• Zoom talk by Art Benjamin

    From Timothy Chow@21:1/5 to All on Sun Feb 27 14:15:01 2022
    Art Benjamin sent the announcement below to a bunch of people, and
    I thought that some r.g.b. readers might be interested.

    ---

    Dear friends in Math and Backgammon,

    This Thursday, March 3, at 4 PM Pacific (7 PM Eastern) I will be
    giving a (virtual) presentation on Solving the Race in Backgammon
    to the Johns Hopkins University Applied Mathematics Community (organized
    by HUSAM, the Hopkins Undergraduate Society for Applied Mathematics).
    The talk will be aimed at undergraduate applied math students who do not necessarily have a background in backgammon, but I will quickly get them
    up to speed with concepts like the pip count and the doubling cube.
    For those who saw my presentation in Claremont earlier this month, this
    talk will be more streamlined to allow more time for the important
    backgammon results at the end.


    Title: Solving the Race in Backgammon

    Abstract: Backgammon is perhaps the oldest game that is still played
    today. It is a game that combines luck with skill, where two players
    take turns rolling dice and decide how to move their checkers in the
    best possible way. It is the ultimate math game, whe
  • From MK@21:1/5 to Tim Chow on Mon Feb 28 03:03:51 2022
    On February 27, 2022 at 12:15:05 PM UTC-7, Tim Chow wrote:

    I thought that some r.g.b. readers might be interested.

    Title: Solving the Race in Backgammon

    Arthur Benjamin is the Smallwood Family Professor of
    Mathematics at Harvey Mudd College. In 2020, he won
    the inaugural American Backgammon Tour Online (ABTO)
    with the best overall performance in a series of 17
    national tournaments. He has written several books that
    present mathematics in a fun and magical way. He earned
    his PhD in Mathematical Sciences from JHU in 1989.

    Another mentally sick gambler math PHD trying to make
    his bit of fortune or fame...? Or a colleague of Axel who
    will make Axel's findings official and get credit for it...?

    In backgammon, when the contact is broken, the player
    who is ahead by even a single pip will win more after 4
    billion games played on starting at that position, regardless
    of the "cube skill" bullshit, if the players who take turns at
    gaining the advantage keep doubling at 50%+ chance of
    winning..!

    Is there a logical/mathematical ifs, ands or buts argument
    about this?

    Didn't Axel already prove this through his experiment here
    even about positions prior to losing contact and, in fact,
    starting from the opening roll on...?

    Mother loving sick scumbag PHD idiots living in their own
    little sick gamblers' world (PHD or not, at that)... :((

    MK

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  • From Timothy Chow@21:1/5 to All on Mon Feb 28 07:49:09 2022
    On 2/28/2022 6:03 AM, MK wrote:
    Didn't Axel already prove this through his experiment here
    even about positions prior to losing contact and, in fact,
    starting from the opening roll on...?

    There is a potentially interesting question along these lines
    that I don't think has been investigated before, and Axel might
    be in a good position to do so. Start with some racing position
    where the player on roll is just barely an equity favorite; e.g.,

    XGID=--ABCDE------------ddcbb--:0:0:1:00:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O O O |
    | | | O O O O O |
    | | | O O O |
    | | | O O |
    | | | |
    | |BAR| |
    | | | X |
    | | | X X |
    | | | X X X |
    | | | X X X X |
    | | | X X X X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 70 O: 66 X-O: 0-0
    Cube: 1
    X on roll, cube action

    The player on roll adopts an equilibrium strategy. The opponent
    does not necessarily play an equilibrium strategy. Now we ask,
    how many times do they have to play out the position before the
    player on roll has a 90% chance of coming out ahead? Call this
    number N.

    I'd expect that if the opponent's goal is to maximize N, she can
    do better than adopt an equilibrium strategy, but this would be
    interesting to investigate, and I don't think it has been done
    before. If beavers and raccoons are allowed then naturally one
    would expect that N can be made even larger.

    It might make sense to start with simpler racing positions than
    the one above, where one can exhaustively explore the space of
    strategies and find what the optimal strategy is (meaning the
    one that maximizes N).

    ---
    Tim Chow

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  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Mon Feb 28 05:24:28 2022
    On Monday, February 28, 2022 at 12:49:12 PM UTC, Tim Chow wrote:
    On 2/28/2022 6:03 AM, MK wrote:
    Didn't Axel already prove this through his experiment here
    even about positions prior to losing contact and, in fact,
    starting from the opening roll on...?
    There is a potentially interesting question along these lines
    that I don't think has been investigated before, and Axel might
    be in a good position to do so. Start with some racing position
    where the player on roll is just barely an equity favorite; e.g.,

    XGID=--ABCDE------------ddcbb--:0:0:1:00:0:0:0:0:10

    X:Player 1 O:Player 2
    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O O O |
    | | | O O O O O |
    | | | O O O |
    | | | O O |
    | | | |
    | |BAR| |
    | | | X |
    | | | X X |
    | | | X X X |
    | | | X X X X |
    | | | X X X X X |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 70 O: 66 X-O: 0-0
    Cube: 1
    X on roll, cube action

    The player on roll adopts an equilibrium strategy. The opponent
    does not necessarily play an equilibrium strategy. Now we ask,
    how many times do they have to play out the position before the
    player on roll has a 90% chance of coming out ahead? Call this
    number N.

