• What makes move #3 a double whopper?

    From BlueDice@21:1/5 to All on Tue Jan 18 04:31:20 2022
    taken from a recent fb post

    XGID=--b-DCD-B----------bbbdBc-:0:0:1:22:0:0:0:0:10
    X:Player 1 O:Player 2

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O O X O |
    | | | O O O O X O |
    | | | O O |
    | | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | X X |
    | | | X X X |
    | X | | X X X O |
    | X | | X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 117 O: 91 X-O: 0-0
    Cube: 1
    X to play 22

    1. XG Roller+ 5/3(2) 5/1 eq:+0.122
    Player: 52.78% (G:10.68% B:0.30%)
    Opponent: 47.22% (G:9.16% B:0.21%)

    2. XG Roller+ 6/4(2) 5/1 eq:+0.068 (-0.054)
    Player: 52.07% (G:10.19% B:0.34%)
    Opponent: 47.93% (G:9.76% B:0.23%)

    3. XG Roller+ 6/4 5/3(3) eq:-0.036 (-0.158)
    Player: 49.03% (G:8.16% B:0.27%)
    Opponent: 50.97% (G:9.31% B:0.22%)

    eXtreme Gammon Version: 2.19.211.pre-release
    --
    BD

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  • From Timothy Chow@21:1/5 to BlueDice on Tue Jan 18 23:01:58 2022
    On 1/18/2022 7:31 AM, BlueDice wrote:
    taken from a recent fb post

    XGID=--b-DCD-B----------bbbdBc-:0:0:1:22:0:0:0:0:10
    X:Player 1 O:Player 2

    Score is X:0 O:0. Unlimited Game
    +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O O X O |
    | | | O O O O X O |
    | | | O O |
    | | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | X X |
    | | | X X X |
    | X | | X X X O |
    | X | | X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 117 O: 91 X-O: 0-0
    Cube: 1
    X to play 22

    1. XG Roller+ 5/3(2) 5/1 eq:+0.122
    2. XG Roller+ 6/4(2) 5/1 eq:+0.068 (-0.054)
    3. XG Roller+ 6/4 5/3(3) eq:-0.036 (-0.158)

    Why it's *so* much worse I don't know if I can explain, but given that
    you're playing 5/3(3), it should be clear that 3/1 is more flexible
    than 6/4. X is not yet at the stage where he's simply "clearing from
    the rear"; he still has two checkers on the other side of the board
    and there's a lot of game left to play. So it's sensible to keep an
    extra spare on the 6 for flexibility. Playing 3/1 also gives him
    better chances of improving his board, which will come in handy if and
    when there's an exchange of hits later on.

    ---
    Tim Chow

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  • From Timothy Chow@21:1/5 to All on Wed Jan 19 10:06:32 2022
    By the way, here's an analysis tip that can be especially useful
    in positions like this one that are relatively "quiet" with no
    obvious immediate jokers or anti-jokers. Set up the position in
    XG after Play A, and in a separate copy of XG, set up the position
    after Play B. Pick some roll for O (it doesn't matter which roll)
    and then select "Analyze -> Dice Distribution." You'll see that
    in this case, O's equity is higher "across the board"; i.e., the
    position is better for O after Play B than after Play A, almost
    no matter what O rolls. When this happens, it typically means
    that the superiority of Play A is a long-term positional one,
    rather than anything to do with immediate jokers or anti-jokers.

    ---
    Tim Chow

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  • From Timothy Chow@21:1/5 to All on Wed Jan 19 10:13:01 2022
    On 1/19/2022 10:06 AM, I wrote:
    By the way, here's an analysis tip that can be especially useful
    in positions like this one that are relatively "quiet" with no
    obvious immediate jokers or anti-jokers.  Set up the position in
    XG after Play A, and in a separate copy of XG, set up the position
    after Play B.  Pick some roll for O (it doesn't matter which roll)
    and then select "Analyze -> Dice Distribution."  You'll see that
    in this case, O's equity is higher "across the board"; i.e., the
    position is better for O after Play B than after Play A, almost
    no matter what O rolls.  When this happens, it typically means
    that the superiority of Play A is a long-term positional one,
    rather than anything to do with immediate jokers or anti-jokers.

