• Rollout: 44 to play

    From Timothy Chow@21:1/5 to All on Tue Mar 22 09:07:59 2022
    XGID=-A-aBbDBCa--a---Ab-bcb-aB-:1:1:1:44:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O | | O O O O X |
    | O | | O O O X |
    | | | O |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | | | X |
    | X | | X | +---+
    | X X | | X O X | | 2 |
    | O O X X | | X O X O X | +---+
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 135 O: 144 X-O: 0-0
    Cube: 2, X own cube
    X to play 44

    Don't really have anything to add to Paul's analysis. Despite O's
    anchor and strong board, X's best game plan here is to blitz. In a
    blitz, it is often better to make another home-board point rather
    than hit a second checker, but usually not when it's a deep point
    behind the opponent's anchor. After 16/12* 7/3*(2), lifting with
    12/8 is also the wrong idea, since X should be focusing on the
    upside and not the downside.

    1. Rollout¹ 16/12* 8/4 7/3*(2) eq:+0.541
    Player: 56.38% (G:37.54% B:2.03%)
    Opponent: 43.62% (G:13.83% B:1.00%)
    Confidence: ±0.012 (+0.529..+0.553) - [100.0%]

    2. Rollout¹ 16/12* 12/8 7/3*(2) eq:+0.323 (-0.218)
    Player: 50.55% (G:27.98% B:1.38%)
    Opponent: 49.45% (G:14.94% B:0.78%)
    Confidence: ±0.016 (+0.306..+0.339) - [0.0%]

    3. Rollout¹ 16/12* 7/3*(2) 6/2 eq:+0.258 (-0.283)
    Player: 50.07% (G:30.31% B:1.70%)
    Opponent: 49.93% (G:19.04% B:1.83%)
    Confidence: ±0.013 (+0.245..+0.271) - [0.0%]

    4. Rollout¹ 7/3*(2) 6/2(2) eq:+0.231 (-0.310)
    Player: 46.87% (G:27.79% B:1.58%)
    Opponent: 53.13% (G:19.67% B:1.52%)
    Confidence: ±0.016 (+0.215..+0.247) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
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  • From Timothy Chow@21:1/5 to All on Fri May 13 09:21:35 2022
    XGID=----a-EbD---bD--Bbacbb----:0:0:1:44:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X X O O | | O O O |
    | X X O | | O O O |
    | X | | O |
    | X | | |
    | | | |
    | |BAR| |
    | | | X |
    | X | | X |
    | X | | X |
    | O X O | | X |
    | O X O | | X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 146 O: 142 X-O: 0-0
    Cube: 1
    X to play 44

    It's tempting to PoH here, or perhaps make the 5pt. At gammon go,
    XG does play 13/9(2) 8/4*(2). However, there's another strategy
    available, which can be hard to see if you're not used to looking
    for it: 13/9(4)! The idea is that X is ahead in the race and so
    should keep open the racing game plan. Attacking is committal,
    leaving X somewhat stripped, and vulnerable to getting hit back
    within the next few turns. 13/9(4) does not rule out attacking
    and priming in the future if the dice allow it, but carries less
    risk, and gives X the best chance of winning just by racing.

    I don't understand atilamalcok's comment that if the cube were
    turned then the errors would be as low as 20 per thousand, because
    that's not what XG tells me. But I like the variant, which both
    decreases X's racing advantage and weakens O's counterattacking
    chances.

    1. Rollout¹ 13/9(4) eq:+0.345
    Player: 60.52% (G:3.99% B:0.10%)
    Opponent: 39.48% (G:2.60% B:0.08%)
    Confidence: ±0.009 (+0.335..+0.354) - [100.0%]

    2. Rollout¹ 13/5(2) eq:+0.205 (-0.140)
    Player: 56.20% (G:5.55% B:0.22%)
    Opponent: 43.80% (G:5.94% B:0.18%)
    Confidence: ±0.011 (+0.194..+0.215) - [0.0%]

    3. Rollout¹ 13/9(2) 8/4*(2) eq:+0.201 (-0.144)
    Player: 55.86% (G:10.48% B:0.44%)
    Opponent: 44.14% (G:10.70% B:0.33%)
    Confidence: ±0.013 (+0.188..+0.213) - [0.0%]

    4. Rollout¹ 13/9(2) 6/2(2) eq:+0.172 (-0.173)
    Player: 54.96% (G:8.15% B:0.25%)
    Opponent: 45.04% (G:9.31% B:0.23%)
    Confidence: ±0.011 (+0.161..+0.183) - [0.0%]

