X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O | | O O O O X | +---+
| O | | O O O O | | 2 |
| O | | O O | +---+
| | | |
| | X | |
| |BAR| |
| | O | |
| | | |
| | | |
| X X X | | X X X |
| X X X | | X X X O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 129 O: 113 X-O: 0-0
Cube: 2, O own cube
X to play 22
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| O | | O O O O X | +---+
| O | | O O O O | | 2 |
| O | | O O | +---+
| | | |
| | X | |
| |BAR| |
| | O | |
| | | |
| | | |
| X X X | | X X X |
| X X X | | X X X O X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 129 O: 113 X-O: 0-0
Cube: 2, O own cube
X to play 22
Given that O has a five-prime of her own, it seems a bit scary to
give her a double shot from the bar. But it's thematic in a priming
game to keep as large a solid prime as possible and knock the opponent
off the front of it. After 9/3*, it's not so disastrous for X if O
hits X on his 2pt, plus 9/3* has the best upside if O rolls poorly.