    I'd expect that if the opponent's goal is to maximize N, she can
    do better than adopt an equilibrium strategy, but this would be
    interesting to investigate, and I don't think it has been done
    before. If beavers and raccoons are allowed then naturally one
    would expect that N can be made even larger.

    It might make sense to start with simpler racing positions than
    the one above, where one can exhaustively explore the space of
    strategies and find what the optimal strategy is (meaning the
    one that maximizes N).

    Obviously, you don't maximise N by theoretically optimal play.
    The need to maximise N gives a positive (rather than neutral) value to increasing
    the variance. So, if a pass is sufficiently marginal, it becomes a take and if a hold
    is sufficiently marginal it becomes a cube.

    Devising a complete maximise-N strategy might be too hard, just as optimal backgammon
    is too hard a problem.

    Why do you think this is interesting? I'm not sure anyone else is interested.

    Paul

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  • From Axel Reichert@21:1/5 to Timothy Chow on Tue Mar 1 00:00:39 2022
    Timothy Chow <tchow12000@yahoo.com> writes:

    Start with some racing position where the player on roll is just
    barely an equity favorite

    [...]

    The player on roll adopts an equilibrium strategy. The opponent does
    not necessarily play an equilibrium strategy. Now we ask, how many
    times do they have to play out the position before the player on roll
    has a 90% chance of coming out ahead? Call this number N.

    I'd expect that if the opponent's goal is to maximize N, she can do
    better than adopt an equilibrium strategy

    Nice objective function: "I concoct complicated non-equilibrium
    strategies as a smoke screen to hide that I have no clue about
    simpler equilibrium strategies." (-:

    My gut feeling says that "obscurity by volatility" is the way to go.
    But I am not keen to waste any research time on this, because my
    objective function is different, less exotic one.

    Best regards

    Axel

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  • From Axel Reichert@21:1/5 to peps...@gmail.com on Tue Mar 1 00:38:02 2022
    "peps...@gmail.com" <pepstein5@gmail.com> writes:

    The need to maximise N gives a positive (rather than neutral) value to increasing the variance. So, if a pass is sufficiently marginal, it
    becomes a take and if a hold is sufficiently marginal it becomes a
    cube.

    Yes. There is room to go "all-out" until you take every non-gin position
    and double whenever it is legal. The more extreme, the better for the volatility. But I believe there is a limit to the amount of stupidity
    (in the sense of equity loss) that can be covered up by volatility (in
    the sense of maximizing N).

    One could take the hypothetical 8-roll ace-point stack position from
    Danny Kleinman, and perhaps easily do something analytical with Markov
    chains and simplistic cube strategies (beaver > t %, double > d %).
    However, there is one key difference: We cannot end up with a Petersburg paradox, because the number of rolls has a well-known upper bound and so
    the cube has as well. It follows that you cannot "hide" forever.

    Just my two cents, I am currently reorganzing my IT environment and do
    not yet have access again to my former cube "strategy" work.

    Best regards

    Axel

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  • From Timothy Chow@21:1/5 to peps...@gmail.com on Tue Mar 1 08:36:02 2022
    On 2/28/2022 8:24 AM, peps...@gmail.com wrote:
    Why do you think this is interesting? I'm not sure anyone else is interested.

    You're probably right that very few others are interested; otherwise
    it would probably have been done already.

    Ultimately, I can only say that I'm following my personal instincts
    about what constitutes an interesting research direction. Those
    instincts have generally served me well in the past. Finding tractable
    but nontrivial problems whose solution answers simple questions about fundamental mathematical objects is part of that. In this case, this
    is one of the first questions I would want to understand when trying
    to study non-equilibrium strategies.

    ---
    Tim Chow

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  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Tue Mar 1 06:22:17 2022
    On Tuesday, March 1, 2022 at 1:36:06 PM UTC, Tim Chow wrote:
    On 2/28/2022 8:24 AM, peps...@gmail.com wrote:
    Why do you think this is interesting? I'm not sure anyone else is interested.
    You're probably right that very few others are interested; otherwise
    it would probably have been done already.

    Ultimately, I can only say that I'm following my personal instincts
    about what constitutes an interesting research direction. Those
    instincts have generally served me well in the past. Finding tractable
    but nontrivial problems whose solution answers simple questions about fundamental mathematical objects is part of that. In this case, this
    is one of the first questions I would want to understand when trying
    to study non-equilibrium strategies.

    But backgammon concepts could hardly be further from fundamental mathematical objects.
    "Mathematical objects?" -- a definite yes.
    But "Fundamental"?? --- Surely you're joking, Mr. Chow?

    I'll make up a simple game right now called TossCoin to illustrate my point. All coin tosses are assumed fair, of course.
    Each TossCoin game has a positive integer, n, associated with it.
    TossCoin is played with a cube like backgammon, which is used the same way as in backgammon.
    Each game starts with an initial coin toss which has the sole purpose of determining who starts the game.
    Once the starter is determined, players make alternate coin tosses, accumulating scores, scoring 0 for each tails,
    and 1 for each head.
    The winner is the first person to exceed their opponent's score by n.