    I forgot to mention that as a further check, you can do the same kind
    of dice-distribution comparison with *X on roll*. This is akin to
    comparing X's position after the two plays if O were to pass her turn. Obviously one has to be cautious in interpreting these results because
    in real life, passing your turn is illegal, but this trick sometimes
    reveals that Play B gives X some really bad rolls next turn.

    In the case at hand, we again find that Play A is better pretty much
    across the board, confirming that it's a long-term positional thing.

    ---
    Tim Chow

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  • From BlueDice@21:1/5 to Tim Chow on Wed Jan 19 09:13:57 2022
    On Wednesday, January 19, 2022 at 3:13:05 PM UTC, Tim Chow wrote:
    On 1/19/2022 10:06 AM, I wrote:
    By the way, here's an analysis tip that can be especially useful
    in positions like this one that are relatively "quiet" with no
    obvious immediate jokers or anti-jokers. Set up the position in
    XG after Play A, and in a separate copy of XG, set up the position
    after Play B. Pick some roll for O (it doesn't matter which roll)
    and then select "Analyze -> Dice Distribution." You'll see that
    in this case, O's equity is higher "across the board"; i.e., the
    position is better for O after Play B than after Play A, almost
    no matter what O rolls. When this happens, it typically means
    that the superiority of Play A is a long-term positional one,
    rather than anything to do with immediate jokers or anti-jokers.
    I forgot to mention that as a further check, you can do the same kind
    of dice-distribution comparison with *X on roll*. This is akin to
    comparing X's position after the two plays if O were to pass her turn. Obviously one has to be cautious in interpreting these results because
    in real life, passing your turn is illegal, but this trick sometimes
    reveals that Play B gives X some really bad rolls next turn.

    In the case at hand, we again find that Play A is better pretty much
    across the board, confirming that it's a long-term positional thing.

    ---
    Tim Chow

    Nice tip!
    I'll be sure to utilise it, thanks.
    --
    BD

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  • From BlueDice@21:1/5 to Tim Chow on Wed Jan 19 09:12:51 2022
    On Wednesday, January 19, 2022 at 4:02:02 AM UTC, Tim Chow wrote:
    On 1/18/2022 7:31 AM, BlueDice wrote:
    taken from a recent fb post

    XGID=--b-DCD-B----------bbbdBc-:0:0:1:22:0:0:0:0:10
    X:Player 1 O:Player 2

    Score is X:0 O:0. Unlimited Game +13-14-15-16-17-18------19-20-21-22-23-24-+
    | | | O O O O X O |
    | | | O O O O X O |
    | | | O O |
    | | | O |
    | | | |
    | |BAR| |
    | | | |
    | | | X X |
    | | | X X X |
    | X | | X X X O |
    | X | | X X X O |
    +12-11-10--9--8--7-------6--5--4--3--2--1-+
    Pip count X: 117 O: 91 X-O: 0-0
    Cube: 1
    X to play 22

    1. XG Roller+ 5/3(2) 5/1 eq:+0.122
    2. XG Roller+ 6/4(2) 5/1 eq:+0.068 (-0.054)
    3. XG Roller+ 6/4 5/3(3) eq:-0.036 (-0.158)
    Why it's *so* much worse I don't know if I can explain, but given that
    you're playing 5/3(3), it should be clear that 3/1 is more flexible
    than 6/4. X is not yet at the stage where he's simply "clearing from
    the rear"; he still has two checkers on the other side of the board
    and there's a lot of game left to play. So it's sensible to keep an
    extra spare on the 6 for flexibility. Playing 3/1 also gives him
    better chances of improving his board, which will come in handy if and
    when there's an exchange of hits later on.

    ---
    Tim Chow

    Thanks, great response.
    I did note that the top play leaves an extra spare available for making the 5 point but now I think that your 'flexibility' and 'ace point' reasoning does a better job of understanding the overall position.
    --
    BD

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