    5. Rollout¹ 8/4*(2) 6/2(2) eq:+0.144 (-0.201)
    Player: 54.08% (G:10.69% B:0.41%)
    Opponent: 45.92% (G:11.21% B:0.32%)
    Confidence: ±0.012 (+0.132..+0.156) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.207.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
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  • From Timothy Chow@21:1/5 to All on Thu Nov 2 08:49:26 2023
    XGID=---a-BD-B--AdDa--bbcBb----:0:0:1:44:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O O | | O X O |
    | X O O | | O X O |
    | X | | O |
    | X | | |
    | | | |
    | |BAR| |
    | | | |
    | O | | X |
    | O | | X |
    | O X | | X X |
    | O X X | | X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 153 O: 141 X-O: 0-0
    Cube: 1
    X to play 44

    I tried hitting here, but X has only nine checkers in the zone and the
    race is pretty much even. XG prefers the "15-against-1" containment
    strategy. But see also the variant.

    1. Rollout¹ 20/16(2) 13/9(2) eq:+0.456
    Player: 62.30% (G:10.18% B:0.21%)
    Opponent: 37.70% (G:6.10% B:0.17%)
    Confidence: ±0.012 (+0.444..+0.468) - [100.0%]

    2. Rollout¹ 13/9(2) 8/4(2) eq:+0.348 (-0.108)
    Player: 56.39% (G:18.99% B:0.26%)
    Opponent: 43.61% (G:5.74% B:0.23%)
    Confidence: ±0.013 (+0.335..+0.361) - [0.0%]

    3. Rollout¹ 13/9(2) 6/2(2) eq:+0.301 (-0.155)
    Player: 55.88% (G:17.49% B:0.26%)
    Opponent: 44.12% (G:6.15% B:0.27%)
    Confidence: ±0.010 (+0.290..+0.311) - [0.0%]

    4. Rollout¹ 11/3* 8/4(2) eq:+0.297 (-0.159)
    Player: 54.24% (G:20.19% B:0.39%)
    Opponent: 45.76% (G:6.44% B:0.23%)
    Confidence: ±0.011 (+0.286..+0.308) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    -------
    Variant
    -------

    XGID=---a-CC-C--AdCa--bbcBb----:0:0:1:44:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O O | | O X O |
    | X O O | | O X O |
    | X | | O |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | O | | |
    | O X | | X X |
    | O X | | X X |
    | O X X | | X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 147 O: 141 X-O: 0-0
    Cube: 1
    X to play 44

    1. Rollout¹ 11/3* 8/4(2) eq:+0.413
    Player: 57.38% (G:25.31% B:0.37%)
    Opponent: 42.62% (G:6.45% B:0.28%)
    Confidence: ±0.007 (+0.406..+0.419) - [63.8%]

    2. Rollout¹ 20/16(2) 13/9(2) eq:+0.411 (-0.002)
    Player: 60.44% (G:12.68% B:0.35%)
    Opponent: 39.56% (G:7.88% B:0.34%)
    Confidence: ±0.007 (+0.404..+0.418) - [36.2%]

    3. Rollout¹ 13/9(2) 13/5 eq:+0.379 (-0.033)
    Player: 57.89% (G:17.21% B:0.32%)
    Opponent: 42.11% (G:5.09% B:0.23%)
    Confidence: ±0.006 (+0.373..+0.385) - [0.0%]

    4. Rollout¹ 20/16(2) 13/5 eq:+0.371 (-0.041)
    Player: 59.89% (G:9.20% B:0.15%)
    Opponent: 40.11% (G:5.07% B:0.17%)
    Confidence: ±0.005 (+0.366..+0.377) - [0.0%]

    ¹ 5184 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
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  • From Stick Rice@21:1/5 to Timothy Chow on Tue Nov 7 00:21:39 2023
    On Thursday, November 2, 2023 at 8:49:29 AM UTC-4, Timothy Chow wrote:
    XGID=---a-BD-B--AdDa--bbcBb----:0:0:1:44:0:0:0:0:10

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O O | | O X O |
    | X O O | | O X O |
    | X | | O |
    | X | | |
    | | | |
    | |BAR| |
    | | | |
    | O | | X |
    | O | | X |
    | O X | | X X |
    | O X X | | X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 153 O: 141 X-O: 0-0
    Cube: 1
    X to play 44
    I tried hitting here, but X has only nine checkers in the zone and the
    race is pretty much even. XG prefers the "15-against-1" containment strategy. But see also the variant.