    Cube strategy is non-trivial here, and changing the objective of the game via your 90% concept makes the cube strategy even harder.
    Good mathematics is about taking the simplest possible examples which illustrate your ideas.
    That's (partly) why there have been so few contributions to backgammon theory by people whose primary focus is mathematics.
    "One Doug Zare"
    "There's only one Douglas Zare!"

    There are good reasons why we don't have a plethora of Douglas Zares. Conway just used backgammon to waste time as far as I can tell.

    Paul

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  • From Timothy Chow@21:1/5 to peps...@gmail.com on Tue Mar 1 20:50:10 2022
    On 3/1/2022 9:22 AM, peps...@gmail.com wrote:
    But backgammon concepts could hardly be further from fundamental mathematical objects.
    "Mathematical objects?" -- a definite yes.
    But "Fundamental"?? --- Surely you're joking, Mr. Chow?

    I'll make up a simple game right now called TossCoin to illustrate my point.

    I don't mind asking the same questions about an even simpler game
    than backgammon. But I don't think that games that people actually
    play "could hardly be further from fundamental mathematical objects." Mathematics, in the end, is a human activity. What we regard as
    fundamental is ultimately based on human preferences. Now I do agree
    that a game with lots of finicky, ad hoc rules doesn't really merit
    being called fundamental, but backgammon races are pretty simple from
    a mathematical point of view.

    ---
    Tim Chow

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  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Wed Mar 2 00:32:40 2022
    On Wednesday, March 2, 2022 at 1:50:13 AM UTC, Tim Chow wrote:
    On 3/1/2022 9:22 AM, peps...@gmail.com wrote:
    But backgammon concepts could hardly be further from fundamental mathematical objects.
    "Mathematical objects?" -- a definite yes.
    But "Fundamental"?? --- Surely you're joking, Mr. Chow?

    I'll make up a simple game right now called TossCoin to illustrate my point.
    I don't mind asking the same questions about an even simpler game
    than backgammon. But I don't think that games that people actually
    play "could hardly be further from fundamental mathematical objects." Mathematics, in the end, is a human activity. What we regard as
    fundamental is ultimately based on human preferences. Now I do agree
    that a game with lots of finicky, ad hoc rules doesn't really merit
    being called fundamental, but backgammon races are pretty simple from
    a mathematical point of view.

    All mathematics is founded on axioms, as far as I've experienced.
    But, of course, to say "That's just an axiom" doesn't shut down the discussion. We need to check that the axioms make sense.
    So the important question is "Why do the axioms make sense?"
    I think that axioms should be seen to not be arbitrary, and to be recoverable from basic human experience (assuming that the human has the requisite knowledge
    which may be considerable.)
    To me there's an enormous difference between saying:
    "Let's add the axiom that each dice has exactly 6 outcomes" and saying
    "Let's add the axiom that x + y = y + x."

    The first appeals to what seem to be clearly chance developments in human culture --
    this seems to be going outside the realm of mathematics.
    The second makes sense for a huge variety of human experience that seems very far
    from arbitrary. Money is somewhat recent in evolutionary terms. But, if Mary collects
    lots of blackberries, and Joe collects lots of blackberries, that's the same thing as if Joe
    collects lots of blackberries and Mary collects lots of blackberries.

    A natural question (to me) anyway would then be "Ah, but how about the fact that
    we count out in base ten. We only do that because we have ten fingers. Isn't that somewhat
    arbitrary too?"
    But this question totally proves (or at least demonstrates) my point. Mathematics of numbers
    is (hardly ever) tied to the base of the number. Ten is just a convenient convention, and nothing
    would be fundamentally different if we used base 7 (for example) instead.
    When problems do consider the base of the number to be highly relevant -- ("What are the properties of the sum of the digits?" etc.) then most mathematicians (including me)
    don't think of them as "real mathematics".

    [It's not totally clear whether I should be called a "mathematician" or not. I don't have a Ph.D. and I've
    never published any research. But let's call me that, for the basis of this discussion.]

    Paul

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  • From MK@21:1/5 to Tim Chow on Wed Mar 2 02:18:00 2022
    On March 1, 2022 at 6:50:13 PM UTC-7, Tim Chow wrote:

    On 3/1/2022 9:22 AM, peps...@gmail.com wrote:

    But "Fundamental"?? --- Surely you're joking, Mr. Chow?
    I'll make up a simple game right now called TossCoin

    ..... backgammon races are pretty simple from
    a mathematical point of view.

    By the time I got around to replying to yor first response,
    many others got posted and, so, I'll try to give a combined
    reply to relevant parts of all of them.

    First, sometimes I think I could like you enough to call you
    Tim instead of Chow. Now that Paul called you Mr. Chow,
    I'll definitely call you Tim. :)

    I think you all are tough "nuts" to crack but I have a feeling
    that you and Axel will be first math PHD's to call the "cube
    skill theory" hopefully total bullshit, less so mostly bullshit
    or at least partially bullshit which will be sufficient enough
    to declare it "debunked".

