a position
where it is easy even for intermediate players to play close to
perfection.
"correct cube decision is double and pass" according to
who/what?
Pure races are simple.
Last roll situations with one checker each can be solved
analytically, then work your way backwards. That is how
(one- or two-sided) bearoff databases are created.
"the more skilled player gets lucky little at a time" vs the
less skilled player needing jokers
Not in this low-skill, high-luck position.
The more skilled player will have the staying power over
a long series of moves to overcome the luck factor.
Not in this low-skill, high-luck position.
I can't believe what I'm reading. I better not say anymore.
... at least not until you have read and understood Zare's
article. It is easy and well written. (-:
On April 30, 2022 at 4:31:52 AM UTC-6, Axel Reichert wrote:
MK <mu...@compuplus.net> writes:
How you got to the doubling position doesn't matter
except the last roll (or maybe two) that seals it.
Why not three? Why not four? Why not all? Why not zero?
I don't understand the question "Why not zero?"
https://groups.google.com/g/rec.games.backgammon/c/6xTmZQTGnCY/m/8oxcOI1JwpsJ
Pure races are simple.
The example position you gave was not a pure race. Don't
you feel any shame to keep trying to weasel out desperately?
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