    1. Rollout¹ 20/16(2) 13/9(2) eq:+0.456
    Player: 62.30% (G:10.18% B:0.21%)
    Opponent: 37.70% (G:6.10% B:0.17%)
    Confidence: ±0.012 (+0.444..+0.468) - [100.0%]

    2. Rollout¹ 13/9(2) 8/4(2) eq:+0.348 (-0.108)
    Player: 56.39% (G:18.99% B:0.26%)
    Opponent: 43.61% (G:5.74% B:0.23%)
    Confidence: ±0.013 (+0.335..+0.361) - [0.0%]

    3. Rollout¹ 13/9(2) 6/2(2) eq:+0.301 (-0.155)
    Player: 55.88% (G:17.49% B:0.26%)
    Opponent: 44.12% (G:6.15% B:0.27%)
    Confidence: ±0.010 (+0.290..+0.311) - [0.0%]

    4. Rollout¹ 11/3* 8/4(2) eq:+0.297 (-0.159)
    Player: 54.24% (G:20.19% B:0.39%)
    Opponent: 45.76% (G:6.44% B:0.23%)
    Confidence: ±0.011 (+0.286..+0.308) - [0.0%]

    ¹ 1296 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    -------
    Variant
    -------

    XGID=---a-CC-C--AdCa--bbcBb----:0:0:1:44:0:0:0:0:10
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | X O O O | | O X O |
    | X O O | | O X O |
    | X | | O |
    | | | |
    | | | |
    | |BAR| |
    | | | |
    | O | | |
    | O X | | X X |
    | O X | | X X |
    | O X X | | X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 147 O: 141 X-O: 0-0
    Cube: 1
    X to play 44
    1. Rollout¹ 11/3* 8/4(2) eq:+0.413
    Player: 57.38% (G:25.31% B:0.37%)
    Opponent: 42.62% (G:6.45% B:0.28%)
    Confidence: ±0.007 (+0.406..+0.419) - [63.8%]

    2. Rollout¹ 20/16(2) 13/9(2) eq:+0.411 (-0.002)
    Player: 60.44% (G:12.68% B:0.35%)
    Opponent: 39.56% (G:7.88% B:0.34%)
    Confidence: ±0.007 (+0.404..+0.418) - [36.2%]

    3. Rollout¹ 13/9(2) 13/5 eq:+0.379 (-0.033)
    Player: 57.89% (G:17.21% B:0.32%)
    Opponent: 42.11% (G:5.09% B:0.23%)
    Confidence: ±0.006 (+0.373..+0.385) - [0.0%]

    4. Rollout¹ 20/16(2) 13/5 eq:+0.371 (-0.041)
    Player: 59.89% (G:9.20% B:0.15%)
    Opponent: 40.11% (G:5.07% B:0.17%)
    Confidence: ±0.005 (+0.366..+0.377) - [0.0%]

    ¹ 5184 Games rolled with Variance Reduction.
    Dice Seed: 271828
    Moves: 3-ply, cube decisions: XG Roller

    eXtreme Gammon Version: 2.19.211.pre-release

    ---
    Tim Chow

    I think this is a terrible variant. You've evened out your attacking distribution while putting another checker in the zone ... and putting that checker in the zone has made it so the best play in the original position now leaves a direct shot. Way too
    much has changed.

    Stick

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  • From Timothy Chow@21:1/5 to Stick Rice on Tue Nov 7 08:36:26 2023
    On 11/7/2023 3:21 AM, Stick Rice wrote:

    I think this is a terrible variant. You've evened out your attacking distribution while putting another checker in the zone ... and putting that checker in the zone has made it so the best play in the original position now leaves a direct shot. Way
    too much has changed.


    Clearly, you have too narrow an understanding of the purpose
    of variants.

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
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  • From Stick Rice@21:1/5 to Timothy Chow on Tue Nov 7 07:58:11 2023
    On Tuesday, November 7, 2023 at 8:36:30 AM UTC-5, Timothy Chow wrote:
    On 11/7/2023 3:21 AM, Stick Rice wrote:

    I think this is a terrible variant. You've evened out your attacking distribution while putting another checker in the zone ... and putting that checker in the zone has made it so the best play in the original position now leaves a direct shot. Way
    too much has changed.

    Clearly, you have too narrow an understanding of the purpose
    of variants.

    ---
    Tim Chow

    It's true I'm not that bright especially when it comes to backgammon.