    Even though he doesn't respond to my doing it, it's good to
    see that Axel shows up when you guys call his name and
    that he hasn't abandoned his previous experiment, better
    yet, he may do more similar experiments.

    Paul was obviously wrong to speak for everyone that nobody
    was interested in your proposal. In fact, he became interested
    himself soon after. His first reaction was more due to denial
    of the obvious than lack of interest. He then blabbers up a
    deluge of murk. But I will make use of his TossCoin argument.

    Now let me offer a few arguments of my own. We know that
    an average dice roll has 8.166666666666667 pips. Let's say
    8.167 here. Let's also say that if your example position is
    played out 4 billion times, (or more if you need), every possible
    dice roll will occur the same number of times for each player.
    Numbers of same exact positions can be safely assumed to
    occur the same number of times for each player also since
    this is a "solvable" simple race.

    Even though no pair of dice numbers can add up to 8.167 (at
    the expense of talking/sounding big) I will offer that we can statistically/mathematically say that each player will need
    their pip count divided by 8.167 times to roll to finish the race.

    So, in your example, X will need 70/8.167=8.571 rolls and
    O will need 66/8.167=8.081 rolls. Rounded up, both will need
    9 rolls and since X is ahead, obviously X will win more.

    Let's have fun with borrowing Paul's TossCoin coin, and write
    on both sides 8.167 so that heads=tails=8.167 (isn't math
    wonderful ;)

    If you all agree on my above arguments, instead of using dice,
    we can have X and O simply toss "Murat's coin" and advance
    8.167 pips at each turn. In a cubeless play, clearly X will win
    every time.

    Now, let's try to illustrate this to ourselves by using 8 instead
    of 8.167 so that we can make actual backgammon moves
    and let's also introduce the cube at this point.

    First, let's say O is the "mutant" and start bearing of pieces
    with actual dice numbers adding up to 8, occasionally editing
    the position so that the next turn won't hit an empty point, (it's
    okay to do this for the sake of the argument here, since we'll
    do it for both sides).

    We know that in this situation O will never get ahead and thus
    never double. X's cube actions will be all No-double/Take until
    the 6th roll when X will still be behind with 30 pips against O's
    26 pips but now both will only 4 rolls (x8=32 pips) to win. So,
    X will double and O will drop. X will win 1 point and every time
    it starts.

    Then, let's say X is the "mutant" and try playing the same way.
    "Mutant" is ahead and thus will double before even the first
    roll every time. If O was a "mutant" also, it would drop every
    time and lose only 1 point. But since it's not, it will take and
    the game will be played out with O never catching up to X,
    and losing 2 points every time.

    I think this all should be easy enough for all to follow and
    understand but sometimes when things look too simple,
    there may be something missed. If anyone can show that
    I'm missing something, I won't mind being wrong. Otherwise,
    I'm pretty sure that when Axel runs an experiment doing
    "real math", he will reach my same conclusions.

    Repeat after me: the current s-called "cube skill theory"
    is bullshit!

    MK

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  • From Timothy Chow@21:1/5 to peps...@gmail.com on Wed Mar 2 08:01:31 2022
    On 3/2/2022 3:32 AM, peps...@gmail.com wrote:
    ("What are the properties of the sum of the digits?" etc.) then most mathematicians (including me)
    don't think of them as "real mathematics".

    It's true that this is the majority opinion. I don't entirely
    agree. I partially agree, because questions of that sort *tend* not
    to lead very far, and if a line of investigation leads to a dead end,
    then I agree that it is not terribly interesting. But I don't for
    that reason regard them as "not real mathematics."

    It's my belief that non-equilibrium strategies in games involving a
    doubling cube are a fruitful topic of research. The question I
    suggested is a concrete question to focus on. Its answer is admittedly
    not extremely interesting for its own sake, but I have faith that
    trying to answer it will lead to interesting insights that will suggest
    further lines of investigation.

    ---
    Tim Chow

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  • From Axel Reichert@21:1/5 to murat@compuplus.net on Wed Mar 2 13:33:24 2022
    MK <murat@compuplus.net> writes:

    Now let me offer a few arguments of my own.

    These arguments are FUBAR.

    in your example, X will need 70/8.167=8.571 rolls and O will need 66/8.167=8.081 rolls

    No. There is wastage involved. But you will get the benefit of the
    ignorant, since that point CAN be repaired.

    let's say O is the "mutant" and start bearing of pieces with actual
    dice numbers adding up to 8, occasionally editing the position so that
    the next turn won't hit an empty point, (it's okay to do this for the
    sake of the argument here, since we'll do it for both sides).

    This turns it into a one-checker race on a very large/long backgammon
    board. That is the "repair" I mentioned above, an old hat in race theory
    from decades ago. So far I am still with you.

    We know that in this situation O will never get ahead and thus never
    double.

    True, but a mute point, since the outcome is clear anyway if all rolls
    are 8 pips and no wastage/miss can occur.

    X's cube actions will be all No-double/Take until the 6th roll

    No. X should double immediately and O should pass, because the outcome
    exactly 9 rolls later is deterministic. Because of the fixed roll and
    the no-miss shuffling (= one checker race) nothing can go wrong. There
    are simply no probabilities involved, and that is the core of the cube
    skill.

