On 12/20/2021 4:46 AM,
peps...@gmail.com wrote:
When the main issue is whether or not you lose a gammon, and
all the stay-back plays lose significant numbers of pips, staying back
may still be correct anyway as a means of slowing down your opponent's bearoff. Leaving frees your opponent to leave blots.
It's an interesting position but I wouldn't analyze it this way.
When you say that the main issue is whether or not you lose a
gammon, it makes it sound like you would make the same play at
gammon save. But the rollout below shows that XG runs at gammon save.
Staying back and making a strong point in your board comes out ahead
in your position because it gives you enough winning chances (by
getting and hitting a shot) to compensate for the extra gammons lost.
XGID=--AB-BDAC-A----------bAfc-:0:0:1:64:1:0:1:2:10
X:Player 1 O:Player 2
Score is X:1 O:0 2 pt.(s) match.
+13-14-15-16-17-18------19-20-21-22-23-24-+
| | | O X O O |
| | | O O O |
| | | O O |
| | | O |
| | | 6 |
| |BAR| |
| | | |
| | | X |
| X | | X |
| X | | X X X |
| X X X | | X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Pip count X: 105 O: 23 X-O: 1-0/2 Crawford
Cube: 1
X to play 64
1. Rollout¹ 22/16 10/6 eq:-1.190
Player: 0.00% (G:0.00% B:0.00%)
Opponent: 100.00% (G:9.52% B:0.00%)
Confidence: ±0.001 (-1.191..-1.190) - [100.0%]
2. Rollout¹ 22/12 eq:-1.200 (-0.010)
Player: 0.00% (G:0.00% B:0.00%)
Opponent: 100.00% (G:10.00% B:0.00%)
Confidence: ±0.001 (-1.201..-1.199) - [0.0%]
3. Rollout¹ 10/4 8/4 eq:-1.214 (-0.023)
Player: 4.94% (G:0.00% B:0.00%)
Opponent: 95.06% (G:15.62% B:0.06%)
Confidence: ±0.001 (-1.215..-1.212) - [0.0%]
¹ 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves and cube decisions: XG Roller+
Search interval: Huge
eXtreme Gammon Version: 2.19.207.pre-release, MET: Kazaross XG2
---
Tim Chow
--- SoupGate-Win32 v1.05
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