XGID=-ABaB-CBCa-----A-bbdb-c--A:1:-1:1:51:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
+13-14-15-16-17-18------19-20-21-22-23-24-+
| X O O | | O O O | +---+
| O O | | O O O | | 2 |
| | | O O | +---+
| | | O |
| | X | |
| |BAR| |
| | | |
| | | |
| X | | X |
| X X | | X X X |
| O X X | | X X O X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 109 O: 111 X-O: 0-0
Cube: 2, O own cube
X to play 51
Hitting might be the DMP play, but it loses way too many gammons.
15/10 might seem to reduce shots, but O's 6's are duplicated to
hit and jump out; O won't even hit with 61 or 42. The pedestrian
6/1 might not seem to do much, but it does strengthen X's board,
which is always a good thing when there might be an exchange of
hits soon.
Apropos the subject line, 15/10 doesn't even allow X to take a double, according to XG.
1. Rollout¹ Bar/24 6/1 eq:-0.722
Player: 32.82% (G:7.83% B:0.17%)
Opponent: 67.18% (G:19.79% B:0.63%)
Confidence: ±0.015 (-0.736..-0.707) - [100.0%]
2. Rollout¹ Bar/24 8/3* eq:-0.900 (-0.179)
Player: 33.04% (G:11.12% B:0.36%)
Opponent: 66.96% (G:31.26% B:2.64%)
Confidence: ±0.018 (-0.918..-0.882) - [0.0%]
3. Rollout¹ Bar/24 15/10 eq:-1.000 (-0.278)
Player: 27.12% (G:5.75% B:0.22%)
Opponent: 72.88% (G:20.67% B:0.57%)
Confidence: ±0.000 (-1.000..-1.000) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.19.207.pre-release
---
Tim Chow
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