    Best regards

    Axel

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  • From pepstein5@gmail.com@21:1/5 to Axel Reichert on Wed Mar 2 08:50:27 2022
    On Wednesday, March 2, 2022 at 12:33:26 PM UTC, Axel Reichert wrote:
    MK <mu...@compuplus.net> writes:

    Now let me offer a few arguments of my own.
    These arguments are FUBAR.
    They are also foobar in my opinion.
    He tends to reproduce almost identical arguments whenever the doubling cube is discussed. So the arguments function similarly to "foo", "bar" when used software development texts to indicate placeholders.

    Paul

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  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Wed Mar 2 08:48:18 2022
    On Wednesday, March 2, 2022 at 1:01:34 PM UTC, Tim Chow wrote:
    On 3/2/2022 3:32 AM, peps...@gmail.com wrote:
    ("What are the properties of the sum of the digits?" etc.) then most mathematicians (including me)
    don't think of them as "real mathematics".
    It's true that this is the majority opinion. I don't entirely
    agree. I partially agree, because questions of that sort *tend* not
    to lead very far, and if a line of investigation leads to a dead end,
    then I agree that it is not terribly interesting. But I don't for
    that reason regard them as "not real mathematics."

    It's my belief that non-equilibrium strategies in games involving a
    doubling cube are a fruitful topic of research. The question I
    suggested is a concrete question to focus on. Its answer is admittedly
    not extremely interesting for its own sake, but I have faith that
    trying to answer it will lead to interesting insights that will suggest further lines of investigation.

    But the standard research methodology (at least in mathematics) is to look for the
    simplest unsolved problems, rather than jump straight into backgammon.
    So we'd look at the simplest possible games for which a doubling cube makes sense
    (which is what I tried to do earlier in the thread).
    Perhaps you and I differ in opinion, as to how complex backgammon races are.

    Whether or not something should be regarded as "real mathematics" might be a minor
    semantic point. If your definition is along the lines of "Can be defined and solved using mathematical
    methods" then you're correct. But then we would have to regard all sorts of nonsense as real mathematics like:
    "Decode your name with letter substitution. For example 'Tim' would be 20 9 13. Concatenate to make
    20913. Convert to base 7. Reverse the digits. Then tell me the square root to 193 decimal places of the
    base 7 value."

    Anyway, my main point is this: If your problem is interesting (and it very well may be), then my advice
    is to look at the simplest possible games, which might not include backgammon.

    Paul

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  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Wed Mar 2 13:53:16 2022
    On Sunday, February 27, 2022 at 7:15:05 PM UTC, Tim Chow wrote:
    Art Benjamin sent the announcement below to a bunch of people, and
    I thought that some r.g.b. readers might be interested.

    ---

    Dear friends in Math and Backgammon,

    This Thursday, March 3, at 4 PM Pacific (7 PM Eastern) I will be
    giving a (virtual) presentation on Solving the Race in Backgammon
    to the Johns Hopkins University Applied Mathematics Community (organized
    by HUSAM, the Hopkins Undergraduate Society for Applied Mathematics).
    The talk will be aimed at undergraduate applied math students who do not necessarily have a background in backgammon, but I will quickly get them
    up to speed with concepts like the pip count and the doubling cube.
    For those who saw my presentation in Claremont earlier this month, this
    talk will be more streamlined to allow more time for the important backgammon results at the end.


    Title: Solving the Race in Backgammon

    Abstract: Backgammon is perhaps the oldest game that is still played
    today. It is a game that combines luck with skill, where two players
    take turns rolling dice and decide how to move their checkers in the
    best possible way. It is the ultimate math game, where players who
    possess a little bit of mathematical knowledge can have a big advantage
    over their opponents. Players also have the opportunity to double the stakes of a game using something called the doubling cube, which—when
    used optimally—leads to players winning more in the long run. Optimal
    use of the doubling cube relies on a player's ability to estimate their winning chances at any stage of the game.

    When played to completion, every game of backgammon eventually becomes
    a race, where each player attempts to remove all of their checkers
    before their opponent does. The goal of our research is to be able to determine the optimal doubling cube action for any racing position,
    and approximate the game winning chances for both sides. By calculating
    the Effective Pip Count for both players and identifying the positions' Variance Types, we arrive at a reasonably simple method for achieving
    this which is demonstrably superior to other popular methods.

    Arthur Benjamin is the Smallwood Family Professor of Mathematics at
    Harvey Mudd College. In 2020, he won the inaugural American Backgammon
    Tour Online (ABTO) with the best overall performance in a series of 17 national tournaments. He has written several books that present
    mathematics in a fun and magical way. He earned his PhD in Mathematical Sciences from JHU in 1989.

    Zoom Link for talk:

    HTTPS://WSE.ZOOM.US/J/95972756601

    Thanks for the announcement, Tim.
    I just realized that this is midnight for me in the UK,
    and I have a 9 to 6 job.
    Admittedly, I work remotely so I don't need to get up that
    much before 9, but it still seems a bit unwise to attend this live.

    Will the event be recorded, do you know?