    Stick

    --- SoupGate-Win32 v1.05
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  • From Timothy Chow@21:1/5 to Stick Rice on Sat Nov 11 10:49:53 2023
    On 11/7/2023 10:58 AM, Stick Rice wrote:
    On Tuesday, November 7, 2023 at 8:36:30 AM UTC-5, Timothy Chow wrote:
    On 11/7/2023 3:21 AM, Stick Rice wrote:

    I think this is a terrible variant. You've evened out your attacking distribution while putting another checker in the zone ... and putting that checker in the zone has made it so the best play in the original position now leaves a direct shot. Way
    too much has changed.

    Clearly, you have too narrow an understanding of the purpose
    of variants.

    ---
    Tim Chow

    It's true I'm not that bright especially when it comes to backgammon.

    It's not about backgammon per se, but about the variety of ways to study
    a subject.

    I live in a world of professional mathematicians who certainly know a
    lot of math, but unfortunately that knowledge can lead to a certain
    arrogance and dogmatism when it comes to opinions about how to study
    the subject. The wisest instructors recognize that there are as many
    ways to approach learning a subject as there are students.

    ---
    Tim Chow

    --- SoupGate-Win32 v1.05
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  • From Tony The Welsh Twat@21:1/5 to Timothy Chow on Sat Nov 11 09:39:26 2023
    On Saturday, 11 November 2023 at 15:50:44 UTC, Timothy Chow wrote:

    I live in a world of professional mathematicians who certainly know a
    lot of math, but unfortunately that knowledge can lead to a certain
    arrogance and dogmatism when it comes to opinions about how to study
    the subject.
    ---
    Tim Chow

    Yep, there's your problem.

    Right there.

    You live at home with "mom" and are a virgin, right?

    So, deal with my last sentence and then come back here when you've gone beyond solo handjobs and tissues.

    --- SoupGate-Win32 v1.05
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  • From Stick Rice@21:1/5 to Timothy Chow on Sun Nov 12 12:15:23 2023
    On Saturday, November 11, 2023 at 10:50:44 AM UTC-5, Timothy Chow wrote:
    On 11/7/2023 10:58 AM, Stick Rice wrote:
    On Tuesday, November 7, 2023 at 8:36:30 AM UTC-5, Timothy Chow wrote:
    On 11/7/2023 3:21 AM, Stick Rice wrote:

    I think this is a terrible variant. You've evened out your attacking distribution while putting another checker in the zone ... and putting that checker in the zone has made it so the best play in the original position now leaves a direct shot. Way
    too much has changed.

    Clearly, you have too narrow an understanding of the purpose
    of variants.

    ---
    Tim Chow

    It's true I'm not that bright especially when it comes to backgammon.
    It's not about backgammon per se, but about the variety of ways to study
    a subject.

    I live in a world of professional mathematicians who certainly know a
    lot of math, but unfortunately that knowledge can lead to a certain arrogance and dogmatism when it comes to opinions about how to study
    the subject. The wisest instructors recognize that there are as many
    ways to approach learning a subject as there are students.

    ---
    Tim Chow

    I certainly understand there are many ways to skin a cat, that's to say there's more than one way to sheer a sheep, that's to say there's more than one way to skip a stone, that's to say...you get the point. However, you have to admit some ways are just
    plain wrong lol

    Stick

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  • From Timothy Chow@21:1/5 to Stick Rice on Mon Nov 13 07:49:20 2023
    On 11/12/2023 3:15 PM, Stick Rice wrote:
    I certainly understand there are many ways to skin a cat, that's to say there's more than one way to sheer a sheep, that's to say there's more than one way to skip a stone, that's to say...you get the point. However, you have to admit some ways are
    just plain wrong lol

    I agree that the variant I posted changed many variables at once.
    Does that automatically make it a terrible variant? No. I didn't
    state exactly what conclusion I, or anyone else, should draw from
    it. Sometimes when one play in the rollout comes way ahead of the
    alternatives, no 'small' change is going to change which play comes
    out on top. In such cases, if I'm interested in why my instincts are
    so far off and what it would take to put my whopper-with-cheese play
    on top, I have to make a major change to the position. Once I find a
    position that finally swings the play, then I have two "bookends,"
    between which I can explore the relative importance of various factors
    in the position.

    Understanding the relationship between two positions which differ in
    many factors is something one has to do all the time in backgammon.
    Even if one memorizes many reference positions, it will be rare that
    a reference position differs from your current position in just one
    respect. You'll have to weigh the relative importance of several
    factors. By the same token, when exploring variants of a given position,
    one needs to consider many possibilities. When I post a variant, there's
    no implication that it's the only interesting variant, or that only one
    factor has changed. It's just one interesting variant of many that I
    found, and that I thought others might find interesting too.

    ---
    Tim Chow

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