    Thanks,

    Paul

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  • From MK@21:1/5 to Axel Reichert on Wed Mar 2 16:38:15 2022
    On March 2, 2022 at 5:33:26 AM UTC-7, Axel Reichert wrote:

    MK <mu...@compuplus.net> writes:

    in your example, X will need 70/8.167=8.571 rolls and
    O will need 66/8.167=8.081 rolls

    No. There is wastage involved. But you will get the benefit
    of the ignorant, since that point CAN be repaired.

    There's nothing to repair. A few lines below what you quted,
    in the same paragraph, I said "..... if your example position is
    played out 4 billion times ..... every possible dice roll .....(and)
    same exact positions (will) occur the same number of times
    for each player".

    "Wastage" is a product of a dice roll and a position. Thus,
    after 4 billion games wastage will also be the same for both
    players. I don't think you couldn't undestand that because
    your are too stupid, which would make you "incurable", but
    that your brain blocked it out because of your denial, which
    makes you "curable" (or "repairable" if you prefer). And don't
    you worry none. I will cure you in time...

    We know that in this situation O will never get ahead and
    thus never double.

    True, but a mute point, since the outcome is clear anyway
    if all rolls are 8 pips and no wastage/miss can occur.

    It's true regardless of wastage. I was just trying illustrate it
    through realistic enough backgammon moves for the "non
    mathematicians" he who can't understand numbers... ;)

    Similar to Paul's argument about counting in differen bases
    than 10, my argument would also be true using odd shaped
    and mismatched dice with average pips of 5.321 or 3.998
    or 1.001 etc. rounded down to 5, 3, 1 (with the last one being
    also the average pip of Paul's coin, rounded up :)

    X's cube actions will be all No-double/Take until the 6th roll

    No. X should double immediately and O should pass,

    In his example position, Tim said "The player on roll adopts
    an equilibrium strategy" and X is the player on roll. If you paste
    the position ID into your favorite bot that implements your
    "cube skill theory" and ask for cube action analysis, it will say
    No double/Take.

    the outcome exactly 9 rolls later is deterministic. Because of
    the fixed roll and the no-miss shuffling (= one checker race)
    nothing can go wrong. There are simply no probabilities
    involved, and that is the core of the cube skill.

    You're mutating...! You're mutating...! :))

    Just add "bullshit" before the final period in your paragraph
    and people may think your are Murat's sock puppet... ;)

    MK

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  • From MK@21:1/5 to peps...@gmail.com on Wed Mar 2 16:50:09 2022
    On March 2, 2022 at 9:50:28 AM UTC-7, peps...@gmail.com wrote:

    On Wednesday, March 2, 2022 at 12:33:26 PM UTC, Axel Reichert wrote:

    MK <mu...@compuplus.net> writes:

    Now let me offer a few arguments of my own.

    These arguments are FUBAR.

    They are also foobar in my opinion.

    If I were holding you guys in my hand at a poker game,
    I would've said I have a pair of jackasses, errr, a pair of
    jacks I mean. I'll call Axel jackass of spades and Paul
    jackass of clubs... :)

    He tends to reproduce almost identical arguments
    whenever the doubling cube is discussed.

    What's wron with that? Aren't you all doing the very
    same thing??

    So the arguments function similarly to "foo", "bar"
    when used software development texts to indicate
    placeholders.

    Irrelevant/constipated pun that didn't work for me but
    you can instead impress me if you can answer what
    comes after "foo, bar, ..."? "Baz" or "fum"??

    MK

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  • From Timothy Chow@21:1/5 to peps...@gmail.com on Thu Mar 3 00:13:11 2022
    On 3/2/2022 11:48 AM, peps...@gmail.com wrote:
    But the standard research methodology (at least in mathematics) is to look for the
    simplest unsolved problems, rather than jump straight into backgammon.
    So we'd look at the simplest possible games for which a doubling cube makes sense
    (which is what I tried to do earlier in the thread).
    Perhaps you and I differ in opinion, as to how complex backgammon races are.

    Focusing on the simplest unsolved problems is certainly a
    sound general principle.

    But there is also value in articulating problems that are
    slightly more of a stretch, if they have some kind of sex appeal.

    For example, the twin prime conjecture does not meet the criterion
    of "simplest unsolved problem" but it is appealing.

    ---
    Tim Chow

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  • From Timothy Chow@21:1/5 to peps...@gmail.com on Thu Mar 3 00:15:55 2022
    On 3/2/2022 4:53 PM, peps...@gmail.com wrote:

    Will the event be recorded, do you know?

    I don't know.

    ---
    Tim Chow

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  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Thu Mar 3 00:13:24 2022
    On Thursday, March 3, 2022 at 5:15:57 AM UTC, Tim Chow wrote:
    On 3/2/2022 4:53 PM, peps...@gmail.com wrote:

    Will the event be recorded, do you know?
    I don't know.

    That's a very ambiguous response, Tim.
    Do you mean that you don't know if the event will be recorded?
    Or do you mean that you don't know whether you know that the event will be recorded?

    (J/k of course).

    Paul

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  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Thu Mar 3 00:17:00 2022
    On Thursday, March 3, 2022 at 5:13:14 AM UTC, Tim Chow wrote:
    On 3/2/2022 11:48 AM, peps...@gmail.com wrote:
    But the standard research methodology (at least in mathematics) is to look for the
    simplest unsolved problems, rather than jump straight into backgammon.
    So we'd look at the simplest possible games for which a doubling cube makes sense
    (which is what I tried to do earlier in the thread).
    Perhaps you and I differ in opinion, as to how complex backgammon races are.
    Focusing on the simplest unsolved problems is certainly a
    sound general principle.

    But there is also value in articulating problems that are
    slightly more of a stretch, if they have some kind of sex appeal.

    For example, the twin prime conjecture does not meet the criterion
    of "simplest unsolved problem" but it is appealing.

    But the twin prime conjecture proves my point, I think.
    The interested mathematicians don't immediately try to prove the conjecture. They focus on simpler (previously) unknown questions, related to the conjecture.
    Such as "Does there exist any N such that there are an infinite number of prime pairs (p, p + N)?
    (Yes, there are.)

    Paul

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  • From MK@21:1/5 to peps...@gmail.com on Thu Mar 3 04:15:18 2022
    On March 3, 2022 at 1:13:25 AM UTC-7, peps...@gmail.com wrote:

    On Thursday, March 3, 2022 at 5:15:57 AM UTC, Tim Chow wrote:

    On 3/2/2022 4:53 PM, peps...@gmail.com wrote:

    Will the event be recorded, do you know?

    I don't know.

    That's a very ambiguous response, Tim.
    Do you mean that you don't know if the event will be
    recorded?
    Or do you mean that you don't know whether you
    know that the event will be recorded?

    Your initial inverted question-sentence, omitting the
    "if/whether" was a single question, with a single
    question mark at the end.

    Now you restored/inserted the previously omitted "if"
    and "whether" to break it into two questions-sentences.

    You're a mother-loving pedantic F... just like Tim who
    can't know the difference between "big red truck" and
    "red big truck"... You two F... should get married...

    (J/k of course).

    "Club" is spelled with a "c" not with a "k", Mr. J/c (i.e.
    the "jackass of clubs")...

    MK

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  • From Timothy Chow@21:1/5 to peps...@gmail.com on Thu Mar 3 07:54:00 2022
    On 3/3/2022 3:17 AM, peps...@gmail.com wrote:

    But the twin prime conjecture proves my point, I think.
    The interested mathematicians don't immediately try to prove the conjecture. They focus on simpler (previously) unknown questions, related to the conjecture.
    Such as "Does there exist any N such that there are an infinite number of prime pairs (p, p + N)?
    (Yes, there are.)

    Sure. I'm not prohibiting anyone from tackling my proposed
    challenge by solving simpler problems first---that would be
    absurd, and unenforceable anyway.

    But it doesn't follow that it's a mistake to pose the problem
    in the first place.

    ---
    Tim Chow

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  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Thu Mar 3 04:56:09 2022
    On Thursday, March 3, 2022 at 12:54:02 PM UTC, Tim Chow wrote:
    On 3/3/2022 3:17 AM, peps...@gmail.com wrote:

    But the twin prime conjecture proves my point, I think.
    The interested mathematicians don't immediately try to prove the conjecture.
    They focus on simpler (previously) unknown questions, related to the conjecture.
    Such as "Does there exist any N such that there are an infinite number of prime pairs (p, p + N)?
    (Yes, there are.)
    Sure. I'm not prohibiting anyone from tackling my proposed
    challenge by solving simpler problems first---that would be
    absurd, and unenforceable anyway.

    But it doesn't follow that it's a mistake to pose the problem
    in the first place.

    It's not a mistake to pose the problem. It's a mistake to work on the problem. Don't run before you can walk, and all that.

    But that's my opinion.
    Feel free to work on it anyway.

    Paul

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  • From Timothy Chow@21:1/5 to peps...@gmail.com on Thu Mar 3 08:04:37 2022
    On 3/3/2022 7:56 AM, peps...@gmail.com wrote:
    On Thursday, March 3, 2022 at 12:54:02 PM UTC, Tim Chow wrote:
    On 3/3/2022 3:17 AM, peps...@gmail.com wrote:

    But the twin prime conjecture proves my point, I think.
    The interested mathematicians don't immediately try to prove the conjecture.
    They focus on simpler (previously) unknown questions, related to the conjecture.
    Such as "Does there exist any N such that there are an infinite number of prime pairs (p, p + N)?
    (Yes, there are.)
    Sure. I'm not prohibiting anyone from tackling my proposed
    challenge by solving simpler problems first---that would be
    absurd, and unenforceable anyway.

    But it doesn't follow that it's a mistake to pose the problem
    in the first place.

    It's not a mistake to pose the problem. It's a mistake to work on the problem.
    Don't run before you can walk, and all that.

    But that's my opinion.
    Feel free to work on it anyway.

    But working on your suggested problem *is* working on my problem,
    just as Yitang Zhang *did* work on the twin prime conjecture. It
    seems you are posing a false dichotomy.

    ---
    Tim Chow

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  • From pepstein5@gmail.com@21:1/5 to Tim Chow on Thu Mar 3 05:59:45 2022
    On Thursday, March 3, 2022 at 1:04:39 PM UTC, Tim Chow wrote:
    On 3/3/2022 7:56 AM, peps...@gmail.com wrote:
    On Thursday, March 3, 2022 at 12:54:02 PM UTC, Tim Chow wrote:
    On 3/3/2022 3:17 AM, peps...@gmail.com wrote:

    But the twin prime conjecture proves my point, I think.
    The interested mathematicians don't immediately try to prove the conjecture.
    They focus on simpler (previously) unknown questions, related to the conjecture.
    Such as "Does there exist any N such that there are an infinite number of prime pairs (p, p + N)?
    (Yes, there are.)
    Sure. I'm not prohibiting anyone from tackling my proposed
    challenge by solving simpler problems first---that would be
    absurd, and unenforceable anyway.

    But it doesn't follow that it's a mistake to pose the problem
    in the first place.

    It's not a mistake to pose the problem. It's a mistake to work on the problem.
    Don't run before you can walk, and all that.

    But that's my opinion.
    Feel free to work on it anyway.
    But working on your suggested problem *is* working on my problem,
    just as Yitang Zhang *did* work on the twin prime conjecture. It
    seems you are posing a false dichotomy.

    Yes, probably I am.
    Don't tell XG that. I don't want the falseness of my dichotomies
    to add to my error count and worsen my PR -- it's been shocking lately.

    Paul

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  • From Axel Reichert@21:1/5 to murat@compuplus.net on Thu Mar 3 19:00:28 2022
    MK <murat@compuplus.net> writes:

    after 4 billion games wastage will also be the same for both
    players

    No. But it is probably wastage to try to explain. Read Walter Trice's
    article:

    https://www.bkgm.com/articles/EffectivePipCount/

    Axel

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  • From Timothy Chow@21:1/5 to All on Thu Mar 3 23:23:38 2022
    On 3/2/2022 7:38 PM, MK wrote:
    Just add "bullshit" before the final period in your paragraph
    and people may think your are Murat's sock puppet... ;)

    No sock puppet of yours could make as much sense as Axel does.

    ---
    Tim Chow

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  • From MK@21:1/5 to Tim Chow on Fri Mar 4 14:10:16 2022
    On March 3, 2022 at 9:23:40 PM UTC-7, Tim Chow wrote:

    On 3/2/2022 7:38 PM, MK wrote:

    Just add "bullshit" before the final period in your paragraph
    and people may think your are Murat's sock puppet... ;)

    No sock puppet of yours could make as much sense
    as Axel does.

    You are right by default, since I have no sock puppets.

    But let's also be clear that "as much" is a relative term
    and what you said doesn't necessarily mean that Axel
    makes "much" sense...!

    MK

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  • From MK@21:1/5 to All on Fri Mar 4 13:22:10 2022
    On March 3, 2022 at 5:15:19 AM UTC-7, MK wrote:

    On March 3, 2022 at 1:13:25 AM UTC-7, peps...@gmail.com wrote:

    That's a very ambiguous response, Tim.
    .....

    .....
    "Club" is spelled with a "c" not with a "k", Mr. J/c (i.e.
    the "jackass of clubs")...

    Sorry for my language getting a tinge of color when
    I get frustrated and resentful. :(

    I tried to join the Zoom meeting but the sound was
    too choppy, ununderstandable and I disconnected.
    However, there was a notice that the meeting was
    being recorded. I don't know if they will put it later
    somewhere like Youtube.

    MK

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  • From MK@21:1/5 to Axel Reichert on Fri Mar 4 14:01:43 2022
    On March 3, 2022 at 11:00:30 AM UTC-7, Axel Reichert wrote:

    MK <mu...@compuplus.net> writes:

    after 4 billion games wastage will also be the same
    for both players

    No. But it is probably wastage to try to explain. Read
    Walter Trice's article:
    https://www.bkgm.com/articles/EffectivePipCount/

    How ironic that I had read it just before my long post
    and thought about but decided to not give a link since
    it was about wastage in general, thus not so relevant
    to the discussion based on Tim's example position.

    Incidentally, in the past, I used 8.2 as the average pips
    in a dice roll as a single decimal was good enough for
    me in making general comments about it but this time
    I wanted to be a "little more precise" :) When I searched
    for it, landed on that Trice's article. That's where I got
    49/6 = 8.166666666666667 :))

    The sample positions in that article aren't even remotely
    relevant to discussing Tim's position. In fact, the first
    one isn't a position at all since it can only depict a board
    after O has borne off all its pieces.

    I can't believe how a math PHD can't understand a simple
    stement that "if any given race position is played out 4
    billion times, both players will incur the same wastage
    and the player who starts ahead will always win"...?

    Talk about FUBAR... :( BTW, for the ones who may not
    know, looking it up finds a WWII military slang acronym
    meaning "fouled/fucked up beyond all repair/recognition".

    Among other similar acronyms, I found also FUBU which,
    given the context here, I think would be better fitting for
    you: "fouled/fucked up beyond all understanding". ;)

    MK

    PS: For Paul: no, there is no "foo" "boo" in software development.

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